Compu-Math series
Encyclopedia
The Compu-Math series are mathematics
Mathematics
Mathematics is the study of quantity, space, structure, and change. Mathematicians seek out patterns and formulate new conjectures. Mathematicians resolve the truth or falsity of conjectures by mathematical proofs, which are arguments sufficient to convince other mathematicians of their validity...

 tutorials
Educational software
Educational software is computer software, the primary purpose of which is teaching or self-learning.-Early History, 1940s - 1970s:The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog...

 developed and published by Edu-Ware Services
Edu-Ware
Edu-Ware Services, Inc. was an educational and entertainment software publisher established in 1979 by Sherwin Steffin and Steven Pederson It was known for its adventure games, role-playing video games, and flight simulators for the Apple II family of computers.-History:Edu-Ware founders Sherwin...

 in the 1980s. Each program in the Compu-Math series begins with a diagnostic Pre-Test, which presents learners with mathematics problems to determine their current skill level in the subject and then recommends the appropriate learning module. Each learning module begins by specifying the instructional objectives for that module, proceeds to teach to those specific goals using shaping and cueing methods, and finishes by testing to verify that learners have indeed learned the skills being taught by the module. After learners progress through all recommended learning modules and successfully solve the minimum number of randomly-generated problems, the program provides a Post-Test so that learners can see how much their mathematics skills have improved.

The Compu-Math series also provided the learner with controls for modifying the instructional environment, such as a special remedia learner setting, pass/fail levels, and allowable error rate prior to remediation.

Fractions

Compu-Math: Fractions was the first program created in the Compu-Math series, being introduced in Edu-Ware's March 1, 1980 catalog. Fractions six learning modules include tutorials on definitions, common and lowest denominators, fraction addition, fraction subtraction, fraction multiplication, and fraction division. Each module includes the use of both common fractions and mixed numbers.

Originally developed by Edu-Ware founders Sherwin Steffin and Steven Pederson as a text-based
Text-based
Usually used in reference to a computer application, a text-based application is one whose primary input and output are based on text rather than graphics or sound. This does not mean that text-based applications do not have graphics or sound, just that the graphics or sound are secondary to the...

 program, Edu-Ware upgraded it to high-resolution graphics using its EWS3 engine in 1982, renaming it Edu-Ware Fractions, and later, simply Fractions. The program was featured in the company's catalogs until its closure in 1985.

Decimals

Compu-Math: Decimals was the second program created in the Compu-Math series, being introduced in Edu-Ware's August 1, 1980 catalog. Decimals seven learning modules include tutorials on conversion, addition, subtraction, rounding off, multiplication, division and percentage.

Originally developed by Edu-Ware founder Sherwin Steffin and programmer David Mullich
David Mullich
David Mullich is an American game producer and designer best known for creating the cult classic 1980 adventure game The Prisoner, producing the 1995 adaptation I Have No Mouth, and I Must Scream, and developing many games in the Heroes of Might and Magic franchise...

 as a text-based
Text-based
Usually used in reference to a computer application, a text-based application is one whose primary input and output are based on text rather than graphics or sound. This does not mean that text-based applications do not have graphics or sound, just that the graphics or sound are secondary to the...

 program, Edu-Ware upgraded it to hi-res graphics in 1982, renaming it Edu-Ware Decimals, and later, simply Decimals. The program was featured in the company's catalogs until its closure in 1985.

Arithmetic Skills

Compu-Math: Arithmetic Skills was the third and final program created in the Compu-Math series, being introduced in Edu-Ware's December 1, 1980 catalog. Arithmetic Skills seven learning modules include tutorials on counting, addition, subtraction, mulciplication and addition. The program also includes a learner management system for changing the system parameters, instructional parameters, and performance criteria. Originally developed by Edu-Ware founder Sherwin Steffin as a text-based
Text-based
Usually used in reference to a computer application, a text-based application is one whose primary input and output are based on text rather than graphics or sound. This does not mean that text-based applications do not have graphics or sound, just that the graphics or sound are secondary to the...

program, Edu-Ware upgraded it to hi-res graphics in 1982; however, its name was not changed, unlike the other two product in the series.

The program's documentation put forth its educational model:
  • "Instruction should be individually proscribed. Arithmetic Skills accomplishes this by changing its procedure depending upon the studen profile and performance.
  • "Instruction should not be text dependent." The program uses graphics so that minimum emphasis is not placed on reading skills.
  • "Instruction should use decremented cues." As the student progresses in the program, decreased cues give the learner more self-prompting responsibility.
  • "Instruction should use cognitive/motor stimulation." For learners unfamiliar with the keyboard, a graphical hand presses depictions of the keys on the display and a set of visual prompts are set up.
  • "Instruction should be a conceptual sequence." The program attempts to achieve learning by building on acquired skills rather than relying on repetition alone.


A 1981 Peelings II review noted that while the program makes an attempt at applying formal learning theory in a way that is comfortably, easy-paced, and non-intimidating, Arithmetic Skills "is also devoid of the fun aspect that makes computerized learning human and inspiring. The sole reinforcement is an ever increasing complexity of the problems".

The program was featured in the company's catalogs until its closure in 1985.
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