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Object lifetime



 
 
In computer science
Computer science

Computer science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems....
, the object lifetime (or life cycle) of an object in object-oriented programming
Object-oriented programming

Object-oriented programming is a programming paradigm that uses "Object_" and their interactions to design applications and computer programs....
 is the time between an object's creation (also known as instantiation or construction) till the object is no longer used, and is destructed or freed.

In object-oriented programming (OOP), the meaning of creating objects is far more subtle than simple allocating of spaces for variables. First, this is because, in the OOP paradigm, the lifetime of each object tends to vary more widely than in the case in conventional programming.






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In computer science
Computer science

Computer science is the study of the theoretical foundations of information and computation, and of practical techniques for their implementation and application in computer systems....
, the object lifetime (or life cycle) of an object in object-oriented programming
Object-oriented programming

Object-oriented programming is a programming paradigm that uses "Object_" and their interactions to design applications and computer programs....
 is the time between an object's creation (also known as instantiation or construction) till the object is no longer used, and is destructed or freed.

In object-oriented programming (OOP), the meaning of creating objects is far more subtle than simple allocating of spaces for variables. First, this is because, in the OOP paradigm, the lifetime of each object tends to vary more widely than in the case in conventional programming. There are a lot of subtle questions, including whether the object be considered alive in the process of creation, and concerning the order of calling initializing code. In some sense, the creation can happen before the beginning of the program when objects are placed in a global scope.

Creating objects

In a typical case, the process is as follows:
  • calculate the size of an object - the size is mostly the same as that of the class
    Class (computer science)

    In object-oriented programming, a class is a programming language construct that is used as a blueprint to create Object s. This blueprint includes Attribute s and Method s that the created objects all share....
     but can vary. When the object in question is not derived from a class, but from a prototype instead, the size of an object is usually that of the internal data structure (a hash for instance) that holds its slots.
  • allocation - allocating memory space with the size of an object plus the growth later, if possible to know in advance
  • binding
    Name binding

    In programming languages, name binding is the association of Value s with identifiers. An identifier bound to a value is said to Reference that value....
     methods - this is usually either left to the class of the object, or is resolved at dispatch time, but nevertheless it is possible that some object models bind methods at creation time.
  • calling an initializing code (namely, constructor) of superclass
  • calling an initializing code of class being created


Those tasks can be completed at once but are sometimes left unfinished and the order of the tasks can vary and can cause several strange behaviors. For example, in multi-inheritance, which initializing code should be called first is a difficult question to answer. However, superclass constructors should be called before subclass constructors.

It is a complex problem to create each object as an element of an array. Some languages (e.g. C++) leave this to programmers.

Handling exceptions
Exception handling

Exception handling is a programming language construct or computer hardware mechanism designed to handle the occurrence of exceptions - special conditions that change the normal flow of execution....
 in the midst of creation of an object is particularly problematic because usually the implementation of throwing exceptions relies on valid object states. For instance, there is no way to allocate a new space for an exception object when the allocation of an object failed before that due to a lack of free space on the memory. Due to this, implementations of OO languages should provide mechanisms to allow raising exceptions even when there is short supply of resources, and programmers or the type system should ensure that their code is exception-safe. Note that propagating an exception is likely to free resources (rather than allocate them). However, in object oriented programming, object construction may always fail, because constructing an object should establish the class invariants, which are often not valid for every combination of constructor arguments. Thus, constructors can always raise exceptions.

The abstract factory pattern
Abstract factory pattern

A software Design pattern , the Abstract Factory Pattern provides a way to encapsulate a group of individual factory object that have a common theme....
 is a way to decouple a particular implementation of an object from code for the creation of such an object.

Creation methods

The way to create objects varies across languages. In some class-based languages, a special method known as a constructor
Constructor (computer science)

In object-oriented programming, a constructor in a class is a special block of statements called when an object lifetime#Creating objects, either when it is declared or dynamically constructed on the heap-based memory allocation through the keyword ?new?....
, is responsible for validating the state of an object. Just like ordinary methods, constructors can be overloaded
Method overloading

Method overloading is a feature found in various programming languages such as Ada , C Sharp , C++, D and Java that allows the creation of several subprograms with the same name which differ from each other in terms of the type of the input and the type of the output of the function....
 in order to make it so that an object can be created with different attributes specified. Also, the constructor is the only place to set the state of immutable object
Immutable object

In object-oriented computer programming and Functional_programming programming, an immutable object is an object whose state cannot be modified after it is created....
s. A copy constructor is a constructor which takes a (single) parameter of an existing object of the same type as the constructor's class, and returns a copy of the object sent as a parameter.

Other programming languages, such as Objective-C
Objective-C

Objective-C is a Reflection , Object-oriented programming programming language which adds Smalltalk-style message passing to C .Today it is used primarily on Mac OS X, iPhone OS, and GNUstep, three environments based on the OpenStep standard, and is the primary language used for the NEXTSTEP, OpenStep#OPENSTEP, and Cocoa application framew...
, have class methods, which can include constructor-type methods, but are not restricted to merely instantiating objects.

C++
C++

C++ is a general-purpose programming language. It is regarded as a middle-level language, as it comprises a combination of both high-level programming language and low-level programming language language features....
 and Java
Java (programming language)

Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java ....
 have been criticized for not providing named constructors. This can be problematic, for instance, when a programmer wants to provide ways to create a point object either from cartesian coordinate or from the polar coordinate--because both coordinates would be represented by two integers. Objective-C can circumvent this problem, in that the programmer can create a Point class, with initialization methods, for example, +newPointWithX:andY:, and +newPointWithR:andTheta:.

A constructor can also refer to a function which is used to create a value of a tagged union
Tagged union

In computer science, a tagged union, also called a variant type, variant record, discriminated union, or disjoint union, is a data structure used to hold a value that could take on several different, but fixed types....
, particularly in functional languages.

Destroying objects

It is generally the case that after an object is used, it is removed from memory to make room for other programs or objects to take that object's place. In order for this to happen, a destruction method is called upon that object. Destroying an object will cause any reference
Reference

A reference is a relation between Object in which one object designates by linking to another object. Such relations as these may occur in a variety of domains, including logic, computer science, time, art and scholarship....
s to the object to become invalid.

A destructor
Destructor (computer science)

In object-oriented programming, a destructor is a method which is automatically invoked when the object is destroyed. Its main purpose is to clean up and to free the Resource which were acquired by the object along its life cycle and unlink it from other objects or resources invalidating any references in the process....
 is a method
Method (computer science)

In object-oriented programming, a method is a subroutine that is exclusively associated either with a class or with an object . Like a procedure in procedural programming languages, a method usually consists of a sequence of statement to perform an action, a set of input parameter to customize those actions, and possibly an output value...
 called when an instance of a class is deleted, before the memory
Computer storage

Computer data storage, often called storage or memory, refers to computer components, devices, and recording medium that retain digital data used for computing for some interval of time....
 is deallocated. Note that in C++, a destructor can not be overloaded like a constructor can. It has to have no arguments. A destructor does not need to maintain class invariant
Class invariant

In computer programming, a class invariant is an invariant used to constrain object s of a class . Method s of the class should preserve the invariant....
s.

In garbage collecting
Garbage collection (computer science)

In computer science, garbage collection is a form of automatic memory management. The garbage collector, or just collector, attempts to reclaim garbage , or memory used by Object that will never be accessed or mutated again by the Application software....
 languages, objects may be destroyed when they can no longer be reached by the running code. Examples of this are Python
Python (programming language)

Python is a general-purpose high-level programming language. Its design philosophy emphasizes code readability. Python's core syntax and semantics are Minimalism , while the standard library is large and comprehensive....
 and Java
Java (programming language)

Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java ....
. Python has destructors, and they are optional. In many garbage collecting languages, finalizer
Finalizer

In Object-oriented programming programming languages that use garbage collection , a finalizer is a special Method that is executed when an Object is garbage collected....
s
(which are called before an object is garbage-collected) are used instead of destructors, since the point of garbage-collection is not predictable in these languages. Example of these include Java and Ruby.

Examples


C++
C++

C++ is a general-purpose programming language. It is regarded as a middle-level language, as it comprises a combination of both high-level programming language and low-level programming language language features....


class Foo ;

FooFoo(int x)

FooFoo(int x, int y)

FooFoo(const Foo &old)

Foo~Foo

int main

//x

Java
Java (programming language)

Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java ....


class Foo



C#


namespace ObjectLifeTime



Objective-C
Objective-C

Objective-C is a Reflection , Object-oriented programming programming language which adds Smalltalk-style message passing to C .Today it is used primarily on Mac OS X, iPhone OS, and GNUstep, three environments based on the OpenStep standard, and is the primary language used for the NEXTSTEP, OpenStep#OPENSTEP, and Cocoa application framew...


  1. import


@interface Point : Object

//These are the class methods; we have declared two constructors + (Point *) newWithX: (double) andY: (double); + (Point *) newWithR: (double) andTheta: (double);

//Instance methods - (Point *) setFirstCoord: (double); - (Point *) setSecondCoord: (double);

/* Since Point is a subclass of the generic Object * class, we already gain generic allocation and initialization * methods, +alloc and -init. For our specific constructors * we can make these from these methods we have * inherited. */ @end

@implementation Point

- (Point *) setFirstCoord: (double) new_val

- (Point *) setSecondCoord: (double) new_val

+ (Point *) newWithX: (double) x_val andY: (double) y_val

+ (Point *) newWithR: (double) r_val andTheta: (double) theta_val

@end

int main(void)



Python
Python (programming language)

Python is a general-purpose high-level programming language. Its design philosophy emphasizes code readability. Python's core syntax and semantics are Minimalism , while the standard library is large and comprehensive....

class Socket: def __init__(self, remote_host): self.connection = connectTo(remote_host)

def send(self): # send data

def recv(self): # receive data

def f: s = Socket('example.com') s.send('blah') return s.recv Socket will be closed at the next garbage collection round, as all references to it have been lost.

See also

  • Resource Acquisition Is Initialization
    Resource Acquisition Is Initialization

    Resource Acquisition Is Initialization, often referred to by the acronym RAII, is a popular design pattern in several Object-oriented_programming_language like C++, D and Ada ....
     (RAII), an approach to managing object lifetime