Counter machine
Encyclopedia
A counter machine is an abstract machine
Abstract machine
An abstract machine, also called an abstract computer, is a theoretical model of a computer hardware or software system used in automata theory...

 used in formal logic
Formal logic
Classical or traditional system of determining the validity or invalidity of a conclusion deduced from two or more statements...

 and theoretical computer science
Theoretical computer science
Theoretical computer science is a division or subset of general computer science and mathematics which focuses on more abstract or mathematical aspects of computing....

 to model computation
Model of computation
In computability theory and computational complexity theory, a model of computation is the definition of the set of allowable operations used in computation and their respective costs...

. It is the most primitive of the four types of register machine
Register machine
In mathematical logic and theoretical computer science a register machine is a generic class of abstract machines used in a manner similar to a Turing machine...

s. A counter machine comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer, and a list of (usually sequential) arithmetic and control instructions for the machine to follow.

Basic features

For a given counter machine model the instruction set is tiny—from just one to six or seven instructions. Most models contain a few arithmetic operations and at least one conditional operation (if condition is true, then jump). Three base models, each using three instructions, are drawn from the following collection. (The abbreviations are arbitrary.)
  • CLR (r): CLeaR register r. (Set r to zero.)
  • INC (r): INCrement the contents of register r.
  • DEC (r): DECrement the contents of register r.
  • CPY (rj, rk): CoPY the contents of register rj to register rk leaving the contents of rj intact.
  • JZ (r, z): IF register r contains Zero THEN Jump to instruction z ELSE continue in sequence.
  • JE (rj, rk, z): IF the contents of register rj Equals the contents of register rk THEN Jump to instruction z ELSE continue in sequence.


In addition, a machine usually has a HALT instruction, which stops the machine (normally after the result has been computed).

Using the instructions mentioned above, various authors have discussed certain counter machines:
  • set 1: { INC (r), DEC (r), JZ (r, z) }, (Minsky (1961, 1967), Lambek (1961))

  • set 2: { CLR (r), INC (r), JE (rj, rk, z) }, (Ershov (1958), Peter (1958) as interpreted by Shepherdson-Sturgis (1964); Minsky (1967); Schönhage (1980))

  • set 3: { INC (r), CPY (rj, rk), JE (rj, rk, z) }, (Elgot-Robinson (1964), Minsky (1967))


The three counter machine base models have the same computational power since the instructions of one model can be derived from those of another. All are equivalent to the computational power of Turing machines (but only if Gödel number
Gödel number
In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number, called its Gödel number. The concept was famously used by Kurt Gödel for the proof of his incompleteness theorems...

s are used to encode data in the register or registers; otherwise their power is equivalent to the primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

s). Due to their unary processing style, counter machines are typically exponentially slower than comparable Turing machines.

Alternative names, alternative models

The counter machine models go by a number of different names that may help to distinguish them by their peculiarities. In the following the instruction "JZDEC ( r )" is a compound instruction that tests to see if a register r is empty; if so then jump to instruction Iz, else if not then DECrement the contents of r:
  • Shepherdson-Sturgis machine, because these authors formally stated their model in an easily accessible exposition (1963). Uses instruction set (1) augmented with additional convenience instructions ( JNZ is "Jump if Not Zero, used in place of JZ ):
{ INC ( r ), DEC ( r ), CLR ( r ), CPY ( rj, rk ), JNZ ( r, z ), J ( z ) }
  • Minsky machine, because Marvin Minsky
    Marvin Minsky
    Marvin Lee Minsky is an American cognitive scientist in the field of artificial intelligence , co-founder of Massachusetts Institute of Technology's AI laboratory, and author of several texts on AI and philosophy.-Biography:...

     (1961) formalized the model. Usually uses instruction set (1), but instruction-execution is not default-sequential so the additional parameter 'z' appears to specify the next instruction after INC and as the alternative in JZDEC:
{ INC ( r, z ), JZDEC ( r, ztrue, zfalse) }
  • Program machine, Program computer, the names Minsky (1967) gave the model because, like a computer
    Computer
    A computer is a programmable machine designed to sequentially and automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem...

     its instructions proceed sequentially unless a conditional jump is successful. Uses (usually) instruction set (1) but may be augmented similar to the Shepherson-Sturgis model. JZDEC is often split apart:
{ INC ( r ), DEC ( r ), JZ ( r, ztrue )}
  • Abacus machine, the name Lambek (1961) gave to his simplification of the Melzak (1961) model, and what Boolos-Burgess-Jeffrey (2002) calls it. Uses instruction set (1) but with an additional parameter z to specify the next instruction in the manner of the Minsky (1961) model;
{ INC ( r, z ), JZDEC (r, ztrue, zfalse ) }
  • Lambek machine, an alternative name Boolos-Burgess-Jeffrey (2002) gave to the abacus machine. Uses instruction set (1-reduced) with an additional parameter to specify the next instruction:
{ INC ( r, z ), JZDEC ( r, ztrue, zfalse ) }
  • Successor machine, because it uses the 'successor operation' of, and closely resembles, the Peano axioms. Used as a base for the successor RAM model. Uses instruction set (2) by e.g. Schönhage as a base for his RAM0 and RAM1 models that lead to his pointer machine
    Pointer machine
    In theoretical computer science a pointer machine is an "atomistic" abstract computational machine model akin to the Random access machine....

     SMM model, also discussed briefly in van Emde Boas (1990):
  • { CLR ( r ), INC ( r ), JE ( rj, rk, z ) }
    • Elgot-Robinson model, used to define their RASP model (1964). This model requires one empty register at the start ( e.g. [r0] =0 ). (They augmented the same model with indirect addressing by use of an additional register to be used as an "index" register.)
{ INC (r), CPY ( rs, rd ), JE ( rj, rk, z ) }
  • Other counter machines: Minsky (1967) demonstrates how to build the three base models (program/Minsky/Lambek-abacus, successor, and Elgot-Robinson) from the superset of available instructions described in the lead paragraph of this article. The Melzak (1961) model is quite different from the above because it includes 'add' and 'subtract' rather than 'increment' and 'decrement'. The proofs of Minsky (1961, 1967) that a single register will suffice for Turing equivalence requires the two instructions { MULtiply k, and DIV k } to encode and decode the Gödel number
    Gödel number
    In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number, called its Gödel number. The concept was famously used by Kurt Gödel for the proof of his incompleteness theorems...

     in the register that represents the computation. Minsky shows that if two or more registers are available then the simpler INC, DEC etc. are adequate (but the Gödel number
    Gödel number
    In mathematical logic, a Gödel numbering is a function that assigns to each symbol and well-formed formula of some formal language a unique natural number, called its Gödel number. The concept was famously used by Kurt Gödel for the proof of his incompleteness theorems...

     is still required to demonstrate Turing equivalence
    Turing equivalence
    Turing equivalence may refer to:* Turing completeness, having computational power equivalent to a universal Turing machine* Turing degree equivalence , having the same level of unsolvabilitySee Turing machine equivalents....

    ; also demonstrated in Elgot-Robinson 1964 ).

Formal definition

A counter machine consists of:
  1. Labeled unbounded integer-valued registers: a finite (or infinite in some models) set of registers r0 ... rn each of which can hold any single non-negative integer (0, 1, 2, ... - i.e. unbounded). The registers do their own arithmetic; there may or may not be one or more special registers e.g. "accumulator" (See Random access machine
    Random access machine
    In computer science, random access machine is an abstract machine in the general class of register machines. The RAM is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers...

     for more on this).
  2. A state register that stores/identifies the current instruction to be executed. This register is finite and separate from the registers above; thus the counter machine model is an example of the Harvard architecture
    Harvard architecture
    The Harvard architecture is a computer architecture with physically separate storage and signal pathways for instructions and data. The term originated from the Harvard Mark I relay-based computer, which stored instructions on punched tape and data in electro-mechanical counters...

  3. List of labelled, sequential instructions: A finite list of instructions I0 ... Im. The program store (instructions of the finite state machine) is not in the same physical "space" as the registers. Usually, but not always, like computer program
    Computer program
    A computer program is a sequence of instructions written to perform a specified task with a computer. A computer requires programs to function, typically executing the program's instructions in a central processor. The program has an executable form that the computer can use directly to execute...

    s the instructions are listed in sequential order; unless a jump is successful, the default sequence continues in numerical order. Each of the instructions in the list is from a (very) small set, but this set does not include indirection. The historically most models drew their instructions from this set:
{ Increment (r), Decrement (r), Clear (r); Copy (rj,rk), conditional Jump if contents of r=0, conditional Jump if rj=rk, unconditional Jump, HALT }

Some models have either further atomized some of the above into no-parameter instructions, or combined them into a single instruction such as "Decrement" preceded by conditional jump-if-zero "JZ ( r, z )" . The atomization of instructions or the inclusion of convenience instructions causes no change in conceptual power, as any program in one variant can be straightforwardly translated to the other.

Alternative instruction-sets are discussed in the supplement Register machine models.

Example: COPY the count from register #1 to #2

This example shows how to create three more useful instructions: clear, unconditional jump, and copy.
  • CLR ( j ): Clear the contents of register rj to zero.
  • J ( z ): Unconditionally jump to instruction Iz.
  • CPY ( s, d ): Copy the contents of source register rs to destination register rd. Afterward rs will contain its original count (unlike MOVE which empties the source register, i.e., clears it to zero).


The basic set (1) is used as defined here:
Instruction Effect on register "j" Effect on Instruction Counter Register ICR Summary
INC ( j ) [j] +1 → j [IC] +1 → IC Increment contents of register j; next instruction
DEC ( j ) [j] -1 → j [IC] +1 → IC Decrement contents of register j; next instruction
JZ ( j, z) IF [j] = 0 THEN Iz → IC ELSE [IC] +1 → IC If contents of register j=0 then instruction z else next instruction
HALT


Initial conditions:

Initially, register #2 contains "2". Registers #0, #1 and #3 are empty (contain "0"). Register #0 remains unchanged throughout calculations because it is used for the unconditional jump. Register #1 is a scratch pad. The program begins with instruction 1.

Final conditions:

The program HALTs with the contents of register #2 at its original count and the contents of register #3 equal to the original contents of register #2, i.e.,
[2] = [3].


Program High-level Description:

The program COPY ( #2, #3) has two parts. In the first part the program moves the contents of source register #2 to both scratch-pad #1 and to destination register #3; thus #1 and #3 will be copies of one another and of the original count in #2, but #2 is cleared in the process of decrementing it to zero. Unconditional jumps J (z) are done by tests of register #0, which always contains the number 0:
[#2] →#3; [#2] →#1; 0 →#2


In the second the part the program moves (returns, restores) the contents of scratch-pad #1 back to #2, clearing the scratch-pad #1 in the process:
[#1] →#2; 0 →#1


Program:
The program, highlighted in yellow, is shown written left-to-right in the upper right.

A "run" of the program is shown below. Time runs down the page. The instructions are in yellow, the registers in blue. The program is flipped 90 degrees, with the instruction numbers (addresses) along the top, the instruction mnemonics under the addresses, and the instruction parameters under the mnemonics (one per cell):
1 2 3 4 5 6 7 8 9 10 ← Instruction number (address)
JZ DEC INC INC JZ JZ DEC INC JZ H ← Instruction
2 2 3 1 0 1 1 2 0 ← Register number
6 1 10 6 ← Jump-to instruction number
step IC Inst # reg # J-addr
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reg0 reg1 reg2 reg3 reg4
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IC
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start
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0 0 2 0 0
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move [#2] to #1 and #3:
1 1 JZ 2 6 0 0 2 0 0 1→2 JZ Jump fails: register #2 contains 2
2 2 DEC 2 0 0 0 2→1 0 0 2→3 DEC Decrement register #2 from 2 to 1
3 3 INC 3 0 0 0 1 0→1 0 3→4 INC Increment register #3 from 0 to 1
4 4 INC 1 0 0 0→1 1 1 0 4→5 INC Increment register #1 from 0 to 1
5 5 JZ 0 1 0 1 1 1 0 5→1 JZ U-Jump: register #0 is empty
6 1 JZ 2 6 0 1 1 1 0 1→2 JZ Jump fails: register #2 contains 1
7 2 DEC 2 0 0 1 1→0 1 0 2→3 DEC Decrement register #2 from 1 to 0
8 3 INC 3 0 0 1 0 1→2 0 3→4 INC Increment register #3 from 1 to 2
9 4 INC 1 0 0 1→2 0 2 0 4→5 INC Increment register #1 from 1 to 2
10 5 JZ 0 1 0 2 0 2 0 5→1 JZ U-Jump: register #0 is empty
11 1 JZ 2 6 0 2 0 2 0 1→6 JZ Jump !: register #2 is empty

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move [1] to 2:
12 6 JZ 1 10 0 2 0 2 0 6→7 JZ Jump fails: register #1 contains 2
13 7 DEC 1 0 0 2→1 0 2 0 7→8 DEC Decrement register #1 from 2 to 1
14 8 INC 2 0 0 1 0→1 2 0 8→9 INC Increment register #2 from 0 to 1
15 9 JZ 0 6 0 1 1 2 0 9→6 JZ U-Jump: register #0 is empty
16 6 JZ 1 10 0 1 1 2 0 6→7 JZ Jump fails: register #1 contains 1
17 7 DEC 1 0 0 1→0 1 2 0 7→8 DEC Decrement register #1 from 1 to 0
18 8 INC 2 0 0 0 1→2 2 0 8→9 INC Increment register #2 from 1 to 2
19 9 JZ 0 6 0 0 2 2 0 9→6 JZ U-Jump: register #0 is empty
20 6 JZ 1 10 0 0 2 2 0 6→10 JZ Jump !: register #1 is empty
21
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H 0 0
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0 0 2 2 0
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H
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The partial recursive functions: building "convenience instructions" using recursion

The example above demonstrates how the first basic instructions { INC, DEC, JZ } can create three more instructions -- unconditional jump J, CLR, CPY. In a sense CPY used both CLR and J plus the base set. If register #3 had had contents initially, the sum of contents of #2 and #3 would have ended up in #3. So to be fully accurate CPY program should have preceded its moves with CLR (1) and CLR (2).

However, we do see that ADD would have been possible, easily. And in fact the following is summary of how the primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

s such as ADD, MULtiply and EXPonent can come about (see Boolos-Burgess-Jeffrey (2002) p. 45-51).
  • Beginning instruction set: { DEC, INC, JZ, H }
  • Define unconditional "Jump J (z)" in terms of JZ ( r0, z ) given that r0 contains 0.
{ J, DEC, INC, JZ, H }
  • Define "CLeaR ( r ) in terms of the above:
{ CLR, J, DEC, INC, JZ, H }
  • Define "CoPY ( rj, rk )" while preserving contents of rj in terms of the above:
{ CPY, CLR, J, DEC, INC, JZ, H }
The above is the instruction set of Shepherdson-Sturgis (1963).

  • Define "ADD ( rj, rk, ri )", (perhaps preserving the contents of rj, and rk ), by use of the above:
{ ADD, CPY, CLR, J, DEC, INC, JZ, H }
  • Define " MULtiply ( rj, rk, ri )" (MUL) (perhaps preserving the contents of r1 r2), in terms of the above:
{ MUL, ADD, CPY, CLR, J, DEC, INC, JZ, H }
  • Define "EXPonential ( rj, rk, ri )" (EXP) (perhaps preserving the contents of rj, rk ) in terms of the above,
{ EXP, MUL, ADD, CPY, CLR, J, DEC, INC, JZ, H }


In general, we can build any partial- or total- primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

 that we wish, by using the same methods. Indeed Minsky (1967), Shepherdson-Sturgis (1963) and Boolos-Burgess-Jeffrey (2002) give demonstrations of how to form the five primitive recursive function
Primitive recursive function
The primitive recursive functions are defined using primitive recursion and composition as central operations and are a strict subset of the total µ-recursive functions...

 "operators" (1-5 below) from the base set (1).

But what about full Turing equivalence
Turing equivalence
Turing equivalence may refer to:* Turing completeness, having computational power equivalent to a universal Turing machine* Turing degree equivalence , having the same level of unsolvabilitySee Turing machine equivalents....

? We need to add the sixth operator -- the μ operator -- to obtain the full equivalence, capable of creating the total- and partial- recursive function
Recursive function
Recursive function may refer to:*Recursion , a procedure or subroutine, implemented in a programming language, whose implementation references itself*A total computable function, a function which is defined for all possible inputs...

s:
  1. Zero function (or constant function)
  2. Successor function
  3. Identity function
  4. Composition function
  5. Primitive recursion (induction)
  6. μ operator (unbounded search operator)


The authors show that this is done easily within any of the available base sets (1, 2, or 3) (an example can be found at μ operator ). However, the reader needs to be cautioned that, even though the μ operator is easily created by the base instruction set doesn't mean that an arbitrary partial recursive function can be easily created with a base model -- Turing equivalence
Turing equivalence
Turing equivalence may refer to:* Turing completeness, having computational power equivalent to a universal Turing machine* Turing degree equivalence , having the same level of unsolvabilitySee Turing machine equivalents....

 and partial recursive functions imply an unbounded μ operator, one that can scurry to the ends of the register chain ad infinitum searching for its goal. The problem is: registers must be called out explicily by number/name e.g. INC (47,528) and DEC (39,347) and this will exhaust the finite state machine's TABLE of instructions. No matter how "big" the finite state machine is, we can find a function that uses a "bigger" number of registers.

Problems with the counter machine model

The problems are discussed in detail in the article Random access machine
Random access machine
In computer science, random access machine is an abstract machine in the general class of register machines. The RAM is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers...

. The problems fall into two major classes and a third "inconvenience" class:


(1) Unbounded capacities of registers versus bounded capacities of state-machine instructions: How will the machine create constants larger than the capacity of its finite state machine?

(2) Unbounded numbers of registers versus bounded numbers of state-machine instructions: How will the machine access registers with address-numbers beyond the reach/capability of its finite state machine?


(3) The fully reduced models are cumbersome:

Shepherdson and Sturgis (1963) are unapologetic about their 6-instruction set. They have made their choice based on "ease of programming... rather than economy" (p. 219 footnote 1).

Shepherdson and Sturgis' instructions ( [r] indicates "contents of register r"):
  • INCREMENT ( r ) ; [r] +1 → r
  • DECREMENT ( r ) ; [r] -1 → r
  • CLEAR ( r ) ; 0 → r
  • COPY ( rs to rd ) ; [rs] → rd
  • JUMP-UNCONDITIONAL to instruction Iz
  • JUMP IF [r] =0 to instruction Iz


Minsky (1967) expanded his 2-instruction set { INC (z), JZDEC (r, Iz) } to { CLR (r), INC (r), JZDEC (r, Iz), J (Iz) } before his proof that a "Universal Program Machine" can be built with only two registers (p. 255ff).

Two-counter machines are Turing equivalent (with a caveat)

For every Turing machine
Turing machine
A Turing machine is a theoretical device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a...

, there is a 2CM that simulates it, given that the 2CM's input and output are properly encoded. This is proved in Minsky's book (Computation, 1967, p.255-258), and an alternative proof is sketched below in three steps. First, a Turing machine can be simulated by a finite-state machine (FSM) equipped with two stacks. Then, two stacks can be simulated by four counters. Finally, four counters can be simulated by two counters.

Step 1: A Turing machine can be simulated by two stacks.

A Turing machine consists of an FSM and an infinite tape, initially filled with zeros, upon which the machine can write ones and zeros. At any time, the read/write head of the machine points to one cell on the tape. This tape can be conceptually cut in half at that point. Each half of the tape can be treated as a stack
Stack (data structure)
In computer science, a stack is a last in, first out abstract data type and linear data structure. A stack can have any abstract data type as an element, but is characterized by only three fundamental operations: push, pop and stack top. The push operation adds a new item to the top of the stack,...

, where the top is the cell nearest the read/write head, and the bottom is some distance away from the head, with all zeros on the tape beyond the bottom. Accordingly, a Turing machine can be simulated by an FSM plus two stacks. Moving the head left or right is equivalent to popping a bit from one stack and pushing it onto the other. Writing is equivalent to changing the bit before pushing it.

Step 2: A stack can be simulated by two counters.

A stack containing zeros and ones can be simulated by two counters, when the bits on the stack are thought of as representing a binary number, with the top being the least significant bit. Pushing a zero onto the stack is equivalent to doubling the number. Pushing a one is equivalent to doubling and adding 1. Popping is equivalent to dividing by 2, where the remainder
Remainder
In arithmetic, the remainder is the amount "left over" after the division of two integers which cannot be expressed with an integer quotient....

 is the bit that was popped. Two counters can simulate this stack, in which one of the counters holds a number whose binary representation represents the bits on the stack, and the other counter is used as a scratchpad. To double the number in the first counter, the FSM can initialize the second counter to zero, then repeatedly decrement the first counter once and increment the second counter twice. This continues until the first counter reaches zero. At that point, the second counter will hold the doubled number. Halving is performed by decrementing one counter twice and increment the other once, and repeating until the first counter reaches zero. The remainder can be determined by whether it reached zero after an even or an odd number of tries.

Step 3: Four counters can be simulated by two counters.

As before, one of the counters is used as scratchpad. The other, real counter holds an integer
Integer
The integers are formed by the natural numbers together with the negatives of the non-zero natural numbers .They are known as Positive and Negative Integers respectively...

 whose prime
Prime number
A prime number is a natural number greater than 1 that has no positive divisors other than 1 and itself. A natural number greater than 1 that is not a prime number is called a composite number. For example 5 is prime, as only 1 and 5 divide it, whereas 6 is composite, since it has the divisors 2...

 factorization
Factorization
In mathematics, factorization or factoring is the decomposition of an object into a product of other objects, or factors, which when multiplied together give the original...

 is 2a3b5c7d. The exponents a, b, c, and d can be thought of as four virtual counters that are being simulated. If the real counter is set to zero then incremented once, that is equivalent to setting all the virtual counters to zero. If the real counter is doubled, that is equivalent to incrementing a, and if it's halved, that's equivalent to decrementing a. By a similar procedure, it can be multiplied or divided by 3, which is equivalent to incrementing or decrementing b. Similarly, c and d can be incremented or decremented. To check if a virtual counter such as c is equal to zero, just divide the real counter by 5, see what the remainder is, then multiply by 5 and add back the remainder. That leaves the real counter unchanged. The remainder will have been nonzero if and only if c was zero.

As a result, an FSM with two counters can simulate four counters, which are in turn simulating two stacks, which are simulating a Turing machine. Therefore, an FSM plus two counters is at least as powerful as a Turing machine. A Turing machine can easily simulate an FSM with two counters, therefore the two machines have equivalent power.

The caveat: *If* its counters are initialised to N and 0, then a 2CM cannot calculate 2N

This result, together with a list of other functions of N that are not calculable by a two-counter machine — when initialised with N in one counter and 0 in the other — such as N2, sqrt(N), log2(N), etc., appears in a paper by Schroeppel (1972). The result is not surprising, because the two-counter machine model was proved (by Minsky) to be universal only when the argument N is appropriately encoded (by Gödelization) to simulate a Turing machine whose initial tape contains N encoded in unary; moreover, the output of the two-counter machine will be similarly encoded. This phenomenon is typical of very small bases of computation whose universality is proved only by simulation (e.g., many Turing tarpit
Turing tarpit
A Turing tarpit is any programming language or computer interface that allows for a great deal of flexibility in function but is difficult to learn and use because it offers little or no support for common tasks...

s, the smallest-known universal Turing machine
Universal Turing machine
In computer science, a universal Turing machine is a Turing machine that can simulate an arbitrary Turing machine on arbitrary input. The universal machine essentially achieves this by reading both the description of the machine to be simulated as well as the input thereof from its own tape. Alan...

s, etc.).

The proof is preceded by some interesting theorems:
  • "Theorem: A three-counter machine can simulate a Turing machine" (p. 2, also cf Minsky 1967:170-174)

  • "Theorem: A 3CM [three-counter machine] can compute any partial recursive function of one variable. It starts with the argument [i.e. N] in a counter, and (if it halts) leaves the answer [i.e. F(N)] in a counter." (p. 3)

  • "Theorem: A counter machine can be simulated by a 2CM [two-counter machine], provided an obscure coding is accepted for the input and output" [p. 3; the "obscure coding" is: 2W3X5Y7Z where the simulated counters are W, X, Y, Z]

  • "Theorem: Any counter machine can be simulated by a 2CM, provided an obscure coding is accepted for the input and output." (p. 3)
  • "Corollary: the Halting Problem for 2CM's is unsolvable.
  • "Corollary: A 2CM can compute any partial recursive function of one argument, provided the input is coded as 2N and the output (if the machine halts) is coded as 2answer." (p. 3)

  • "Theorem: There is no two counter machine that calculates 2N [if one counter is initialised to N]." (p. 11)


With regard to the second theorem that "A 3CM can compute any partial recursive function" the author challenges the reader with a "Hard Problem: Multiply two numbers using ony three counters" (p. 2); he's not kidding, it is a hard problem, and he asks for a better solution. The main proof is clever and difficult and involves the notion that two-counter machines cannot compute arithmetic sequences with non-linear growth rates (p. 15) i.e. "the function 2X grows more rapidly than any arithmetic progression." (p. 11).

See also

  • Counter machine:Reference model
  • Halting problem
    Halting problem
    In computability theory, the halting problem can be stated as follows: Given a description of a computer program, decide whether the program finishes running or continues to run forever...

  • Pointer machine
    Pointer machine
    In theoretical computer science a pointer machine is an "atomistic" abstract computational machine model akin to the Random access machine....

  • Post-Turing machine
    Post-Turing machine
    A Post–Turing machine is a "program formulation" of an especially simple type of Turing machine, comprising a variant of Emil Post's Turing-equivalent model of computation described below. A Post–Turing machine is a "program formulation" of an especially simple type of Turing machine, comprising a...

  • Random access machine
    Random access machine
    In computer science, random access machine is an abstract machine in the general class of register machines. The RAM is very similar to the counter machine but with the added capability of 'indirect addressing' of its registers...

  • Register machine
    Register machine
    In mathematical logic and theoretical computer science a register machine is a generic class of abstract machines used in a manner similar to a Turing machine...

  • Turing machine
    Turing machine
    A Turing machine is a theoretical device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a...

  • Wang B-machine
    Wang B-machine
    As presented by Hao Wang , his basic machine B is an extremely simple computational model equivalent to the Turing machine. It is "the first formulation of a Turing-machine theory in terms of computer-like models" . With only 4 sequential instructions it is very similar to, but even simpler than,...



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