DigiPen Institute of Technology
Encyclopedia
DigiPen Institute of Technology is a college
College
A college is an educational institution or a constituent part of an educational institution. Usage varies in English-speaking nations...

 located in Redmond, Washington
Redmond, Washington
Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 54,144 at the 2010 census,up from 45,256 in 2000....

 which has a focus on computer science, computer engineering, and art with emphasis in creating video games.

History

DigiPen Institute of Technology was founded in 1988 by Claude Comair in Vancouver, B.C., Canada as DigiPen Corporation, a computer simulation and animation company.

In 1990, Digipen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994.

In May of 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation (R.T.I.S) and Associate of Applied Arts Degrees in 3D Computer Animation
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

. This made DigiPen the first university in the world dedicated to computer and video game development.

The school relocated to Redmond, Washington, U.S. in January of 1998.

The school offered its first Associate of Applied Arts in 3D Computer Animation degrees in 1999.

In 2000, DigiPen awarded the first class of R.T.I.S. graduates. The R.T.I.S. program, renowned for the highly skilled game programmers that the intensive program creates, proceeded to be Digipen's flagship course.

The school added BS.c in Computer Engineering, BF.a in Production Animation and MS.c in Computer Science programs in 2004.
In 2008, the BS.c in Game Design and BF.a in Game Design programs were added.

A sister campus in Singapore started in 2008 and since 2010 in Bilbao (Spain)

Main Campus

DigiPen consisted of two campuses, the Main Campus and the Art Campus.

The Main Campus was part of a rented building from Nintendo of America
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

. The bottom floor is Nintendo of America's warehouse where games and game systems are shipped out. The top floor was mostly DigiPen, with Nintendo Software Technology on the north-east quarter. In 2002, DigiPen expanded its hold on the second floor by acquiring approximately another quarter, adding four new classrooms and a new place for the library. Two-thirds of the rooms were filled with computers for student use — only one-third were lecture halls without computers.

The newer addition to DigiPen was the Art Campus, located about two miles (3 km) away from the Main Campus near Redmond Town Center. DigiPen opened this new campus at the beginning of the Fall 2007 semester to provide classrooms for all the BFA students, and to accommodate the growing student body. However, it was uncertain how this division will impact cooperation between the RTIS and BFA students during future student projects.

As of August 2010, DigiPen has moved both computer science and art students to a new, integrated campus in North Redmond, at 9931 Willows Rd. NE. This new campus has over 100000 square feet (9,290.3 m²), allowing the school to increase the size of the student body by up to 300 students. It features many amenities, such as art and computer labs, a cafeteria with a professional kitchen, and a general store.

Sister Campus

  • Singapore


Started in 2008, DigiPen's main campus at PIXEL Building, One-North 10 Central Exchange Green, Singapore, occupies the first two levels of a 3-story building. All faculty are held under the same building.
The current campus is a five-minute walk from Fusionopolis, which also houses Ubisoft Singapore.

Digipen Singapore is recognized by the Singapore Ministry of Education as a foreign specialized institution.
Courses include Bachelor of Science
Bachelor of Science
A Bachelor of Science is an undergraduate academic degree awarded for completed courses that generally last three to five years .-Australia:In Australia, the BSc is a 3 year degree, offered from 1st year on...

 and Bachelor of Arts
Bachelor of Arts
A Bachelor of Arts , from the Latin artium baccalaureus, is a bachelor's degree awarded for an undergraduate course or program in either the liberal arts, the sciences, or both...

 programs, ProjectFun Workshops, Continuing Education and Tech Academy.

As of 2010, Digipen Singapore started a collaboration with the Singapore Institute of Technology
Singapore Institute of Technology
Singapore Institute of Technology is a publicly-funded institute of higher learning in Singapore that caters primarily to local polytechnic graduates who wish to pursue a bachelor's degree...

 with the Digipen Bachelor of Arts and Bachelor of Science programs.
The school received the first batch of joint students in Fall 2010.
  • Bilbao (Spain)

Establish on 2010.

Education

DigiPen has three primary educational paths: Real Time Interactive Simulation (Game/Software Development & Programming), Computer Engineering, and Applied/Fine Arts. Compared to a standard computer science curriculum, students start a very rigorous course with C
C (programming language)
C is a general-purpose computer programming language developed between 1969 and 1973 by Dennis Ritchie at the Bell Telephone Laboratories for use with the Unix operating system....

, advance to object oriented programming with C++
C++
C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. It was developed by Bjarne Stroustrup starting in 1979 at Bell...

, and all take 2D Windows GUI, 3D graphics and sockets networking
Internet socket
In computer networking, an Internet socket or network socket is an endpoint of a bidirectional inter-process communication flow across an Internet Protocol-based computer network, such as the Internet....

. Many students build robotic vehicles as projects. The art programs are taught from a computer-oriented perspective, though many art students do not intend to work in the game industry and attend DigiPen for its unique curriculum and businesslike atmosphere. RTIS students are taught aspects of development including programming, design, and marketing. Though there are liberal arts classes also in the curriculum, all required courses are pertinent to game development. Starting in the fall of 2008, DigiPen began offering a Bachelor of Science and a Bachelor of Arts in Game Design. DigiPen also offers a master's degree
Master's degree
A master's is an academic degree granted to individuals who have undergone study demonstrating a mastery or high-order overview of a specific field of study or area of professional practice...

 in computer science, and Comair plans to add a Ph.D.
Doctor of Philosophy
Doctor of Philosophy, abbreviated as Ph.D., PhD, D.Phil., or DPhil , in English-speaking countries, is a postgraduate academic degree awarded by universities...

 program as well.

Students

DigiPen is the only educational institution whose students have been nominated in the professional category at the Independent Games Festival
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

. Additionally, DigiPen students have placed the largest number of student projects in the Independent Games Festival
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

 student showcase every year since it began, with a seven-year total of 24 awards given to 23 winning game projects. The next three closest institutions have placed five, four and three games in the showcase over six years.

Other student run commissions include SAPR, DigiPen's student-run Public Relations committee and the CEC, the Campus Entertainment Committee. The CEC handles tournaments, movies, and other activities.

Student Life

The academic year commences in late August. With 3 academic semester each. Each term is 15 weeks long, including a mid-term exam week and a final term exam week. Term 1 generally runs from late August to early December, while Term 2 begins in January and ends in April. Term 3 begins in May and end in July. In most courses, students are assessed on the level of their class participation, a group project, a mid-term test, and possibly, an exam at the end of the term.

In style with game studio, the environment in DigiPen is very much casual. The Professors and Lecturers have no problems having the students calling them by name. The relative small size of each class also ensures that the Professors and Lecturers knows the student names by heart. Students who require assistance in understanding course material can walk into the Academic Support Center where Teaching Assistants are stationed.

Student work (games)

Each year RTIS students are formed into teams ranging from 4-8 developers. Art students are not required to work on the game projects but are awarded credit for participating in Junior level or higher projects. Starting in 2004, Freshman year DigiPen students work with an in-house integrated development environment
Integrated development environment
An integrated development environment is a software application that provides comprehensive facilities to computer programmers for software development...

 (IDE) called the FUNEditor to develop a 2D graphical game. Second semester developing a text-based game over the course of the semester. Sophomore year, students game teams develop graphical games. Junior year requires that games feature 3D Rendering
3D rendering
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects on a computer.-Rendering methods:...

, and often serve as the first real experimentation with physics, artificial intelligence, and networking. Senior year students are significantly less restricted to allow for more artistic control, essentially allowing the students to focus on their specialization or the game's design.

The games are owned and copyrighted by DigiPen and are available for download.

Awards won by student games include:
Year Award Game
2011 Tokyo Game Show Sense of Wonder Night Presenter Solstice
2011 PAX 10 Winner A Flipping Good Time
2011 Extra Credits Innovation Awards Nominee A Flipping Good Time
2011 IGF Student Showcase Solace
2011 Indie Game Challenge Finalist Solace
2010 Indiecade Finalist Solace
2010 PAX 10 Winner Solace
2010 IGF Student Showcase Dreamside Maroon
2010 Indie Game Challenge Finalist Dreamside Maroon
2010 IGF Student Showcase Igneous
2010 Indie Game Challenge Non-Professional Grand Prize Gear
2010 IGF Student Showcase Honorable Mention Gear
2009 Indiecade Top 10 Finalist Sowlar
2009 IGF Student Showcase The Power of Paint
2009 IGF Best Student Game The Power of Paint (Link
Tag: The Power of Paint
Tag: The Power of Paint is a first-person action and puzzle hybrid video game. The game was developed in 2009 for Microsoft Windows by Tag Team, a group of students from the DigiPen Institute of Technology. The game's core mechanic is the use of a special paint sprayed from the player's paint gun...

)
2008 IGF Student Showcase Synaesthete
2008 IGF Best Student Game Synaesthete (Link)
2008 Finalist, Excellence in Visual Art Award, professional category, IGF Synaesthete
2008 IGF Student Showcase Empyreal Nocturne
2007 IGF Best Student Game Toblo
2007 IGF Student Showcase Toblo
2007 Finalist, Design Innovation Award, professional category, IGF Toblo
2007 Slamdance Finalist Toblo
2007 Slamdance Finalist Base Invaders
2007 IGF Student Showcase Base Invaders
2007 IGF Student Showcase Gelatin Joe
2006 Intel's Best Game on the Go Toblo
2006 Northwest Games Festival Audience Award Toblo
2006 Finalist, innovation in game design, professional category, IGF RumbleBox
2006 Slamdance Physics Award RumbleBox
2006 IGF
Independent Games Festival
The Independent Games Festival is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry. It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers...

 Student Showcase Winner
Narbacular Drop
2006 Slamdance
Slamdance
Slamdance may refer to:* Mosh, a form of dance associated with punk rock and other musical genres* Slamdance Film Festival, an annual event featuring the work of independent filmmakers...

 Guerilla Gamemaker Competition Finalist
Narbacular Drop
2006 GameShadow
GameShadow
GameShadow is a gaming community website and an advertising-supported software utility that keeps PC gamers up-to-date with patches, game demos, trailers, mods and other content for PC, Xbox 360 and PS3 games. GameShadow identifies the product version of supported games installed on a user's PC,...

 Innovation In Games Festival & Awards Nomination
Narbacular Drop
2006 Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...

 The Top 10 Games You've Never Heard Of
Narbacular Drop
2006 Edge
Edge (magazine)
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards and longevity....

 Internet Game of The Month
Narbacular Drop
2006 Gamasutra
Gamasutra
Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by UBM TechWeb , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer...

 Quantum Leap Awards: Most Important Games "Honorable Mention"
Narbacular Drop (Link
Narbacular Drop
Narbacular Drop is an environmental puzzle video game developed by Nuclear Monkey Software. It was released free online in 2005 on PC . It was the senior game project of students attending DigiPen. The gameplay consists of navigating a dungeon using an innovative portal system...

)
2006 IGF Student Showcase Orblitz
2006 IGF Student Showcase Sea of Chaos
2005 IGF Student Showcase Scavenger Hunt
2005 Slamdance Audience Award Scavenger Hunt
2005 IGF Student Showcase Rock Station
2005 Finalist, professional category, IGF Kisses
2004 Winner, innovation in game design, professional category, IGF Bontãgo
2004 IGF Student Showcase Ice Wars
2004 IGF Student Showcase Scrapped
2003 IGF Student Showcase Vektor Space
2003 IGF Student Showcase Crazy Cross
2003 IGF Student Showcase Valence
2003 IGF Student Showcase Mall Monster
2002 IGF Student Showcase Commando Attack Sub
2002 IGF Student Showcase T.H.U.G.S.
2001 IGF Student Showcase MatrixAttack
2001 IGF Student Showcase GenJox

Notable staff

  • Claude Comair
    Claude Comair
    Claude Comair is the founder of DigiPen Institute of Technology and a co-founder of the Nintendo Software Technology Corporation in Redmond, Washington, a subsidiary of Nintendo Co. Ltd. of Kyoto, Japan....

    • Founder & President of Digipen Institute of Technology
    • Co-Founder of Nintendo Software Technology
      Nintendo Software Technology
      Nintendo Software Technology Corporation is an American-based first-party developer for the Japanese video game corporation Nintendo. NST was created to specifically create games for Nintendo consoles for the North American market. Although Claude Comair was co-founder of NST, he retired from his...

  • Xin Li, Ph.D
    • Dean of Faculty and Academic Affairs
    • Director of Education
  • Prasanna Ghali
    • Chief Technology Officer - Asia Pacific
    • Professor, Department of Computer Science
    • Vice President of Engineering at Nintendo Software Technology Corporation(1998–2002)

Art and Animation

  • Bachelor of Fine Arts in Digital Art and Animation
  • Bachelor of Arts in Game Design

Mathematics, Science, and Engineering

  • Master of Science in Computer Science
  • Bachelor of Science in Real-Time Interactive Simulation
  • Bachelor of Science in Computer Engineering
  • Bachelor of Science in Game Design

Departments

Different departments in DigiPen focus in different aspect of game development. A wide range of courses is offered to covered for a wholesome education.
Each department in DigiPen is normally chaired by a Professor or one who have been in long history in the related topic.

Department of Electrical and Computer Engineering

  • ECE: Electrical and Computer Engineering

Department of Fine Arts and Animation

  • ANI: Animation
  • ART: Art
  • CG: Computer Graphics
  • FLM: Film
  • PRJ: Projects

Department of Game Design and Production

  • GAM: Game Software Design and Production
  • GAT: Game Application Techniques

Department of Humanities and Social Sciences

  • COM: Communications
  • ECN: Economics
  • ENG: English
  • HIS: History
  • JPN: Japanese
  • LAW: Law
  • MGT: Management
  • PHL: Philosophy
  • PSY: Psychology
  • SOS: Social Sciences

Summer camps

There are several facilities which host DigiPen Advanced Computer Science classes for high school students to take during their regular school day. These same courses are available to everyone to take during the summer for a fee.

These courses, intended for grades 8 and up, include Game Programming, 3D Animation, and Robotics. These classes focus on hands-on teaching philosophies. Each student is always working via a personal computer during class, and there is a “low student to teacher ratio.” Additionally, the summer courses provide students with the tools and environment to experience the gaming industry for themselves; there are frequent tours of portions of Nintendo of America and Microsoft’s Visitor Center.

Additionally, DigiPen hosts a “Junior Workshop” for students attending grades 5 through 7 located in Redmond, Washington. The junior level covers two tiers of game design and one tier of animation, which are designed to prepare students for the major classes intended for grades 8 and above by introducing children to less of the technical studies and more of the concepts and ideas behind these courses.

The Robotics Lv. 2 & Game Design class has been added since in the 2010 Summer Workshop.

Ranking

  • DigiPen was ranked tied 5900th out of around 20000 world colleges and universities by Webometrics
    Webometrics Ranking of World Universities
    The Webometrics Ranking of World Universities, also known as Ranking Web of World Universities, is ranking system for the world's universities based on a composite indicator that takes into account both the volume of the Web contents and the visibility and impact of these web publications...

    in Jan 2011.
  • The Princeton Review ranked DigiPen the Second Highest-Ranked Colleges for Game Design in 2010.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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