Espen J. Aarseth
Encyclopedia
Espen J. Aarseth is a major figure in the emerging fields of video game studies and electronic literature
Electronic literature
Electronic literature is a literary genre consisting of works of literature that originate within digital environments.-Definitions:N. Katherine Hayles discusses the topic in the online article...

. Aarseth was born in Bergen, Norway, in 1965 and completed his doctorate at the Department of Comparative Literature at the University of Bergen
University of Bergen
The University of Bergen is located in Bergen, Norway. Although founded as late as 1946, academic activity had taken place at Bergen Museum as far back as 1825. The university today serves more than 14,500 students...

. He co-founded the Department of Humanistic Informatics http://huminf.uib.no at the University of Bergen, and worked there until 2003, at which time he was a full professor. He is currently Principal Researcher at the Center for Computer Games Research
Center for Computer Games Research
The Center for Computer Game Research is a research group at the IT University of Copenhagen that represents one of the major nodes in both ludology and computational intelligence and games. The Center for Computer Game Research is heavily involved in the journal Game Studies, and also hosted the...

 at the IT University of Copenhagen
IT University of Copenhagen
The IT University of Copenhagen is a Danish globally oriented, independent university.The IT University of Copenhagen was established in Copenhagen, Denmark in 1999. At that time, it was - in Danish - called "IT-højskolen"...

.

He is one of the most prominent figures among what are called the "ludologists," a group of thinkers characterized by their insistence on treating video games not as a form of narrative or as a text, but instead simply as game
Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements...

s, with the dynamics of play and interaction being the most important and fundamental part of the games. The ludologists are contrasted by the "narrativists" such as Janet Murray
Janet Murray
Janet Murray is a professor at the Georgia Institute of Technology, where she is the director of graduate studies in the School of Literature, Communication, and Culture. Before coming to Georgia Tech in 1999, she was a Senior Research Scientist in the Center for Educational Computing Initiatives...

 and Henry Jenkins
Henry Jenkins
Henry Jenkins III is an American media scholar and currently a Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and the USC School of Cinematic Arts...

. In another opinion, the dualism ludology-narratology is quite artificial. Ludology does not exclude "narratology".

Aarseth's works include groundbreaking Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997) book, which was originally his doctoral thesis. Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges. The book introduces the concept of ergodic literature
Ergodic literature
Ergodic literature is a term coined by Espen J. Aarseth in his book Cybertext—Perspectives on Ergodic Literature, and is derived from the Greek words ergon, meaning "work", and hodos, meaning "path"...

, which is a text that requires non-trivial effort to be traversed. The book also contains a well-known (pre-ludological) theory, "typology of cybertext" which allows ergodic texts to be classified by their functional qualities. (In Aarseth's later work with Solveig Smedstad & Lise Sunnanå this typology of cybertext transforms into "a multi-dimensional typology of games".)

Aarseth also wrote an article, "Nonlinearity and Literary Theory", which was published in Hyper/Text/Theory and The New Media Reader
The New Media Reader
The New Media Reader is a new media textbook edited by Noah Wardrip-Fruin and Nick Montfort and published through The MIT Press. The reader features essays from a variety of contributors such as Lev Manovich, Richard Stallman, and Alan Turing...

. The article discusses the concept behind nonlinear texts, stepping away from the category of hypertext
Hypertext
Hypertext is text displayed on a computer or other electronic device with references to other text that the reader can immediately access, usually by a mouse click or keypress sequence. Apart from running text, hypertext may contain tables, images and other presentational devices. Hypertext is the...

 and delving into different types of media which can also be considered nonlinear. He identifies nonlinear texts as objects of verbal communication in which the words or sequence of words may differ from reading to reading. He also outlines the different categories and varieties of nonlinear texts. Additionally, he talks about how writing is more than just signs and symbols. Writing can be broken down into two units which are called textons and scriptons. The essay also discusses hypertext fiction in depth as well as works of interactive fiction, such as Adventure
Colossal Cave Adventure
Colossal Cave Adventure gave its name to the computer adventure game genre . It was originally designed by Will Crowther, a programmer and caving enthusiast who based the layout on part of the Mammoth Cave system in Kentucky...

, and MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

s.

External links

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