An American Tail: Fievel's Gold Rush
Encyclopedia
An American Tail: Fievel's Gold Rush is a platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 that was first released in Europe on March 1, 2002 for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

, then in North America on May 2, 2003. It was developed by Hokus-Pokus and published by Conspiracy Entertainment.

Gameplay

Fievel Mousekewitz, a rodent with an immigration card, is heading west in An American Tail: Fievel's Gold Rush. Based on the animated series from Universal Studios
Universal Studios
Universal Pictures , a subsidiary of NBCUniversal, is one of the six major movie studios....

, the game has players controlling Fievel as he travels through 18 levels and six worlds, including "New York City" and "Gold Dust Gulch," to piece together Cat Malone's treasure map. Fievel will swing on rope, attack with his ten-gallon hat, ride riverboats, and jump the train to find Wylie Burp's gold.

His family and friends were also kidnapped, so he has to rescue his family, as well as find the gold. The game is a traditional side-scrolling platformer. Conspiracy Entertainment has the game aimed at a "young audience who loved the films and direct-to-video sequels."

Reception

The game received mediocre reviews from critics. jeuxvideo.com stated, in French, that "It takes a real pleasure to play in an environment so worked. The levels are quite varied and different to want to continue. The characters are very fine and loyal to the cartoon. The animation is very fluid. You will never be hampered by a slowdown and this regardless of the number of enemies displayed[...] particular attention was brought to the soundtrack. It is really very good quality and quite adapted to crossed levels. But there also are somewhat regretted the lack of diversity in the music". Though the publication pointed out that the game will only appeal to younger players, and of the short length of the game.
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