Myron W. Krueger
Encyclopedia
Myron Krueger is an American computer artist who developed early interactive works. He is also considered to be one of the first generation virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

 and augmented reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...

 researchers.

While earning a Ph.D. in Computer Science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...

 at the University of Wisconsin–Madison
University of Wisconsin–Madison
The University of Wisconsin–Madison is a public research university located in Madison, Wisconsin, United States. Founded in 1848, UW–Madison is the flagship campus of the University of Wisconsin System. It became a land-grant institution in 1866...

, Krueger worked on a number of early interactive computer artworks. In 1969, he collaborated with Dan Sandin
Daniel J. Sandin
Daniel J. Sandin is a video and computer graphics artist/researcher. He is a Professor Emeritus of the School of Art & Design, University of Illinois at Chicago, and Co-director of the Electronic Visualization Laboratory at the University of Illinois at Chicago...

, Jerry Erdman and Richard Venezky on a computer controlled environment called "glowflow," a computer-controlled light sound environment that responded to the people within it. Krueger went on to develop Metaplay, an integration of visuals, sounds, and responsive techniques into a single framework. In this, the computer was used to create a unique real-time relationship between the participants in the gallery and the artist in another building. In 1971, his "Psychic space" used a sensory floor to perceive the participants' movements around the environment. A later project, "Videoplace
Videoplace
In the mid-1970s, Myron Krueger established an artificial reality laboratory called the Videoplace. His idea with the Videoplace was the creation of an artificial reality that surrounded the users, and responded to their movements and actions, without being encumbered by the use of goggles or gloves...

," was funded by the National Endowment for the arts and a two-way exhibit was shown at the Milwaukee Art Museum in 1975.

From 1974 to 1978 M. Krueger performed computer graphics research at the Space Science and Engineering Center of the University of Wisconsin–Madison
University of Wisconsin–Madison
The University of Wisconsin–Madison is a public research university located in Madison, Wisconsin, United States. Founded in 1848, UW–Madison is the flagship campus of the University of Wisconsin System. It became a land-grant institution in 1866...

 in exchange for institutional support for his "Videoplace" work. In 1978, joined the computer science faculty at the University of Connecticut
University of Connecticut
The admission rate to the University of Connecticut is about 50% and has been steadily decreasing, with about 28,000 prospective students applying for admission to the freshman class in recent years. Approximately 40,000 prospective students tour the main campus in Storrs annually...

, where he taught courses in hardware, software, computer graphics and artificial intelligence.

"Videoplace
Videoplace
In the mid-1970s, Myron Krueger established an artificial reality laboratory called the Videoplace. His idea with the Videoplace was the creation of an artificial reality that surrounded the users, and responded to their movements and actions, without being encumbered by the use of goggles or gloves...

" has been exhibited widely in both art and science contexts in the United States and Canada, and it was also shown in Japan. It was included in the SIGGRAPH
SIGGRAPH
SIGGRAPH is the name of the annual conference on computer graphics convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals...

 Art Show in 1985 and 1990. "Videoplace" was also the featured exhibit at SIGCHI (Computer-Human Interaction Conference) in 1985 and 1989, and at the 1999 Ars Electronica
Ars Electronica
Ars Electronica is an organization based in Linz, Austria, founded in 1979 around a festival for art, technology and society that was part of the International Bruckner Festival. Herbert W. Franke is one of its founders. It became its own festival and a yearly event in 1986. Its director until 1995...

 Festival. Instead of taking the virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

 track of head-mounted display
Head-mounted display
A head-mounted display or helmet mounted display, both abbreviated HMD, is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one or each eye .- Overview :...

 and data glove
Wired glove
A wired glove is an input device for human–computer interaction worn like a glove.Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global...

 (which would come later in the 1980s), he investigated projections onto walls.
Krueger later used the hardware from Videoplace for another piece, Small Planet. In this work, participants are able to fly over a small, computer-generated, 3D planet. Flying is done by holding one's arms out, like a child pretending to fly, and leaning left or right and moving up or down. Small Planet was shown at SIGGRAPH '93, Interaction '97 (Ogaki, Japan
Ogaki, Gifu
is a city located in Gifu Prefecture, Japan. It was incorporated as a city on April 1, 1918. As of July 2011, the city has an estimated population of 160,999 and a total area of .Ōgaki was the final destination for the haiku poet Matsuo Bashō...

), Mediartech '98 (Florence, Italy).

He envisioned the art of interactivity, as opposed to art that happens to be interactive. That is, the idea that exploring the space of interactions between humans and computers was interesting. The focus was on the possibilities of interaction itself, rather than on an art project, which happens to have some response to the user. Though his work was somewhat unheralded in mainstream VR
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

 thinking for many years as it moved down a path that culminated in the "goggles 'n gloves" archetype
Archetype
An archetype is a universally understood symbol or term or pattern of behavior, a prototype upon which others are copied, patterned, or emulated...

, his legacy has experienced greater interest as more recent technological approaches (such as CAVE
Cave Automatic Virtual Environment
A Cave Automatic Virtual Environment is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube...

 and Powerwall
Powerwall
A powerwall is a large high-resolution display wall used for projecting large computer generated images. The size of a wall display can range in size from six to over forty feet in width and potentially even larger...

implementations) move toward the unencumbered interaction approaches championed by Krueger.

External links

  • http://bubblegum.parsons.edu/~praveen/thesis/html/wk05_1.html
  • http://web.archive.org/web/20070929094921/http://www.artmuseum.net/w2vr/timeline/Krueger.html
  • http://www.siggraph.org/artdesign/gallery/S98/pione/pione3/krueger.html
  • http://www.ctheory.net/articles.aspx?id=328
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