Amun-Re (board game)
Encyclopedia
Amun-Re is a game designed by Reiner Knizia
Reiner Knizia
Reiner Knizia is a prolific German-style board game designer. Born in Germany, he developed his first game at the age of eight. He has a PhD in mathematics, and has been a full-time game designer since 1997, when he quit his job from the board of a large international bank...

 and first published in 2003
2003 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 2003. For video and console games, see 2003 in video gaming.-Game awards given in 2003:*International Gamers Award: Hammer of the Scots...

 by Hans im Glück
Hans im Glück
Hans im Glück Verlags-GmbH is a German board and card game publisher. Though many of their own games are language-independent they themselves publish only printings for the domestic market which include only German-language rules; English-language printings of their games have been published...

 in German
German language
German is a West Germanic language, related to and classified alongside English and Dutch. With an estimated 90 – 98 million native speakers, German is one of the world's major languages and is the most widely-spoken first language in the European Union....

 and in English
English language
English is a West Germanic language that arose in the Anglo-Saxon kingdoms of England and spread into what was to become south-east Scotland under the influence of the Anglian medieval kingdom of Northumbria...

 by Rio Grande Games
Rio Grande Games
Rio Grande Games is a board game publisher based in Rio Rancho, New Mexico. The company primarily imports and localizes foreign language German-style board games.-History:...

.
Players are leaders of different Egyptian dynasties
Dynasty
A dynasty is a sequence of rulers considered members of the same family. Historians traditionally consider many sovereign states' history within a framework of successive dynasties, e.g., China, Ancient Egypt and the Persian Empire...

 who try to gain influence in 15 provinces of ancient Egypt
Ancient Egypt
Ancient Egypt was an ancient civilization of Northeastern Africa, concentrated along the lower reaches of the Nile River in what is now the modern country of Egypt. Egyptian civilization coalesced around 3150 BC with the political unification of Upper and Lower Egypt under the first pharaoh...

. Influence and building pyramid
Pyramid
A pyramid is a structure whose outer surfaces are triangular and converge at a single point. The base of a pyramid can be trilateral, quadrilateral, or any polygon shape, meaning that a pyramid has at least three triangular surfaces...

s earns points for the players. Points are scored at two instances during the game, at the end of the "Old Kingdom" and at the end of the "New Kingdom", and the player who amasses the most points wins the game.

Gameplay

Amun-Re is played in six rounds, where each round consists of an auction
Auction
An auction is a process of buying and selling goods or services by offering them up for bid, taking bids, and then selling the item to the highest bidder...

 of provinces, followed by the purchase of "power cards" (for special use or that give bonuses in scoring), farmers (that generate income), and bricks (which are converted into pyramids on a three-for-one basis), a sacrifice phase, and then income. All prices in auctions, as well as for purchases, are based on the triangular numbers.

The number of provinces available for auction in each round is equal to the number of players, but it is randomly determined which provinces will be available. Each province gives the player who wins it different abilities. For example, some provinces can support more farmers, some allow the players to buy more cards, and some produce a set income automatically. Certain power cards also give game-end bonuses if a player's provinces meet certain conditions, such as being on the same side of the Nile. Once the provinces have been auctioned, players may buy power cards and farmers as allowed by the provinces that they own, and as many bricks as they want or can afford.

Following purchases, there is a sacrifice where each player either sacrifices a number of gold or can steal from the sacrifice (and a player must either sacrifice or steal, "sacrificing" 0 gold isn't allowed). Rewards are given to players based on their sacrifice (highest sacrifice receiving the most reward, "thieves" getting no reward beyond the three gold they steal). Players may choose whether they wish to receive cards, bricks, farmers, or some combination of these as rewards.

Finally, players receive income. The sacrifice that has just taken place determines the income generated by each farmer. In certain provinces, income is only generated if the sacrifice is below a certain level. Other provinces provide a fixed amount of gold, or a combination of farmer income and fixed income.

As the ends of rounds three and six (the end of the "Old Kingdom" and "New Kingdom") points are scored for pyramids, sets of pyramids, temples in territories controlled, and for bonuses earned using power cards. At the end of the Old Kingdom, players lose their claim to all of their provinces and all farmers are cleared from the board, while bricks and pyramids remain. The same provinces will be used in the New Kingdom, but they will be auctioned again and may be owned by different players.

Although this game is best played with 5 players so the entire board is used, it does play quite well with 3 or 4. The game allows for many different strategies to be used.
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