Euchre variations
Encyclopedia
This article deals with variations on game rules and game terminology. For variations on game playing, see Euchre game variations
Euchre game variations
This article deals with variations in game playing. For a description on variations in game rules and terminology, see Euchre variations.Euchre has many variations in game playing. Some of them are designed for two, three, five or even six hands...

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Euchre
Euchre
Euchre or eucre, is a trick-taking card game most commonly played with four people in two partnerships with a deck of 24 standard playing cards. It is the game responsible for introducing the joker into modern packs; this was invented around 1860 to act as a top trump or best bower...

  is a 19th century trick-taking card game
Trick-taking game
A trick-taking game is a card game or tile-based game in which play centers on a series of finite rounds or units of play, called tricks. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract Bridge, Napoleon, Rowboat, and...

 with many popular variations on how to play the game and changes in the rules. Some of these variations are listed below.

Dealing variations

The addition of extra cards like 8 and 7, can usually add more uncertainty as for which trump cards are still in the opponent's hands during the course of the game. This uncertainty may be increased with the addition of the 2s.

In some Euchre circles it is considered acceptable to "steal the deal" from the other team if they are not paying attention when it is their turn to deal.

The McEvoy

If a player is dealt a hand consisting entirely of 9's and 10's, they may declare a 'McEvoy', resulting in a re-deal by the same dealer. The McEvoy must be declared, and the cards must be displayed immediately after the deal, before any player calls trump or passes. All players' cards are returned and re-dealt. Only one McEvoy is allowed per player per match.

Farmer's hand

Common in the Midwestern US, certain weak hands (usually those containing either three 10 cards or three 9 cards) are designated as "farmer's hands" or "bottoms." After inspecting the hand dealt, a player may call out "farmer's hand" and is then allowed to show the three cards in question and exchange them for the three unexposed cards in the kitty (also called "going under" or "under the table").

One variation allows that a player with any combination of a total of three 9 and/or 10 cards may exchange them. This is generally referred to as "farmer's hand mixed" while the prior example is called "farmer's hand clean."

Another variation dictates that none of the low cards being exchanged may match the suit of the turned-up kitty card. If more than one player wishes to call farmer's hand, there is generally no structure for determining who will take the cards other than a first-come first-served method, although some players only call "farmers" on the player's turn to bid for trump. Otherwise, the person closest to the deal will sometimes be given priority.

Some variations allow for multiple farmer's hands to be called out, but those exchanging cards with those left behind in the kitty after the first exchange are essentially guaranteed very poor cards.

Picking up the top card

  • Some areas require the dealer to discard first, and then pick up the card.
  • Others require the dealer to show the discarded card to all players.

Making trump

  • Stick/Screw/Dick the Dealer: If the trump selection comes all the way back around to the dealer the second time, the dealer must call the trump suit. In other words, there is no option to redeal. Etiquette suggests if the dealer who was "screwed" gets his partnership euchred, the team that won should not gloat, since they were too scared to call trump.
  • Chuck: A variation of Stick/Screw/Dick the Dealer. The dealer has the option to declare trump, keep one card from his dealt hand and exchange the other four for the cards in the kitty, including the card that was turned over. This can be a very strategic move, for example, the dealer can call Next when a Jack was turned over, guaranteeing that he will have at least the left bower.
  • Club Euchre/Dirty Clubs: Whenever the upturned kitty card is suited clubs, the dealer must "pick it up" and his team must play as the makers, with clubs as trump.
  • Wagering: If the top card from the kitty is turned down, the player to the left of the dealer may bid Euchre points to call trump, with a minimum of 2 points required to bid. If the bidding player is Euchred, then their bid determines the number of points the opposing team will receive. The player to the left of the bidder then has the option to raise the Euchre bid and call a different suit as trump. This proceeds until the bid has returned to the initial bidder. The initial bidder then has the final option to raise the bid or concede to the highest bidder. The highest bidding player wins the trump call and play begins.
  • Poker for a Point: A variation popular in Michigan, during the Making Trump phase any player may offer "Poker for a Point." If all players agree (or sometimes if only a player of the opposing team agrees), all hands are immediately shown and the team of the player whose five cards represent the best hand by Poker
    Poker
    Poker is a family of card games that share betting rules and usually hand rankings. Poker games differ in how the cards are dealt, how hands may be formed, whether the high or low hand wins the pot in a showdown , limits on bet sizes, and how many rounds of betting are allowed.In most modern poker...

     rules is awarded one point. The hand is then deadened and dealership continues to the next player.
  • No Trump: A variation of Screw the Dealer popular in Iowa, although the Dealer is screwed, he has the option to declare "no trump" and hand is played with Aces high, no trump, and no bowers.
  • No suit: A variation in Ohio requires that after the first round of naming trump has passed (the original suit having been "turned down")and no trump having been called then a player may only call one of the three remaining suits trump if the player has at least one card of that suit in their hand. If all players pass again and no trump is chosen then the hand is redealt (or see above "Stick the Dealer" rule.)
  • No Trump High/No Trump Low: A variation in Indiana and Ohio; if no suit has been named after two rounds of bidding, on the third round a player may call “No Trump High” or “No Trump Low.” In both these options, the jacks are valued between the ten and queen. In No Trump Low, nines are the winning cards, tens are second in value and so on.
  • The Mudge Gambler: If the trump selection comes all the way back around to the dealer the second time, the dealer may then call trump, take a single card from their hand, place it in the kitty and then use the kitty as their hand. The dealer calls trump knowing only two cards in the kitty hand (the one from their original hand and the up card). Winning all five tricks in this way is five points. Making three or four tricks is four.

Going alone

  • Partner's Best: When a maker "goes alone", he may choose to exchange a single card with his partner before trick taking begins. The maker is required to discard before he receives his partner's card.
  • Defending Alone: A player on the team which does not call trump may choose to defend alone; if a euchre is achieved the defending team is awarded four points.
  • Canadian/Order Alone: When a player orders his partner to "pick it up", he must attempt the hand as a loner.
  • Blind-Double Loner: Before the maker sees his cards, the maker calls "blind double loner". Here, the turn card is automatically trump, and the game is played by normal loner rules. If the Blind-double Loner wins all 5 tricks, 8 points are awarded to the player's team.
  • Nello or Nullo: When a maker "goes alone," attempting to lose every trick rather than to win every trick. Playing the game with the possibility of nello changes the bidding strategy considerably.

Throw-ins

These variations (often referred to as "House Rules" - reflecting their non-standard acceptability) allow a player dealt one of several types of poor hands to "throw in" their cards and initiate a redeal. In some circles, these are considered a form of "misdeal," causing the deal to be passed to the original dealer's left. In standard play, these are considered just part of normal play, and the player must play the hand they are dealt, regardless of how bad it might be; in the long run, things will even out.
  • Nines & Tens: a hand consisting only of 9s and 10s. It is impossible for more than one player to have such a hand in regular play.
  • Ace, No Face: a single ace and nothing else except 9s and 10s containing only non-trump.
  • King Nothing: a single king and nothing else except 9s and 10s containing only non-trump.
  • Bitches' Hand: a single queen and nothing else except 9s and 10s containing only non-trump.
  • Jack Shit: a single jack and nothing else except 9s and 10s containing only non-trump.
  • No Ace, No-Face: a throw-in hand determined after the make, containing only non-trump 9s and 10s.
  • Best Bower: Jokers are used as highest trump cards. "Big" Joker trumps "Little" Joker. Jokers are always trump.

Lay-down hand

A "lay-down hand" is a similar to a throw-in, where a player may lay down his entire hand before a single card has been played. Rather than a poor hand, this is a perfect or unbeatable hand, and is scored as if it were played normally. The definition of a perfect hand is will depend on the exact rules in use, but in most rules both bowers (jacks of the trump color) and 3 trump cards are needed, as in the perfect hand pictured at the top. However some players might lay down a hand that is not strictly unbeatable under the assumption that nobody has the set of cards required to beat them. For instance, someone might lay down a hand that can only be beat on one trick (one bower, A, K, Q, 10 in trump suit). Since there is only one trick this player could lose (if someone has the other bower) they bypass playing the hand and simply ask if anyone has the other bower. Lay downs are an advanced skill reserved for veteran players to expedite game play, when everyone at the table can recognize that a hand is unbeatable.

Scoring variations and rituals

  • Scoring can also be tracked with a two and a three (common in western New York and Ohio). In this scenario the first five points are generally tracked by revealing the pips normally, however it is sometimes also common for both score cards face down in a V position (signifying Roman Numeral five) to signify five points. In either case, the sixth point and onward are marked by turning the bottom card sideways so that it forms a V, so that for six through nine the score is actually five plus the number of pips showing.

  • Players in the Midwest often will indicate the next point that they are hoping to score by "sprouting." The team will partially uncover the next pip on the score card so that it looks like the pip is growing up or sprouting.

  • Players in the Cincinnati\Northern Kentucky
    Northern Kentucky
    Northern Kentucky is the name often given to the northernmost counties in Kentucky...

     area prefer to use hearts and spades as score cards. If clubs or diamonds are used it is considered bad luck. In extreme situations other cards may be used, if the 6 or 4 of hearts or spades is missing, because after all the game must go on.

  • For some players in the Midwest, when a team has nine points, players place the score cards next to each other, face down. The team is now "in the barn" (also "on the corner") or "mooing". Some players have also been known to place the two score cards behind their ears upon "entering the barn." A celebration ceremony involved with "entering the barn" is "milking the cow," whereupon one member of the team that just "entered the barn" interlaces their fingers and points their thumbs downward. This completed, their teammate "milks" the down-turned thumbs just as one would milk a cow's udder. Another action that players sometimes do is known as "Churning the Butter." Players lock fist into palm and move their hands up and down as if "Churning the butter." If the team scores their tenth point then the "barn doors are opened:" the cards are flipped to show all ten pips. Actions such as this, however, are considered insulting.

  • On many American college campuses, the players of a losing team which failed to earn any points at all are considered to have been "skunked" by the winning team. Sometimes, the relatively rare event of being skunked implies that the losers must perform some form of ritual penitence such as streaking
    Streaking
    Streaking is the act of running nude through a public place.-History:On 5 July 1799, a Friday evening at 7 o'clock, a naked man was arrested at the Mansion House, London, and sent to the Poultry Compter...

     the campus.

  • In Australia, New Zealand and certain parts of the USA the game is typically played to 11 points, rather than the typical 10. The 5 and 6 are usually used as the score cards.

  • Games to 15, using the 7 and 8, are sometimes played as well when a longer game is desired. This is common in Iowa.

  • In some areas of Western New York, if the person who "goes alone" is euchred (does not make at least 3 tricks), his team's score is decremented by 2 points (but not below zero) in addition to the other team scoring 2 points for the euchre.

See also

  • Euchre
    Euchre
    Euchre or eucre, is a trick-taking card game most commonly played with four people in two partnerships with a deck of 24 standard playing cards. It is the game responsible for introducing the joker into modern packs; this was invented around 1860 to act as a top trump or best bower...

  • Bid Euchre
    Bid Euchre
    Bid Euchre, is the name given to a group of card games played in North America based on the popular game Euchre. It introduces an element of bidding in which the trump suit is decided by which player can bid to take the most tricks...

  • Haus
  • Dirty clubs
  • Oh Hell - 500
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