Dana S. Nau
Encyclopedia
Dana S. Nau is a Professor of Computer Science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...

 and Systems Research
Systems theory
Systems theory is the transdisciplinary study of systems in general, with the goal of elucidating principles that can be applied to all types of systems at all nesting levels in all fields of research...

 at the University of Maryland, College Park
University of Maryland, College Park
The University of Maryland, College Park is a top-ranked public research university located in the city of College Park in Prince George's County, Maryland, just outside Washington, D.C...

, where he has done research in automated planning and scheduling
Automated planning and scheduling
Automated planning and scheduling is a branch of artificial intelligence that concerns the realization of strategies or action sequences, typically for execution by intelligent agents, autonomous robots and unmanned vehicles. Unlike classical control and classification problems, the solutions are...

, game theory
Game theory
Game theory is a mathematical method for analyzing calculated circumstances, such as in games, where a person’s success is based upon the choices of others...

, cognitive science
Cognitive science
Cognitive science is the interdisciplinary scientific study of mind and its processes. It examines what cognition is, what it does and how it works. It includes research on how information is processed , represented, and transformed in behaviour, nervous system or machine...

, and computer-aided engineering
Computer-aided engineering
Computer-aided engineering is the broad usage of computer software to aid in engineering tasks. It includes computer-aided design , computer-aided analysis , computer-integrated manufacturing , computer-aided manufacturing , material requirements planning , and computer-aided planning .- Overview...

. He has more than 300 publications and several best-paper awards. Some of his accomplishments include the discovery of game tree
Game tree
In game theory, a game tree is a directed graph whose nodes are positions in a game and whose edges are moves. The complete game tree for a game is the game tree starting at the initial position and containing all possible moves from each position; the complete tree is the same tree as that...

 pathology, the development of the SHOP and SHOP2 HTN planning
Hierarchical task network
In artificial intelligence, the hierarchical task network, or HTN, is an approach to automated planning in which the dependency among actions can be given in the form of networks....

 systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7). He is a Fellow of the AAAI.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK