DBM De Bellis Multitudinis
Encyclopedia
De Bellis Multitudinis is a ruleset for table-top miniatures wargames for the period 3000 BC to 1485 AD. It is the big battle development of De Bellis Antiquitatis
De Bellis Antiquitatis
De Bellis Antiquitatis or DBA is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1485 AD. These rules allow entire armies to be represented by less than 50 figures. The rules also include a campaign...

. As its name implies, it is aimed primarily at simulating large battles. The rules allow armies to be chosen from published Army Lists (in 4 books, with about 250 different army lists in total - but many more once all the in-list variants are taken into account) using a points system to select roughly equal armies if required.

History

DBM was written by the UK based Wargames Research Group
Wargames Research Group
The Wargames Research Group ' is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and...

 (WRG) team of Phil Barker
Phil Barker
Phil Barker is one of the major figures in the development of the modern hobby of tabletop wargaming, particularly that of ancient warfare, and is a co-founder of the Wargames Research Group.In the 1960s he was a methods engineer at British Leyland...

, Richard Bodley Scott and Sue Laflin Barker. (DBMM is Phil Barker's intended successor to DBM).

DBM evolved from the earlier De Bellis Antiquitatis
De Bellis Antiquitatis
De Bellis Antiquitatis or DBA is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1485 AD. These rules allow entire armies to be represented by less than 50 figures. The rules also include a campaign...

 rule set, adapted to play larger games with more figures, comparable in size to games played using the then popular 7th Edition WRG Ancient rules.

DBM expanded on DBA's definition troop types by function - defining troops as bladesmen rather than Roman legionaries for example - by adding grades for each. Grades such as Superior, Ordinary and Inferior troops are designed to reflect relative efficiency compared to contemporary opponents, and reflect morale, equipment, mounts, and training.

Game Details

The armies are usually played in 15mm or 25mm scale, though 6mm and 54mm are used. Ground scale is in paces, and the number of inches to a pace varies according to the figure scale - 1" to 50 paces in 15mm, 40mm to 50 paces in 25mm. The frontage width of the element base is standardised for all troop types, the depth and number of troop models on it varies by formation type (skirmishers - or psiloi in DBM terminology - have 2 men per base, cavalry 3, heavy infantry 4 etc.)

Troop scale is not stated specifically, but as a the range of troops in an element ranges from 128 to 256, and the number of figures from 2 to 4, an assumed scale of c 1 : 60 is not way off the mark. Elephants, Chariots, Artillery and Shipping are 1 model per element, representing varying numbers of that type - for example 16 elephants or 25 chariots.

Although the game is designed to be used between historical enemies, the level of abstraction, standardized army lists, and points system allow players to pit 5,000 years worth of opponents against each other with fairly believable outcomes in the main.

For command and control, DBM extended the Player Initiative Point (PIP) system of DBA. Each command gets a D6 dice throw of points. The player can move only the number of blocks of units that have been thrown. This came under early criticism as "superficial and surreal" and as failing to give the player the flavor of what it was like to command an ancient army.

The level of micro management has come under criticism due to the way each individual element can be moved independently rather than being grouped into units.

The wording of the rules has also come under criticism and their clarity unfavorably contrasted with other rules.

Community

As well as friendly games, DBM competitions are played worldwide - including a truly global World championship. Competition games are typically played from 200 to 500 points, club games are typically 350 to 400 points. A 400 point army is typically an army of between about 50 and 80 elements, or about 150 - 250 figures in total (a high quality, mainly mounted army like a Mongol force is more expensive per element, whereas one based more on militia such as the Anglo-Saxons
Anglo-Saxons
Anglo-Saxon is a term used by historians to designate the Germanic tribes who invaded and settled the south and east of Great Britain beginning in the early 5th century AD, and the period from their creation of the English nation to the Norman conquest. The Anglo-Saxon Era denotes the period of...

 at Hastings
Battle of Hastings
The Battle of Hastings occurred on 14 October 1066 during the Norman conquest of England, between the Norman-French army of Duke William II of Normandy and the English army under King Harold II...

 is cheaper per element and thus much larger).

De Bellis Magistrorum Militum

The successor to DBM is De Bellis Magistrorum Militum. DBM grew out of DBA and retained its geometric constraints. Phil Barker
Phil Barker
Phil Barker is one of the major figures in the development of the modern hobby of tabletop wargaming, particularly that of ancient warfare, and is a co-founder of the Wargames Research Group.In the 1960s he was a methods engineer at British Leyland...

 had grown increasing unhappy with the way that those constraints were being used by players to block actions that would in reality have been possible. Hence he decided on a revision. While in some areas DBMM is simpler than DBM, the combat system is a good deal more complicated with a large number of modifiers. One reviewer described the number of modifiers as "over the top" but then qualified this verdict by adding that after a short while the player can learn to ignore most of them except for rare special cases.

DBMM was first included in the British national competition Britcon in 2007.

Version 2 was written with the help of extensive online discussion in which players participated. One reviewer, who had found the first edition to be both excellent yet frustratingly difficult to play, considered the 2nd edition would do much to remove the frustration

External links

The DBM community is global, a good starting point is author Richard Bodley Scott's webpage http://www.byzant.demon.co.uk/dbm.htm
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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