Savoir-Faire
Encyclopedia
Savoir-Faire is a piece of interactive fiction
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

 written by Emily Short
Emily Short
Emily Short is the pseudonym of an interactive fiction writer, perhaps best known for her debut game Galatea and her use of psychologically complex NPCs, or non-player game characters...

, about a magician in 18th-century France searching his aristocratic adoptive father's house. It won the Best Game
XYZZY Award for Best Game
This is a list of XYZZY Awards results, grouped by award rather than year. The XYZZY Awards are the annual awards given by the publication "XYZZYnews" to works of interactive fiction, serving a similar role to the Academy Awards for film...

, Best Story, Best Individual Player Character and Best Puzzles awards at the 2002 Xyzzy Awards, and was a finalist for four other categories.
Puzzles in the game require the player to make "leap[s] of inference" between objects with similar functions.
The game was generally praised for its unique use of magical powers (based on weaving links between similar objects, so that anything that happens to one happens to both) and its high-quality implementation. A mini-game follow-up, Damnatio Memoriae, was released in 2006.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK