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Magic System



 
 
A magic system is a set of rules that magical effects in a fictional setting follow. Magic systems are most elaborate in video games and role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, due to the need to balance the game. A common feature to many magic systems is a way to limit the number of spells a magic user can cast.

most common way to limit spells is the magic point
Magic point

Magic points are units of magical power that are used in many role-playing game, computer role-playing game and similar games as an expendable Game mechanic#Resource management that is needed to pay for magic s....
 system. This system gives the magic user a certain number of points (commonly abbreviated MP) that represent either the amount of magic stored in his body or the amount of energy he can channel before passing out (it is not always specified which).






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A magic system is a set of rules that magical effects in a fictional setting follow. Magic systems are most elaborate in video games and role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, due to the need to balance the game. A common feature to many magic systems is a way to limit the number of spells a magic user can cast.

Magic Points

The most common way to limit spells is the magic point
Magic point

Magic points are units of magical power that are used in many role-playing game, computer role-playing game and similar games as an expendable Game mechanic#Resource management that is needed to pay for magic s....
 system. This system gives the magic user a certain number of points (commonly abbreviated MP) that represent either the amount of magic stored in his body or the amount of energy he can channel before passing out (it is not always specified which). Each spell costs a certain number of magic points to cast. In most systems that use magic points, a magic user has a maximum number of magic points that he can have at any one time, which is different for each magic user. There is almost always a way to restore lost magic points, usually by sleeping.

A few systems that use magic points do not have a maximum number that may be stored, but instead make it more difficult to recover or gain new magic points.

Examples of magic points limited systems include Rolemaster
Rolemaster

Rolemaster is a role-playing game published by Iron Crown Enterprises. Rolemaster has come in four separate editions. The 3rd edition, first published in 1995, is also known as the "Rolemaster Standard System" ....
, High Adventure Role Playing
High Adventure Role Playing

High Adventure Role Playing is a fantasy role-playing game, designed by Tim Dugger & Heike A. Kubash, and published by Iron Crown Enterprises ....
 and GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
.

Skill-Limited

A skill-limited magic system breaks the spells down into a number of skills, usually requiring a die roll to perform. The more difficult the magical effect, the higher the difficulty of the die roll. Such systems are often limited by an increase in the difficulty of the Skill roll based upon the number of spells in a certain time period that have already been cast.

It is common in skill-limited systems for a spellcaster to be able to combine multiple magical skills to perform effects not covered by the skills given. Typically, such combinations are more difficult than the basic uses of the Skills.

Examples of skill-limited systems include Talislanta
Talislanta

Talislanta is a fantasy role-playing game written by Stephen Michael Sechi, with significant stylistic input by artist P.D. Breeding-Black. Initially released in 1987 by Bard Games, the game quickly gained a reputation as an alternative to Dungeons & Dragons that was both much simpler mechanically and far more colorful in tone....
, Dice & Glory
Dice & Glory

Dice & Glory is a generic role-playing game system created by Robert A. Neri Jr. and published by Ranger Games. The game was first published as a Lite version version in late 2006 and later the Core Rulebook in February 2007 by Ranger Games....
 and Ars Magica
Ars Magica

Ars Magica is a role-playing game set in Mythic Europe, a quasi-historical version of Europe around AD 1200 with added fantastical elements....
.

Spell-Slots

A magic system that is limited by a number of spell slots will give a spellcaster a certain number of spells per day that may be cast. These spells may be divided by level, or limited to certain types of spells. When all of a spellcaster's slots are used up, he or she is no longer able to perform magic until steps are taken (usually sleeping and re-studying the spells) to recover the spell slots.

Spell-slot systems often employ a rationale that the spell is forgotten when cast, or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source of such, typically a grimoire
Grimoire

A grimoire is a textbook of Magic . Books of this genre, typically giving instructions for invocation angels or demons, performing divination and gaining magical powers, have circulated throughout Europe since the Middle Ages....
. In the second case, the caster must hunt up new ingredients and prepare the equipment needed to cast the spell.

Examples of spell-slot systems include Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
 in all of its editions, Tunnels and Trolls
Tunnels and Trolls

Tunnels & Trolls is a 1975 fantasy role-playing game designed by Ken St. Andre and published by Flying Buffalo. The second modern role-playing game ever published, it was developed to be a simpler alternative to Dungeons and Dragons suitable for solitaire and play-by-mail gameplay....
, or HackMaster
HackMaster

HackMaster is a role-playing game produced by Kenzer & Company, being a revised expansion of Advanced Dungeons & Dragons. It started out as a List of fictional games, a parody of the most ludicrous aspects of D&D played by the characters of the Knights of the Dinner Table comic strip by Jolly R....
.

Hybrid Systems

Many magic systems combine features of two or all three of the above. As an example, Mage: The Ascension
Mage: The Ascension

Mage: The Ascension is a Role-playing game based in the old World of Darkness, and was published by White Wolf, Inc.. The characters portrayed in the game are referred to as mages, and are capable of feats of magic....
 uses a skill-limited system that may be augmented by spending quintessence to lower the difficulty of a magical skill roll. Rolemaster
Rolemaster

Rolemaster is a role-playing game published by Iron Crown Enterprises. Rolemaster has come in four separate editions. The 3rd edition, first published in 1995, is also known as the "Rolemaster Standard System" ....
 employs a spell-point system, but includes devices called spell adders, that grant additional spell shots with no associated spell-point cost. Ars Magica
Ars Magica

Ars Magica is a role-playing game set in Mythic Europe, a quasi-historical version of Europe around AD 1200 with added fantastical elements....
 uses a skill based system, but a mage can only cast so many spells before becoming too fatigued to continue. Dice & Glory
Dice & Glory

Dice & Glory is a generic role-playing game system created by Robert A. Neri Jr. and published by Ranger Games. The game was first published as a Lite version version in late 2006 and later the Core Rulebook in February 2007 by Ranger Games....
 uses a skill-limited system that also limits a magic caster not just by a magical skill roll but also by the source of the caster's magic, a sorcerer uses a point system, an arcane caster can cast a certain number of spells before suffering knockout-point damage causing fatigue or unconscioussness, and casters that channel their magic from other sources are limited to a specific number of spells that they can cast per day. High Adventure Role Playing
High Adventure Role Playing

High Adventure Role Playing is a fantasy role-playing game, designed by Tim Dugger & Heike A. Kubash, and published by Iron Crown Enterprises ....
 also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect limiting the total number of spells cast in a day by a magic cost system with the caster having a certain set of magic points available each day. As in Rolemaster
Rolemaster

Rolemaster is a role-playing game published by Iron Crown Enterprises. Rolemaster has come in four separate editions. The 3rd edition, first published in 1995, is also known as the "Rolemaster Standard System" ....
 there are item that can reduce the magic point cost for spell as well as item like spell adders that allow extra spells to be cast without the expenditure of magic points.