Alternity
Encyclopedia
Alternity is a science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 (RPG) published by TSR
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

 in 1998
1998 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 1998. For video and console games, see 1998 in video gaming.-Game awards given in 1998:* Spiel des Jahres: Elfenland - Alan R...

 (unrelated to the science fantasy role-playing game of the same name self-published by Wayde Minami in 1982). Following the acquisition of TSR by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of Alternity as well as TSR's classic Star Frontiers
Star Frontiers
Star Frontiers is a science fiction role-playing game produced by TSR beginning in 1982. The game offered a space-opera action-adventure setting.- Setting :...

game have been incorporated into the d20 Modern
D20 Modern
d20 Modern is a roleplaying game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast in November 2002, and uses the d20 System...

game, especially the d20 Future
D20 Future
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology...

setting. The first campaign setting for the Alternity game, the Star*Drive setting, was introduced in 1998.

System

Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills (in particular, psionics
Psionics
Psionics refers to the practice, study, or psychic ability of using the mind to induce paranormal phenomena. Examples of this include telepathy, telekinesis, and other workings of the outside world through the psyche.-History and terminology:...

) were restricted to specific professions.

Skills are classified into broad and speciality skills. Earning a specialty skill requires an associated broad skill, which requires a character to have sufficient associated ability points. Special skill is further classified into ranks, which affects the skill's scores. Skill scores are presented with the full score, half that score, and one-quarter that score. which represent the numbers needed to achieve Ordinary, Good, or Amazing successes in an action round respectively.

Unlike many other systems, actions are determined by a control die and situation
dice. When Gamemaster calls for a roll, player rolls 1 control die and 1 situation die. The control die is always a 20-sided die, while situation die can be a 0, 4, 6, 8, 12, 20-sided die, where 0-sided die means the action only depends on control die roll. Situation die can be plus die or a minus die, in which the value in the situation die is added to or subtracted from control die value. The total of the rolled numbers is checked against character's action, skill, feat, to indicate a success or a failure. Rolling low is always better for successfully completing an action.

The type of situation die being used depends on the difficulty of the action. Difficulty is scaled in die types of -d20, -d12, -d8, -d6, -d4, +d0, +d4, +d6, +d8, +d12, +d20, +2d20, +3d20. A character's base situation die is +d4 for broad skill or feat check, +d0 for specialty skill or action check. A minus situation bonus means player uses a larger negative situation die set, while a plus situation penalty means a player uses a larger positive situation die set.

In an action round, a round is divided into 4 phases. Each phase relates to one of the degrees of success that are achievable on an action check: Amazing, Good, Ordinary, and Marginal, in order from the first phase to the last. A hero can attempt only 1 action per phase. Acting orders of characters are determined by a d20 die roll for all participants, which determines the earliest phase in which a character can act. All actions in a phase are considered to occur simultaneously, with the results of those actions being applied at the end of the phase. A character can act in as many phases as it has actions per round.

Depending on how far below the skill score the player rolled, there are 3 progressively better layers of success and 2 levels of failure. An action is determined using this same system, making the game very uniform. Only armor rolls and damage rolls did not use the d20.

Life points, called 'Durability', are categorized into Stun, Wound, Mortal. Stun damage can immobilize a character, but not life-threatening; wound damage can immobilize a character and inflicts 1 stun damage point for every 2 wound damage points received; mortal damage can kill a character, and inflicts 1 wound damage point for every 2 mortal damage points received. Durabilities can be repaired by healing, or:
  • For Stun, ending a scene.
  • For Wound, resting.
  • For Mortal, use of the Medical Science–surgery skill.


Designed to be a generic rule set around which a campaign world could be built, it was not very heavily marketed and suffered from mediocre sales which, along with increased focus on the d20 system, led to the discontinuation of the game in 2000.

Much of the content of the Alternity game has been absorbed into the d20 Modern role-playing game. The Dark•Matter campaign is an entire d20 Modern expansion and Star Drive is part of the d20 Future expansion. The Gamma World campaign is an d20 Modern expansion by Sword & Sorcery Studios (White Wolf).

Dice Mechanics

Alternity uses four, six, eight, twelve, and twenty-sided dice, but does not use the popular ten-sided die, perhaps to help distinguish it from the competing World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

and the Trinity
Trinity (role-playing game)
Trinity is a science fiction role-playing game published by White Wolf Game Studio in 1997 , first in the Trinity Universe series of games sharing a common background and developing an alternate history of humanity through two centuries, and allowing players to play almost all genres of science...

role-playing game, published by White Wolf Game Studio.

The probability curve created by the addition or subtraction of a d20 and another die is shaped like a plateau, with two straight lines on both ends of the flat region. This is intermediate between the totally flat probability curve rolled by rolling a 20-sided die and the bell-shaped curve produced by die pool systems.

Published Products

Several books were published under the Alternity banner as core products, accessories, or under specific campaign settings.

Core Products

These products presented the basic rules and information about the Alternity system.
  • Introductory Box Set - A box set including all the basic information for players and gamemasters to learn the Alternity rules.
  • Player's Handbook - Included all the rules for players and player characters. Required to play.
  • Gamemaster Guide - Included all the rules for gamemasters and session preparation. Required to play.
  • Fast Play - An abbreviated form of the rules to ease players into the game.
  • Campaign Kit - The kit included a gamemaster's screen and a booklet of record keeping forms.

Accessories

These products were not tied to any of the official campaign settings but could be used with them.
  • Beyond Science: A Guide to FX - An exploration and reworking of the FX abilities (a sci-fi version of magic) in the corebook.
  • Dataware - The guide to computers, hacking, and robotics.
  • Mindwalking - The guide to psionics including revisions to the rules from the corebook.
  • Starships - The guide to interstellar ships and travel.
  • Tangents - This book explored the concept of parallel realities in the same vein as the 90s television show Sliders
    Sliders
    Sliders is an American science fiction television series. It was broadcast for five seasons, beginning in 1995 and ending in 2000. The series follows a group of travelers as they use a wormhole to "slide" between different parallel universes. The show was created by Robert K. Weiss and Tracy Tormé...

    .

Campaign settings

In addition to the general Alternity line of products, four campaign settings were published, each with their own books, during the brief life of this game line:
  • Star*Drive - A space opera setting.
  • Dark•Matter
    Dark•Matter
    1Dark•Matter is a science fiction/conspiracy theory campaign setting that was originally published in 1999 by Wizards of the Coast as the second campaign setting for the Alternity role-playing game. It was written by Wolfgang Baur and Monte Cook...

    - A setting similar to The X-Files
    The X-Files
    The X-Files is an American science fiction television series and a part of The X-Files franchise, created by screenwriter Chris Carter. The program originally aired from to . The show was a hit for the Fox network, and its characters and slogans became popular culture touchstones in the 1990s...

     television show.
  • Gamma World
    Gamma World
    Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from James M. Ward's earlier product, Metamorphosis Alpha.-Setting:...

    - An update to the classic post-apocalyptic game setting
    Gamma World
    Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from James M. Ward's earlier product, Metamorphosis Alpha.-Setting:...

    .
  • StarCraft Adventures
    StarCraft Adventures
    StarCraft Adventures is an Alternity game system table-top role-playing game set in Blizzard Entertainment's popular StarCraft universe. It uses a simplified "fast play" rules rather than the full Alternity rule set....

    - Based on the popular computer strategy game
    StarCraft
    StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...

     by Blizzard Entertainment
    Blizzard Entertainment
    Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard...

    .
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