Stargunner
Encyclopedia
Stargunner is a horizontal scrolling shooter computer game developed by Apogee Software
3D Realms
3D Realms is a current video game publisher and former video game developer based in Garland, Texas, United States, established in 1987...

. It was released on November 19, 1996, and it has the distinction of being the last title sold under the Apogee brand name.

Overview

Stargunner was one of the first shoot-em-up games to use pre-rendered 3D graphics, which made it one of the most beautiful and detailed scrolling shooters of its time. Pre-rendered 3D graphics were also used in Donkey Kong Country and Killer Instinct
Killer Instinct
Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. Initially released in arcades in 1994, and rumored to use an "Ultra 64" hardware engine, in reality the proprietary arcade hardware was co-developed by Rare and Midway. The game received a high profile launch...

.

Its three registered episodes each followed a specific setting with complementary enemies (space, land, and underwater); the introductory (shareware) episode providing a sampling from all three themes.

However, Stargunner received criticism for retaining the credit system of Raptor: Call of the Shadows
Raptor: Call of the Shadows
Raptor: Call of the Shadows is a 2D raster graphics vertical scrolling shoot 'em up single player game for the x86 PC originally written for MS-DOS, by Cygnus Studios...

, with little emphasis on power-ups. Many fans were disappointed that Stargunner did not adopt the innovations that Tyrian
Tyrian (computer game)
Tyrian is a scrolling shooter computer game developed by World Tree Games Productions and published in 1995 by Epic MegaGames.The game was officially released as freeware in 2004, and the graphics have been made available under an open license in April 2007.Tyrian was programmed by Jason Emery,...

 introduced a year earlier, although Stargunner was considered "more serious" and highly polished by comparison. Lastly, Stargunner lacked multiplayer.

On June 22, 2005, Stargunner was released as freeware
Freeware
Freeware is computer software that is available for use at no cost or for an optional fee, but usually with one or more restricted usage rights. Freeware is in contrast to commercial software, which is typically sold for profit, but might be distributed for a business or commercial purpose in the...

.

In total there are 33 levels, known as Stages, to play in Stargunner, divided into four separate parts or episodes:
  • Episode 1 - Scout Mission
  • Episode 2 - Stellar Attack
  • Episode 3 - Terran Assault
  • Episode 4 - Aquatic Combat


System specifications

The following is the system specifications as transcribed in the playing manual:
  • Minimum - IBM PC or 100% compatible, 486 Processor, 8Mb RAM, VGA video card with at least 256k video memory, 1.4Kb free space on hard disk drive to play from CD-ROM (43.2Mb for full installation), 2X speed CD-ROM drive, MS-DOS 5.0 or later

  • Recommended - Pentium 90 MHz or better, 16 Mb RAM, VESA Local Bus (VLC) or PCI video card with fast DOS access & 1Mb of video memory, VESA 2.0 Compliant Video card (or software driver), 4X speed CD-ROM and speed compensating joystick

  • Supported Input Devices - Joystick, Mouse, and Keyboard

  • Supported Graphics - VGA and SVGA

  • Supported Sound Devices - Sound Blaster Family, Gravis Ultrasound, Pro Audio Spectrum, and 100% compatibles


Note: This game will not work on Windows XP
Windows XP
Windows XP is an operating system produced by Microsoft for use on personal computers, including home and business desktops, laptops and media centers. First released to computer manufacturers on August 24, 2001, it is the second most popular version of Windows, based on installed user base...

. However, a third-party program called DOSBox
DOSBox
DOSBox is emulator software that emulates an IBM PC compatible computer running MS-DOS. It is intended especially for use with old PC games. DOSBox is free software....

 is known to get the game running, although depending on the version of DOSBox used, one may have to adjust the settings for DOSBox a little to make it run as smoothly as possible.

Story

In truth there are actually two different story lines for Stargunner, those being the one described in the official playing manual included with the CD-ROM copy and the one which is found on the 3D Realms
3D Realms
3D Realms is a current video game publisher and former video game developer based in Garland, Texas, United States, established in 1987...

/Apogee website along with a host of other game review sites and inside Stargunner itself.

Manual story

The huge carrier ships of Barak entered Amdara space with signs of friendship and cooperation. The peaceful Amdarans welcomed them and helped them colonize a nearby planet. But soon after, the masked Barakians revealed themselves as a warring race with conquest in their blood. Now two thousand years have passed.

Locked and beaten down in a staggering war, the Amdarans have one final hope before surrendering to the overwhelming Barakian forces. The Amdarans have trained an elite squad for an offensive strike design to cripple three strongholds on Barak, where the majority of Barak's space fleets are amassed. If the offensive strike team can surprise the Barakians on their own planet and destroy most of their fleet, then hope is not lost for the Amdarans.

The people of Amdara have nicknamed their elite force the "StarGunners".

Website/in-game story

In the far distant future, an epic war for survival takes place...

Deep within the Andromeda galaxy, the people of Zile grow restless--and greedy. The Zilions secretly prepare for a massive strike against the nearby planet Ytima. Fearing such an attack the Ytimians train an elite squad of "Stargunners." Their mission: To strike the planet Zile first, and cripple the Zilions three strongholds, where the Zilion war fleets await the launch order. If the Stargunners can surprise the Zilions on their own planet, and destroy most of their fleet, then good will triumph at least one more time.

In-game play

The player controls a craft on a horizontal perspective going to the right. Enemies are not limited in their attacks: They can approach from in front, from behind, from below or from above. They can be either lone flyers or formation ships. But still, the maps have a linear quality in which enemies and power-ups appear at the same time and the same place, but this is not uncommon with side-scrolling shooters and is rather offset by the sheer number of enemies and power-ups involved.

In-game items

Whilst flying, the player can pick up multiple bonuses and upgrades, including:
  • Credit Crystals - These green crystals appear after some enemies are destroyed. They must be collected by either running into them or firing a credit drone at them, otherwise the money is not gained. These provide 25 credits when dropped by enemies, or 15 when encountered in the environment.

  • Weapon Upgrades - The upgrades come in two forms: pulse and plasma. Both affect the main forward firing weapon. Each successive upgrade acquired enhances that particular weapon until it reaches its maximum power. Collecting the opposite type will switch the currently used weapon but will not increase its power. Losing a life decreases the weapon's power by one level. The pulse weapon is red in color and is mainly directed right in front of the player craft and deals significant damage while plasma is blue in color and has a wide radius of fire, but has much less power when compared to pulse.

  • Credit/Mega Credit - Besides picking up individual crystals, the player can pick up either of these items for a bonus in their income (Credit gives 200 credits while Mega Credit gives 1000).

  • Invincibility - This enables the player to harmlessly absorb enemy fire with this temporary upgrade. While invincible, the player can also go through walls without damage and ram enemy craft without any damage to the player's ship.

  • Extra Life - Essentially a free way to obtain extra lives (the alternative is buying them from the shop). Extra Lives are usually difficult to obtain because they appear and disappear randomly during the course of game play.

  • Nuke - The "Smart Bomb" weapon of Stargunner, the nuke vaporizes every enemy on the screen (except boss units which have more health than the average enemy fighter). A nuke will also destroy all enemy projectiles on the screen. Like extra lives, nukes can be obtained also by buying them. They are relatively cheap and easy to find in-game. However, in-game nuke items may automatically fire off once collected (when the player's maximum of four is reached any extra nukes will also automatically fire).

  • Shield - Shields are the player's health in Stargunner. Collecting a shield item will replenish the health meter by half (50%).


There is also a "mystery" item which can be any of the described items above.

Store-bought items

There are an ample number of items which the player can buy at the shop, including the following: (Note: There are a very large number of these utilities, so the items will be described in groups)
  • Engines - More advanced engines can be bought from the shop and applied onto the ship. Each one has its advantages and disadvantages; one offers good forward acceleration but mediocre speed in other directions, another one gives good all-around acceleration but also has significant inertia which takes some getting used to. There is no way to not have an engine because there is always the backup "default" engine (which is the poorest and least effective of all of them).

  • Weapons - Like any side scrolling shooter, Stargunner has a very wide range of weapons. They range from spread weapons, to auto-aiming cannons, dumb and smart missile launchers, and even high-powered dual lasers. Weapons can be mounted on the top or bottom of the ship; the location of the mount alters nothing except for the weapon's range of fire, as it cannot fire through the ship.

  • Satellites - Satellites are the ship's "buddies". They come in three different types (with more resilient ones costing progressively more credits to buy). They work by constantly circling the player craft, absorbing enemy fire and destroying enemy ships on collision. The most expensive of them, the "Dynamo", also has a second function in that it randomly fires out projectiles which can damage enemy ships.

  • Other Utilities - There are also other buyable items such as lives and nukes (described above in the "In-Game Items" section).

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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