Mr. Robot and His Robot Factory
Encyclopedia
Mr. Robot and His Robot Factory is a single-player platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 for the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

, Atari 8-bit and Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 computers, created by Ron Rosen with music on Atari 800 version by Gary Gilbertson
Gary Gilbertson
Gary Gilbertson was a music composer for the Atari 8-bit family of home computers. His music made use of the AMP engine for the Atari POKEY chip which was programmed by Philip Price...

 (using Philip Price
Philip Price
Philip Price is best known for computer game designs and creative programming done using the Atari 8-bit family of home computers, and was one of the founders of Paradise Programming...

's Advanced Music Processor) and published in 1984 by Datamost
Datamost
Datamost was a software design company founded by David Gordon and based in Chatsworth, California. Datamost operated in the early 1980s producing games and other software mainly for the Apple II, Commodore 64 and Atari platforms, with some for the IBM PC...

. Robert McNally performed the Apple II translation.

Premise

The player controls a white, humanoid robot that must make its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts.

Gameplay

The player controls the robot either with the keyboard or a joystick, and can make it walk side to side, climb up and down, and jump. The player begins with four robots, and loses one if it falls too much or touches any of the fireball enemies. When one of the pulsing white rings scattered around the level is collected, the robot becomes temporarily invulnerable and can safely touch the fireballs, destroying them.

In each level the player begins with 100 units of energy and loses units at a rate of about one per second, making quick completion of each level important. When the energy runs out, the player loses a robot.

Points are granted in 10 point increments as the robot advances through the level. Collecting a ring earns 100 points, as does collecting the small musical note at the beginning of the level that turns off the game's sound effects. Dispatching a fireball is worth 500 points. Completing a level earns 100 points per unit of energy remaining on the screen.

Later levels include bombs and magnets. There are a total of 22 levels, not counting the 26 customized levels. The game featured a built-in level editor.
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