Dice & Glory
Encyclopedia
Dice & Glory is a generic role-playing game system
Generic role-playing game system
A generic role-playing game system or universal role-playing game system is a role-playing game system designed to be independent of setting and genre...

 created by Robert A. Neri Jr. and published by Ranger Games. The game was first published as a "Lite" version in late 2006 and later the Core Rulebook in February 2007 by Ranger Games. The 1st edition was released on RPGNow.com and its partner's including DriveThruRPG.com catalogues on March 6, 2007.

Gameplay

For most situations the game uses 1d20 + skill versus a set difficulty though it is not a D20 system
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

 game. There are also rules for percentile based "proficiency checks" in certain situations. The system uses "skeletal" classes which determines only the most basic bonuses also allowing for zero level characters. Character creation uses the random-roll of 10 base attribute
Attribute (role-playing games)
An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice...

s with choice of class and to a lesser extent race, and point-bought skills. These 10 base attributes are further evenly subdivided into spiritual and physical attributes. The spiritual attributes which define a player character's mental/emotional abilities are Intelligence Quotient
Intelligence quotient
An intelligence quotient, or IQ, is a score derived from one of several different standardized tests designed to assess intelligence. When modern IQ tests are constructed, the mean score within an age group is set to 100 and the standard deviation to 15...

, Mental Endurance, Charisma
Charisma
The term charisma has two senses: 1) compelling attractiveness or charm that can inspire devotion in others, 2) a divinely conferred power or talent. For some theological usages the term is rendered charism, with a meaning the same as sense 2...

, Wisdom
Wisdom
Wisdom is a deep understanding and realization of people, things, events or situations, resulting in the ability to apply perceptions, judgements and actions in keeping with this understanding. It often requires control of one's emotional reactions so that universal principles, reason and...

 and Aura
Aura (paranormal)
In parapsychology and many forms of spiritual practice, an aura is a field of subtle, luminous radiation surrounding a person or object . The depiction of such an aura often connotes a person of particular power or holiness. Sometimes, however, it is said that all living things and all objects...

. The physical attributes which define a player character's raw physical ability and health are Constitution, Dexterity, Strength, Beauty and Perception
Perception
Perception is the process of attaining awareness or understanding of the environment by organizing and interpreting sensory information. All perception involves signals in the nervous system, which in turn result from physical stimulation of the sense organs...

.

The base character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es are: Brick
Tank (computer gaming)
A tank is a style of character in gaming, often associated with a character class. A common convention in real-time strategy games, role-playing games, MMORPGs and MUDs, tanks redirect enemy attacks and/or attention toward themselves in order to protect other characters or units...

, Fighter
Warrior (character class)
Warrior is a character class found in many role-playing games. This class may also be referred to as Fighter, as in Dungeons & Dragons. The class is sometimes also referred to as a Knight, although in some games this is a separate class with a more chivalric aspect...

, Adventurer, Rogue
Thief (character class)
The Thief or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dextrous characters able to disarm traps, pick locks, and perform backstabs from hiding...

, Mage
Wizard (character class)
The Wizard is a type of magical character class in certain role-playing games and computer role-playing games. Wizards are considered to be spellcasters who wield powerful spells, but are often physically weak as a trade-off. Wizards are commonly confused with similar offensive spellcasting...

, Psychic
Psychic
A psychic is a person who professes an ability to perceive information hidden from the normal senses through extrasensory perception , or is said by others to have such abilities. It is also used to describe theatrical performers who use techniques such as prestidigitation, cold reading, and hot...

 and Clergy
Cleric (character class)
The Cleric, Priest, or Bishop is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders...

. The magic system
Magic System
A magic system is a set of rules that magical effects in a fictional setting follow. Magic systems are most elaborate in video games and role-playing games, due to the need to balance the game. A common feature to many magic systems is a way to limit the number of spells a magic user can cast.-...

 uses a casting check to determine if a known spell was cast or not and is designed modularly allowing players and Game Masters
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 to write their own spells.

It has a turn-based combat system which uses base attribute modifier driven rolls along with combat maneuvers, moves such as flying kick or uppercut allowing for various uses of grappling, kicking, stomping or overbearing opponents and uses defined strategic advantages and special tactical decisions such as bonuses for high ground or ambush. The combat system also has an experience
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

 level system independent from that of character class and features the capability for players and GM
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

's to create specialized martial arts.

The psionics system is skill based separating individual psychic powers into attribute based skill checks. Psychics can attempt various effects and their success is gauged by the psionic power check.

Items, weapons and armor use a modular statistic
Statistic (role-playing games)
A statistic in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a integer or, in some cases, a set of dice....

 system to construct stats which define an object to be used in a game setting. This allows for a wide variety of item, weapon and armor types. Weapons are also partly based on attribute modifiers, that is, a weapons bonuses to attack or defend rely on one of its wielder's base attributes as well as combat bonuses. An example: a wooden club gaining damage and strike bonuses from its wielder's strength score. The armor system uses a Damage Reduction
Armor class
In some role-playing games, armor class is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack...

 and Hit Point system allowing armor to protect but to also take damage.

All other supernatural abilities are termed Uncanny Abilities and are presented in a modular fashion breaking down these abilities into statistics. These powers are based on skill type attribute dependent "power checks". Uncanny abilities are built from general categories determining their nature and filling in the varying statistics needed for gameplay. The experience system is point reliant but uses them in a "cash-in" system. That is allowing players to "buy" certain perks such as feats
Feat (d20 System)
In the d20 System, a feat is one type of ability a character may gain through level progression. Feats are different from skills in that characters can vary in competency with skills, while feats typically provide set bonuses to or new ways to use existing abilities.Feats were first implemented in...

, combat and class levels which expends experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s.

External links

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