Full Metal Challenge
Encyclopedia
Full Metal Challenge was a television series made by RDF Media
RDF Media
Zodiak Media is a Anglo-American television production company. It was formed in 2010 when RDF Media Group was acquired by, and merged with Zodiak Entertainment...

 for Channel 4
Channel 4
Channel 4 is a British public-service television broadcaster which began working on 2 November 1982. Although largely commercially self-funded, it is ultimately publicly owned; originally a subsidiary of the Independent Broadcasting Authority , the station is now owned and operated by the Channel...

 in the UK and the Learning Channel in the USA. Hosted by series creator Cathy Rogers
Cathy Rogers
Cathy Rogers is a British television executive, producer and presenter, who has also had some success as a pop musician.Rogers was born in Lancashire, England. She studied medicine at Oxford University, gaining a Master's Degree in Health Policy...

 and Henry Rollins
Henry Rollins
Henry Rollins is an American singer-songwriter, spoken word artist, writer, comedian, publisher, actor, and radio DJ....

, the show was very similar to Rogers' last show, Scrapheap Challenge
Scrapheap Challenge
Scrapheap Challenge is an engineering game show produced by RDF Media and broadcast on Channel 4 in the UK. In the show, teams of contestants have 10 hours in which to build a working machine that can do a specific task, using materials available in a scrapheap. The format was exported to the...

. It was filmed in the United Kingdom with a budget of approx £6.5 million on location at the disused Richborough Power Station
Richborough Power Station
Richborough Power Station is a former power station close to the mouth of the River Stour near Sandwich, on the east coast of Kent. It was built on land within the Port of Richborough but being on the northern edge is mostly within the neighbouring parish of Minster, Kent.The power station can be...

 just outside Ramsgate
Ramsgate
Ramsgate is a seaside town in the district of Thanet in east Kent, England. It was one of the great English seaside towns of the 19th century and is a member of the ancient confederation of Cinque Ports. It has a population of around 40,000. Ramsgate's main attraction is its coastline and its main...

 in Kent
Kent
Kent is a county in southeast England, and is one of the home counties. It borders East Sussex, Surrey and Greater London and has a defined boundary with Essex in the middle of the Thames Estuary. The ceremonial county boundaries of Kent include the shire county of Kent and the unitary borough of...

.

Premise

Twenty-seven teams from around the world compete in the challenge. Each team consists of 3 people. The teams were all given 1 month and $3000 USD (exchanged to their country's respective currency) to build a vehicle that "could withstand anything." Teams did not know ahead of time exactly what the events would be and how they would work. Periodically during the build, a technical advisor would visit the teams to make sure the vehicles would pass safety regulations and to make sure they stayed legal for the tournament. They were also required to be no heavier than 3 tons and/or wider than 8 feet (for the hall of mirrors). Cars ended up to be loud, noisy, big, and destructive. (qualities relished by the show's co-host, Henry Rollins
Henry Rollins
Henry Rollins is an American singer-songwriter, spoken word artist, writer, comedian, publisher, actor, and radio DJ....

)

Tournament Play

The vehicles competed in a series of events, with each episode showing the competition between 3 vehicles. After the events, the teams each received points based on their performance. After all the events were complete, the team with the lowest score had to watch their car blow up, though it was feigned for effect. The two winning teams faced off in a sumo wrestling match. The winner of Sumo advanced to the next round of the tournament.

Preliminary

Each episode featured three of the following events. Teams were awarded 3 points for first place, 2 for second, 1 for third and none for failing to finish an event. In the event of a tie, the points for the two places are averaged and divided equally (i.e. a tie for second results in 1.5 points per team).
  • 10 Pin

Cars start at the end of a soap slicked path with 10 pins at the other end, each weighing 150 lbs. Each team is given 2 trials to knock down as many pins as possible. Pins knocked over in the first trial are removed from play for the second trial. Each match of the first round features this game first.
  • Pitball

In this game, all three teams start in the center of a crater-like dirt pit. Positioned facing away from the center, a giant wireframe soccer ball with flaming core is rolled into the center of the pit and before coming to rest, a signal sounding the beginning of the game sounds. The first team to push the ball out of the pit wins the game. Afterwards, the game is reset for the remaining two teams to settle second and third. If a car goes over the lip of the pit in the process of scoring a goal, a foul is called and the cars are put back into starting position. For the final, posts were added marking a goal and in order for the goal to count, teams had to push the ball in any one of the 3 goals.
  • Hall of Mirrors

Teams begin on the outside of a giant hexagon maze with reflective walls and attempt to drive to the center marked by the FMC logo. Once green flagged, they must find the quickest route out of the maze entirely. First team to clear the maze wins. Finding a clear path can prove difficult as some walls are allowed to rotate, changing the layout of the maze. Teams are allowed to watch a monitor with an overhead look at the maze and can communicate directions to the driving teammate.
  • Bumper Cars

All three teams begin in a soapslicked area and proceed to run into beacons scattered around the play area. Teams score points depending on the beacon hit and after contact, render the beacon out of play for 35 seconds. This information was kept hidden from teams but they were aware that only lit beacons counted for points. After 5 minutes, teams scores were tallied and event points awarded accordingly.
  • Rollercoaster

One at a time, teams drive their vehicle around a course that includes two 50 foot high teeters, a tricky 3-way teeter, a 30 degree inverted bank and multiple bumps along the way. Teams try to complete the course in as little time as possible. For each time a car falls off the edge of the track, a 20 second penalty is assessed.
  • Wetropolis

Teams start at the edge of a field flooded with 3 feet of water. Teams maneuver to red hydrants scattered around the course and in order to continue, the car must complete a 360 degree turn in reverse around it. After all the hydrants had been circled, the team drives back to the start in order to stop the clock. Ten seconds are assessed in penalties for failing to complete a circle or for knocking signs or people over, fastest time wins the event.
  • King of the Hill

Teams start amongst 7 mounds, each with a sign at the top. Three of the mounds are assigned solely to one team, three more are assigned as shared between two teams and the last mound shared by all three teams. After the start, teams must knock over two of the three signs set up around the center mound with their cars. Signs shared by teams can be knocked over by either of the two teams assigned to it. Once a team has two of the signs on the outer ring knocked over, they then attempt the center mound. Because of the fact that signs are shared, it is entirely possible for a team to be eliminated if both of their shared signs are claimed by the other teams. Once a team has finished, the other two are allowed to start from where they left off to attempt to complete the center mound. If teams cannot finish and it results in a tie, whomever climbed up the hill closest to the center sign wins. This event was always played as the first event of the semifinal round.
  • Grand International

Teams are lined up at the start and must complete two laps of the course, covered in multiple jumps, ponds, and hay bale walls. First to finish wins. This event was only played as the first event of the final round.

Finish games

  • Sumo

After the last place team was eliminated, the remaining 2 teams would compete in Sumo. The sumo ring was oversized for the cars and was sectioned off so that various sections contained hazards. Water, sand, barbed wire, tire spikes and other devices were included to make the possibility of breakdown more likely. As with sumo wrestling, the first team to push the opponent out of the ring wins. Victory was also declared in the event of a vehicle surrendering or being rendered incapacitated.

UK teams

The Aquaholics

Team Members: Adam Russell Kyte, Martyn Pitman and Tony Stankus

Vehicle: Octopush


The Dodgy Oppos

Team Members: Anthony Edwards, Kevin Noble and David Davies

Vehicle: Wolverine

The Pole Cats

Team Members: David Ganiford, Rodney Arnold and Chris Thompson

Vehicle: White Noise

The Have A Go Likelies

Team Members: Barry Babister, Stuart White and Neil Challice

Vehicle: Devil's Mule

The Battle Bodgers

Team Members: Steve Atkin, Phil Hopwood and Martin Mitchell

Vehicle: Pure Adrenalin

The Body Snatchers

Team Members: Tim Miles, Debbie Bilton and Gerry Lea

Vehicle: Stomp


Three Shades of Grey

Team Members: Peter Anderson, James Anderson and John Brian Anderson

Vehicle: Wild Thing


The Mud Hatters

Team Members: Jeremy Greenwood, Michael Williams and Stephen Nicholls

Vehicle: Mega Hurtz


The Tartan Tinkerers

Team Members: Arie Rodenburg, George Gray and Tarik Rodenburg-Abro

Vehicle: Spartacus

North American teams

 Tribal Force

Team Members: Paul Shipman, Edward Hara and Leslie Hara

Vehicle: Rez Ride


 The Snowdiggers

Team Members: Jonathan Gendron, Benoit Ranger and Christian Poirier

Vehicle: Steel Survivor


 The Death Guild

Team Members: Sam Nordemann, Matthew Noble and David Howe

Vehicle: Monkey


 Country Boys

Team Members: Keith Hartzog, Corkey Perkins and Billy Stafford

Vehicle: Southern Crusher!


 The Hot Rods

Team Members: John Streets, John Buddenbaum and Jay Streets

Vehicle: Double Dub


 The Law Dawgs

Team Members: Tom Rhea, Dave Corder and Michael Hicks

Vehicle: Impact Weapon


 The Ball & Chain Gang

Team Members: Tim Wiggans, James "Jamie" Collins and Robert Cochran

Vehicle: Idiodyssy


 The Washburn Family

Team Members: Ray Washburn, Shane Washburn and Jon Washburn

Vehicle: Aggravator


 Chicago Fire

Team Members: Mike Kappel, Joseph Mrozek and Edward Brennan aka Proby

Vehicle: 911

International teams

 The Kalahari Cats

Team Members: Mike Rideout, Guy Fielding and Gavin Coetcee

Vehicle: Leopard


 The Desert Pumas

Team Members: Attilio Gattavara, Pedro Boeri and Nestor Aguilera

Vehicle: Marabunta


 Kiwi Thunder

Team Members: Trevor McCoid, Kent McCoid and Steve McCoid

Vehicle: Black Thunder

 The Flamin' Aussies

Team Members: Melissa Thompson, Jane Casos and Rebecca Anderson

Vehicle: Deflector


 The Flying Horses

Team Members: Zhong-qi Sun, Tian Sun and Guo-Feng Chiang

Vehicle: Flying Horse

 Indian Hope Trick

Team Members: Raj Kapoor, Vijay Parmar and Jayesh Desai

vehicle: Delhi Belly


 The Russian Bears

Team Members: Maxim Nagaytsev, Evgueni Novitski and Alexey Novitski

Vehicle: Siberian Monster

 The Autobahn Boys

Team Members: Heinz Udo Fink, Ulrich Weinberg and Christian Diekmann

Vehicle: Humungus

 The Ice Vikings

Team Members: Rafn Hardarson, Sverrir Ingjaldsson and Haldor Bjornsson

Vehicle: Thor

Match 1

Team 10 Pin Bumper Cars Rollercoaster Total Sumo
 Desert Pumas 3 3 3 9 W
 Chicago Fire 2 2 2 6 L
Have A Go Likelies 1 1 1 3 X

Match 2

Team 10 Pin Pitball Rollercoaster Total Sumo
 Law Dawgs 2 3 2 7 W
Pole Cats 3 2 1 6 L
 Indian Hope Trick 1 1 3 5 X

Match 3

Team 10 Pin Pitball Wetropolis Total Sumo
 Country Boys 3 2 3 8 L
 Flamin' Aussies 1.5 3 1 5.5 W
Dodgy Oppos 1.5 1 2 4.5 X

Match 4

Team 10 Pin Hall of Mirrors Rollercoaster Total Sumo
 Ball and Chain Gang 2 3 3 8 L
 Flying Horses 3 2 0 5 W
Three Shades of Grey 1 1 0 2 X

Match 5

Team 10 Pin Pitball Wetropolis Total Sumo
 Washburn Family 3 2 3 8 L
Body Snatchers 2 3 1 6 W
 Kalahari Cats 1 1 2 4 X

Match 6

Team 10 Pin Bumper Cars Wetropolis Total Sumo
 Snow Diggers 2.5 1.5 3 7 W
 Autobahn Boys 2.5 1.5 2 6 L
Battling Bodgers 1 3 1 5 X

Match 7

Team 10 Pin Hall of Mirrors Rollercoaster Total Sumo
 Ice Vikings 2 3 2 7 W
 Death Guild 3 2 1 6 L
Mud Hatters 1 1 3 5 X

Match 8

Team 10 Pin Bumper Cars Rollercoaster Total Sumo
Aquaholics 3 3 3 9 W
 Russian Bears 2 1 2 5 L
 Hot Rods 1 2 1 4 X

Match 9

Team 10 Pin Hall of Mirrors Wetropolis Total Sumo
Kiwi Thunder 2.5 3 3 8.5 W
Tartan Tinkerers 2.5 2 0 4.5 L
 Tribal Force 1 1 0 2 X

Match 1

Team King of the Hill Bumper Cars Wetropolis Total Sumo
Aquaholics 3 2 3 8 W
 Flamin' Aussies 1 3 2 6 L
 Flying Horses 2 1 1 4 X

Match 2

Team King of the Hill Pitball Rollercoaster Total Sumo
 Snow Diggers 3 3 1 7 W
Body Snatchers 2 1 3 6 L
Kiwi Thunder 1 2 2 5 X

Match 3

Team King of the Hill Bumper Cars Wetropolis Total Sumo
 Ice Vikings 3 3 2 8 L
 Desert Pumas 2 2 3 7 W
 Law Dawgs 1 1 1 3 X

Finals

Team Grand International Pitball Rollercoaster Total Sumo Medal
Aquaholics 2 3 3 8 W
 Snow Diggers 3 1 2 6 L
 Desert Pumas 1 2 1 4 X

Trivia

In the graphic that showed what countries the teams were from, Italy was highlighted but no team from Italy competed.

The configuration of the pins in 10 pin matched that of conventional bowling for the first two matches then, they were more spread out with three across the front to prevent a strike. Also, in Bumper Cars, all of the targets were fixed to the floor but because nearly all of them were broken during the game, in other matches they were refitted to be mobile targets as to prevent further damage. The pole targets, nonetheless, were still being knocked over and so they were redesigned a second time to make them less top heavy. Because all the targets became mobile, they ended up getting pushed to the edge of the playing area, leading the referees to divide the game into two halves so that they could reset the game and continue the 5 minutes. Certain games also saw the Referees step in and warn of rough driving, most notably in Pitball.

At the time some of the vehicles involved in the series were on display at the Beaulieu Motor Museum. Only the top three finishers and the Southern Crusher were displayed , the Southern Crusher was stolen from the warehouse at the end of the year long display before it could be returned to the owners in North Carolina. The other vehicles were destroyed to prevent the production company from being liable for any damages or injuries after the show was filmed.

The series originally aired on Channel 4, and is now repeated on Dave.

External links

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