Werewolf: The Apocalypse
Encyclopedia
Werewolf: The Apocalypse is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 and series of novels from the now defunct World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

line by White Wolf
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

. In the game, players take the role of werewolves
Werewolf
A werewolf, also known as a lycanthrope , is a mythological or folkloric human with the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely or after being placed under a curse...

 known as Garou (from the French 'loup garou'), as well as other lycanthropes: warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse
Apocalypse
An Apocalypse is a disclosure of something hidden from the majority of mankind in an era dominated by falsehood and misconception, i.e. the veil to be lifted. The Apocalypse of John is the Book of Revelation, the last book of the New Testament...

.

Along with the other titles in the World of Darkness, Werewolf was discontinued in 2004. Its successor title, Werewolf: The Forsaken
Werewolf: The Forsaken
Werewolf: The Forsaken is a role-playing game set in the new World of Darkness created by White Wolf Game Studio. It is the successor to Werewolf: The Apocalypse, the "game of savage horror" from the old World of Darkness line of games, but has moved to a more personal sort of horror, reflecting...

, was released on March 14, 2005.

Garou

The Garou are beings of both physical strength and spiritual depth. Created by (and in most cases fighting on the side of) a force known as Gaia
Gaia (mythology)
Gaia was the primordial Earth-goddess in ancient Greek religion. Gaia was the great mother of all: the heavenly gods and Titans were descended from her union with Uranus , the sea-gods from her union with Pontus , the Giants from her mating with Tartarus and mortal creatures were sprung or born...

, Garou are shapeshifter
ShapeShifter
ShapeShifter is an Application Enhancer plugin for Mac OS X developed by Unsanity that allows the user to make system-wide modifications to the appearance of the operating system's graphical interface by applying GUI skins through “injection” into running code and without modifying system files,...

s capable of changing their physical form at will to appear as humans (a form they call homid), wolves (lupus), or several intermediary mixed forms. There are: glabro; physically strong and brutish humans, crinos; the traditional wolf-man, and hispo; wolves of unnatural size and strength. Unlike werewolves in most traditional folklore, Garou in Werewolf: The Apocalypse are neither mindless predators nor lunatic
Lunatic
"Lunatic" is a commonly used term for a person who is mentally ill, dangerous, foolish, unpredictable; a condition once called lunacy. The word derives from lunaticus meaning "of the moon" or "moonstruck".-Lunar hypothesis:...

s. Instead, they are depicted as defenders of Mother Earth
Mother Nature
Mother Nature is a common personification of nature that focuses on the life-giving and nurturing aspects of nature by embodying it in the form of the mother. Images of women representing mother earth, and mother nature, are timeless...

 and its Umbra
Umbra (World of Darkness)
The Umbra is the spirit world, a shadow or reflection of the real world, in the old World of Darkness role-playing game setting. It is inhabited by spirits, gods, ghosts, and various other supernatural beings....

(or spirit world).

Basic Garou Character Stats

Besides all the usual game stats for a game based on the Storyteller System, all Garou have three defining character aspects. The Garou's breed form, the Garou's tribe and the Garou's auspice.

Breeds

In the World of Darkness, lycanthropy
Lycanthropy
Lycanthropy is the professed ability or power of a human being to undergo transformation into a werewolf, or to gain wolf-like characteristics. The term comes from Greek Lykànthropos : λύκος, lykos + άνθρωπος, ànthrōpos...

 is not a disease but an inheritable trait. As dual beings (being both wolves and men), Garou can (and do) interbreed with both species. A Garou's extended non-shapechanging family is called its Kinfolk. Most often, Garou are born to one non-Garou and one Garou parent but in families (both wolf and human) where Garou blood is especially strong, Homid or Lupus Garou sometimes are born from non-shapeshifting parents.

The circumstances of their parentage determines their breed. A Garou born in human form is called a homid; a Garou born in wolf form is called a lupus. The breed or species of the mother determines the breed of the Garou. A Garou born from two Garou parents is called a Metis and is invariably deformed as a result of this inbreeding
Inbreeding
Inbreeding is the reproduction from the mating of two genetically related parents. Inbreeding results in increased homozygosity, which can increase the chances of offspring being affected by recessive or deleterious traits. This generally leads to a decreased fitness of a population, which is...

, as well as completely sterile; however, Metis have Gifts and advantages exclusive to their breed, including the ability to regenerate in all their various forms and a deeper understanding of Garou society owing to their pre-change life exclusively amongst the Garou. Once pariahs in Garou society, trying times have led to the partial integration of the Metis breed into the ranks of the Garou. A werewolf's breed determines (to some extent) their Gnosis, or spiritual awareness (Lupus Garou being more in tune with the primal spirit world than Homids, and Metis Garou being in between).

Prior to their First Change, Garou typically live amongst their kinfolk; in most cases, non-metis Garou are raised unaware of their true nature. Garou usually experience their first change during puberty, occurring in the early teenage years for homids, around 1–2 years of age for lupus, and typically about 6–10 years of age for metis. Prior to this change, the proto-garou is usually unable to change forms, a condition that rarely causes difficulty amongst the homid and lupus, but which confines the metis to the perimeter (or bawn) of Garou-held holy places called caerns.

In general, while most non-metis Garou leave their native societies to live among their shapechanging kin (engaging in a modern primitive
Modern primitive
Modern primitives or urban primitives are people in developed nations who engage in body modification rituals and practices while making reference or homage to the rite of passage practices in "primitive cultures" These practices may include body piercing, tattooing, play piercing, flesh hook...

lifestyle), they retain healthy contact with their Kinfolk to ensure their protection as family and the overall health and vitality of the Garou line
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