Saint Dragon
Encyclopedia
Saint Dragon, or St. Dragon, is a side-scrolling shoot 'em up
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...

 video game originally released as a coin-op by Jaleco
Jaleco
is a Japanese video game publisher and developer established in 2006.The original Jaleco Ltd was founded in 1974. In 2006, it decided to become a pure holding company by renaming itself Jaleco Holding and splitting its video game operations into a newly created subsdiary that took its former name...

 in 1989. It was converted
Video game conversion
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were...

 to several home computer platforms by Storm Entertainment in 1990.

Development

Storm were a software development team for The Sales Curve (Silkworm, Ninja Warriors), who were affiliated with Accolade. The conversion project was managed by Dan Marchant, with programming by Andrew Taylor, music by Tony Williams, and graphics by Sean McClurg. Before working on the ZX Spectrum conversion, Taylor spent two weeks reading reviews of other scrolling games and studied videos of the arcade board gameplay. He noted several challenges: "There are some huge sprites in here, some half the size of the screen, which use up a vast amount of memory. The other thing is that in St Dragon each alien seems to make a much more complicated series of moves than in, say, R-Type, so we've got to try and reproduce them all, which is pretty complicated." He also wanted to achieve smooth scrolling, rather than the by-character-block movement in R-Type, without sacrificing speed. A method called "pre-shifts" was eventually used, in which several versions of a sprite are held in memory, each in a slightly different position, then cycled through to give the appearance of smooth movement. This used up more memory, so restricted the game to the 128K models of Spectrum. The larger sprites, such as the leaping Puma, were handled by dividing them into strips of separate but co-ordinated entities.

Gameplay

Saint Dragon is a side-scrolling shoot 'em up in which the player controls the cyborg Saint Dragon, who has rebelled against the tyrannical Monster Cyborg army. Saint Dragon is initially armed with a plasma bolts and a fiery breath. By collecting tokens, the dragon's firepower can be upgraded with pulse torpedoes, a laser, bouncing bombs, ring lasers or a turret. Other tokens can upgrade the dragon's speed, weapon power, or initiate a "hyper" mode which endows maximum firepower and invulnerability. In addition, the dragon has an armoured tail which follows the player's movement, allowing it to be used as a defensive shield.

There are five levels, each culmunating in a battle with a large end-of-level guardian.

Critical reception

The ZX Spectrum conversion was well received on its initial release. CRASH
CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:...

 awarded 92%, finding the dragon theme to be a refreshing change in the genre. The graphics were highlighted as well animated, smooth and colourful. Your Sinclair
Your Sinclair
Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...

awarded 80%, criticizing the uneven difficulty and low number of levels but praising it as "pretty, tough and a blast-a-minute".

On its budget re-release in 1992, Your Sinclair adjusted their rating to just 29%, criticizing it as "hideously slow, graphically abysmal, impossibly tedious load of old junk". Stuart Campbell took issue with the cassette multi-load, the invisible border on the reduced playing area, and framerate drop when multiple sprites are on screen.
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