Chrome Engine
Encyclopedia
Chrome Engine is a 3D game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

 developed by Techland
Techland
Techland is a Polish video game developer, founded in 1991 by Paweł Marchewka. They are most famous for developing Call of Juarez, a Western-themed first-person shooter, released for Microsoft Windows in 2006, and later ported to Xbox 360 in June 2007...

. The current version, Chrome Engine 5, supports Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

, Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

, and PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

.

Chrome Engine evolved through over nine years of development. According to its creators the engine is purely "What You See Is What You Get" and allows substantial control over the process of creating game levels.

Notable technology

For a more complete list, see Tools at the Games Developers HATCHERY.

Rendering Engine features

  • Platform-independent multi-threaded rendering
    Rendering (computer graphics)
    Rendering is the process of generating an image from a model , by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene...

     system architecture:
    • built-in DX10 / Xbox 360
      Xbox 360
      The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

       / PlayStation3 implementations;
    • static and dynamic visible surface determination;
    • resource management system;
  • Material system:
    • supports per-pixel lighting techniques: normal mapping, virtual displacement mapping, environment mapping or parametrized Phong lighting;
    • Deferred shading
      Deferred shading
      In computer graphics, deferred shading is a three dimensional shading technique in which the result of a shading algorithm is calculated by dividing it into smaller parts that are written to intermediate buffer storage to be combined later, instead of immediately writing the shader result to the...

      ;
    • static and dynamic lighting;
    • GPU shader level access;
    • shader level-of-detail support;
  • Terrain:
    • heightmap-based geometry enhanced with geomipmapping and polygon reduction algorithms;
    • flexible road system;
  • Procedural vegetation and meshes spreading
  • Post-processing effects manager:
    • 64-bit high dynamic range
      High dynamic range
      High dynamic range is a term generally used for media applications such as digital imaging and digital audio production...

       (HDR) rendering;
    • supports motion blur, bloom, glow, depth-of-field, ambient occlusion
      Ambient occlusion
      Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion...

      , tone-mapping, edge anti-aliasing
      Anti-aliasing
      In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution...

      , gamma correction;
  • Sun dynamic soft shadowing techniques:
    • up to four stable cascades in shadow mapping;
    • accurate dynamic shadows;
    • multiple shadow filtering techniques;
  • Skeletal animation
    Skeletal animation
    Skeletal animation is a technique in computer animation in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of interconnected bones used to animate the mesh...

     system:
    • animation blending and morphing;
    • built-in skeletal controllers;
    • integrated with 3D Studio Max
      3D Studio Max
      Autodesk 3ds Max, formerly 3D Studio MAX, is for making 3D animations. It was developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It's frequently used by video game developers, TV...

      ;
    • utilizing morph targets for face mimics;
  • Particle system
    Particle system
    The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques...

    :
    • particle physics and environmental effects;
    • procedural fire;
  • Volumetric natural phenomena atmospheric effects;
  • Graphical user interface (GUI) system;

Physics engine

  • Rigid body physics system:
    • basic physics type presets;
    • interactions with physical objects and static environment;
    • destroyable objects;
    • breakable joints with constraints;
    • ragdoll character animation;
  • Deformable objects: clothes, ropes;
  • Multithreading
    Thread (computer science)
    In computer science, a thread of execution is the smallest unit of processing that can be scheduled by an operating system. The implementation of threads and processes differs from one operating system to another, but in most cases, a thread is contained inside a process...

     support;
  • Physical Level Of Detail;
  • Scripting physics;

Sound

  • support for major output formats and multichannel surround sound;
  • sound streaming;
  • 3D sound spatial positioning, sequencing, looping, filtering;

Networking

  • support for Internet and LAN
    Län
    Län and lääni refer to the administrative divisions used in Sweden and previously in Finland. The provinces of Finland were abolished on January 1, 2010....

     play;
  • client - server architecture;
  • authorization server;

ChromEd

ChromEd is expanded content creation and management tool. It enables real time level editing. The main features are:
  • visual placement and editing of game objects with a real time view of their appearance;
  • a data-driven property editing framework;
  • real time terrain editing;
  • road system placing tool;
  • time of day function, setting sun position to an hour-accurate location;
  • real time performance analysis;
  • lightmap generation tool;
  • browser framework for finding and viewing game assets of all types.

Chrome Engine 1

First release of the engine used in Chrome FPS computer game.

Chrome Engine 1 games:
  • FIM Speedway Grand Prix (2003)
  • Chrome (2003)
  • Chrome: SpecForce
    Chrome: SpecForce
    Chrome: SpecForce is a first-person shooter video game by Techland, released in 2005 by TopWare Interactive. It is a standalone mission pack to the 2003 computer game Chrome. Average critic rating is 60.65%....

    (2005)
  • Crazy Soccer Mundial (2006)

Chrome Engine 2

Improved version of engine enhanced with support for DirectX 9.0.

Chrome Engine 2 games:
  • Xpand Rally
    Xpand Rally
    Xpand Rally is a rally-racing game from Polish developer Techland.-Overview:There are about 20 cars in the game. Each of them can be enhanced by a number of available parts for peak efficiency. Their influence on the driving characteristics is immediately noticeable...

    (2004)
  • Xpand Rally Xtreme (2006)
  • Terrorist Takedown: War in Colombia (2006)
  • Terrorist Takedown: Covert Ops (2006)
  • GTI Racing (2006)
  • FIM Speedway Grand Prix 2 (2006)
  • Expedition Trophy: Murmansk Vladivostok (2006)
  • UAZ 4X4 Racing (2007)
  • Full drive: UAZ 4x4 – Ural appeal (2007)
  • Classic Car Racing (2007)
  • Code of Honor: The French Foreign Legion (2007)
  • Full drive 2: UAZ 4x4 (2008)
  • 4x4: HUMMER (2008)
  • Full drive 2: Daurian Marathon (2008)
  • Full drive 2: Siberian appeal (2008)
  • Battlestrike: Force of Resistance (2008)
  • Sniper: Art of Victory (2008)
  • GM Rally (2009)
  • KRAZ (2010)
  • Full drive 2: Trophy Murmansk - Vladivostok 2 (2010)

Chrome Engine 3

This version of the engine underwent significant modifications. DirectX 9.0c and DirectX 10 support, HDR
HDR
HDR may refer to:* HDR, Inc., an American architectural and engineering firm* Hard disk recorder* Hevy Devy Records, a record label* High Dose Rate, a treatment technique in radiotherapy* High dynamic range imaging, digital imaging...

, shaders and bump mapping
Bump mapping
Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a...

 were implemented.

Chrome Engine 3 games:
  • Call of Juarez
    Call of Juarez
    Call of Juarez is a Western-themed first-person shooter from the Polish developer Techland. First released for Windows in E3 2005, it was ported to the Xbox 360 in 2007. The PC version is one of the first games to use Microsoft's DirectX 10...

    (2006)
  • Fim Speedway Grand Prix 3 (2008)
  • Speedway Liga (2009)
  • FIM Speedway Grand Prix 4 (2011)

Chrome Engine 4

The fourth iteration of the Chrome Engine that was introduced with "Call of Juarez: Bound in Blood". Supports DirectX 9 only.

Chrome Engine 4 games:
  • Call of Juarez: Bound in Blood
    Call of Juarez: Bound in Blood
    Call of Juarez: Bound in Blood is a Western themed first-person shooter video game set in the years of 1864-1866. Call of Juarez: Bound in Blood was announced on January 14, 2009 and uses the Chrome Engine 4, the fourth generation of Techland's game engine.Developed by Techland and published by...

    (2009)
  • Sniper: Ghost Warrior
    Sniper: Ghost Warrior
    Sniper: Ghost Warrior is a tactical first-person shooter for Microsoft Windows, Xbox 360 and PlayStation 3 and the second installment of the Sniper:-series. It was released on June 24, 2010 for Microsoft Windows via Steam with the Xbox 360 version released on June 29, 2010 and the PlayStation 3...

    (2010)
  • Nail'd
    Nail'd
    Nail'd is an off-road arcade racing game developed by Techland for Microsoft Windows, PlayStation 3 and Xbox 360. Nail'd was released on 30 November 2010 in North America and on 4 February 2011 in Europe. It is currently available in both regions via digital download from Steam. The game focuses on...

    (2010)

Chrome Engine 5

Chrome Engine 5 games:
  • Call of Juarez: The Cartel
    Call of Juarez: The Cartel
    Call of Juarez: The Cartel is a first-person shooter video game developed by Techland. The game is part of the Call of Juarez western-themed video games, but is set in modern-day Los Angeles and Mexico as up to three players take the role of law enforcement agents...

    (2011)
  • Dead Island
    Dead Island
    Dead Island is a first person horror action-adventure video game developed by Techland and published by Deep Silver for Microsoft Windows, Xbox 360, and PlayStation 3. It is centered on the challenge of survival on a zombie-infested open world island with a major emphasis on melee combat. It was...

    (2011)
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