No Fear: Dangerous Sports
Encyclopedia
No Fear: Dangerous Sports is a 1995 pinball
Pinball
Pinball is a type of arcade game, usually coin-operated, where a player attempts to score points by manipulating one or more metal balls on a playfield inside a glass-covered case called a pinball machine. The primary objective of the game is to score as many points as possible...

 game designed by Steve Ritchie
Steve Ritchie
Steven Scott Ritchie is an acclaimed pinball and video game designer. He has been called "The Master of Flow" by pinball aficionados due to the emphasis in his designs on ball speed, loops, and the like....

 and released by Williams
Williams (gaming company)
WMS Industries, Inc. is an American electronic gaming and amusement company based in Waukegan, Illinois. The company's main operating subsidiaries are WMS Gaming and Orion Gaming. WMS traces its roots as far back as 1943, the Williams Manufacturing Company, founded by Harry E. Williams...

. It is based on the clothing line
No Fear
No Fear is a lifestyle clothing brand that was created in 1989 by Mark Simo, Brian Simo, and Marty Moates. No Fear Inc. products are sold at various retail stores and . It also offers No Fear energy drinks under the same brand, in a joint venture with Pepsi. The company currently employs about 450...

. This game has an extreme sports theme.

Launch options

When a new ball is launched into the plunger, you are given five launch awards, which is selected when the ball is fired. Unless otherwise noted, the ball is launched through the Skydive lane. Another ball is popped from the right scoop and onto the right inlane.
  • Start Challenge: Starts lit challenge.
  • Super Cross Level: Advances the ramps towards Payback Time.
  • Ball Lock: Ball is locked for multiball. You can lock up to two balls.
  • Advance Raceway: Advances the Raceway (inner horseshoe lane).
  • Flipper Skill Shot: You have to shoot the ball up the left ramp for 50 million points.

Challenges

The goal in this game is to complete the five main challenges in order to qualify for the Major Challenges:
  • Dirt Challenge: Shoot the ramps and the upper loop for points.
  • Asphalt Challenge: You have to shoot the Raceway or the Skull three times to win.
  • Water Challenge: All shots are initially lit for 10 million points. Shooting the Tube saucer increases the base value by 5 million points (up to a maximum of 30 million) and adds 10 more seconds to the mode timer.
  • Snow Challenge
  • Air Challenge

Major Challenges

After completing the main challenges, the major challenges are lit. They can only be started by shooting the Skull scoop. With the exception of the first challenge, major challenges can only be started by completing the letters in "NO FEAR".
  • No Limits
  • Fear Fest
  • Meet Your Maker: This is a four-ball wizard mode where everything is lit: all shots are 250,000 points, the Raceway inner loop is maxed out at 25 million, return lanes, kickback, Extra Ball, Jackpot, Super Jackpot, and Super Spinner are lit, Payback Time is started by shooting each ramp once, and Autofire (ballsaver) is lit for 20 seconds.

External links

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