White Bear and Red Moon
Encyclopedia
White Bear and Red Moon is a fantasy board wargame
Board wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer, or in a more free-form playing area as in miniatures games. The hobby around this type of game got its start in 1954 with the publication of Tactics, and saw its greatest popularity in the...

 set in the world of Glorantha
Glorantha
Glorantha is the Fantasy world created by Greg Stafford and since used as the background for several role-playing games, including RuneQuest , Hero Wars and HeroQuest , as well as several works of fiction and the computer strategy game King of Dragon Pass...

, created by Greg Stafford
Greg Stafford
Francis Gregory Stafford , usually known as Greg Stafford, is an American game designer, publisher and shaman.-Glorantha and gaming:...

 and published in 1975
1975 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 1975. For video and console games, see 1975 in video gaming.-Significant games-related events of 1975:*Chaosium Inc...

. Stafford set up the Chaosium
Chaosium
Chaosium is one of the longer lived publishers of role-playing games still in existence. Founded by Greg Stafford, its first game was actually a wargame, White Bear and Red Moon, which later mutated into Dragon Pass and its sequel, Nomad Gods...

 game publishing company solely to produce and market the game.

The game depicts the wars between the mighty Lunar Empire and the barbarian nation of Sartar, led by Prince Argrath, with many smaller countries and individuals available as allies to either side. The game shares a number of similarities with other games of the board wargame genre, such as a hex map
Hex map
A hex map, hex board or hex grid is a gameboard design commonly used in wargames of all scales. The map is subdivided into small regular hexagons of identical size.-Advantages and disadvantages:...

, a large number of cardstock unit counters
Counter (board wargames)
Boardgame counters are usually small cardboard squares moved around on the map of a wargame to represent armies, military units or individual military personnel. The first modern mass-market wargame, based on cardboard counters and hex-board maps, was Tactics, invented by Charles S. Roberts in 1952...

, and a number of rules themes.

White Bear and Red Moon went through three printings with minor differences. It was substantially revised and republished in 1981 under the name Dragon Pass, first by Chaosium and then in a nearly identical reprint from the Avalon Hill Game Company
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

 in 1983
1983 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 1983. For video and console games, see 1983 in video gaming.-Game awards given in 1983:* Spiel des Jahres: Scotland Yard...

. The main differences in the reprint are a few streamlined rules and a notable improvement in the quality of the components. In particular the paper map was replaced by a full-colour game board. All editions are now out of print, and moderately valuable to a collector. A French language edition was published by Oriflam under license from Chaosium
Chaosium
Chaosium is one of the longer lived publishers of role-playing games still in existence. Founded by Greg Stafford, its first game was actually a wargame, White Bear and Red Moon, which later mutated into Dragon Pass and its sequel, Nomad Gods...

 under the name La Guerre des Héros in 1993. A Japanese language edition was published by Hobby Japan.

Components

The game components for the Dragon Pass version of this game include the box, a fold-out board map of the battle area, the rulebook, two sheets of die-cut cardboard counters, a player aid card, and a die. The game board is 22" × 31" and printed in color. The map is overlaid by a hex grid to regularize movement. At one end of the board is a turn track and several holding boxes for magical spirits and agents.

The map includes a variety of different terrain types, including forest, marsh, hills, mountains, fortresses, stockades, ridges, cities, ruins, and lakes. Each type of terrain has different effects on movement and combat. There are also roads, rivers, and fords that can alter the movement. The map is also divided up into several territories, including a number of independent nations.

This game features a great variety of unit types and nations, forming a colorful array of unit counters with a somewhat complex system of ratings and symbols. Some units represent troops, while others are individual heroes, spirits, or agents.

Game play

An unlimited number of units can be grouped together in the same hex to form a stack. Depending on the components of the stack and how it is ordered, most stacks exert a zone of control
Zone of control
In board wargames, zones of control represent the tiles adjacent to tiles occupied by objects. For example, in hexagonal tiled maps, the six hexagons adjacent to the hexagon occupied by a unit would be considered to be in its "zone of control."...

into the surrounding hexes. Units must cease movement upon entering an enemy zone of control, and a unit can not move directly from one enemy zone of control to another. Stacks that are currently disembodied do not exert a zone of control.

Each active player's turn consists of the following phases:
  • Move those units that are subject to random movement.
  • Attempt to gain allies.
  • Move any friendly units, and add replacements and reinforcements.
  • Use any exotic abilities (such as magic).
  • Resolve combat.
  • Rally units that are disrupted.


Resolution of combat can include various types of magic, the use of missile fire, and finally melee combat. The combat results are in the form of Combat Factor losses, which is one of the ratings on the counters.

As is typical of many wargames, every friendly unit that is adjacent to an opposing unit must attack an adjacent opposing unit. Also each opposing unit adjacent to a friendly unit must be attacked. The exception to this is a unit inside a fortification, which is not forced to attack.

This game includes a considerable amount of chrome, simulating the variety of heroes, creatures, and magic that were involved in the battles. This can be an appealing factor to those who enjoy games with a fantasy atmosphere. Heroes and superheroes can have a powerful impact on the outcome of the various battles. The extra details can add complexity to what would otherwise be a relatively simple board wargame.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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