Dangerous Journeys
Encyclopedia
Dangerous Journeys is a roleplaying game created by Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

, the co-creator of the original Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

system. The game was originally announced as Dangerous Dimensions but was changed to Dangerous Journeys in response to a threat of a lawsuit from TSR, Inc.
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

, the publishers of Dungeons and Dragons, and the company Gygax had co-founded, over objections that the DD abbreviation would be too similar to "D&D."

Created after his departure from TSR, the publication of this series of books by Game Designers' Workshop
Game Designers' Workshop
Game Designers' Workshop was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.-History:Game Designers' Workshop was originally established June 22, 1973...

(GDW) was met with lawsuits by TSR, which ultimately saw the production of the game system cease.

The design of the game system addressed many of the perceived flaws and limitations of the older AD&D game system, such as a lack of a skill system and rigid, class-based restrictions on weapons. According to a FAQ on the official Gary Gygax website, the Mythus Fantasy setting for Dangerous Journeys was merely one of several settings planned for the system.

The game design was considered overcomplicated by many , although it quickly achieved a "cult" following.

Several books were produced for the line:
  • Mythus, the core rulebook
  • Mythus Magick, a compendium of spells and magick items
  • The Epic of Aerth, a campaign world book
  • Necropolis and the Land of Aegypt, a setting book and adventure module
  • Mythus Bestiary - a book of creature and monster statistics, concentrating on animals and beasts both mundane and weird
  • Mythus Game Master's Screen, a GM screen and book of charts
  • Mythus Prime, a simplified and streamlined version of the Mythus rules


At least one additional game in the Dangerous Journeys series was planned but never truly published.
  • Unhallowed, a game of supernatural horror
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