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Shogi



 
 
, (rhymes with yogi) in English, also known as Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
ese chess
, is a two-player board game
Board game

File:Game_of_life_board.jpgA board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" . As do other form of entertainment, board games can represent nearly any subject....
 in the same family as Western
Western world

The term Western world, the West or the Occident can have multiple meanings dependent on its context . Accordingly, the basic definition of what constitutes "the West" varies, expanding and contracting over time, in relation to various historical circumstances....
 chess
Chess

Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
, chaturanga
Chaturanga

! colspan="2" bgcolor=#ccccff | Chaturanga pieces|-| || Raja |-| || Mantri or Senapati |-| || Iratham |-| || Yaanei |-| || Kutharei |-...
, Chinese chess, and janggi
Janggi

Janggi is the Korean name for a strategic board game widespread in Korea. Janggi is derived from China Xiangqi. The game is very similar to China Xiangqi, such as starting position of general , and the 9 x 10 point board, without the Chinese river in the middle....
, and is the most popular of a family of chess variant
Chess variant

A chess variant is a game derived from, related to or similar to chess in at least one respect. The difference from chess can include one or more of the following:...
s native to Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
. Shogi means general's (sho) boardgame (gi). In early years, however, shogi was spelled ?? (the same as xiangqi
Xiangqi

Xiangqi is a two-player China board game in the same family as Chess, chaturanga, shogi and janggi. The present-day form of Xiangqi originated in China and is therefore commonly called Chinese chess in English language....
)
where "sho" meant "image", "representation", or "elephant".

Originating in India sometime between the 6th to 11th centuries AD, chess crossed from Tang Dynasty
Tang Dynasty

The Tang Dynasty was an Dynasties in Chinese history preceded by the Sui Dynasty and followed by the Five Dynasties and Ten Kingdoms Period. It was founded by the Li family, who seized power during the decline and collapse of the Sui Empire....
 China to Japan, where it spawned a number of variants.






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Encyclopedia


, (rhymes with yogi) in English, also known as Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
ese chess
, is a two-player board game
Board game

File:Game_of_life_board.jpgA board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" . As do other form of entertainment, board games can represent nearly any subject....
 in the same family as Western
Western world

The term Western world, the West or the Occident can have multiple meanings dependent on its context . Accordingly, the basic definition of what constitutes "the West" varies, expanding and contracting over time, in relation to various historical circumstances....
 chess
Chess

Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
, chaturanga
Chaturanga

! colspan="2" bgcolor=#ccccff | Chaturanga pieces|-| || Raja |-| || Mantri or Senapati |-| || Iratham |-| || Yaanei |-| || Kutharei |-...
, Chinese chess, and janggi
Janggi

Janggi is the Korean name for a strategic board game widespread in Korea. Janggi is derived from China Xiangqi. The game is very similar to China Xiangqi, such as starting position of general , and the 9 x 10 point board, without the Chinese river in the middle....
, and is the most popular of a family of chess variant
Chess variant

A chess variant is a game derived from, related to or similar to chess in at least one respect. The difference from chess can include one or more of the following:...
s native to Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
. Shogi means general's (sho) boardgame (gi). In early years, however, shogi was spelled ?? (the same as xiangqi
Xiangqi

Xiangqi is a two-player China board game in the same family as Chess, chaturanga, shogi and janggi. The present-day form of Xiangqi originated in China and is therefore commonly called Chinese chess in English language....
)
where "sho" meant "image", "representation", or "elephant".

Originating in India sometime between the 6th to 11th centuries AD, chess crossed from Tang Dynasty
Tang Dynasty

The Tang Dynasty was an Dynasties in Chinese history preceded by the Sui Dynasty and followed by the Five Dynasties and Ten Kingdoms Period. It was founded by the Li family, who seized power during the decline and collapse of the Sui Empire....
 China to Japan, where it spawned a number of variants. Shogi in its present form was played as early as the 16th century, while a direct ancestor without the "drop rule" was recorded from 1210 in a historical document Nichu reki, which is an edited copy of Shochu reki from the late Heian period
Heian period

The is the last division of classical History of Japan, running from 794 to 1185. It is the period in Japanese history when Confucianism and other Chinese culture were at their height....
 (ca 1120).

According to ChessVariants.com, "Perhaps the enduring popularity of Shogi can be attributed to its 'drop rule'; it was the first chess variant wherein captured pieces could be returned to the board to be used as one's own. David Pritchard
David Pritchard (chess writer)

David Brine Pritchard was a British people chess writer and indoor game consultant. He "gained pre-eminence as an indoor games and mind sports consultant, a role that he in effect created....
 credits the drop rule to the practice of 16th century mercenaries who switched loyalties when captured—no doubt as an alternative to execution."

Game equipment

Shogi Ban Koma
Two players, Sente ?? (Black) and Gote ?? (White), play on a board composed of rectangles in a grid of 9 ranks (rows) by 9 files (columns). The rectangles are undifferentiated by marking or colour.

Each player has a set of 20 wedge-shaped pieces of slightly different sizes. Except for the kings, opposing pieces are differentiated only by orientation, not by marking or color. From largest to smallest (most to least powerful), the pieces are:

  • 1 king
    King (chess)

    In chess, the King is the most important chess piece. The object of the game is to trap the opponent's king so that he would not be able to avoid capture ....
  • 1 rook
    Rook (chess)

    A rook is a chess piece in the strategy board game of chess. In the past the piece was called the castle, tower, marquess, rector, and comes , and non-players still often call it a "castle"....
  • 1 bishop
    Bishop (chess)

    A bishop is a Chess piece in the board game of chess. Each player begins the game with two bishops. One starts between the king's Knight and the King , the other between the queen's knight and the Queen ....
  • 2 gold general
    General

    A General officer is an Officer of high military rank. The term or equivalent is used by nearly every country in the world. General can be used as a generic term for all grades of general officer, or it can specifically refer to a single rank that is just called general....
    s
  • 2 silver generals
  • 2 knights
    Knight (chess)

    The knight is a chess piece in the game of chess, representing a knight . It is normally represented by a horse's head, leading some to refer to it informally as a "horse"....
  • 2 lance
    Lance

    The term lance has become a catchall for a variety of different pole weapons based on the spear. The name is derived from lancea, Ancient Rome auxiliaries' javelin, although according to the Oxford English Dictionary, the word may be of Iberian language origin....
    s
  • 9 pawns
    Pawn (chess)

    The pawn is the weakest and most numerous chess piece in the game of chess, representing infantry, or more particularly armed peasants or pikemen....


Several of these names were chosen to correspond to their rough equivalents in international chess, and not as literal translations of the Japanese names.

Each piece has its name written on its surface in the form of two kanji
Kanji

are the Chinese characters that are used in the modern Japanese language logogram along with hiragana , katakana , Arabic numerals, and the occasional use of the Latin alphabet....
 (Chinese characters used in Japanese), usually in black ink. On the reverse side of each piece, other than the king and gold general, are one or two other characters, in amateur sets often in a different colour (usually red); this side is turned face up during play to indicate that the piece has been promoted. The pieces of the two players do not differ in colour, but instead each faces forward, toward the opposing side. This shows who controls the piece during play.

The Japanese characters have deterred many people from learning shogi. This has led to "Westernized
Western world

The term Western world, the West or the Occident can have multiple meanings dependent on its context . Accordingly, the basic definition of what constitutes "the West" varies, expanding and contracting over time, in relation to various historical circumstances....
" or "international" pieces, which replace the characters with iconic symbols. However, partially because the traditional pieces are already iconic by size, with more powerful pieces being larger, most Western players soon learn to recognize them, and Westernized pieces have never become popular.

Following is a table of the pieces with their Japanese representations and English equivalents. The abbreviations are used for game notation and often to refer to the pieces in speech in Japanese.

Shogi Koma Ryoko
* The kanji ? is a simplified form of ?.

English speakers sometimes refer to promoted bishops as horses and promoted rooks as dragons, after their Japanese names, and generally use the Japanese term tokin for promoted pawns. Silver generals and gold generals are commonly referred to simply as silvers and golds.

The characters inscribed on the reverse sides of the pieces to indicate promoted rank may be in red ink, and are usually cursive. The characters on the backs of the pieces that promote to gold generals are cursive variants of ? 'gold', becoming more cursive (more abbreviated) as the value of the original piece decreases. These cursive forms have these equivalents in print: ? for promoted silver, ? for promoted knight, ? for promoted lance, and ? for promoted pawn (tokin). Another typographic convention has abbreviated versions of the unpromoted ranks, with a reduced number of strokes: ? for a promoted knight, ? for a promoted lance, and the ? as above for a promoted silver, but ? for tokin.

Setup and gameplay

Each player sets up his pieces facing his opponent.
  • In the rank nearest the player he places:
    • The king is placed in the center file.
    • The two gold generals are placed in the adjacent files to the king.
    • The two silver generals are placed adjacent to each gold general.
    • The two knights are placed adjacent to each silver general.
    • The two lances are placed in the corners, adjacent to each knight.


That is, the first rank is .
  • In the second rank, each player places:
    • The bishop in the same file as the left knight.
    • The rook in the same file as the right knight.
  • In the third rank, the nine pawns are placed one to each file.


Traditionally, even the order of placing the pieces on the board is determined. There are two recognized orders, ohashi and ito.The Japanese-language page indicates the two orders; ohashi is depicted on the left and ito on the right. See also the page from

The players alternate taking turns, with Black (the side containing the Jeweled General) playing first. The terms "Black" and "White" are used to differentiate the two sides, but there is no actual difference in the color of the pieces. For each turn a player may either move a piece which is already on the board (and potentially promote it, capture an opposing piece, or both) or else "drop" a piece that has already been captured onto an empty square of the board. These options are detailed below.

Professional games are timed as in International Chess, but professionals are never expected to keep time in their games. Instead a timekeeper is assigned, typically an apprentice professional. Time limits are much longer than in International Chess (9 hours a side plus extra time in the prestigious Meijin title match
Meijin (shogi)

is one of the seven titles in Japanese professional shogi, and, is the most prestigious title, along with Ryu-oh.The word "meijin" means "an excellent person" in a certain field....
), and in addition byoyomi (literally "second counting") is employed. This means that when the ordinary time has run out, the player will from that point on have a certain amount of time to complete every move (a byoyomi period), typically upwards of one minute. The final ten seconds are counted down, and if the time expires the player to move loses the game immediately. Amateurs often play with electronic clocks that beep out the final ten seconds of a byoyomi period, with a prolonged beep for the last five.

Movement and capture

Most shogi pieces can only move to an adjacent square. A few may move across the board, and one jumps over intervening pieces.

Every piece blocks the movement of all other non-jumping pieces through the square it occupies. However, if a piece occupies a legal destination for an opposing piece, it may be captured by removing it from the board and replacing it with the opposing piece. It is not possible for the capturing piece to continue beyond that square on that turn.

It is common to keep captured pieces on a wooden stand (or komadai) which is traditionally placed so that its bottom left corner aligns with the bottom right corner of the board from the perspective of each player. It is not permissible to hide pieces from full view. This is because captured pieces, which are said to be in hand, have a crucial impact on the course of the game.

The knight jumps, that is, it passes over any intervening piece, whether friend or foe, without an effect on either. It is the only piece to do this.

The lance, bishop, and rook are ranging pieces: They can move any number of squares along a straight line limited only by intervening pieces and the edge of the board. If an opposing piece intervenes, it may be captured by removing it from the board and replacing it with the moving piece. If a friendly piece intervenes, the moving piece must stop short of that square; if the friendly piece is adjacent, the moving piece may not move in that direction at all.

All pieces but the knight move either horizontally, vertically, or diagonally. These directions cannot be combined into a single move; one direction must be chosen.

King

A King can move one square in any direction, orthogonal or diagonal.
   
Shogi King

   



Rook


A rook can move any number of free squares along any one of the four orthogonal directions.
   
Shogi Rook

   



Bishop


A bishop can move any number of free squares along any one of the four diagonal directions.
   
Shogi Bishop

   



Because they cannot move orthogonally, the opposing unpromoted bishops can only reach half the squares of the board.

Gold general


A gold general can move one square orthogonally, or one square diagonally forward, giving it six possible destinations. It cannot move diagonally backward.
   
Shogi Gold

   



Silver general


A silver general can move one square diagonally or one square directly forward, giving it five possibilities.
   
Shogi Silver

   



Because an unpromoted silver can retreat more easily than a promoted one (see below), it is very common to leave a silver unpromoted at the far side of the board.

Knight


A knight jumps at an angle intermediate between orthogonal and diagonal, amounting to one square forward plus one square diagonally forward, in a single motion. That is, it has a choice of two forward destinations. It cannot move to the sides or backwards.
   
Shogi Knight

   



The knight is the only piece that ignores intervening pieces on the way to its destination. It is not blocked from moving if the square in front of it is occupied, but neither can it capture a piece on that square.

It is often useful to leave a knight unpromoted (see below) at the far side of the board. However, since a knight cannot move backward or to the sides, it must promote when it lands on one of the two far ranks and would otherwise be unable to move further.

Lance


A lance can move any number of free squares directly forward. It cannot move backward or to the sides.
   
Shogi Lance

   



It is often useful to leave a lance unpromoted (see below) at the far side of the board. However, since a lance cannot move backward or to the sides, it must promote if it arrives at the far rank.

Pawn


A pawn can move one square directly forward. It cannot retreat.
   
Shogi Pawn

   



Since a pawn cannot move backward or to the sides, it must promote (see below) if it arrives at the far rank. However, in practice, a pawn is promoted whenever possible.

Unlike the pawns of international chess, shogi pawns capture the same way they otherwise move, directly forward.

There are two restrictive rules for where a pawn may be dropped. (See below.)

Promotion

A player's promotion zone is the far third of the board, the three ranks occupied by the opposing pieces at setup. If a piece moves across the board and part of that path lies within the promotion zone, that is, if it moves into, out of, or wholly within the zone, but not if it is dropped (see below), then that player may choose to promote the piece at the end of the turn. Promotion is indicated by turning the piece over after it moves, revealing the character for the promoted rank.

If a pawn or lance reaches the far rank or a knight reaches either of the two farthest ranks, it must promote, as it would otherwise have no legal move on subsequent turns. A silver general never needs to promote, and it is often advantageous to keep a silver general unpromoted.

A player's promotion zone (green)
         
         
         
         
         
         
?????????
 ?     ? 
?????????
When captured, pieces lose their promoted status. Otherwise promotion is permanent.

Promoting a piece has the effect of changing how that piece moves. Each piece promotes as follows:

  • A silver general, knight, lance, or pawn replaces its normal power of movement with the power of a gold general.
  • A rook or bishop keeps its original power of movement and gains the power to move one square in any direction, like a king. This means that a promoted bishop is able to reach any square on the board, given enough moves.
  • A king or a gold general cannot promote, nor can pieces which are already promoted.


Promoted rook

A promoted rook (dragon king) may move as a rook or as a king, but not as both on the same turn.
   
Shogi Rook P

   



Promoted bishop

A promoted bishop ("dragon horse") may move as a bishop or as a king, but not as both on the same turn.
   
Shogi Bishop P

   



Drops

Variation in pieces in play
Piece Init. Max Min
King 1 1 1
Rook(s) 1 2 0
Bishop(s) 1 2 0
Gold generals 2 4 0
Silver generals 2 4 0
Knights 2 4 0
Lances 2 4 0
Pawns 9 9 0
Tokins 0 18 0


Captured pieces are truly captured in shogi. They are retained "in hand", and can be brought back into play under the capturing player's control. On any turn, instead of moving a piece on the board, a player may take a piece that had been previously captured and place it, unpromoted side up, on any empty square, facing the opposing side. The piece is now part of the forces controlled by that player. This is termed dropping the piece, or just a drop.

A drop cannot capture a piece, nor does dropping within the promotion zone result in immediate promotion. However, either capture or promotion may occur normally on subsequent moves by the piece.

A pawn, knight, or lance may not be dropped on the far rank, since it would have no legal move on subsequent turns. Similarly, a knight may not be dropped on the penultimate rank.

There are two other restrictions when dropping pawns:

  1. A pawn cannot be dropped onto the same file (column) as another unpromoted pawn controlled by the same player. (A tokin does not count as a pawn.) A player who has an unpromoted pawn on every file is therefore unable to drop a pawn anywhere. For this reason it is common to sacrifice a pawn in order to gain flexibility for drops.
  2. A pawn cannot be dropped to give an immediate checkmate
    Checkmate

    Checkmate is a situation in chess in which one player's king is threatened with capture and there is no way to meet that threat. Or, simply put, the king is under direct attack and cannot avoid being captured....
    . However, other pieces may be dropped to give immediate checkmate, a pawn that is already on the board may be advanced to give checkmate, and a pawn may be dropped so that either it or another piece can give checkmate on a subsequent turn.


It is common for players to swap bishops, which face each other across the board. This leaves each player with a bishop "in hand" to be dropped later, and gives an advantage to the player with the stronger defensive position.

Checkmate and winning the game

A player who captures the opponent's king wins the game. In practice this rarely happens, as a player will concede defeat when loss is inevitable.

When a player makes a move such that the opposing king could be captured on the following turn, the move is said to give check to the king; the king is said to be in check. If a player's king is in check and no legal move by that player will get the king out of check, the checking move is also checkmate
Checkmate

Checkmate is a situation in chess in which one player's king is threatened with capture and there is no way to meet that threat. Or, simply put, the king is under direct attack and cannot avoid being captured....
 (tsumi
??) and effectively wins the game.

To give the warning "check!" in Japanese, one says "ote!". However, this is an influence of international chess and is not required, even as a courtesy.

A player is not allowed to give perpetual check
Perpetual check

In the game of chess, perpetual check is a situation in which one player can force a Draw by an unending series of check s. Such a situation typically arises when the player who is checking cannot deliver checkmate, while any other move gives the opponent a chance to win....
.

In professional and serious amateur games, a player who makes an illegal move loses immediately.

There are two other possible, if uncommon, ways for a game to end: repetition (??? sennichite) and impasse (??? jishogi).

If the same game position occurs four times with the same player to play, the game is considered a draw. For two positions to be considered the same, the pieces in hand must be the same as well as the positions on the board. However, if this occurs with one player giving perpetual check, then that player loses.

The game reaches an impasse if both kings have advanced into their respective promotion zones and neither player can hope to mate the other or to gain any further material. If this happens, the winner is decided as follows: Each rook or bishop scores 5 points for the owning player, and all other pieces except kings score 1 point each. (Promotions are ignored for the purposes of scoring.) A player scoring fewer than 24 points loses. (If neither player has fewer than 24, the game is no contest—i.e. it's a draw for friendly games, or it has to be replayed if it's a tournament game.) Jishogi is considered an outcome in its own right rather than no contest, but there is no practical difference.

As this impasse generally needs to be agreed on for the rule to be invoked, a player may refuse to do so, on the grounds that he/she could gain further material or position before an outcome has to be decided. If that happens, one player may force jishogi upon getting his king and all his pieces protected in the promotion zone.

In professional tournaments the rules typically require drawn games to be replayed with colours (sides) reversed, possibly with reduced time limits. This is rare compared to chess
Chess

Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
 and xiangqi
Xiangqi

Xiangqi is a two-player China board game in the same family as Chess, chaturanga, shogi and janggi. The present-day form of Xiangqi originated in China and is therefore commonly called Chinese chess in English language....
,
occurring at a rate of 1-2% even in amateur games. The 1982 Meijin title match
Meijin (shogi)

is one of the seven titles in Japanese professional shogi, and, is the most prestigious title, along with Ryu-oh.The word "meijin" means "an excellent person" in a certain field....
 between Nakahara Makoto and Kato Hifumi was unusual in this regard, with jishogi in the first game (only the fifth draw in the then 40-year history of the tournament), a game which lasted for an unusual 223 moves (not counting in pairs of moves), with an astounding 114 minutes spent pondering a single move, and sennichite in the sixth and eighth games. Thus this best-of-seven match lasted ten games and took over three months to finish; Black did not lose a single game and the eventual victor was Kato at 4-3.

Player ranking and handicaps

Amateur players are ranked from 15 kyu
Kyu

is a Japanese language term used in martial arts, Japanese tea ceremony, ikebana, go , shogi and in other similar activities to designate various grades or levels of proficiency or experience....
 to 1 kyu and then from 1 dan and upwards; this is the same terminology as many other arts in Japan. Professional players operate with their own scale, from professional 4 dan and upwards to 9 dan for elite players. Amateur and professional ranks are offset.

Games between players of disparate strengths are often played with handicaps. In a handicap game, one or more of White's pieces are removed from the setup, and in exchange White plays first. Note that the missing pieces are not available for drops and play no further part in the game. The imbalance created by this method of handicapping is not as strong as it is in international chess because material advantage is not as powerful in shogi.

Common handicaps, in increasing order of severity, include:
  • Left lance
  • Bishop
  • Rook
  • Rook and left lance
  • Two pieces: Rook and bishop
  • Four pieces: Rook, bishop, and both lances
  • Six pieces: Rook, bishop, both lances and both knights


Other handicaps are also occasionally used. The relationship between handicaps and differences in rank is not universally agreed upon, with several systems in use.

If a jishogi occurs in a handicap game, the removed pieces are counted as if White had them in play, or available for drops.

Game notation


The method used in English-language texts to express shogi moves was established by George Hodges in 1976. It is derived from the algebraic notation used for chess
Algebraic chess notation

Algebraic chess notation is used to record and describe the moves in a game of chess. It is now standard among all chess organizations and most books, magazines, and newspapers....
, but differs in several respects. It is not used in Japanese-language texts, as it is no more concise than kanji.

A typical move might be notated P-8f. The first letter represents the piece moved: P for Pawn. (There is also L lance, N knight, S silver, G gold, B bishop, R rook, K king, as above.) Promoted pieces are indicated by a + in front of the letter: +P is a tokin (promoted pawn).

Following the abbreviation for the piece is a symbol for the type of move: for a simple move, x for a capture, or * for a drop. Next is the square on which the piece lands. This is indicated by a numeral for the file and a lowercase letter for the rank, with 1a being the top right corner (as seen by Black) and 9i being the bottom left corner. This is based on Japanese convention, which, however, uses Japanese numerals
Japanese numerals

The system of Japanese numerals is the system of number names used in the Japanese language. The Japanese numerals in writing are entirely based on the Chinese numerals and the grouping of large numbers follow the China Culture of China of grouping by 10,000....
 instead of letters. For example, square 2c is "2?" in Japanese.

If a move entitles the player to promote, then a + is added to the end if the promotion was taken, or an = if it was declined. For example, Nx7c= indicates a knight capturing on 7c without promoting.

In cases where the piece is ambiguous, the starting square is added to the letter for the piece. For example, at setup Black has two golds which can move to square 5h (in front of the king). These are distinguished as G6i-5h (from the left) and G4i-5h (from the right).

Moves are commonly numbered as in chess. For example, the start of a game might look like this:
    1. P-7f   P-3d
    2. P-2f   G-3b
    3. P-2e   Bx8h+
    4. Sx8h   S-2b


In handicap games White plays first, so Black's move 1 is replaced by an ellipsis
Ellipsis

Ellipsis in printing and writing refers to a mark or series of marks that usually indicate an intentional omission of a word or a phrase from the original text....
.

Strategy and tactics

Shogi is similar to chess but has a much larger game tree complexity because of the use of drops. However, like chess, the game can be divided into the opening, middle game and endgame, each requiring a different strategy. The opening consists of arranging one's defenses and positioning for attack, the mid game consists of attempting to break through the opposing defenses while maintaining ones own, and the end game starts when one side's defenses have been compromised.

History


"The world's first chess variant Chaturanga arose in India in approximately the seventh century AD. From there it migrated both westward and northward, mutating along the way." "The western branch became Shatranj in Arabia and Orthodox Chess in Europe. The northern branch became Xiangqi in China and Changgi in Korea." "Sometime in the 10th to 12th centuries, 'chess' crossed the channel to Japan where it spawned a number of interesting variants." "One of these was called 'Small Shogi'." "Eventually, Small Shogi (though it went through many forms) won out over the larger variants and is now referred to simply as 'Shogi'." "It is certain that Shogi in its present form was played in Japan as early as the 16th century."

It is not clear when chess was brought to Japan. The earliest generally accepted mention of shogi is (1058–1064) by Fujiwara Akihira. The oldest archaeological evidence is a group of 16 shogi pieces excavated from the grounds of Kofuku-ji
Kofuku-ji

is a Buddhist temple in the city of Nara, Nara, in Nara prefecture, Japan.This temple is the head temple of the Dharma character school sect, and the ujidera or the ?clan?s temple? of the Fujiwara clan....
 in Nara Prefecture
Nara Prefecture

is a Prefectures of Japan in the Kansai region on Honshu Island, Japan. The capital is the city of Nara, Nara....
. As it was physically associated with a wooden tablet written on in the sixth year of Tenki (1058), the pieces are thought to date from that period. These simple pieces were cut from a writing plaque in the same five-sided shape as modern pieces, with the names of the pieces written on them.

The dictionary of common folk culture, (ca. 1210–1221), a collection based on the two works and , describes two forms of shogi, large (dai) shogi and small (sho) shogi. These are now called Heian shogi
Heian shogi

Heian shogi is a predecessor of modern shogi . Some form of chess almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules dates from the early 12th century ....
 (or Heian small shogi) and Heian dai shogi
Heian dai shogi

Heian dai shogi is an early large board Shogi variant of shogi as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes this variant....
. Heian small shogi is the version on which modern shogi is based, but the Nichureki states that one wins if one's opponent is reduced to a single king, indicating that drops had not yet been introduced. According to Koji Shimizu, chief researcher at the Archaeological Institute of Kashihara, Nara Prefecture, the names of the Heian shogi pieces keep those of chaturanga
Chaturanga

! colspan="2" bgcolor=#ccccff | Chaturanga pieces|-| || Raja |-| || Mantri or Senapati |-| || Iratham |-| || Yaanei |-| || Kutharei |-...
 (general, elephant, horse, chariot and soldier), and add to them the five treasures of Buddhism (jade, gold, silver, katsura tree, and incense).

Around the 13th century the game of dai shogi
Dai shogi

Dai shogi is a board game native to Japan. It is similar to standard shogi in its rules and game play. Dai shogi is only one of several large board shogi variants....
 developed, created by increasing the number of pieces in Heian shogi, as was sho shogi
Sho shogi

Sho Shogi is a 16th century form of Shogi , and the immediate predecessor of the modern game. It was played on a 9x9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: A 'drunk elephant' that promoted into what was effectively a second king....
, which added the rook, bishop, and drunken elephant from dai shogi to Heian shogi. Around the 15th century, the rules of dai shogi were simplified, creating the game of chu shogi
Chu shogi

Chu shogi is a board game native to Japan. It is similar to modern shogi in its rules and game play. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants in regular use....
 in a form close to the modern game. It is thought that the rules of standard shogi were fixed in the 16th century, when the drunken elephant was removed from the set of pieces. However, there is no clear record of when drops were introduced.

In the Edo period
Edo period

The , or , is a division of History of Japan running from 1603 to 1868. The period marks the governance of the Edo or Tokugawa shogunate, which was officially established in 1603 by the first Edo shogun Tokugawa Ieyasu....
, shogi variants were greatly expanded: tenjiku shogi
Tenjiku shogi

Tenjiku shogi is a large-board Shogi variant of shogi . The game dates back to the 15th or 16th century and was based on the earlier chu shogi, which itself was based on dai shogi....
, dai dai shogi
Dai dai shogi

Daidai shogi is a large board Shogi variant of shogi . The game dates back to the 15th century and is based on the earlier Dai shogi. Apart from its size, the major difference is in the range of the pieces and the ?promotion by capture? rule....
, maka dai dai shogi
Maka dai dai shogi

Maka daidai shogi is a large board Shogi variant of shogi . The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi....
, tai shogi
Tai shogi

Tai shogi is a large-board Shogi variant of shogi . The game dates to the 15th century and is based on earlier largeboard shogi games. Before the discovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant, if not board game, ever....
, and taikyoku shogi
Taikyoku shogi

Taikyoku shogi is a large board Shogi variant of Shogi . The game was created around the mid 16th century and is based on earlier large board shogi games....
 were all invented. However, it is thought that these were only played to a very limited extent. Both standard shogi and go were promoted by the Tokugawa shogunate
Tokugawa shogunate

The Tokugawa shogunate, also known as the , and the , was a feudalism regime of Japan established by Tokugawa Ieyasu and ruled by the shoguns of the Tokugawa family....
. In 1612, the shogunate passed a law giving endowments to top shogi players . During the reign of the eighth shogun, Tokugawa Yoshimune
Tokugawa Yoshimune

was the eighth shogun of the Tokugawa shogunate of Japan, ruling from 1716 until his abdication in 1745. He was the son of Tokugawa Mitsusada, the grandson of Tokugawa Yorinobu, and the great-grandson of Tokugawa Ieyasu....
, castle shogi tournaments were held once a year on the 17th day of Kannazuki
Kannazuki

is a traditional name for the tenth month in the traditional Japanese calendar.The name can be translated literally as "the month when there are no gods"....
, corresponding to November 17, which is Shogi Day on the modern calendar.

The title of meijin became hereditary in the Ohashi and Ito families until the fall of the shogunate, when it came to be passed by recommendation. Today the title is used for the winner of the Meijin-sen
Meijin (shogi)

is one of the seven titles in Japanese professional shogi, and, is the most prestigious title, along with Ryu-oh.The word "meijin" means "an excellent person" in a certain field....
 competition, the first modern title match. From around 1899, newspaper
Newspaper

A newspaper is a publication containing news, information and advertising, usually printed on low-cost paper called newsprint. General-interest newspapers often feature articles on Politics, crime, business, art/entertainment, society and sports....
s began to publish records of shogi matches, and high-ranking players formed alliances with the aim of having their games published. In 1909, the was formed, and in 1924, the was formed. This was an early incarnation of the modern , founded in 1997.

In 1935, meijin Sekine Kinjiro stepped down, and the rank of meijin came to be awarded to the winner of a . becoming the first Meijin in 1937. This was the start of the shogi title matches (see titleholder system
Titleholder system

The titleholder system is the most common type of structure used in professional tournaments in the Go . In practice these events almost always are based in East Asian countries with a professional system: China, Japan, South Korea and Taiwan....
). After the war other tournaments were promoted to title matches, culminating with the in 1988 for the modern line-up of seven. About 200 professional shogi players compete. Each year, the title holder defends the title against a challenger chosen from knockout or round matches.

The closest cousin of Shogi in Chaturanga family is Makruk
Makruk

Makruk , or Thai chess, is a board game descended from the 6th century Indian game of chaturanga or a close relative thereof, and therefore related to chess....
 of Thailand. Not only the similarity in distribution and movements of the pieces but also the names of Shogi pieces suggest intimacy between Shogi and Makruk by its Buddhist symbolism(Gold, Silver, Cassia and Incense), which isn't recognised in Chinese chess at all. In fact, Chinese chess and its East Asian variants are far remoter relatives than Makruk. Though some early variants of Chaturanga
Chaturanga

! colspan="2" bgcolor=#ccccff | Chaturanga pieces|-| || Raja |-| || Mantri or Senapati |-| || Iratham |-| || Yaanei |-| || Kutharei |-...
 more similar to Shogi and Makruk are known to have been played in Tang Dynasty
Tang Dynasty

The Tang Dynasty was an Dynasties in Chinese history preceded by the Sui Dynasty and followed by the Five Dynasties and Ten Kingdoms Period. It was founded by the Li family, who seized power during the decline and collapse of the Sui Empire....
 China, they are thought to have been extinguished in Song Dynasty
Song Dynasty

The Song Dynasty was a ruling Chinese dynasty in China between 960–1279 AD; it succeeded the Five Dynasties and Ten Kingdoms Period, and was followed by the Yuan Dynasty....
 China and in East Asia except in Japan probably owing to the prosperity of Chinese chess.

Tournament Play

In 1996, Yoshiharu Habu won all seven titles; in 2008 he held four. In 2006, the Shogi Association admitted women to the ranks of .

Since the 1990s, shogi has grown in popularity outside Japan, particularly in the People's Republic of China
People's Republic of China

The People's Republic of China , commonly known as China, is the largest country in East Asia and the List of countries by population in the world with over 1.3 billion people, approximately a fifth of the world's population....
, and especially Shanghai
Shanghai

Shanghai is the List of cities in the People's Republic of China by population in China and one of the List of metropolitan areas by population in the world, with over 20 million people....
. The January 2006 edition of states that there are 120,000 shogi players in Shanghai. The game has been relatively slow to spread to countries where Chinese characters are not in common use.

See also


  • Chu shogi
    Chu shogi

    Chu shogi is a board game native to Japan. It is similar to modern shogi in its rules and game play. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants in regular use....
  • Dai shogi
    Dai shogi

    Dai shogi is a board game native to Japan. It is similar to standard shogi in its rules and game play. Dai shogi is only one of several large board shogi variants....
  • Shogi variant
    Shogi variant

    Many variants of shogi have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest....
  • Chess variant
    Chess variant

    A chess variant is a game derived from, related to or similar to chess in at least one respect. The difference from chess can include one or more of the following:...
  • Computer shogi
    Computer shogi

    Computer shogi is a field of artificial intelligence concerned with the creation of computer programs which can play shogi. The research and development of shogi software has been carried out mainly by freelance programmers, university research groups and private companies....
    :
    • GNU Shogi
      GNU Shogi

      GNU Shogi is a free software program by the Free Software Foundation that plays Shogi. Although the program is ASCII based, most often it is used in conjunction with XShogi, much as XBoard is used for GNU Chess....
    • -strong freeware
    • Shotest Shogi
      Shotest Shogi

      Shotest Shogi is a video game for the Personal computer and Xbox Live Arcade developed by AI Factory and Rubicon Development. It is based on the Japanese chess variant Shogi, and provides a 3D computer graphics environment designed to recreate a traditional Japanese room....
    • Clubhouse Games
      Clubhouse Games

      Clubhouse Games, known in Europe as 42 All-Time Classics and in Japan as , is a compilation video game consisting of card, board, and parlor games developed by Agenda and published by Nintendo for the Nintendo DS video game console....
       includes Shogi as an unlockable game for the Nintendo DS
      Nintendo DS

      The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....


Bibliography


  • SHOGI Magazine (70 issues, January 1976 - November 1987) by The Shogi Association (edited by George Hodges)
  • Shogi for Beginners (1984) by John Fairbairn
    John Fairbairn

    John T Fairbairn, born Newcastle upon Tyne, lives in London where he works as a political journalist, author and translator. His hobby is board games, particularly Go and Shogi, and as a specialist in Oriental Languages, he has translated and written many books about these games....
  • Guide to Shogi openings: Shogi problems in Japanese and English (1983) by Aono Teruichi, translated by John Fairbairn
    John Fairbairn

    John T Fairbairn, born Newcastle upon Tyne, lives in London where he works as a political journalist, author and translator. His hobby is board games, particularly Go and Shogi, and as a specialist in Oriental Languages, he has translated and written many books about these games....
  • Better Moves for Better Shogi (1983) by Aono Teruichi, translated by John Fairbairn
    John Fairbairn

    John T Fairbairn, born Newcastle upon Tyne, lives in London where he works as a political journalist, author and translator. His hobby is board games, particularly Go and Shogi, and as a specialist in Oriental Languages, he has translated and written many books about these games....
  • The Art of Shogi (1997) by Tony Hosking
  • Habu's Words (2000) by Habu Yoshiharu, translated by Takahashi Yamato and Tony Hosking
  • Classic Shogi (2006) by Tony Hosking
  • The Encyclopedia of Chess Variants (1994) by David Pritchard, ISBN 0-9524142-0-1


External links