Azerblood
Encyclopedia
A Azerblood is a type of planetouched
Planetouched
In the Dungeons & Dragons fantasy role-playing game, the planetouched are mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends, or elementals.Planetouched are considered native outsiders.-Publication history:...

 that is the combination of a fire outsider known as an azer and dwarven blood, based in the campaign setting of the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 for the game of Dungeons and Dragons. As a planetouched, it is an outsider
Outsider (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, an outsider is a type of creature, or "creature type". Outsiders are at least partially composed of the essence of a plane other than the Prime Material Plane....

 of the Native subtype with a collection of power based on its fiery bloodline as well as abilities based on its dwarven nature.

Both Dwarves and Azers pride law over chaos, but Azerbloods take after their outsider relatives in regard of good and evil by staying out of that conflict. So the common Azerblood is Lawful Neutral. Their favourite class is Fighter.

Publication history

The azerblood appeared in the third edition for the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

 campaign setting in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#350 (December 2006).

Physical description

Azerblood resemble a dwarf of the Shield subrace for the most part, with some variations based on the outsider blood that flows in their veins. Common traits are metallic brass-coloured skin, flame-red hair and irises that appear to move with flames. They favour the Azer way of dressing in metallic skirts of brass, bronze and copper. But they will dress for necessity, including heavier armours.

Details

Azerblood usually dwell in their own small communities or within larger communities of dwarves. They worship the Dwarven gods, especially Gorm Gulthyn and Dumathoin. They prefer coins and trade goods as treasure, most likely due to their dwarven natures. In combat, they are well known for team tactics and using their natural protections against fire to cast flaming magics.

The most common society of Azerblood are those who live in the Small Teeth mountains of Amn, as they are descendants of Clan Azerkyn of the Adamant Kingdom of Xothaerin. Azerblood are also born to shield dwarves in locations near natural outlets to the Elemental Plane of Fire or places of great heat, like the Lake of Steam.
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