YINSH
Encyclopedia
YINSH is an abstract strategy board game by game designer Kris Burm
Kris Burm
Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning GIPF series of games. He was born in Antwerp, Belgium in 1957 and still lives there today.Published games include:*Invers, 1991...

. It is the fifth game to be released in the GIPF Project
GIPF project
The GIPF Project is an award-winning series of six abstract strategy games by designer Kris Burm.The series is named after the first game, GIPF, and the idea behind the project is that the reward for winning each of the other games in the series is to allow the winner to introduce new pieces with...

. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet released, PÜNCT
PÜNCT
PÜNCT is a two-player strategy board game. It is the sixth release in the GIPF project of six abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. PÜNCT won the Games Magazine Best Abstract Strategy game for 2007.PÜNCT is a connection game...

, would be logically the fifth game http://www.gipf.com/news_archive/news_july30_03.html. However, an entry in his blog http://www.gipf.com/news.html#last_game on 19 June 2005 suggests that he is reconsidering this.

Gameplay consists of moving rings to flip Reversi
Reversi
Reversi is a board game involving abstract strategy and played by two players on a board with 8 rows and 8 columns and a set of distinct pieces for each side. Pieces typically are disks with a light and a dark face, each face belonging to one player...

-like discs.

Equipment

YINSH is played on a board shaped like a partial six-pointed star with 85 points. The main pieces are black and white rings, of which each player has five. Also used are a number of markers which are black on one side and white on the other (similar to Reversi
Reversi
Reversi is a board game involving abstract strategy and played by two players on a board with 8 rows and 8 columns and a set of distinct pieces for each side. Pieces typically are disks with a light and a dark face, each face belonging to one player...

 pieces).

Object

The object of the game is to remove three of one's own rings from the game. Since this is the goal of the game, getting closer to winning necessitates weakening oneself, which considerably complicates strategy as a move which brings one closer to winning the game may end up being a very poor move.

Placement phase

The game starts with an empty board, and proceeds in two phases. During the first phase both players, beginning with white, place one of their rings on the board on any point. Once each player plays all five of their pieces, this phase is over.

Movement phase

The second phase involves forming lines of five markers, with one's own color face-up. Once this happens (on either player's turn), that player removes the five markers, and also one of their rings. Once a player has removed any three of their rings, they win the game.

A move consists of the following:
  1. The player chooses one of their own rings to move.
  2. The player puts a marker, with their own color face-up, in the middle of that ring.
  3. The player then moves the ring (but not the marker) to any unoccupied space, straight along any line.


When moving a ring, the following rules apply:
  • The ring may not move over other rings.
  • The ring may move over any number of markers in a row. If it does so, it must stop on the blank space immediately following the last marker moved over.
    • All markers moved over like this are immediately flipped over.
  • A move may not end on a space occupied by a marker.


It is possible, and not unheard of, to make a move which causes your opponent to have a line of five markers in a row. When more than one line is made in the same move, the player who just moved resolves her own lines (if any) first, and then the other player resolves his lines (if any) before making his next move. Lines are resolved one at a time, so if a single marker is shared by two lines, only one of those lines may be resolved (but the player chooses which).

If all of the markers are placed on the board before either player has won, the game ends in draw.

External links

  • Official website
  • YINSH online in a turn based style at biskai.de
  • Play YINSH online at Boardspace.net
    BoardSpace.net
    Boardspace.net is the online home of a wide array of strategy games. Some are well known in the gaming community others are obscure by almost anyone's standards. The primary goal of the site is to promote real time games between two humans. Most games have robots you can play and use for learning...

    , against human or robot opponents.
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