Byoyomi
Encyclopedia
is an extended time control
Time control
A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. Time controls are typically enforced by means of a game clock...

 in two-player game
Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements...

s, specifically Shogi
Shogi
, also known as Japanese chess, is a two-player board game in the same family as Western chess, chaturanga, and Chinese Xiangqi, and is the most popular of a family of chess variants native to Japan...

 and Go
Go (board game)
Go , is an ancient board game for two players that originated in China more than 2,000 years ago...

. The word is borrowed from Japanese
Japanese language
is a language spoken by over 130 million people in Japan and in Japanese emigrant communities. It is a member of the Japonic language family, which has a number of proposed relationships with other languages, none of which has gained wide acceptance among historical linguists .Japanese is an...

; the term literally means "counting the seconds," or more generally, "countdown."

A typical time control is "60 minutes + 30 seconds byo-yomi", which means that each player may make as many or as few moves as he chooses during his first 60 minutes of thinking time, but after the hour is exhausted, he must make each move in thirty seconds or less. To enforce byo-yomi, a third person or a game clock
Game clock
A game clock consists of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously. Game clocks are used in two-player games where the players move in turn...

 with a byo-yomi option is necessary.

In professional Go
Go professional
A Go professional is a professional player of the game of Go. The minimum standard to acquire a professional diploma through one of the major go organisations is very high. The competition is tremendous, and prize incentives for champion players are very large...

 games and many amateur tournaments, a player has several byo-yomi periods, for example five periods of one minute each. If a player makes his move within a one-minute period, he retains all five periods for his future moves. If a player oversteps one minute, he starts the following move in the second rather than the first byo-yomi period. In effect, the player has one minute per move plus four extra one-minute packets which may be used as needed, e.g. four moves of two minutes each, or one move of five minutes, or any other combination.

In higher-level tournaments, such as the Kisei tournament, the player's time is often composed entirely of byo-yomi periods (for example, in an eight-hour game, the player may have 480 periods of one minute each), rather than having a main block of thinking time. In this case, the actual counting of time (verbally) begins once the player falls below a certain threshold of time, such as 10 minutes; when the time is being counted, the player is informed at intervals how much time they have used in their current period, and how many extra periods they have left. (For example, the time may be called at 10-second intervals, and when 55 and 58 seconds have been used; during a player's final minute, the last 10 seconds are counted one by one.)

When analog game clocks are used to enforce byo-yomi, it is more convenient to assign additional time for a block of moves, rather than for each move. In Canadian byo-yomi, a player typically gets 5 minutes for 10 to 20 moves. The IGS Go server
IGS Go server
The IGS, short for Internet Go Server, also known as Pandanet, located in Tokyo, Japan, is a server that allows players of the game of Go to observe and play against others over the Internet. Started in 1992 by Tim Casey, Chris Chisolm, and Mark Okada, it was the first server of its kind...

 uses a similar system, but the byo-yomi time is variable and always covers 25 moves. Thus the time control "20 minutes + 15 minutes byoyomi" on IGS means that after the initial 20 minutes of thinking time are over, a player is granted 15 additional minutes, which may be spent however he chooses. If these minutes expire before he has made 25 more moves, he loses. If he makes 25 more moves in less than 15 minutes, he is granted another 15 minutes of byo-yomi, and so on indefinitely.

Canadian byo-yomi imposes a certain average speed of play, but allows to spend more time to ponder on difficult moves. Several byo-yomi periods in one move per period variant (also known as Japanese byo-yomi, though that is a bit of tautology
Tautology (rhetoric)
Tautology is an unnecessary or unessential repetition of meaning, using different and dissimilar words that effectively say the same thing...

) serve essentially the same purpose, albeit to a lesser extent.

Unused time during one byo-yomi period does not carry forward to future moves. This is in contrast to the Fischer clock often used in chess
Chess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...

, with designations such as "5 minutes + 12 seconds per move". Under this time control each player has twelve seconds added to his clock after every move, starting from the first move, regardless of how much time he spends on each move. Thus if a player thinks for eight seconds before making his first move, he will have five minutes and four seconds on his clock after making it.

See also



External links

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