Kult: Heretic Kingdoms
Encyclopedia
Kult: Heretic Kingdoms is an isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

 role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

, combining 3D technologies with the intuitive environment of an isometric game. It was developed by Slovakia
Slovakia
The Slovak Republic is a landlocked state in Central Europe. It has a population of over five million and an area of about . Slovakia is bordered by the Czech Republic and Austria to the west, Poland to the north, Ukraine to the east and Hungary to the south...

n studio 3D People, with a storyline written by a script team that includes Chris Bateman
Chris Bateman
Chris Mark Bateman is a game designer, outsider philosopher and author, best known for the games Discworld Noir and Ghost Master, the books Game Writing: Narrative Skills for Videogames, 21st Century Game Design and Beyond Game Design: Nine Steps Toward Creating Creating Better Videogames, and his...

 and game mechanic
Game mechanic
Game mechanics are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game...

s designed by the International Hobo team. It was published in North America as Heretic Kingdoms: The Inquisition.

Plot

Hundreds of years ago, the game world's God was killed by a hero wielding the Godslayer sword. Centuries later, one of his descendants used the power of that sword to institute a theocratic rule, before eventually being defeated. The Inquisition is then established to stamp out any forms of religion in the land. The protagonist, Alita, is an inquisitor-in-training, but also another descendant of the Godslayer sword. The story begins after the mythical sword is stolen by a group of religious zealots intent on resurrecting the God.
The player is tasked with retrieving the legendary artifact. Throughout the course of the game, a series of choices made by the player can lead the protagonist to choose a variety of paths, following or breaking with the Inquisition and changing the game's ending.

Gameplay

The game is played from a third person, isomorphic viewpoint with the main character at the center of the display. The primary character skills (melee, ranged attack and speed) begin with relatively low ratings, but can be improved as the game progresses and the character gains levels of experience.
To augment the character's capabilities, she can acquire attunements by using various items in combat. Each time the character rests, she can select some of the acquired attunements to effect her abilities. Most of the attunements have a prerequisite that must be satisfied for use. Thus there are attunements that require the heroine to fight without wearing armor. This system rewards the player for trying new weapons and armor acquired from battle. Attunements become permanent once acquired.

The damage system in Heretic Kingdoms uses both hit points and blood points. The character can heal an unlimited number of times, but with each healing the blood points drop; thereby limiting the maximum number of hit points. As a result, during extended combat with multiple heals, the maximum hit points will steadily decrease and the character will be more vulnerable to a hit that will kill her. Both hit points and blood points can be fully restored by sleeping at one of a limited number of campfires, Inn beds, or (if you have purchased a house) in a private bed.

An unusual aspect of the game is the existence of a parallel reality called the Dreamworld
Dream world (plot device)
Dream world is a commonly used plot device in fictional works, most notably in science fiction and fantasy fiction. The use of a dream world creates a situation whereby a character is placed in a marvellous and unpredictable environment and must overcome several personal problems to leave it...

. This is inhabited by incorporeal entities such as wraiths and ghosts. The character may briefly escape a perilous situation in the real world by entering the dream world, and use this to travel about. The time allowed in the dream world is limited, however, and that realm has its own set of hazards. The dreamworld can be used to collect essence points that unlock attunements more rapidly.

Reception

ESC magazine reviewer Andy Grieser gave the game an 8.0 rating (out of a possible 10). He complimented the crisp graphics, and the innovative attunement system and the "Dreamworld". However, he criticized the superior strength of magic over melee, and thought the Dreamworld setting was underpopulated. Gameover reviewer Steven Carter gave it a 78% rating, with high scores for graphics and gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...

.

The game scores an aggregate 71/100 on Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

, based on 16 reviews.
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