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Maxwell Render

Maxwell Render

Overview

Maxwell Render is a software package that aids in the production of photorealistic images from computer 3D model data. It was introduced as an early alpha on December 2004 (after 2 years of internal development) and it utilized a global illumination
Global illumination
Global illumination is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes...

 algorithm based on a metropolis light transport
Metropolis light transport
The Metropolis light transport is a SIGGRAPH 1997 paper by Eric Veach and Leonidas J. Guibas, describing an application of a variant of the Monte Carlo method called the Metropolis-Hastings algorithm to the rendering equation for generating images from detailed physical descriptions of three...

 variation. Maxwell Render was among the first widely available implementations of unbiased rendering and its GI algorithm was linked directly to a physical camera paradigm to provide a simplified rendering experience wherein the user was not required to laboriously adjust illumination parameter settings, as was typical of scanline renderers and raytracers of the time.
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Encyclopedia

Maxwell Render is a software package that aids in the production of photorealistic images from computer 3D model data. It was introduced as an early alpha on December 2004 (after 2 years of internal development) and it utilized a global illumination
Global illumination
Global illumination is a general name for a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes...

 algorithm based on a metropolis light transport
Metropolis light transport
The Metropolis light transport is a SIGGRAPH 1997 paper by Eric Veach and Leonidas J. Guibas, describing an application of a variant of the Monte Carlo method called the Metropolis-Hastings algorithm to the rendering equation for generating images from detailed physical descriptions of three...

 variation. Maxwell Render was among the first widely available implementations of unbiased rendering and its GI algorithm was linked directly to a physical camera paradigm to provide a simplified rendering experience wherein the user was not required to laboriously adjust illumination parameter settings, as was typical of scanline renderers and raytracers of the time. Maxwell Render was originally developed by Madrid
Madrid
Madrid is the capital and largest city of Spain. It is the third-most populous municipality in the European Union after Greater London and Berlin, and its metropolitan area is the third-most populous city by urban area in the European Union after Paris and London.The city is located on the river...

-based Next Limit Technologies
Next Limit Technologies
Next Limit Technologies is a computer software company based in Madrid, Spain. Founded in 1998 by engineers Victor Gonzalez Sanchez and Ignacio Vargas, the firm now creates cross-platform particle simulation and light simulation software for fluid and rigid body modeling, and accurate visual...

, which was founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas.

Maxwell Render is software for rendering only, meaning that other software must be used to create 3D models.

Software components



  • Core render engine (MXCL standalone)
  • Maxwell Studio (MXST standalone) - First appeared on 12/02/2005
  • Material Editor (MXED) - First appeared on 12/02/2005
  • Plugins (modeling software specific)


The first alpha was released on 4 December 2004; the first release candidate on 2 December 2005. The latter marked also the first appearance of MXST and MXED.

Further releases were
  • Version 1.0 (Apr/26/2006)
  • Version 1.1 (Jul/04/2006)
  • Version 1.5 (May/23/2007)
  • Version 1.6 (Nov/22/2007)
  • Version 1.7 (Jun/19/2008)
  • Version 2.0 (Sep/23/2009)


The current software version is 2.0.

Supported Platforms

  • Apple Computer
    Apple Computer
    Apple Inc. is an American multinational corporation that designs and manufactures consumer electronics and computer software products. The company's best-known hardware products include Macintosh computers, the iPod and the iPhone...

     Mac OS X
    Mac OS X
    Mac OS X is a line of computer operating systems developed, marketed, and sold by Apple Inc., and since 2002 has been included with all new Macintosh computer systems...

     on PowerPC
    PowerPC
    PowerPC is a RISC architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM. Originally intended for personal computers, PowerPC CPUs have since become popular embedded and high-performance processors...

     and x86
    X86 architecture
    The term x86 refers to a family of instruction set architectures based on the Intel 8086. The term derived from the fact that many early processors backward compatible with the 8086 also had names ending in "86". Many additions and extensions have been added to the x86 instruction set over the...

     architectures
  • GNU/Linux
    Linux
    Linux is a generic term referring to Unix-like computer operating systems based on the Linux kernel. Their development is one of the most prominent examples of free and open source software collaboration; typically all the underlying source code can be used, freely modified, and redistributed,...

     on x86-64
    X86-64
    In processor design, x86-64 is an extension of the x86 instruction set. It allows far larger virtual and physical address spaces than x86, doubles the width of the integer registers from 32 to 64 bits, increases the number of integer registers, and provides other enhancements...

     architecture
  • Microsoft
    Microsoft
    Microsoft Corporation is a multinational computer technology corporation that develops, manufactures, licenses, and supports a wide range of software products for computing devices...

     Windows
    Microsoft Windows
    Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces...

     on x86 and x86-64 architectures

Core engine Features

  • ENGINE CHOICES:

RS1: Default render engine

RS0: Preview render engine (used in viewports and material previews)
  • SPECTRAL RENDERING:

Engine performs calculations in spectral range
  • PHYSICAL CAMERA PARADIGM: (controls the GI)

Calibrated (to a certain extent of accuracy) to correspond to actual physical camera values

Shutter speed (controls exposure and motion blur)

F-stop (controls exposure and depth of field)

ISO setting (controls exposure, but does not add film grain)

Depth of field (is standard and inevitable, just like a real camera)

Focal length (also affects depth of field)

Film Back size (also affects depth of field; in combination with focal length and distance)
Diaphragm (Circular, or polygonal with number of blades and angle of rotation)

Rotary Disk Shutter (shutter angle and FPS)

Shift Lens

Z-clip Planes (This is a CG feature that allows the camera to section/view into an object)
  • PHYSICAL SUN (accurate sun positioning)

Earth Latitude

Earth Longitude

Date of Year

Time of Day

Manual GMT

Automatic GMT (auto-determined dynamically, based on internal timezone data charts, as user spins the globe interface)

Location Presets (Large set of location presets)

Manual Rotation of North relative to the user model

Import Google kml data (this is basically a lon/lat value)

  • PHYSICAL SKY (atmosphere)

Generate a clear sky based on time of day, as well as:

Turbidity

Ozone

Water Level
  • PHYSICAL MATERIALS
  • RENDERING CHANNELS

Rendering Channel (Default. Contains the actual image)

Alpha Channel

Material ID Channel

Z-Buffer Channel

Shadow Channel

Opaque Channel

Object ID Channel
  • ENABLE/DISABLE illumination aspects

Direct Illumination

Indirect Illumination

Direct Reflection Caustics

Direct Refraction Caustics

Indirect Reflection Caustics

Indirect Refraction Caustics

(To be completed)

Plugins


Modeler Version Win32 Win64 Mac OS X Linux
3ds max 7, 8, 9, 2008, 2009, 2010 Yes Yes No No
Maya
Maya (software)
Autodesk Maya, or simply Maya , is a high-end 3D computer graphics and 3D modeling software package originally developed by Alias Systems Corporation, but now owned by Autodesk as part of the Media and Entertainment division. Autodesk acquired the software in October 2005 upon purchasing Alias...

6
7
8
8.5
2008
Yes
Yes
Yes
Yes
Yes
No
No
Yes
Yes
Yes
No
Yes
Yes
Yes
Yes
No
No
No
No
Yes
Lightwave
LightWave
LightWave 3D is a high end computer graphics program developed by NewTek. The latest release of LightWave runs on Windows and Mac OS X.- Overview:...

8
9
Yes
Yes
No
Yes
Yes
Yes
No
No
Cinema 4D
Cinema 4D
CINEMA 4D or C4D is a commercial, cross-platform, high-end 3D computer graphics application, produced by MAXON Computer GmbH of Friedrichsdorf, Germany...

9.6, 10 Yes No Yes No
Softimage
Softimage XSI
Autodesk Softimage, or simply Softimage , is a high-end 3D computer graphics application owned by Autodesk for producing 3D computer graphics, 3D modeling, and computer animation...

6 Yes Yes No No
Rhino3D
Rhinoceros 3D
Rhinoceros is a stand-alone, commercial NURBS-based 3-D modeling tool, developed by Robert McNeel & Associates. The software is commonly used for industrial design, architecture, marine design, jewelry design, automotive design, CAD / CAM, rapid prototyping, reverse engineering as well as the...

4 Yes No No No
SolidWorks
SolidWorks
SolidWorks is a 3D mechanical CAD program that runs on Microsoft Windows and was developed by Dassault Systèmes SolidWorks Corp., a subsidiary of Dassault Systèmes, S. A....

2006
2007
(old)
Yes
No
Yes
No
No
No
No
SketchUp
SketchUp
SketchUp is a 3D modeling program designed for architects, civil engineers, filmmakers, game developers, and related professions. It also includes features to facilitate the placement of models in Google Earth...

5, 6 Yes No Yes No
Form-Z
Form-Z
form·Z is a computer-aided design tool developed by AutoDesSys for all design fields that deal with the articulation of 3D spaces and forms and which is used for 3D modeling, drafting, animation and rendering.-Overview:...

5.5, 6 Yes No Yes No
Archicad
ArchiCAD
ArchiCAD is an architectural BIM CAD software for Macintosh and Windows developed by the Hungarian company Graphisoft.Development started in 1982 for the original Apple Macintosh. ArchiCAD is recognized as the first CAD product on a personal computer able to create both 2D and 3D drawings...

9, 10, 11, 12 Yes No Yes No

See also

  • Fryrender - A commercial unbiased renderer.
  • Indigo Renderer
    Indigo Renderer
    Indigo is an unbiased render engine capable of highly realistic renders.Indigo uses methods such as Metropolis Light Transport, Spectral light calculus,and virtual camera model...

     - A commercial unbiased renderer.
  • Kerkythea
    Kerkythea
    Kerkythea is a commercial rendering system that supports raytracing. Currently, it can be integrated with 3ds Max, Blender, SketchUp, Silo and Wings3D...

     - A free unbiased renderer.
  • LuxRender
    LuxRender
    LuxRender is an open source software rendering system for physically correct image synthesis. The program runs on Microsoft Windows, Mac OS X and Linux and exporters are available for Blender, Cinema 4D, XSI and Maya.-Overview:...

    - An open source unbiased renderer

External links