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3D Studio Max



 
 
Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment
Autodesk Media and Entertainment

Autodesk Media and Entertainment, is the entertainment division of Autodesk. This division produces software used in feature films, television commercials and videogames....
.
original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and re-named "3D Studio MAX." This version was also originally created by the Yost Group.






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Encyclopedia


Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment
Autodesk Media and Entertainment

Autodesk Media and Entertainment, is the entertainment division of Autodesk. This division produces software used in feature films, television commercials and videogames....
.

Early history & Releases

The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and re-named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to "3ds Max" (upper and lower case). At release 2009, product name changed to "Autodesk 3ds Max".

Overview

3ds Max is the third most widely-used off the shelf
Off the shelf

In finance or when buying things, off the shelf refers to products that have already been designed and made, compared to "made to measure," , which refers to products that have to be made to a special order....
 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plugin
Plugin

In computing, a plug-in consists of a computer program that interacts with a host application software to provide a certain, usually very specific, function "on demand"....
 architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developer
Video game developer

A video game developer is a Computer software Software developer that creates video games. A developer may specialize in a certain video game console, such as Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo's Wii, or may develop for a variety of systems, including personal computers....
s, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.

In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion
Ambient occlusion

Ambient occlusion is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion....
 and subsurface scattering
Subsurface scattering

Subsurface scattering is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattering by interacting with the material, and exits the surface at a different point....
), dynamic simulation
Dynamic simulation

Dynamic Simulation is similar to a physics engine, the technology used in many powerful computer graphics software computer program, like 3ds Max, Maya , Lightwave, and many others to simulate physical characteristics....
, particle systems
Particle Systems

Particle Systems Ltd. was a Video game Video game developer based in Sheffield, England. The company was founded by Glyn Williams and Michael Powell....
, radiosity
Radiosity

Radiosity is a global illumination algorithm used in 3D computer graphics rendering . Radiosity is an application of the finite element method to solving the rendering equation for scenes with purely diffuse surfaces....
, normal map creation and rendering, global illumination
Global illumination

Global illumination is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes....
, an intuitive and fully-customizable user interface
User interface

The user interface is the aggregate of means by which people—the User s—Interaction with the system—a particular machine, device, computer program or other complex tools....
, and its own scripting language
Scripting language

A scripting language, script language or extension language, is a programming language that allows some control of a single or many Application software....
 . There is also a plethora of specialized renderer plugins that can be bought separately, such as V-Ray
V-Ray

V-Ray is a Rendering engine that is used as an extension of certain 3D computer graphics 3D_computer_graphics_software.The core developers of V-Ray are Vladimir Koylazov and Peter Mitev of Chaos Software production studio established in 1997, based in Sofia, Bulgaria....
, Brazil r/s
Brazil R/S

Brazil r/s is a high-quality photorealistic rendering system, created by SplutterFish, capable of fast ray tracing and global illumination.It is used by computer graphics artists to generate content for printing, online content, Broadcasting solutions and film....
 , Maxwell Render
Maxwell Render

Maxwell render is a software package that aids in the production of photo realistic images from computer 3D model data. It was introduced as an early alpha on December 2004 and it utilized a global illumination algorithm based on a metropolis light transport variation....
, and finalRender
FinalRender

finalRender is a raytracing rendering engine developed by Cebas Computer GmbH for Autodesk Media and Entertainment's 3D Studio Max and Maya software....
.

Modeling


Polygon modeling

Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeller begins with one of the 3ds max primitives, and using such tools as bevel
Bevel

A beveled edge refers to an edge of a structure that is not perpendicular to the faces of the piece. The words bevel and chamfer overlap in usage; in general usage they are often interchanged, while in technical usage they may sometimes be differentiated as shown in the image at right....
 and extrude, adds detail to and refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels.

Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack (i.e., on top of other modifications).

NURBS or Nonuniform rational B-Spline

A more advanced alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with only one face.

The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Knots are invisible in 3D space and you can't manipulate them directly, but occasionally their behavior affects the visible appearance of the NURBS object. This topic mentions those situations. Parameter space is one-dimensional for curves, which have only a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have two dimensions in parameter space, called U and V.

NURBS curves and surfaces have the important properties of not changing under the standard geometric affine transformations (Transforms), or under perspective projections. The CVs have local control of the object: moving a CV or changing its weight does not affect any part of the object beyond the neighboring CVs. (You can override this property by using the Soft Selection controls.) Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property.

Surface tool/Editable patch object

Surface tool was originally a 3rd party plugin, but Kinetix acquired and included this feature since version 3.0. The surface tool is for creating common 3ds max's splines, and then applying a modifier called "surface." This modifier makes a surface from every 3 or 4 vertices in a grid. This is often seen as an alternative to 'Mesh' or 'Nurbs' modeling, as it enables a user to interpolate curved sections with straight geometry (for example a hole through a box shape). Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the 'surface properties' found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adjust "smoothing groups" between faces. -,ùù.ù

Predefined primitives

This is a basic method, in which one models something using only boxes, spheres, cones, cylinders and other predefined objects from the list of Predefined Standard Primitives or a list of Predefined Extended Primitives. One may also apply boolean operations, including subtract, cut and connect. For example, one can make two spheres which will work as blob
Blob

Blob usually means a soft amorphous mass, and may refer to:* Binary large object , in computer database systems* Metaballs, in computer graphics terms, are organic-looking n-dimensional objects...
s that will connect with each other. These are called metaballs
Metaballs

Metaballs are, in computer graphics, organic-looking n-dimensional objects. The technique for rendering metaballs was invented by Jim Blinn in the early 1980s....
.

Predefined Standard Primitives list


  • Box
    Box

    Box describes a variety of containers and receptacles. When no specific shape is described, a typical Rectangle box may be expected. Nevertheless, a box may have a horizontal cross section that is square , elongated, circle or oval; sloped or domed top surfaces, or non-vertical sides....
    —box produces a rectangular prism. An alternative variation of box is available—entitled cube—which proportionally constrains the length, width and height of the box.
  • Cylinder
    Cylinder (geometry)

    A cylinder is one of the most curvilinear basic geometric shapes: the surface formed by the points at a fixed distance from a given straight line, the axis of the cylinder....
    —cylinder produces a cylinder.
  • Torus
    Torus

    In geometry, a torus is a surface of revolution generated by revolving a circle in three dimensional space about an axis coplanar with the circle, which does not touch the circle....
    —torus produces a torus—or a ring—with a circular cross section, sometimes referred to as a doughnut.
  • Teapot
    Utah teapot

    The Utah teapot or Newell teapot is a 3D computer graphics model which has become a standard reference object in the computer graphics community....
    —teapot produces the Utah teapot. Since the teapot is a parametric object, the user can choose which parts of the teapot to display after creation. These parts include the body, handle, spout and lid.
  • Cone
    Cone (geometry)

    A cone is a dimension geometric shape that tapers smoothly from a flat, round base to a point called the apex or vertex. More precisely, it is the solid figure bounded by a plane base and the surface formed by the locus of all straight line segments joining the apex to the perimeter of the base....
    —cone produces round cones—either upright or inverted.
  • Sphere
    Sphere

    A sphere is a symmetrical geometrical object. In non-mathematical usage, the term is used to refer either to a round ball or to its two-dimensional surface....
    —sphere produces a full sphere, hemisphere, or other portion of a sphere.
  • Tube—tube can produce both round and prismatic tubes. The tube is similar to the cylinder with a hole in it.
  • Pyramid
    Pyramid

    A pyramid is a building where the outer surfaces are triangular and converge at a point. The base of pyramids are usually quadrilateral or trilateral , meaning that a pyramid usually has four or five faces....
    —The pyramid primitive has a square or rectangular base and triangular sides.
  • Plane
    Plane (mathematics)

    In mathematics, a plane is a curvature surface. Planes can arise as subspaces of some higher dimensional space, as with the walls of a room, or they may enjoy an independent existence in their own right, as in the setting of Euclidean geometry....
    —The plane object is a special type of flat polygon mesh that can be enlarged by any amount at render time. The user can specify factors to magnify the size or number of segments, or both. Modifiers such as displace can be added to a plane to simulate a hilly terrain.
  • Geosphere
    Geosphere

    The term Geosphere is often used to refer to the densest parts of Earth, which consist mostly of Rock and regolith.The term originally applies to the four nested geospheres identified since Meteorology with the states of terrestrial matter: solid , liquid , gas , and plasma ....
    —GeoSphere produces spheres and hemispheres based on three classes of regular polyhedrons.


Predefined Extended Primitives list

  • Hedra—produces objects from several families of polyhedra
    Polyhedron

    |}A polyhedron is often defined as a geometry object with flat faces and straight edges .This definition of a polyhedron is not very precise, and to a modern mathematician is quite unsatisfactory....
    .
  • ChamferBox—creates a box with beveled or rounded edges.
  • OilTank—creates a cylinder with convex caps.
  • Spindle
    Spindle (textiles)

    A spindle is a wooden spike weighted at one end with a circular whorl; it may have an optional hook at either end of the spike. It is used for spinning wool and other fibers into yarn....
    —creates a cylinder with conical caps.
  • Gengon—creates an extruded, regular-sided polygon with optionally filleted side edges.
  • Prism
    Prism (optics)

    In optics, a prism is a transparent optical element with flat, polished surfaces that refraction light. The exact angles between the surfaces depend on the application....
    —Creates a three-sided prism with independently segmented sides.
  • Torus knot
    Torus knot

    In knot theory, a torus knot is a special kind of knot which lies on the surface of an unknotted torus in R3. Similarly, a torus link is a link which lies on the surface of a torus in the same way....
    —creates a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. It can be converted from a torus knot object to a NURBS surface.
  • ChamferCyl—creates a cylinder with beveled or rounded cap edges.
  • Capsule
    Capsule

    The word capsule, or encapsulation, may refer to:* Capsule , a cover or envelope partly or wholly surrounding a structure.* Capsule , a type of dry fruit like the poppy, iris or foxglove....
    —creates a cylinder with hemispherical caps.
  • L-Ext—creates an extruded L-shaped object.
  • C-Ext—creates an extruded C-shaped object.
  • Hose—a flexible object, similar to a spring.


Rendering

Scanline rendering
Scanline rendering

Scanline rendering is an algorithm for Hidden surface determination#Visible surface determination, in 3D computer graphics,that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis....
The default rendering method in 3DS Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing
Ray tracing

In computer graphics, ray tracing is a technique for generating an digital image by tracing the path of light through pixel in an . The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods, but at a greater computation time....
.
mental ray
Mental Ray

mental ray is a production-quality rendering application developed by Mental Images . Mental Images was bought in December 2007 by Nvidia....
mental ray is a production quality renderer integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering, a technique that distributes the rendering burden between several computers efficiently. The 3ds Max version of mental ray also comes with a set of tools that allow a myriad of effects to be created with relative ease.
RenderMan
A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms.
V-Ray
V-Ray

V-Ray is a Rendering engine that is used as an extension of certain 3D computer graphics 3D_computer_graphics_software.The core developers of V-Ray are Vladimir Koylazov and Peter Mitev of Chaos Software production studio established in 1997, based in Sofia, Bulgaria....
A third-party render engine plug-in for 3D Studio MAX. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with 3ds Max. V-Ray continues to be compatible with older versions of 3ds Max.
Brazil R/S
Brazil R/S

Brazil r/s is a high-quality photorealistic rendering system, created by SplutterFish, capable of fast ray tracing and global illumination.It is used by computer graphics artists to generate content for printing, online content, Broadcasting solutions and film....
A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination.
FinalRender
FinalRender

finalRender is a raytracing rendering engine developed by Cebas Computer GmbH for Autodesk Media and Entertainment's 3D Studio Max and Maya software....
Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.
Indigo Renderer
Indigo Renderer

Indigo is a freeware unbiased render engine capable of highly realistic renders.Indigo uses methods such as Metropolis light transport, Spectral light calculus,...
A third-party photorealistic renderer with plugins for 3ds max.
Maxwell Render
Maxwell Render

Maxwell render is a software package that aids in the production of photo realistic images from computer 3D model data. It was introduced as an early alpha on December 2004 and it utilized a global illumination algorithm based on a metropolis light transport variation....
A third-party photorealistic rendering system created by Next Limit Technologies
Next Limit Technologies

Next Limit Technologies is a computer software company based in Madrid, Spain. Founded in 1998 by engineers Victor Gonzalez Sanchez and Ignacio Vargas, the firm now creates cross-platform particle simulation and light simulation software for fluid and rigid body modeling, and accurate visual rendering....
 providing robust materials and highly accurate unbiased rendering.
BIGrender 3.0
Another third-party rendering plugin. Capable of overcoming 3DS rendering memory limitations with rendering huge pictures.


Features

MAXScript
MAXScript is a built-in scripting language, and can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces and much more. Plugin modules can be created entirely in MAXscript.
Character Studio
Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max, helping user to animate virtual characters. The system works using a character rig or "Biped" which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. "Biped" objects have other useful features that automated the production of walk cycles
Walk cycle

In animation, a walk cycle is a sequence of Film frame representing a walk movement. Walk cycles are important, because when a walking person appears in an animation, the walk cycle simply can be looped over and over, without having to animate each step again....
 and movement paths, as well as secondary motion.
Scene Explorer
Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.
DWG Import
3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.
Texture Assignment/Editing
3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).
General Keyframing
Two keying modes—set key and auto key—offer support for different keyframing workflows.
Fast and intuitive controls for keyframing—including cut, copy, and paste—let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.
Constrained Animation
Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways—including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
All resulting constrained animation can be collapsed into standard keyframes for further editing.
Skinning
Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.


Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.
The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.
Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.


Skeletons and Inverse Kinematics
Inverse kinematics

Inverse kinematics is the process of determining the parameters of a kinematic pair flexible object in order to achieve a desired pose. Inverse kinematics is a type of motion planning....
 (IK)
Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools.
All animation tools—including expressions, scripts, list controllers, and wiring—can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.


Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.


The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.
Integrated Cloth Solver
In addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.


Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.
Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.
Integration with Autodesk Vault
Autodesk Vault
Autodesk Vault

Autodesk Vault is a data management tool integrated with Autodesk Inventor Series, Autodesk Inventor Professional, AutoCAD Mechanical, AutoCAD Electrical, and Civil 3D products....
 plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely share, find, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.


Uses


Films

See List of films made with Autodesk 3ds Max

Many films have been made using 3ds Max. 20th Century Fox
20th Century Fox

Twentieth Century Fox Film Corporation , also known as 20th Century Fox, Fox 2000 Pictures, or simply Fox, is one of the six Worldwide major film studios....
's I, Robot
I, Robot (film)

I, Robot is a science fiction film set in a world where humans and humanoid robots interact . It was directed by Alex Proyas, written by Jeff Vintar, and starred Will Smith....
 and X-Men
X-Men (film)

X-Men is a 2000 superhero film based on the fictional Marvel Comics X-Men. Directed by Bryan Singer, the film stars Hugh Jackman, Patrick Stewart, Ian McKellen, Anna Paquin, Famke Janssen, Bruce Davison, James Marsden, Halle Berry, Rebecca Romijn, Ray Park and Tyler Mane....
 contain 3ds Max's computer generated graphics alongside live-action acting.

Videogames

See List of computer games developed with help of 3DS Max
List of computer games developed with help of 3DS Max

The following is a list of some games developed using 3ds Max.* .hack//Games* Act of War: Direct Action* Act of War: High Treason* Area 51 ...


Videogame makers have also used 3ds Max extensively in their area of entertainment. 3ds Max even exports directly into the modeling file type for the videogame Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
. For many other games, such as the Trainz Simulator and Grand Theft Auto series, there are third-party plug-ins available that can export a model to a filetype readable by the game to be modified.

Licensing

Earlier versions (until 3D Studio MAX R3) required a special copy protection
Copy protection

Copy protection, also known as content protection, copy prevention, or copy restriction, is a technology for preventing the reproduction of copyrighted software, movies, music, and other media....
 device (a dongle
Dongle

A dongle is a small piece of Computer hardware that connects to a computer. Electrically dongles mostly appear as two-interface security tokens with transient data flow that does not interfere with other dongle functions and a pull communication that reads security data from the dongle....
) to be plugged into the parallel port while the program was run, but later a software copy prevention method was implemented instead. Registration involving personal information such as name, address and e-mail
E-mail

Electronic mail, often abbreviated as e-mail, email, E-Mail, or eMail, is any method of creating, transmitting, or storing primarily text-based human communications with digital communications systems....
 address is now required.

External links