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X-Men vs. Street Fighter
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X-Men vs. Street Fighter is an arcade game released by Capcom in 1996 and is the first game in the Marvel vs. Capcom series of fighting games. It features characters from the X-Men franchise and characters from the Street Fighter game series.
It was the first game to blend a tag team style of combat with the well-known Street Fighter gameplay, as well as incorporating elements from Capcom's previous fighting games in the Marvel Comics franchise, X-Men: Children of the Atom and Marvel Super Heroes.

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Encyclopedia
X-Men vs. Street Fighter is an arcade game released by Capcom in 1996 and is the first game in the Marvel vs. Capcom series of fighting games. It features characters from the X-Men franchise and characters from the Street Fighter game series.
It was the first game to blend a tag team style of combat with the well-known Street Fighter gameplay, as well as incorporating elements from Capcom's previous fighting games in the Marvel Comics franchise, X-Men: Children of the Atom and Marvel Super Heroes. It was also ported to the Sega Saturn in 1997 and PlayStation in 1998. However, the tag team system was omitted from the PlayStation version due to memory limitations.
Gameplay
X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the games matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack"; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack. The dormant character will able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated.
There are other ways to bring the character's partner in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the players guard to bring the teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the players current character as long as neither character gets hit during their Hyper Combos.
The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, with the exception of Rogue, Gambit and Sabretooth, who are new to the series. The Street Fighter characters uses their Street Fighter Alpha 2 forms and their moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games). This game marks the first appearance of "Shadaloo" depiction of Cammy, who would reappear in the console versions of Street Fighter Alpha 2 Gold, as well as in Street Fighter Alpha 3.
Characters
Apocalypse is the final boss of the game, and thus lacks a tag partner. After defeating him, the character that defeated Apocalypse is forced to fight his or her teammate. (The game will not accept new challengers at this time). Once the CPU-controlled teammate is defeated, the game will show the player-controlled characters ending.
Reception
The PlayStation port of the game did not receive particularly favorable reviews, earning a "passable" 6.0 at IGN and a "bad" 3.6 at GameSpot.
The Saturn version received better reviews, getting a 7.4 "good" review at GameSpot.
External links
- at Marvel.com* - Information, box scan, screenshots and review of the Sega Saturn version.
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