Score Four
Encyclopedia
Score Four is a 3-D version of the abstract strategy game
Abstract strategy game
An abstract strategy game is a strategy game, aiming to minimise luck, and without a theme. Almost all abstract strategy games will conform to the strictest definition of: a board or card game, in which there is no hidden information, no non-deterministic elements , in which two players or teams...

 Connect Four
Connect Four
Connect Four is a two-player game in which the players first choose a color and then take turns dropping their colored discs from the top into a seven-column, six-row vertically-suspended grid...

. It was first sold under the name "Score Four" by Funtastic in 1968. Lakeside issued 4 different versions in the 1970's. Later Hasbro
Hasbro
Hasbro is a multinational toy and boardgame company from the United States of America. It is one of the largest toy makers in the world. The corporate headquarters is located in Pawtucket, Rhode Island, United States...

sold the game as "Connect Four Advanced" in the UK. .

The object of Score Four is to position four beads of the same color in a straight line on any level or any angle. Beginners will often overlook a simple threat to score four; it is therefore important to always check all vertical, horizontal and diagonal possibilities before making a move.

In a score four game in progress, one aims at forcing a win by making two threats simultaneously; conversely, one should prevent the opponent from doing so. As a general rule, discs played in the center columns are more valuable than border columns, because they participate in more potential four-ball lines (and accordingly limit the opponent's score four opportunities and his chances of winning).

Among good players trying to score four, the short term goal is to connect three balls, thereby preventing the opponent from playing in a certain column. Towards the end, the game then often turns into a complex counting match: both players try to score four by forcing the other to play a certain column. In these situations, it is useful to realize that, if it's your move, then after filling an even number of places, it's still your move. Every column has an even number of places.

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