Shadow Tower Abyss
Encyclopedia
is a dark fantasy role-playing
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 video game, developed and published by From Software
From Software
is a Japanese video game company founded in November 1986 known primarily for being the developers of the Armored Core, Demon's Souls, King's Field, Otogi and Tenchu series.-Games:...

 in Japan for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

. The game is a sequel to Shadow Tower
Shadow Tower
is a first-person view action role-playing game developed by From Software and released in 1998. It shares many similarities with the King's Field series of games. The game has a sequel, Shadow Tower Abyss, released only in Japan for the PlayStation 2....

, and features a number of genre and mechanical elements that can also be found in Demon's Souls
Demon's Souls
is an action role-playing game video game developed primarily by From Software exclusively for the PlayStation 3. It was released in Japan on February 5, 2009 and published by Sony Computer Entertainment...

and the King's Field
King's Field (series)
King's Field is a console role-playing game series developed by From Software and localized into English by ASCII Entertainment . It is known for its brooding atmosphere and cryptic, labyrinthine dungeons...

series. Shadow Tower Abyss was announced on 22 August 2001 and released 23 October 2003. An English version was being developed by Agetec
Agetec
Agetec is a US based video game publishing company that is best known for bringing Japanese titles to the US, including their flagship series Armored Core, and the King's Field RPG series, as well as their "designer series" of RPG Maker and Fighter Maker...

, but the project was cancelled by Sony Computer Entertainment America (SCEA), its publisher, prior to completion. A fan translation was released in 2011.

Development

Two years after the release of its predecessor, From Software announced Shadow Tower Abyss in 2001 and unveiled the game's website on 13 December 2002. A demonstration version, presented at the Tokyo Game Show
Tokyo Game Show
The , commonly known as TGS, is a video game expo / convention held annually in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association and the Nikkei Business Publications, Inc...

 between 26 and 28 September 2003, suggested that development was almost finished. Shadow Tower Abyss was the only role-playing game in From Software's stall, and the company's other ventures at the time included Otogi: Myth of Demons, Kuon, Armored Core: Nexus
Armored Core: Nexus
Armored Core: Nexus is a mecha video game in the Armored Core series. It is the sequel to Silent Line: Armored Core.-Storyline:Years have passed since the incident at the Silent Line, and with it the collaborative effort began by the Corporations in response to it is long gone. The battle between...

and Echo Night: Beyond
Echo Night: Beyond
Echo Night: Beyond, known in Japan as is an adventure video game for the PlayStation 2 console. It was released during 2004 in Japan and the United States, with the European release not following until 2006. It is the third game in the Echo Night series.The game tells a science fiction ghost...

.

While the Japanese release of Shadow Tower Abyss continued as planned, the English version was cancelled during the localisation stage. Mark Johnson, Agetec's producer, announced the scrapage on the SCEA website and stated that "for the most part the localization was completed, aside from package and manual." According to Johnson, the publisher had expressed concerns over its projected sales outside of its home market. Although Shadow Tower Abyss was ranked 14th overall and had been released mid-week, only 12,908 units were sold in Japan in the period 20–26 October 2003. SCEA was also worried at the game's visual quality in comparison with its contemporary rivals within the role-playing and first-person genres. Johnson went on to say that the cancellation was "by far the hardest thing for me to accept and I did everything possible to fight for its release." A petition to SCEA was unsuccessful. Instead, Agetec went on to publish one of From Software's other games, Echo Night: Beyond, in the United States in 2004.

Plot

The game is set within the citadel first featured in Shadow Tower, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape.

Gameplay

Shadow Tower Abyss is played entirely from the first-person perspective, and requires the player to navigate through a series of catacombs, caverns and open-air walkways in an effort to ascend the tower. There are numerous regions within the citadel, including subterrean forests, hellish caverns, waterfalls and temple-like chambers. While exploring, the player encounters a variety of friendly and aggressive characters, and collects keys, armour and up to 500 different weapons. Furthermore, the game features the ability to wield two weapons, a detail that allows players to easily switch between a handgun and a dagger, for example. Unlike Shadow Tower, the sequel does not feature a multiplayer mode.

The game world is populated with a total of 68 monsters and non-player characters, who "seem to have regular schedules and activities--that take place independent of [one's] actions--such as burning a bonfire and talking amongst themselves." The majority are aggressive and attack the protagonist on sight, while others provide information and serve to further the plot. During battle, players can sever segments of a creature's body with knives and decapitate them with carefully placed shots from their firearm. Indeed, the wings of aerial combatants can be targeted with a sniper rifle, causing them to plummet to earth when struck. Additionally, the game's Artificial Intelligence (A.I.) results in opponents often fleeing from the player when injured.

Typical to a number of games within the role-playing genre, Shadow Tower Abyss features a statistics-orientated character development system. Unusually, however, the protagonist does not gain experience points, but 'grows' by destroying the numerous denizens of the tower and harvesting their souls. Thus, over time the player will gradually become stronger and inflict comparatively more damage. This 'growth' mechanic is also found in the game's predecessor, and serves to encourage players to explore as much as possible. Hit points, which represent the life force of the player, and magic points, for casting spells, are determined by additional mental and physical attributes. Vitality, for example, directly affects the number of hit points, while Strength influences the maximum weight that can be carried. Break, Pierce and Slash each determine the damage done by the relevant melee weapon, whether it be a hammer, dagger, or an axe. In addition, certain items grant permanent or temporary bonuses to the player's attributes. A Soul Pod, for example, will grant the player an extra twenty points for any attribute, while the Symbol of Elements increases the magical Elements statistic by fifty percent for a brief period.

Although there are firearms spread throughout the game, ammunition is scarce, and the various melee weapons are all durable. If the player uses their axe excessively, for example, it will eventually deteriorate to the point of breaking. While replacement weaponry can be found in containers and retrieved from corpses, the game features a number of different shops, which are each represented by glowing crystalline structures: Merchants (green), Blacksmiths (purple) and Healers (red). 'Cunes' are the game's unit of currency, and are typically looted from cadavres. In addition, there are save points, which are represented by a cyan crystal.

Legacy

In 2009, From Software revisited the dark fantasy role-playing genre with the critically acclaimed Demon's Souls
Demon's Souls
is an action role-playing game video game developed primarily by From Software exclusively for the PlayStation 3. It was released in Japan on February 5, 2009 and published by Sony Computer Entertainment...

on the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 (PS3). As with Shadow Tower Abyss, Demon's Souls centres on the collection of the souls of the dead as a means of developing the statistics and equipment of one's character. Paradoxically, Sony also declined to publish Demon's Souls overseas, and instead publishing rights for the American release were obtained by Atlus
Atlus
is a Japanese computer and video game developer, publisher, and distributor based in Tokyo, Japan, best known for developing the console role-playing game franchise Megami Tensei. The first Megami Tensei was a Nintendo Entertainment System video game published by Namco based on a trilogy of...

. While IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 reported that the game had sold out in Japan, with 39,689 units shipped during its first week, the game also fared well in the United States with 150,000 units sold by October 2009 and 250,000 by mid-March 2010. Given its overseas performance, Yeonkyung Kim, a Sony employee responsible for localisation, remarked that the company's decision not to publish world-wide was "a mistake," and Demon's Souls should have "come out as a first-party title." As the spiritual successor to Shadow Tower Abyss and the King's Field series, the game received multiple accolades, obtained a Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

 ranking of 90 and a GameRankings score of 89.96% respectively.

External links

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