Netherworld (computer game)
Encyclopedia

Summary

The object is to fly a small spacecraft and collect as many diamonds as possible from the level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out. Aside of the time limit, there are various obstacles, ranging from monsters to items which can damage the craft or block the path. The ship can destroy some obstacles by shooting, sometimes turning them to diamonds as well.

The game was originally developed by Jukka Tapanimäki
Jukka Tapanimäki
Jukka Tapanimäki was a Finnish game programmer.Save for perhaps Stavros Fasoulas, Tapanimäki was probably the most famous Finnish game programmer in the late 1980s. Tapanimäki wrote his games for the Commodore 64, but they have also been ported to other computers...

 for the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

, and original music was composed by Jori Olkkonen
Jori Olkkonen
Jori Olkkonen , current name Petrik Salovaara and known in the demoscene as Yip/Pure-Byte, is one of the most widely known Finnish computer game musicians of the 1980s, making music for the Commodore 64...

.

The game cover art
Cover art
Cover art is the illustration or photograph on the outside of a published product such as a book , magazine, comic book, video game , DVD, CD, videotape, or music album. The art has a primarily commercial function, i.e...

 features Tapanimäki's face. The cover art was done without his knowledge and approval. There was friction between the original cover artist and Tapanimäki; Unbeknownst to him, this led to the art getting shelved and new version was made. Tapanimäki and did not see the final version until the press conference in London where the game was released, giving him a big shock.

Many game magazines published a cheat code that only works in a work-in-progress version; this, along with some published POKE
PEEK and POKE
In computing, PEEK is a BASIC programming language extension used for reading the contents of a memory cell at a specified address. The corresponding command to set the contents of a memory cell is POKE.-Statement syntax:...

s, allowed to deduce that the game was leaked to pirates some 6 months before the release.

External links

Netherworld, Tec Dubelin Xbox
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