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Educational software



 
 
Educational software is computer software
Computer software

Computer software, or just software is a general term used to describe a collection of computer programs, Algorithm and Software documentation that perform some tasks on a computer system....
, the primary purpose of which is teaching
Teacher

In education, a teacher is a person who teaches. A teacher who teaches an individual student may also be described as a personal tutor.The role of teacher is often formal and ongoing, carried out by way of Occupation or Profession at a school or other place of formal education....
 or self-learning
Learning

Learning is acquiring new knowledge, behaviors, skills, Value s, preferences or understanding, and may involve synthesizing different types of information....
.

History
Early History, 1940s - 1970s
The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computer
Analog computer

An analog computer is a form of computer that uses continuous physical phenomena such as electrical, mechanical, or hydraulic quantities to model the problem being solved....
s to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943.






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Encyclopedia


Educational software is computer software
Computer software

Computer software, or just software is a general term used to describe a collection of computer programs, Algorithm and Software documentation that perform some tasks on a computer system....
, the primary purpose of which is teaching
Teacher

In education, a teacher is a person who teaches. A teacher who teaches an individual student may also be described as a personal tutor.The role of teacher is often formal and ongoing, carried out by way of Occupation or Profession at a school or other place of formal education....
 or self-learning
Learning

Learning is acquiring new knowledge, behaviors, skills, Value s, preferences or understanding, and may involve synthesizing different types of information....
.

History


Early History, 1940s - 1970s


The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computer
Analog computer

An analog computer is a form of computer that uses continuous physical phenomena such as electrical, mechanical, or hydraulic quantities to model the problem being solved....
s to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid 1970s, educational software was directly tied to the hardware, usually mainframe computer
Mainframe computer

Mainframes are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, Enterprise Resource Planning, and financial transaction processing....
s, on which it ran. Pioneering educational computer systems in this era included the PLATO system (1960), developed at the University of Illinois, and TICCIT
TICCIT

TICCIT is an acronym for Time-shared, Interactive, Computer-Controlled Information Television, first developed by the MITRE in 1968 as an interactive cable television system....
 (1969). In 1963, IBM had established a partnership with Stanford University's Institute for Mathematical Studies in the Social Sciences (IMSSS), directed by Patrick Suppes
Patrick Suppes

Patrick Colonel Suppes is an United States philosopher who has made significant contributions to philosophy of science, theory of measurement, foundations of quantum mechanics, decision theory, psychology, and educational technology....
, to develop the first comprehensive CAI elementary school curriculum which was implemented on a large scale in schools in both California and Mississippi. In 1967 Computer Curriculum Corporation (CCC, now Pearson Education Technologies) was formed to market to schools the materials developed through the IBM partnership. Early terminals that ran educational systems cost over $10,000, putting them out of reach of most institutions. Some programming language
Programming language

A programming language is a machine-readable artificial language designed to express computations that can be performed by a machine, particularly a computer....
s from this period, particularly BASIC
BASIC

In computer programming, BASIC is a family of high-level programming languages. The Dartmouth BASIC was designed in 1964 by John George Kemeny and Thomas Eugene Kurtz at Dartmouth College in New Hampshire, United States to provide computer access to non-science students....
 (1963), and LOGO (1967) can also be considered educational, as they were specifically targeted to students and novice computer users. The PLATO IV system, released in 1972, supported many features which later became standard in educational software running on home computers. Its features included bitmap graphics, primitive sound generation, and support for non-keyboard input device
Input device

An input device is any peripheral used to provide data and control signals to an information processing system . Input and output devices make up the hardware interface between a computer as a or 6DOF controller....
s, including the touchscreen
Touchscreen

A touchscreen is a display which can detect the presence and location of a touch within the display area. The term generally refers to touch or contact to the display of the device by a finger or hand....
.

History 1970s – 1980s


The arrival of the personal computer, with the altair 8800
Altair 8800

The Micro Instrumentation and Telemetry Systems Altair 8800 was a microcomputer design from 1975, based on the Intel 8080 central processing unit and sold as a mail-order kit through advertisements in Popular Electronics, Radio-Electronics and other hobbyist magazines....
 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computer
Mainframe computer

Mainframes are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, Enterprise Resource Planning, and financial transaction processing....
s with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for less than $2000. By the early 1980s, the availability of personal computers including the Commodore PET
Commodore PET

The PET was a home computer-/personal computer produced by Commodore International starting in 1977. Although it was not a top seller outside the Canadian, US, and UK educational markets, it was Commodore's first full-featured computer and would form the basis for their future success....
, and Apple II allowed for the creation of companies and nonprofits which specialized in educational software. Brøderbund
Brøderbund

Br?derbund Software was an United States maker of computer games, educational software and The Print Shop productivity tools. It was best known as the original creator and publisher of the popular Carmen Sandiego games....
 and the Learning Company are key companies from this period, and MECC
MECC

The Minnesota Educational Computing Consortium , most commonly known as MECC, was an organization founded in 1973. The goal of the organization was to coordinate and provide computer services to almost all schools in the state of Minnesota, however its software eventually became popular in schools throughout the entire United States....
, the Minnesota Educational Computing Consortium, a key non-profit software developer. These and other companies designed a range of titles for personal computers, with the bulk of the software initially developed for the Apple II.

History 1990s


Major developments in educational software in the early and mid 1990s were made possible by advances in computer hardware. Multimedia
Multimedia

Multimedia is media and content that utilizes a combination of different content format. The term can be used as a noun or as an adjective describing a medium as having multiple content forms....
 graphics and sound were increasingly used in educational programs. CD-Rom
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
s became the preferred method for content delivery. With the spread of the internet in the second half of the 1990s, new methods of educational software delivery appeared. In the history of virtual learning environments
History of virtual learning environments

A virtual learning environment is a system that creates an environment designed to facilitate teachers in the management of educational courses for their students, especially a system using computer hardware and software, which involves distance learning....
, the 1990s were a time of growth for educational software systems, primarily due to the advent of the affordable computer and of the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
. Today Higher Education institutions use virtual learning environments like Blackboard Inc.
Blackboard Inc.

Blackboard Inc. is a software company based in Washington, D.C. Blackboard went public in June 2004....
 to provide greater accessibility to learners.

Major types of educational software


Children's learning and home learning


An immense number of titles, probably running into the thousands, were developed and released from the mid-1990’s onwards, aimed primarily at the home education of younger children. Later iterations of these titles often began to link educational content to school curricula (such as England
England

native_name =|conventional_long_name = England|common_name = England|image_flag = Flag of England.svg|image_coat = England COA.svg|symbol_type = Royal Coat of Arms...
’s National Curriculum
National Curriculum

The National Curriculum was introduced into England, Wales and Northern Ireland as a nationwide curriculum for primary education and secondary education public education schools following the Education Reform Act 1988....
). The design of educational software programmes for home use has been influenced strongly by computer gaming concepts – in other words, they are designed to be fun as well as educational. However as far as possible a distinction should be drawn between proper learning titles (such as these) and software where the gaming outweighs the educational value (described later).

The following are examples of children’s learning software which have a structured pedagogical approach, usually orientated towards literacy and numeracy skills.
  • Disney Interactive learning titles based on characters such as Winnie-the-Pooh
    Winnie-the-Pooh

    Winnie-the-Pooh, commonly shortened to Pooh Bear and once referred to as Edward Bear, is a fictional bear created by A. A. Milne. The first collection of stories about the character was the book Winnie-the-Pooh , and this was followed by The House at Pooh Corner ....
    , Aladdin
    Aladdin

    Aladdin is one of the tales of Islamic Golden Age origin in the One Thousand and One Nights, and one of the most famous, although it was actually added to the collection by Antoine Galland ....
    , The Jungle Book
    The Jungle Book (1967 film)

    The Jungle Book is a 1967 in film Animation feature film, released on October 18, 1967. The 19th animated feature in the Disney animated features canon, it was the last to be produced by Walt Disney, who died during its production....
     and Mickey Mouse
    Mickey Mouse

    Mickey Mouse is a funny animal cartoon character who has become an icon for The Walt Disney Company. Mickey Mouse was created in 1928 by Walt Disney and Ub Iwerks and voiced by Walt Disney....
  • GCompris
    GCompris

    GCompris is a suite of free software educational software for children aged 2 to 10.It is available for Linux, Mac OS X and other systems. Binaries compiled for Microsoft Windows version are distributed as crippleware with a restricted number of activities; it is possible to access all the activities in Windows for a fee....
    , contains numerous activities, from computer discovery to science
  • Knowledge Adventure
    Knowledge Adventure

    Knowledge Adventure, Inc. is a maker of educational software including the Adiboo and JumpStart series of grade-based and subject-based titles, such as My First Encyclopedia....
    ’s JumpStart
    JumpStart

    JumpStart is a series of educational games produced by Knowledge Adventure. The series is distributed as Jump Ahead in the United Kingdom....
     and Math Blaster series
  • The Learning Company
    The Learning Company

    The Learning Company is an United States educational software company, founded in 1980. The company produced a grade-based system similar to Knowledge Adventure's JumpStart series....
    ’s Reader Rabbit and Zoombinis
    Zoombinis

    Zoombinis are the main characters in a line of educational software created by Chris Hancock and Scot Osterweil of . There are three titles in the series: The Logical Journey of the Zoombinis, Zoombinis: Mountain Rescue, and Zoombinis: Island Odyssey....
     series


Courseware


Courseware is a term that combines the words 'course' with 'software'. Its meaning originally was used to describe additional educational material intended as kits for teachers or trainers or as tutorials for students, usually packaged for use with a computer. The term's meaning and usage has expanded and can refer to the entire course and any additional material when used in reference an online or 'computer formatted' classroom. Many companies are using the term to describe the entire "package" consisting of one 'class' or 'course' bundled together with the various lessons, tests, and other material needed. The courseware itself can be in different formats, some are only available online such as html pages, while others can be downloaded in pdf files or other types of document files. Many forms of e-learning are now being blended with term courseware. Most leading educational companies solicit or include courseware with their training packages including creekcourseware. In 1992 a company called SCORE! Educational Centers
SCORE! Educational Centers

SCORE! Educational Centers , owned by Kaplan, Inc., which is a subsidiary of the Washington Post Company, is a United States provider of customized supplementary computer education and one-on-one tutoring services for children in kindergarten through tenth grade....
 formed to deliver to individual consumers courseware based on personalization
Personalization

Personalization or personalisation is tailoring a consumer product, electronic or written medium to a user based on personal details or characteristics they provide....
 technology that was previously only available to select schools and the Education Program for Gifted Youth
Education Program for Gifted Youth

The Education Program for Gifted Youth, at Stanford University, is a gifted education program which offers distance and residential summer courses for students of all ages....
.

Classroom aids


A further category of educational software is software designed for use in school classrooms. Typically such software may be projected onto a large whiteboard at the front of the class and/or run simultaneously on a network of desktop computers in a classroom. This type of software is often called classroom management software. While teachers often choose to use educational software from other categories in their IT suites (e.g. reference works, children’s software), a whole category of educational software has grown up specifically intended to assist classroom teaching. Branding has been less strong in this category than in those categories orientated towards home users. Software titles are often very specialised and produced by a wide variety of manufacturers, including many established educational book publishers.
  • - An up-to-date full-colour guide with reviews of around 500 selected and recommended products, categorised by subject area, albeit specific to the UK school system.


Edutainment


In a broader sense, the term edutainment
Edutainment

Edutainment is a form of entertainment designed to Education as well as to amuse. Edutainment typically seeks to instruct or Socialization its audience by embedding lessons in some familiar form of entertainment: television programs, Video game, films, music, websites, multimedia software, etc....
 describes an intentional merger of computer games
Computer Games

"Computer Games" is a single by New Zealand group, Mi-Sex released in 1981 . It was the single that launched the band, and was hugely popular, particularly in Australia and New Zealand....
 and educational software into a single product (and could therefore also comprise more serious titles described above under children’s learning software). In the narrower sense used here, the term describes educational software which is primarily about entertainment, but tends to educate as well and sells itself partly under the educational umbrella. Software of this kind is not structured towards school curricula, does not normally involve educational advisors, and does not focus on core skills such as literacy and numeracy.

Reference software


Many publishers of print dictionaries and encyclopedias have been involved in the production of educational reference software since the mid-1990s. They were joined in the reference software market by both startup companies and established software publishers, most notably Microsoft
Microsoft

Microsoft Corporation is a multinational corporation computer technology corporation that develops, manufactures, licenses, and supports a wide range of computer software products for computing devices....
.

The first commercial reference software products were reformulations of existing content into CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
 editions, often supplemented with new multimedia
Multimedia

Multimedia is media and content that utilizes a combination of different content format. The term can be used as a noun or as an adjective describing a medium as having multiple content forms....
 content, including compressed video and sound. More recent products made use of internet technologies, to supplement CD-ROM products, then, more recently, to replace them entirely.

Wikipedia
Wikipedia

Wikipedia is a Free content, multilingualism encyclopedia project supported by the non-profit organization Wikimedia Foundation. Its name is a portmanteau of the words wiki and encyclopedia....
 and its offspins (such as Wiktionary
Wiktionary

Wiktionary is a multilingualism, World Wide Web-based project to create a free content dictionary, available in over 151 languages. Unlike standard dictionaries, it is written collaboratively by volunteers, dubbed "Wiktionarians", using wiki software, allowing articles to be changed by almost anyone with access to the website....
) marked a new departure in educational reference software. Previously, encyclopedias and dictionaries had compiled their contents on the basis of invited and closed teams of specialists. The Wiki
Wiki

A wiki is a page or collection of Web pages designed to enable anyone who accesses it to contribute or modify content , using a simplified markup language....
 concept has allowed for the development of collaborative reference works through open cooperation incorporating experts and non-experts.

Educational software on custom platforms


Some manufacturers regarded normal desktop computers as an inappropriate platform
Platform (computing)

In computing, a platform describes some sort of hardware architecture or software framework , that allows Computer software to run. Typical platforms include a computer's Computer architecture, operating system, programming languages and related runtime libraries or graphical user interface....
 for learning software for younger children and produced custom child-friendly pieces of hardware instead. The hardware and software is generally combined into a single product, such as a child-sized laptop-lookalike. The most well-known example are Leapfrog products. These include imaginatively designed hand-held consoles with a variety of pluggable educational game cartridges and book-like electronic devices into which a variety of electronic books can be loaded. These products are more portable than laptop computers, but have a much more limited range of purposes, concentrating on literacy
Literacy

The traditional definition of literacy is considered to be the ability to read and write, or the ability to use language to Reading , Writing, Listening, and Speech communication....
 and numeracy
Numeracy

Numeracy is the ability to reason with numbers and other mathematical concepts. The portmanteau of "numerical literacy" was coined in 1959 by the UK Committee on Education, presided over by Geoffrey Crowther, Baron Crowther....
.

Computer games with learning value


These are games which were originally developed for adults or older children and which have potential learning implications. For the most part, these games provide simulation
Simulation

Simulation is the imitation of some real thing, state of affairs, or process. The act of simulating something generally entails representing certain key characteristics or behaviors of a selected physical or abstract system....
s of different kinds of human activities, allowing players to explore a variety of social, historical and economic processes.

For example:
  • City-building game
    City-building game

    City-building games are a Video game genres of Video game where players act as the overall planner and leader of a city, looking down on it from above, and being responsible for its growth and management....
    s such as the SimCity
    SimCity

    SimCity is a city-building game Construction and management simulation games personal computer game, first released in 1989 and designed by Will Wright ....
     series (1989-2003) and Caesar (video game)
    Caesar (video game)

    Caesar is a city-building game computer game where the player undertakes the role of a Roman Empire Governor#Rome, building ancient Roman City....
     (1993-2006) invite players to explore the social, practical and economic processes involved in city management;
  • Empire-building games such as the Civilization (video game) series (1991-2005) and the Europa Universalis
    Europa Universalis

    Europa Universalis is a Grand strategy game video game released on 2001 in video gaming by Paradox Interactive and distributed in North America by Strategy First....
     series (2000-2007) help players to learn about history and its political, economic and military aspects;
  • Railroad management games such as Railroad Tycoon
    Railroad Tycoon

    Sid Meier's Railroad Tycoon is a business simulation game. There are five versions; the original Railroad Tycoon , Railroad Tycoon Deluxe , Railroad Tycoon II , Railroad Tycoon 3 , and Sid Meier's Railroads! ....
     (1990-2003) and Rails Across America
    Rails Across America

    Rails Across America is a railroad simulation game released in late 2001 by developer Flying Lab Software and publisher Strategy First. It received generally positive reviews....
     (2001) illuminate the history, engineering and economics of railroad management.


Do games such as these qualify as edutainment
Edutainment

Edutainment is a form of entertainment designed to Education as well as to amuse. Edutainment typically seeks to instruct or Socialization its audience by embedding lessons in some familiar form of entertainment: television programs, Video game, films, music, websites, multimedia software, etc....
? To do so, they would need to have been created with a clear educational intent. In their publicity material, the developers of these games such as these generally focus more on the 'fun' aspects of the games rather than their educational potential. This might be taken as evidence of an absence of educational intent. On the other hand, large amounts of information of an overtly educational nature may be found within the manuals of many of these games (for example, Europa Universalis
Europa Universalis

Europa Universalis is a Grand strategy game video game released on 2001 in video gaming by Paradox Interactive and distributed in North America by Strategy First....
, Railroad Tycoon
Railroad Tycoon

Sid Meier's Railroad Tycoon is a business simulation game. There are five versions; the original Railroad Tycoon , Railroad Tycoon Deluxe , Railroad Tycoon II , Railroad Tycoon 3 , and Sid Meier's Railroads! ....
 and Rails Across America
Rails Across America

Rails Across America is a railroad simulation game released in late 2001 by developer Flying Lab Software and publisher Strategy First. It received generally positive reviews....
), suggesting that education was indeed very much in the minds of the developers. Accordingly, these games may be classified as edutainment
Edutainment

Edutainment is a form of entertainment designed to Education as well as to amuse. Edutainment typically seeks to instruct or Socialization its audience by embedding lessons in some familiar form of entertainment: television programs, Video game, films, music, websites, multimedia software, etc....
.

In any event, the games have been enthusiastically received in some educational circles and even passed into academic literature..

Software in corporate training and tertiary education


Earlier educational software for the important corporate and tertiary education markets was designed to run on a single desktop computer
Desktop computer

A desktop computer is a personal computer in a form intended for regular use at a single location, as opposed to a mobile laptop or portable computer....
 (or an equivalent user device). The history of such software is usefully summarized in the (section 1.3), unfortunately, however, without precise dates. In the years immediately following 2000, planners decided to switch to server
Server (computing)

A server is a computer program that provides services to other computer programs , in the same or other computer. The physical computer that runs a server program is also often referred to as server....
-based applications
Application software

Application software is any tool that functions and is operated by means of a computer, with the purpose of supporting or improving the software user 's work....
 with a high degree of standardization
Standardization

Standardization is the process of developing and agreeing upon Standard . A standard is a document that establishes uniform engineering or technical specifications, criteria, methods, processes, or practices....
. This means that educational software runs primarily on servers which may be hundreds or thousands of miles from the actual user. The user only receives tiny pieces of a learning module or test, fed over the internet one by one. The server software decides on what learning material to distribute, collects results and displays progress to teaching staff. Another way of expressing this change is to say that educational software morphed into an online educational service. US Governmental endorsements and approval systems ensured the rapid switch to the new way of managing and distributing learning material.

See also:
  • SCORM
    SCORM

    Sharable Content Object Reference Model is a collection of standards and specifications for web-based e-learning. It defines communications between client side content and a host system called the run-time environment ....
  • Virtual learning environment
    Virtual learning environment

    A virtual learning environment is a software system designed to support teaching and learning in an educational setting, as distinct from a Managed Learning Environment where the focus is on management....
    , LMS
    Learning management system

    A learning management system is software for delivering, tracking and managing training. LMSs range from systems for managing training records to software for distributing courses over the Internet and offering features for online collaboration....
     (learning management system)
  • Web-based training (WBT)


Software for specific educational purposes


There are highly specific niche markets for educational software, including:
  • Language learning software (Kverbos
    Kverbos

    KVerbos is a software program for computers. It is an educational program that helps people practice Spanish verbs. Currently KVerbos, a part of the KDE Edutainment Project, will run on Linux computers. ...
    , Verbix, or English in a Flash
    Renaissance Learning

    Renaissance Learning Inc. is an educational software and educational technology company, publicly traded on the NASDAQ exchange under the ticker symbol RLRN....
    , for example)
  • Typing tutors (Mario Teaches Typing or Mavis Beacon
    Mavis Beacon Teaches Typing

    Mavis Beacon Teaches Typing is a software program for teaching touch typing. The program was initially released in late 1987 by The Software Toolworks, and has been published regularly ever since....
    , for example)
  • Driving test software
  • Software for enabling simulated dissection of human and animal bodies (used in medical and veterinary college courses); cf.
  • Interactive geometry software
    Interactive geometry software

    Interactive geometry software are computer programs which allow one to create and then manipulate geometry constructions, primarily in plane geometry....
  • Medical and healthcare educational software


Selected reports and academic articles


  • Seels, B. (1989). The instructional design movement in educational technology. Educational Technology, May, 11-15. http://www.coe.uh.edu/courses/cuin6373/idhistory/1960.html
  • Niemiec, R.P. & Walberg, H.T. (1989). From teaching machines to microcomputers: Some milestones in the history of computer-based instruction. Journal of Research on Computing in Education, 21(3), 263-276. http://www.coe.uh.edu/courses/cuin6373/idhistory/ibm.html


Products and suppliers


  • Adventus Interactive
    Adventus Interactive

    Adventus Incorporated is a Canada IT company founded in 1996 specializing in educational software. Based in Halifax Urban Area, Adventus is a recognized leader in music learning software....
  • Blackboard Inc.
    Blackboard Inc.

    Blackboard Inc. is a software company based in Washington, D.C. Blackboard went public in June 2004....
  • Broderbund
  • CourseInfo LLC
    CourseInfo LLC

    CourseInfo, one of the two companies forming Blackboard Inc. was founded in 1997 by Dan Cane and Stephen Gilfus while at Cornell University. They joined together to officially form the partnership known as CourseInfo and developed the company into a small course management software provider....
  • Davidson & Associates
    Davidson & Associates

    Davidson & Associates is an educational software company best known for the Blaster Learning System series, including Math Blaster and Reading Blaster....
  • Dorling Kindersley
    Dorling Kindersley

    Dorling Kindersley is an international publishing company specialising in illustrated reference books for adults and children in 51 languages....
  • Edmark
    Edmark

    Edmark Corporation was a publisher of educational print materials and an educational software developer in Redmond, Washington.They developed software for Microsoft Windows and Mac OS in several languages and sold it in over a dozen countries....
  • Futurekids
    Futurekids

    Futurekids, Inc. is a privately-held internationally franchised K–12 educational software company headquartered in El Segundo, California, which focuses on technological literacy and computer literacy....
  • Inspiration Software
    Inspiration Software

    Inspiration Software, Inc. develops and publishes visual learning and thinking software for educators, students and business professionals....
  • Knowledge Adventure
    Knowledge Adventure

    Knowledge Adventure, Inc. is a maker of educational software including the Adiboo and JumpStart series of grade-based and subject-based titles, such as My First Encyclopedia....
  • Mavis Beacon
  • Renaissance Learning
    Renaissance Learning

    Renaissance Learning Inc. is an educational software and educational technology company, publicly traded on the NASDAQ exchange under the ticker symbol RLRN....
  • SchoolForge
    SchoolForge

    SchoolForge is a coalition of open source software development groups, school boards, curriculum advisory panels, and other organizations intent on advancing the use of Free Software, Open Source Software, and Open Content in Educational systems, world-wide....
  • SEBIT
    SEBIT

    SEBIT Education and Information Technologies Inc. is an e-education company based in Ankara, Turkey. The company is fully owned by T?rk Telekom and it is located at zone of the Middle East Technical University....
  • Software MacKiev
    Software MacKiev

    Software MacKiev is a company specialized in Macintosh software development and publishing. Headquartered in Boston, Massachusetts, Software MacKiev has its main workshop in Kiev, Ukraine....
  • The Learning Company
    The Learning Company

    The Learning Company is an United States educational software company, founded in 1980. The company produced a grade-based system similar to Knowledge Adventure's JumpStart series....
  • 3D Indiana
    3D Indiana

    3D Indiana is a commercial Educational software for teaching and research on the human anatomy. The name is an acronym for 3D computer graphics Interactive Digital Human anatomy....


See also


  • Advanced Distributed Learning
    Advanced Distributed Learning

    ADL The ADL Initiative was established in 1997 to standardize and modernize training and education management and delivery. The Department of Defense Office of the Under Secretary of Defense for Personnel and Readiness oversees the ADL Initiative....
  • Authoring tool
  • Computer aided instruction
  • Computer-assisted language learning
    Computer-assisted language learning

    Computer-assisted language learning is a form of computer-based accelerated learning which carries two important features: bidirectional learning and individualized learning....
  • E-learning
    E-learning

    Electronic learning is a type of Technology supported education/learning where the medium of instruction is through computer technology, particularly involving digital technologies....
  • Educational game
    Educational game

    Educational games are games that have been specifically designed to teach people about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play....
  • Educational technology
    Educational technology

    Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources." The term educational technology is often associated with, and encompasses, instructional theory and Learning theory ....
  • Edutainment
    Edutainment

    Edutainment is a form of entertainment designed to Education as well as to amuse. Edutainment typically seeks to instruct or Socialization its audience by embedding lessons in some familiar form of entertainment: television programs, Video game, films, music, websites, multimedia software, etc....
  • Graphing calculator
    Graphing calculator

    A graphing calculator typically refers to a class of handheld calculators that are capable of plotting graph of a function, solving simultaneous equations, and performing numerous other tasks with variables....
  • History of virtual learning environments
    History of virtual learning environments

    A virtual learning environment is a system that creates an environment designed to facilitate teachers in the management of educational courses for their students, especially a system using computer hardware and software, which involves distance learning....
  • Instructional technology
    Instructional technology

    In education, instructional technology is "the theory and practice ofdesign, development, utilization, management, and evaluation of processes and resources for learning," according to the Association for Educational Communications and Technology Definitions and Terminology Committee....
  • Intelligent tutoring system
    Intelligent tutoring system

    An intelligent tutoring system is any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings, whilst performing a task....
  • Interactive geometry software
    Interactive geometry software

    Interactive geometry software are computer programs which allow one to create and then manipulate geometry constructions, primarily in plane geometry....
  • Learning management system
    Learning management system

    A learning management system is software for delivering, tracking and managing training. LMSs range from systems for managing training records to software for distributing courses over the Internet and offering features for online collaboration....
  • Online learning
  • SCORM
    SCORM

    Sharable Content Object Reference Model is a collection of standards and specifications for web-based e-learning. It defines communications between client side content and a host system called the run-time environment ....
  • SLOOP Project
    SLOOP Project

    SLOOP is an e-Learning and OpenContent project, funded by the European Commission. It promotes the sharing of free/open learning objects. The original idea is to apply the free software philosophy to the production of pedagogical materials for e-learning....
  • Virtual learning environment
    Virtual learning environment

    A virtual learning environment is a software system designed to support teaching and learning in an educational setting, as distinct from a Managed Learning Environment where the focus is on management....