Audiokinetic Wwise
Encyclopedia
Wwise a middleware
product from Audiokinetic Inc.
, is a video game audio engine, intended to be compatible with other full games engines, including Epic's Unreal Engine. Wwise runs on a Windows platform, and can currently create content for PC, Xbox360, PlayStation3, Wii and Mac video games.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
A few noteworthy titles include:
Middleware
Middleware is computer software that connects software components or people and their applications. The software consists of a set of services that allows multiple processes running on one or more machines to interact...
product from Audiokinetic Inc.
Audiokinetic
Audiokinetic Inc. is a Canadian software company based in Montreal, Quebec that develops audio software for the video game industry.-History:Audiokinetic was founded in 2000 by Martin H...
, is a video game audio engine, intended to be compatible with other full games engines, including Epic's Unreal Engine. Wwise runs on a Windows platform, and can currently create content for PC, Xbox360, PlayStation3, Wii and Mac video games.
Description
The Wwise authoring application uses a graphical interface to centeralize all aspects of audio creation. The functionalities in this interface allow sound designers to:- Import audio files for use in video games
- Apply audio plugin effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
- Cross-platform sound engine
- Real-time game simulator
- Plug-in architecture for source, effect, and source control plug-ins
- SoundFrame API
Games
Over 250 games have utilized Wwise so far.A few noteworthy titles include:
- Mass Effect 2
- Assassin's Creed 2
- Assassin's Creed: Brotherhood
- Star Wars: The Force Unleashed 2
- Bioshock Infinite
- Dragon Age 2
- Red Faction Armageddon
- Halo Wars
- Ghostbusters the Video Game
Theatre
So far only one play has used Wwise and its Interactive Music capabilities for live performance:- Dom Duardos by Gil VicenteGil VicenteGil Vicente , called the Trobadour, was a Portuguese playwright and poet who acted in and directed his own plays. Considered the chief dramatist of Portugal he is sometimes called the "Portuguese Plautus,"[3] often referred to as the "Father of Portuguese drama" and as one of Western literature's...
, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo CamachoPedro CamachoPedro Macedo Camacho, born September 4, 1979, in the city of Funchal, Portugal, is an award-winning film and video game composer.-Biography:Pedro Macedo Camacho started learning composition with Argentinean composer Roberto Pérez in his home city's Conservatoire and Arts School.After three years,...
External links
- Alexander BrandonAlexander BrandonAlexander Brandon is a US musician, former member of Straylight Productions, who composed music mostly for games produced by Epic Games, or games based on Epic technology, including Unreal, Unreal Tournament, Deus Ex, Tyrian, Jazz Jackrabbit 2 and the cancelled game Jazz Jackrabbit 3D...
, "Audio Middleware, Part 2: More Contenders in the Emerging Field" Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.