EXpanded MultiPlayer
Encyclopedia
eXpanded MultiPlayer (XMP) is a multiplayer expansion to Unreal II
Unreal II: The Awakening
Unreal II: The Awakening is a first-person shooter video game, designed initially only for a single-player campaign. The game is part of the Unreal series. It was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows...

developed by Legend Entertainment
Legend Entertainment
Legend Entertainment was an American developer of computer games, best known for their complex, distinctive adventure titles throughout the 1990s....

. XMP contains just one game mode that is similar to Capture the flag
Capture the flag
Capture the Flag is a traditional outdoor sport generally played by children, where two teams each have a flag and the objective is to capture the other team's flag, located at the team's "base," and bring it safely back to their own base...

 but requires more sophisticated tactics.

Development

Unreal II
Unreal II: The Awakening
Unreal II: The Awakening is a first-person shooter video game, designed initially only for a single-player campaign. The game is part of the Unreal series. It was developed by the now defunct Legend Entertainment, published by Atari and released on February 4, 2003 for Microsoft Windows...

: eXpanded MultiPlayer
was developed by Legend Entertainment
Legend Entertainment
Legend Entertainment was an American developer of computer games, best known for their complex, distinctive adventure titles throughout the 1990s....

 for Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 to deliver on the original promise to extend the original single player
Single player
A Single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. "Single-player game" usually implies a game that can only be played by one person, while "single-player mode" usually refers to a game mode for a single player, where...

 game Unreal II with a multiplayer functionality. The first playable version was released and made available for download on December 9, 2003. Almost nearing completion, the development of the game was suddenly halted by the unexpected close-down of Legend Entertainment
Legend Entertainment
Legend Entertainment was an American developer of computer games, best known for their complex, distinctive adventure titles throughout the 1990s....

 on January 16, 2004.

Gameplay

XMP is a team-based game, where the players are split into two teams, red and blue. Both teams have a base with an Artifact Node. Each Artifact Node initially contains two Artifacts. The main objective is to steal the enemy's Artifacts and then register them at the Artifact Node belonging to the player's own team, but a team can also win by capturing and holding all generators, effectively draining the enemy team's energy.

Hacking

Some of the items in the game can be hacked to be owned by the hacking team. The two most important things to be hacked are Energy Generators and Deploy Points, but the player can also hack panels of some doors and lifts. The speed of hacking items depends on the player class and the actual personal energy reserve. However, if the player's personal energy supply is depleted hacking and treating will take significantly longer.

Energy

What makes XMP different from typical CTF is Energy. Energy is required for almost everything in the game: weapons, vehicles and even the player's advanced movements. Autonomous mechanical defenses (so-called "Deployables") consume the most energy. Without energy, registering the enemy's Artifacts as their own cannot be done. Each map has a number of Generators which can be hacked by each team to provide energy.

There are two separate supplies of Energy a player is concerned with: their team's Energy supply (the tall blue bar to the extreme lower right of the HUD) and their personal Energy reserve (the short yellow bar to the immediate left of the team energy bar). The personal Energy reserve is depleted when performing any of the 'advanced' functions of the game; ie. hacking an object, deploying a turret or a mine, healing a teammate or activating jump jets. Some things, however, draw directly from the team's energy reserve, such as deployed turrets, or driving or firing from a vehicle. The player's personal reserve is refilled from the team's energy bank; therefore, if every team member 'spends' their energy frivolously, the team will soon find itself without defenses, vehicles, or even a place to register stolen artifacts. For this reason, a player should handle their energy responsibly, at least until their team has enough Generators under its control to support multiple energy-intensive activities.

Deploy Points

Throughout the battlefields are deployment points at which players can spawn
Spawning (computer gaming)
In video games, spawning is the live creation of a character or item. Respawning is the recreation of an entity after its death or destruction....

 after being killed. Most deploy points can be hacked like generators and hence taken over by the opposing team.

Classes

In XMP, players can choose to spawn as one of three character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es. The classes have several different attributes, such as speed, armor and weapons.

All classes have a stamina bar and the ability to sprint; sprinting roughly doubles the player's base speed (determined by their class) and depletes their stamina bar at a constant rate. In vehicles this is represented instead by a turbo bar, activated by the driver with the same key. The player's speed is represented by a tall blue bar to the lower left of the HUD and an abstract value next to it; stamina is represented by the short yellow bar to the immediate right of the speed indicator.

Vehicles

XMP has three vehicles: Raptor, Harbinger and Juggernaut. Like the player classes, each vehicle type has specific advantages and disadvantages over the other ones, like speed, armor and weaponry. Driving a vehicle or firing a vehicle weapon uses energy from the team's reserve.

Deployables

Deployables can be deployed by a Tech or a Gunner. The Tech can place automatic, and force fields. The Gunner can place mines.

Unreal Tournament: Expanded Multiplayer

Unreal Tournament: Expanded Multiplayer, or UT XMP, is an Unreal Tournament 2004
Unreal Tournament 2004
Unreal Tournament 2004, also known as UT2K4 and UT2004, is a futuristic first-person shooter computer game developed by Epic Games and Digital Extremes...

port of eXpanded MultiPlayer.
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