Dummy rummy
Encyclopedia
Dummy rummy is a variation of rummy
Rummy
Rummy is a group of card games notable for gameplay based on the matching of similar playing cards. The Mexican game of Conquian is considered by David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo and, going even further back,...

 for two to four players. It is played with two standard decks of cards, including four jokers
Joker (playing card)
Joker is a special type of playing card found in most modern decks, or else a type of tile in some Mahjong game sets.-Name:It is believed that the term "Joker" comes from a mispronunciation of Jucker, the German/Alsatian name for the game Euchre. The card was originally introduced in about 1860 for...

, for a total of 108 cards. The jokers and twos are wild.

Description

Each player is dealt thirteen cards. During each hand, the object is to complete the appointed meld
Meld (cards)
In card games, a meld is a set of matching cards, typically three or more, that earn a player points and/or allow him to deplete his hand. Melds typically come in sequences of ascending cards belonging to the same suit or groups of cards of identical rank .Melding is typical in games of the Rummy...

 set and get rid of as many cards s possible. When one player gets rid of all of their cards, the cards remaining in the rest of the players hands score penalty points. The player who completes all twelve meld sets with the least points wins.

Melds

As in most rummy games, melds consist of either sets of equal cards, or runs of consecutive cards. Wild cards
Wild card (poker)
Card games, particularly poker games, may contain one or more cards designated as wild. These may be jokers, or they may be normal ranked and suited cards pressed into wild card duty . In most cases, the wild card or cards must be agreed upon by all players before the cards are dealt and play...

may be substituted for any number of cards in a set or run. There are twelve meld sets each player must complete as follows:
  1. Two sets of three
  2. Set of three, run of four
  3. Two sets of four
  4. Two runs of four
  5. Set of four, run of four
  6. Two sets of three, run of four
  7. Set of three, run of seven
  8. Three sets of three
  9. Two sets of five
  10. Two runs of five
  11. Set of eight
  12. Run of ten


If a player is unable to complete the appointed meld, he must try again on the next hand.

There is a version where the melds consist of:
  1. Two sets
  2. One set, one run
  3. Two runs
  4. Three sets
  5. Two sets, one run
  6. One set, two runs
  7. Three runs


In this version a set consists of at least three cards, and run contains at least four cards, with a majority of them being regular cards. Example 2 three of hearts and 1 joker. There is also no discard on the final meld all cards must play to go out.

Sets

A set consists of cards of equal rank – for example three threes or five queens. In this variation, sets may contain two cards of the same suit; i.e., two 9 of hearts.

Runs

A run consists of cards in sequence, the cards do not have to be in the same suit, such as 2-3-4-5 of hearts. Aces can be high (J-Q-K-A) or low (A-2-3-4) but not both (K-A-2-3).

Gameplay

The player to the left of the dealer begins, and the turn to play continues clockwise. A turn consists of drawing, melding and discarding.

Cut-ins

This is an optional rule. When a player sees a card he or she likes then they can ask to cut in and take the card along with three additional cards from the top of the deck. It is up to the player whose turn it is, to allow this or to take the card themselves. That player must also check if any others want it left of the one whose turn it is until no players want it that will go before them. Any player may cut in at any time between a meld and the next players draw up to two times. If he loses count none=11 cards; one=14 cards; and 2 cut ins=17 cards.

Drawing

There are two options:
  1. If you want the top card of the discard pile, take it and add it to your hand.
  2. If you do not want the top card of the discard pile, take a face down card from the top of the undealt stock cards.


If the player has already played their meld set, he must draw from the undealt stock cards.

Melding

Once the player has drawn, he may place his meld set down if he is able. On subsequent turns, players may only add to existing melds, as melds outside of the prescribed meld sets are not allowed. He can, however, add to another players' melds.

Discarding

The final part of each player's turn is to discard one card from his hand face up onto the discard pile.

The objective is to meld or discard all of one's cards, and the play continues until one player manages to go out by getting rid of all the cards from their hand. He must always end his turn by discarding.

Scoring

As soon as a player goes out, the hand is scored. The player who went out counts nothing for this hand. The opponents count the total value of the cards remaining in their hand. The value of the individual cards is a follows:
Card Score
Each 3, 4, 5, 6, 7, 8, 9 5
Each 10, J, Q, K 10
Each Ace 15
Each 2, Joker 50


The value of their hand is added to their running total. The player that completes all twelve meld sets with the lowest score wins.
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