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Virtual community



 
 
A virtual community, e-community or online community is a group
Group (sociology)

A group can be defined as two or more humans that interact with one another, accept expectations and obligations as members of the group, and share a common Identity ....
 of people that primarily interact via communication media such as newsletters, telephone
Telephone

The telephone is a telecommunications device that is used to transmitter and receive electronically or digitally encoded sound between two or more people conversing....
, email, online social networks or instant messages rather than face to face, for social, professional, educational or other purposes. If the mechanism is a computer network
Computer network

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network....
, it is called an online community. Virtual and online communities have also become a supplemental form of communication between people who know each other primarily in real life.






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A virtual community, e-community or online community is a group
Group (sociology)

A group can be defined as two or more humans that interact with one another, accept expectations and obligations as members of the group, and share a common Identity ....
 of people that primarily interact via communication media such as newsletters, telephone
Telephone

The telephone is a telecommunications device that is used to transmitter and receive electronically or digitally encoded sound between two or more people conversing....
, email, online social networks or instant messages rather than face to face, for social, professional, educational or other purposes. If the mechanism is a computer network
Computer network

A computer network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network....
, it is called an online community. Virtual and online communities have also become a supplemental form of communication between people who know each other primarily in real life. Many means are used in social software
Social software

Social software encompasses a range of software systems that allow users to interact and share data. This computer-mediated communication has become very popular with social sites like MySpace and Facebook, media sites like Flickr and YouTube, and commercial sites like Amazon.com and eBay....
 separately or in combination, including text-based chatrooms and forums that use voice, video text or avatars. Significant socio-technical change may have resulted from the proliferation of such Internet-based social network
Social network

A social network is a social structure made of nodes that are tied by one or more specific types of interdependency, such as values, visions, ideas, financial exchange, friendship, sexual network, kinship, dislike, conflict or trade....
s.

Introduction


Virtual communities, or online communities, are used for a variety of social and professional groups interacting via the Internet. It does not necessarily mean that there is a strong bond among the members, although Howard Rheingold
Howard Rheingold

Howard Rheingold is a critic and writer; his specialties are on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual community ....
, author of the book of the same name, mentions that virtual communities form "when people carry on public discussions long enough, with sufficient human feeling, to form webs of personal relationships". An email distribution list may have hundreds of members and the communication which takes place may be merely informational (questions and answers are posted), but members may remain relative strangers and the membership turnover rate could be high. This is in line with the liberal use of the term community
Community

In biological terms, a community is a group of interacting organisms sharing an environment .In human communities, intention, belief, Natural resource, preferences, Need assessment, risks, and a number of other conditions may be present and common, affecting the Identity of the participants and their degree of cohesiveness....
.

Virtual communities may synthesize Web 2.0
Web 2.0

The term "Web 2.0" refers to a perceived second generation of web development and web design, that aims to facilitate communication, secure information sharing, interoperability, and collaboration on the World Wide Web....
 technologies with the community, and therefore have been described as Community 2.0, although strong community bonds have been forged online since the early days of USENET
Usenet

Usenet, a portmanteau of "user" and "network", is a worldwide distributed Internet discussion system. It evolved from the general purpose UUCP architecture of the same name....
. Online communities depend upon social interaction and exchange between users online. This emphasizes the reciprocity
Reciprocity

Reciprocity may refer to:*Ethic of reciprocity, the "Golden Rule" principle in ethics and religion*Norm of reciprocity, social norm of in-kind responses to the behavior of others ...
 element of the unwritten social contract
Social contract

Social contract describes a broad class of theories that try to explain the ways in which people form nations and maintain social order. The notion of the social contract implies that the people give up some rights to a government or other authority in order to receive or maintain social order....
 between community members. Some of the earliest forms of web 1.0 virtual community websites included Theglobe.com
TheGlobe.com

theGlobe.com was an startup founded in 1994 by Cornell University students Stephan Paternot and Todd Krizelman. A social networking service, theGlobe.com made headlines by going public on November 13, 1998 and posting the largest first day gain of any Initial Public Offering in history up to that date....
 (1994)], Geocities (1994) and Tripod (1995). These early communities focused on bringing people together to interact with each other through chat rooms, and share personal information and ideas around any topics via personal homepage publishing tools which was a precursor to the blogging and social networking phenomenon. The web 2.0 wave of online community arrived in the early 2000s and is essentially characterized by virtual communities such as Flickr
Flickr

Flickr is an and video hosting service website, web services suite, and online community platform. In addition to being a popular Web site for users to share personal photographs, the service is widely used by bloggers as a photo repository....
, Facebook
Facebook

Facebook is a free-access social network service website that is operated and privately held company by Facebook, Inc. Users can join networks organized by city, workplace, school, and region to connect and interact with other people....
, and Del.icio.us
Del.icio.us

Delicious is a social bookmarking web service for storing, sharing, and discovering World Wide Web Bookmark . The site was founded by Joshua Schachter in 2003 and acquired by Yahoo! in 2005....
. A similar trend is starting to emerge within businesses where online or virtual communities are taking hold. These communities can be organizational, regional or topical depending on the business. From a technical perspective, software tools abound to create and nurture these communities including Yahoo Groups, Google Groups
Google Groups

Google Groups is a free service from Google where groups of people have discussions about common interests. Internet users can find discussion groups related to their interests and participate in Threaded discussioned conversations, either through the Google Groups WorldWideWeb interface, or by e-mail....
, LISTSERV
LISTSERV

LISTSERV is the first electronic mailing list software application.Prior to LISTSERV, email lists were managed manually. To join or leave a list, people would write to the human list administrator and ask to be added or removed, a process that only got more time-consuming as discussion lists grew in popularity....
, Microsoft Sharepoint
Microsoft SharePoint

Microsoft SharePoint products and technologies include web browser-based Collaborative software and a document management system platform . These can be used to host web sites that access shared workspaces and documents, as well as specialized applications like wikis and blogs from a browser....
 and Lotus Connections.

The explosive diffusion of the Internet since the mid-1990s has also fostered the proliferation of virtual communities. The nature of those communities is diverse, and the benefits that Rheingold envisioned are not necessarily realized, or pursued, by many. At the same time, it is rather commonplace to see anecdotes of someone in need of special help or in search of a community benefiting from the use of the Internet.

Different virtual communities have different levels of interaction and participation among their members. This ranges from adding comments or tags to a blog or message board post to competing against other people in online video games such as MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
s. Not unlike traditional social groups or clubs, virtual communities often divide into cliques or even separate to form new communities. Author Amy Jo Kim
Amy Jo Kim

Amy Jo Kim is an United States author and researcher on the subject of online communities. She is noted for her influential conceptual frameworks into online communities, in particular the Membership Lifecycle that was presented in her 2000 book, Community Building on the Web, a design handbook for networked communities, considered to be...
 points out a potential difference between traditional structured online communities (message boards, chat rooms, etc), and more individual-centric, bottom-up social tools (blogs, instant messaging buddy lists), and suggests the latter are gaining in popularity.

The embeddedness of virtual community in the experiences of everyday life and its reflection of and influence on the communication practices and patterns of identity formation make online community a colossal research enterprise which requires continuous investigation and theorizing

Philosophical issues


Philosophical frameworks have often been thought of in terms of their epistemology and ontology, but even the definitions of these differ in different fields of science.

In the social sciences, ontology is often considered to be a binary opposition between materialism
Materialism

The philosophy of materialism holds that the only thing that can be truly proven to existence is matter, and is considered a form of physicalism....
 and idealism
Idealism

Idealism is the philosophical theory which maintains that the ultimate nature of reality is based on mind or ideas. It holds that the so-called external or "real world" is inseparable from mind, consciousness, or perception....
, which are concerned with the nature of being and whether it is purely based on what exists materially, as in the former, or whether it exists in the mind, as in the case of the latter. In the social sciences epistemology usually refers to a binary opposition battle between nominalism
Nominalism

Nominalism is a Metaphysics view in philosophy according to which general or abstract terms and Predicate exist but that either Universal or abstract objects, which are sometimes thought to correspond to these terms, do not exist....
 and essentialism
Essentialism

In philosophy, essentialism is the view that, for any specific kind of entity, there is a set of characteristics or properties all of which any entity of that kind must possess....
, which deal with the nature of knowledge, whereas in information science it refers to the knowing what and knowing how.

These differences become apparent in the research into virtual communities, and exemplify the difficulties in establishing an agreed definition. Early research into the existence of media-based communities was concerned with the nature of reality, whether communities actually could exist through the media, which could place virtual community research into the social sciences definition of ontology. In the 17th-century, scholars associated with the Royal Society
Royal Society

The Royal Society of London for the Improvement of Natural Knowledge, known simply as the Royal Society, or even the Royal, is a learned society for science that was founded in 1660 and is considered by most to be the oldest such society still in existence....
 of London formed a community through the exchange of letters. "Community without propinquity", coined by urban planner Melvin Webber in 1963 and "community liberated," analyzed by Barry Wellman
Barry Wellman

Barry Wellman, Fellow of the Royal Society of Canada directs as the Samuel Delbert Clark Professor of Sociology at the University of Toronto....
 in 1979 began the modern era of thinking about non-local community. As well, Benedict Anderson
Benedict Anderson

Benedict Richard O'Gorman Anderson is Aaron L. Binenkorb Professor Emeritus of International Studies, Government & Asian Studies at Cornell University, and is best known for his celebrated book Imagined Communities, first published in 1983....
's Imagined Communities
Imagined communities

The imagined community is a concept coined by Benedict Anderson which states that a nation is a community socially constructed, which is to say Imagination by the people who perceive themselves as part of that group....
 in 1983, described how different technologies, such as national newspapers, contributed to the development of national and regional consciousness among early nation-states.

The possibility of virtual communities being part of information science could be drawn from the focus of some researchers into ontology
Ontology

Ontology in philosophy is the study of the nature of being, existence or reality in general, as well as of the basic category of being and their relations....
 being concerned with the classification of entities and the construction of definitions, which has meant the term "community", when used to describe virtual communities, has been contentious. The traditional definition of a community is of a geographically circumscribed entity (neighborhoods, villages, etc). Virtual communities, of course, are usually dispersed geographically, and therefore are not communities under the original definition. Some online communities are linked geographically, and are known as community websites. However, if one considers communities to simply possess boundaries of some sort between their members and non-members, then a virtual community is certainly a community.

The term virtual community is attributed to the book of the same title by Howard Rheingold
Howard Rheingold

Howard Rheingold is a critic and writer; his specialties are on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual community ....
, published in 1993. The book, which could be considered a social enquiry, putting the research in the social sciences, discussed his adventures on The WELL and onward into a range of computer-mediated communication and social groups, broadening it to information science. The technologies included Usenet
Usenet

Usenet, a portmanteau of "user" and "network", is a worldwide distributed Internet discussion system. It evolved from the general purpose UUCP architecture of the same name....
, MUD
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s (Multi-User Dungeon) and their derivatives MUSH
MUSH

A MUSH is a text-based online social medium to which multiple users are connected at the same time. MUSH are often used for online social intercourse and role-playing games, although the first forms of MUSH do not appear to be coded specifically to implement gaming activity....
es and MOO
Moo

Moo or MOO can refer to a wide variety of things.* An onomatopoeia imitating the sound made by a cattle*Molly Moo-Cow, an animated character dating from the 1930s...
s, Internet Relay Chat
Internet Relay Chat

Internet Relay Chat is a form of real-time Internet text messaging or synchronous conferencing. It is mainly designed for Many-to-many in discussion forums, called #Channels, but also allows One-to-one via instant messaging, as well as chat and data transfers via Direct Client-to-Client....
 (IRC), chat room
Chat room

The term chat room, or chatroom, is primarily used by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing....
s and electronic mailing list
Electronic mailing list

An electronic mailing list is a special usage of electronic mail that allows for widespread distribution of information to many Internet users....
s; the World Wide Web
World Wide Web

The World Wide Web is a very large set of interlinked hypertext documents accessed via the Internet. With a Web browser, one can view Web pages that may contain writing, s, videos, and other multimedia and navigate between them using hyperlinks....
 as we know it today was not yet used by many people. Rheingold pointed out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to such a group.

Rheingold’s Virtual Community could be compared with Mark Granovetter’s ground-breaking "strength of weak ties" article published twenty years earlier in the American Journal of Sociology
American Journal of Sociology

Established in 1895, the American Journal of Sociology is the oldest scholarly journal of sociology in the United States. It is published bimonthly by University of Chicago Journals....
. Rheingold translated, practiced and published Granovetter’s conjectures about strong and weak ties in the online world. His comment on the first page even illustrates the social networks in the virtual society: “My seven year old daughter knows that her father congregates with a family of invisible friends who seem to gather in his computer. Sometimes he talks to them, even if nobody else can see them. And she knows that these invisible friends sometimes show up in the flesh, materializing from the next block or the other side of the world.” (page 1). Indeed, in his revised version of Virtual Community, Rheingold goes so far to say that had he read Barry Wellman
Barry Wellman

Barry Wellman, Fellow of the Royal Society of Canada directs as the Samuel Delbert Clark Professor of Sociology at the University of Toronto....
's work earlier, he would have called his book "online social network
Social network

A social network is a social structure made of nodes that are tied by one or more specific types of interdependency, such as values, visions, ideas, financial exchange, friendship, sexual network, kinship, dislike, conflict or trade....
s".

Rheingold’s definition contains the terms “social aggregation and personal relationships” (pp3). Lipnack & Stamps (1997) and Mowshowitz (1997) point out how virtual communities can work across space, time and organizational boundaries; Lipnack & Stamps (1997) mention a common purpose; and Lee, Eom, Jung and Kim (2004) introduce "desocialization" which means that there is less frequent interaction with humans in traditional settings, eg. an increase in virtual socialization. Calhoun (1991) presents a dystopia argument, asserting the impersonality of virtual networks. He argues that IT has a negative influence on offline interaction between individuals because virtual life takes over our lives. He believes that it also creates different personalities in people which can cause frictions in offline and online communities and groups and in personal contacts. However, more than a decade of research has not supported Calhoun's arguments. (Wellman & Haythornthwaite, 2002).

Synthesizing the definitions might suggest that:

A virtual community is a communication
Communication

Communication is commonly defined as "the imparting or interchange of thoughts, opinions, or information by speech, writing, or signs...",, 1: an act or instance of transmitting and 3 a: "a process by which information is exchanged between individuals through a common system of symbols, signs, or beha...
 and information system of social network
Social network

A social network is a social structure made of nodes that are tied by one or more specific types of interdependency, such as values, visions, ideas, financial exchange, friendship, sexual network, kinship, dislike, conflict or trade....
s whose participants share a common interest, idea, task or goal that interact in a virtual society across time, geographical and organizational boundaries and where they are able to develop personal relationships.

Membership life cycle for virtual communities


A membership life cycle for online communities was proposed by Amy Jo Kim (2000). It states that members of virtual communities begin their life in a community as visitors, or lurker
Lurker

In Internet culture, a lurker is a person who reads discussions on a message board, newsgroup, chatroom, file sharing or other interactive system, but rarely if ever posts or participates....
s. After breaking through a barrier, people become novices and participate in community life. After contributing for a sustained period of time they become regulars. If they break through another barrier they become leaders, and once they have contributed to the community for some time they become elders. This life cycle can be applied to many virtual communities, most obviously to bulletin boards, but also to blogs and wiki
Wiki

A wiki is a page or collection of Web pages designed to enable anyone who accesses it to contribute or modify content , using a simplified markup language....
-based communities like Wikipedia
Wikipedia

Wikipedia is a Free content, multilingualism encyclopedia project supported by the non-profit organization Wikimedia Foundation. Its name is a portmanteau of the words wiki and encyclopedia....
.

A similar model can be found in the works of Lave and Wenger, who illustrate a cycle of how users become incorporated into virtual communities using the principles of legitimate peripheral participation. They suggest five types of trajectories amongst a learning community:

  1. Peripheral (i.e. Lurker) – An outside, unstructured participation
  2. Inbound (i.e. Novice) – Newcomer is invested in the community and heading towards full participation
  3. Insider (i.e. Regular) – Full committed community participant
  4. Boundary (i.e. Leader) – A leader, sustains membership participation and brokers interactions
  5. Outbound (i.e. Elder) – Process of leaving the community due to new relationships, new positions, new outlooks


The following shows the correlation between the learning trajectories and Web 2.0 community participation.

Learning trajectory — online community participation

Example – YouTube Peripheral (Lurker) – Observing the community and viewing content. Does not add to the community content or discussion. The user occasionally goes onto YouTube.com to check out a video that someone has directed them to.

Inbound (Novice) – Just beginning to engage the community. Starts to provide content. Tentatively interacts in a few discussions. The user comments on other user’s videos. Potentially posts a video of his or her own. Insider (Regular) – Consistently adds to the community discussion and content. Interacts with other users. Regularly posts videos. Either videos they have found or made themselves. Makes a concerted effort to comment and rate other users' videos.

Boundary (Leader) – Recognized as a veteran participant. Connects with regulars to make higher concepts ideas. Community grants their opinion greater consideration. The user has become recognized as a contributor to watch. Possibly their videos are podcasts commenting on the state of YouTube and its community. The user would not consider watching another user’s videos without commenting on them. Will often correct a user in behavior the community considers inappropriate. Will reference other user’s videos in their comments as a way to cross link content. Outbound (Elder) – Leaves the community for a variety of reasons. Interests have changed. Community has moved in a direction that doesn’t agree with. Lack of time. User got a new job that takes up too much time to maintain a constant presence in the community. The Deletionist versus Inclusionist Controversy in another such case within wiki-based communities.

Motivations and barriers to contributing to virtual communities

Several motivations lead people to contribute to virtual communities. Various online media (i.e. Wikis, Blogs, Chat rooms, Internet forums, Electronic mailing lists) are becoming ever greater knowledge-sharing resources. Many of these communities
Community

In biological terms, a community is a group of interacting organisms sharing an environment .In human communities, intention, belief, Natural resource, preferences, Need assessment, risks, and a number of other conditions may be present and common, affecting the Identity of the participants and their degree of cohesiveness....
 are highly cooperative and establish their own unique culture
Culture

Culture is difficult to define. For example, in 1952, Alfred Kroeber and Clyde Kluckhohn compiled a list of 164 definitions of "culture" in Culture: A Critical Review of Concepts and Definitions....
. They also involve significant time from contributors with no monetary gain. Some key examples of online knowledge sharing infrastructures include the following:
  • Usenet
    Usenet

    Usenet, a portmanteau of "user" and "network", is a worldwide distributed Internet discussion system. It evolved from the general purpose UUCP architecture of the same name....
    : Established in 1980, as a "distributed Internet discussion system," it became the initial Internet
    Internet

    The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
     community. Volunteer moderators and votetakers contribute to the community.
  • The WELL: A pioneering online community established in 1985. The WELL's culture has been the subject of several books and articles. Many users voluntarily contribute to community building and maintenance (e.g., as conference hosts).
  • AOL
    AOL

    AOL LLC is an United States global Internet services and media company operated by Time Warner and was headquartered in Loudoun County, Virginia until late April 2008 when it was moved to new offices at 770 Broadway in New York City....
    : The largest of the online service providers, with chat rooms which for years were voluntarily moderated by community leaders
    AOL Community Leader Program

    The AOL Community Leader Program or AOL CLP was the official name for the large group of volunteers who moderated chat rooms, message boards, and download libraries....
    . It should be noted that rooms and most message boards are no longer moderated, however.
  • Slashdot
    Slashdot

    Slashdot, sometimes abbreviated as /., is a technology-related news website owned by SourceForge, Inc. It features user-submitted and editor-evaluated current affairs news with a "nerdy" slant....
    : A popular technology-related forum, with articles and readers comments. Slashdot subculture has become well-known in Internet circles. Users accumulate a "karma score" and volunteer moderators are selected from those with high scores.


Several researchers have investigated motivation in virtual communities. Studies show that over the long term users gain a greater insight into the material that is being discussed and a sense of connection to the world at large.

Peter Kollock
Peter Kollock

Peter Enrique Kollock was an associate professor and vice chair in the Department of Sociology at University of California, Los Angeles. He received his degrees at the University of Washington....
 (1998) researched motivations for contributing to online communities. In "", he outlines three motivations (Kollock:227) that do not rely on altruistic behavior on the part of the contributor: anticipated reciprocity; increased recognition; and sense of efficacy.

  • Anticipated reciprocity. A person is motivated to contribute valuable information to the group in the expectation that one will receive useful help and information in return. Indeed, there is evidence that active participants in online communities get more responses faster to questions than unknown participants (Kollock 178).
  • Increased recognition. Recognition
    Recognition

    =Recognition=Recognition is one of the three basic memory tasks. It involves identifying objects or events that have been encountered before. It is the easiest of the memory tasks....
     is important to online contributors such that, in general, individuals want recognition for their contributions. Some have called this Egoboo
    Egoboo

    Egoboo is a slang for the pleasure received from reputation of voluntary work.The term originated in science fiction fandom, originally simply used to describe the "ego boost" someone feels on seeing their name in print....
    . Kollock outlines the importance of reputation online: “Rheingold (1993) in his discussion of the WELL (an early online community) lists the desire for prestige as one of the key motivations of individuals’ contributions to the group. To the extent this is the concern of an individual, contributions will likely be increased to the degree that the contribution is visible to the community as a whole and to the extent there is some recognition of the person’s contributions. … the powerful effects of seemingly trivial markers of recognition (e.g. being designated as an “official helper”) has been commented on in a number of online communities…”


One of the key ingredients of encouraging a reputation is to allow contributors to be known or not to be anonymous. The following example, from Meyers (1989) study of the computer underground illustrates the power of reputation. When involved in illegal activities, computer hackers must protect their personal identities with pseudonyms. If hackers use the same nicknames repeatedly, this can help the authorities to trace them. Nevertheless, hackers are reluctant to change their pseudonyms regularly because the status associated with a particular nickname would be lost.

Profiles and reputation are clearly evident in online communities today. Amazon.com
Amazon.com

Amazon.com, Inc. is an American electronic commerce company in Seattle, Washington. It is America's largest online retailer, with nearly three times the internet sales revenue of runner up Staples, Inc....
 is a case in point, as all contributors are allowed to create profiles about themselves and as their contributions are measured by the community, their reputation increases. Myspace.com
MySpace

MySpace is a social network service website with an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music, and videos for teenagers and adults internationally....
 encourages elaborate profiles for members where they can share all kinds of information about themselves including what music they like, their heroes, etc. In addition to this, many communities give incentives for contributing. For example, many forums award Members points for posting. Members can spend these points in a virtual store. eBay
EBay

eBay Inc. is an United States Internet company that manages eBay.com, an online auction and shopping website in which people and businesses buy and sell goods and services worldwide....
 is an example of an online community where reputation is very important because it is used to measure the trustworthiness of someone you potentially will do business with. With eBay, you have the opportunity to rate your experience with someone and they, likewise, can rate you. This has an effect on the reputation score.

  • Sense of efficacy. Individuals may contribute valuable information because the act results in a sense of efficacy, that is, a sense that they have had some effect on this environment. There is well-developed research literature that has shown how important a sense of efficacy is (e.g. Bandura
    Albert Bandura

    Albert Bandura is a psychologist specializing in social cognitive theory and self-efficacy. He is most famous for his social learning theory....
     1995), and making regular and high quality contributions to the group can help individuals believe that they have an impact on the group and support their own self-image as an efficacious person.


Wikipedia is a good example of an online community that gives contributors a sense of efficacy. Wikipedia is an online encyclopedia which uses online software to enable anyone to create new articles and change any article in the encyclopedia. The changes you make are immediate, obvious, and available to the world.

  • Sense of community. There is another motivation, implicit in the above, which Marc Smith mentions in his 1992 thesis: Voices from the WELL: The Logic of the Virtual Commons: "Communion", as Smith terms it, or "sense of community
    Sense of community

    Sense of community is a concept in Social psychology , as well as in several other research disciplines, such as urban sociology, which focuses on the experience of community rather than its structure, formation, setting, or other features....
    " as it is referred to in social psychology
    Social psychology

    Social psychology is the study of how people and groups interact. Scholars in this interdisciplinarity area are typically either psychology or sociology, though all social psychologists employ both the individual and the group as their Unit of analysis....
    . People, in general, are fairly social beings and it is motivating to many people to receive direct responses to their contributions. Most online communities enable this by allowing people to reply back to contributions (i.e. many Blogs allow comments from readers, one can reply back to forum posts, etc). Again, using Amazon.com as an example, other users can rate whether one's product review was helpful or not. Granted, there is some overlap between increasing reputation and gaining a sense of community. However, it seems safe to say that there are some overlapping areas between all four motivators.


In addition to participants that actively contribute to online discussions, many people join virtual community spaces and do not post, a concept referred to as lurking. There are several reasons why people choose not to participate online, and chief among them are: getting what they needed without having to participate actively, thinking that they were being helpful by not posting, wanting to learn more about the community before diving in, not being able to use the software because of poor usability and not liking the dynamics that they observed within the group.

Online community virtuous cycle


Most online communities grow slowly at first, due in part to the fact that the strength of motivation for contributing is usually proportional to the size of the community. As the size of the potential audience increases, so does the attraction of writing and contributing. This, coupled with the fact that organizational culture does not change overnight, means creators can expect slow progress at first with a new virtual community. As more people begin to participate, however, the aforementioned motivations will increase, creating a virtuous cycle in which more participation begets more participation.

Community adoption can be forecast with the Bass diffusion model
Bass diffusion model

The Bass diffusion model was developed by Frank Bass and describes the process of how new products get adopted as an interaction between users and potential users....
, originally conceived by Frank Bass
Frank Bass

Prof Dr. Frank M. Bass was a leading academic in the field of marketing research, and is considered to be among the founders of Marketing science....
 to describe the process by which new products get adopted as an interaction between innovative early adopters and those who follow them.

Benchmark virtual communities

For examples of virtual communities, see: List of virtual communities
List of virtual communities

This is a list of Wikipedia articles about virtual communities....
.


See also


  • Bulletin board system
    Bulletin board system

    File:Monochrome-bbs.pngA Bulletin Board System, or BBS, is a computer system running list of BBS software that allows User to Telecommunication circuit and Logging to the system using a terminal program....
  • Clan (computer gaming)
    Clan (computer gaming)

    In video game, a clan or guild is a group of players who regularly play together in a particular multiplayer games. These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members....
  • Chat room
    Chat room

    The term chat room, or chatroom, is primarily used by mass media to describe any form of synchronous conferencing, occasionally even asynchronous conferencing....
  • Commons-based peer production
    Commons-based peer production

    Commons-based peer production is a term coined by Harvard Law School professor Yochai Benkler to describe a new model of economic production in which the creative energy of large numbers of people is coordinated into large, meaningful projects mostly without traditional hierarchical organization ....
  • Community of practice
    Community of practice

    The concept of a community of practice refers to the process of social learning that occurs and shared sociocultural practices that emerge and evolve when people who have common goals interact as they strive towards those goals....
  • Computer-mediated communication
    Computer-mediated communication

    Computer-Mediated Communication is defined as any communicative transaction which occurs through the use of two or more networked computers. While the term has traditionally referred to those communications that occur via computer-mediated formats it has also been applied to other forms of text-based interaction such as text messaging....
  • Digital altruism
  • GeoCities
    GeoCities

    Yahoo! GeoCities is a web hosting service founded by David Bohnett and John Rezner in late 1994 as Beverly Hills Internet .In its original form, site users selected a "city" in which to place their web pages....
  • Immersive virtual reality
    Immersive virtual reality

    Immersive virtual reality is a hypothetical future technology that exists today as virtual reality art projects, for the most part. It consists of Immersion in an artificial environment where the user feels just as immersed as they usually feel in consensus reality....
  • Internet activism
    Internet activism

    Internet activism is the use of communication technologies such as e-mail, web sites, and podcasts for various forms of activism to enable faster communications by citizen movements and deliver a message to a large audience....
  • Internet forum
    Internet forum

    An , or 'message board', is an online discussion site. It is the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system....
  • Internet social network
  • Learner generated context
    Learner generated context

    The term learner generated contexts originated in the suggestion that an educational context might be described as a learner-centric ecology of resources and that a learner generated context is one in which a group of users collaboratively marshall available resources to create an ecology that meets their needs ...
  • Massively distributed collaboration
    Massively distributed collaboration

    The term massively distributed collaboration was coined by Mitchell Kapor, in a presentation at UC Berkeley on 2005-11-09, to describe an emerging activity of wikis and electronic mailing lists and blogs and other content-creating virtual communities online....
  • Massively Multiplayer Online Role-playing Games
    MMORPG

    A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
  • Network of practice
    Network of practice

    Network of Practice is a concept origintated by John Seely Brown and Paul Duguid . This concept, related to the work on community of practice by Jean Lave and Etienne Wenger, refers to the overall set of various types of informal, emergent social networks that facilitate information exchange between individuals with practice-related goals....
  • Online deliberation
    Online deliberation

    Online deliberation is a term associated with an emerging body of practice, research, and software dedicated to fostering serious, purposive discussion over the Internet....


  • Online community manager
    Online community manager

    The online community manager role is a growing and developing profession. People in this position are working to build, grow and manage communities around a brand or cause....
  • Online research communities
  • Professional network service
    Professional network service

    A professional network service is a virtual community that, in contrast to a social network service, is focused on professional network.This type of professional network service enables business professionals to network and collaborate by title, industry and business interests so that they can discuss interests, stay informed and share kno...
  • Social evolutionary computation
  • Social network
    Social network

    A social network is a social structure made of nodes that are tied by one or more specific types of interdependency, such as values, visions, ideas, financial exchange, friendship, sexual network, kinship, dislike, conflict or trade....
  • Social media
    Social media

    Social media is Content created by people using highly accessible and scalable publishing technologies that is intended to facilitate communications, influence and interaction with peers and with public audiences, typically via the Internet and mobile communications networks....
  • Social software
    Social software

    Social software encompasses a range of software systems that allow users to interact and share data. This computer-mediated communication has become very popular with social sites like MySpace and Facebook, media sites like Flickr and YouTube, and commercial sites like Amazon.com and eBay....
  • Social web
    Social Web

    The Social Web is currently used to describe how people socialize or interact with each other throughout the World Wide Web. Such people are brought together through a variety of shared interests....
  • Support group
    Support group

    In a support group, members provide each other with various types of help, usually nonprofessional and nonmaterial, for a particular shared, usually burdensome, characteristic....
    s
  • The Virtual Community
    The Virtual Community

    The Virtual Community is a 1993 book about virtual community by Howard Rheingold, a member of the early network system WELL . A second edition, with a new concluding chapter was published in 2000 by MIT Press....
     (book)
  • Video game culture
  • Virtual airline
    Virtual airline

    A virtual airline is a dedicated hobby organization that uses Flight simulator to model the operations of an airline. Virtual airlines generally have a presence on the Internet, similar to a real airline....
  • Virtual Community of Practice
    Virtual Community of Practice

    To some a virtual community of practice is a misnomer as the original concept of a community of practice was based around Situated learning in a co-located setting....
  • Virtual ethnography
    Virtual ethnography

    Online ethnography refers to a number of related online research methods that adapt ethnography to the study of the communities and cultures created through computer-mediated social interaction....
  • Virtual reality
    Virtual reality

    Virtual reality is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world....
  • Web of trust
    Web of trust

    In cryptography, a web of trust is a concept used in Pretty Good Privacy, GNU Privacy Guard, and other OpenPGP-compatible systems to establish the authenticity of the binding between a public key and a user....
  • Yahoo! Groups
    Yahoo! Groups

    Yahoo! Groups operate as both electronic mailing lists and Internet forums. Group messages can be posted and read by e-mail or on the Group homepage, like a web forum....

Further reading and external links


  • Anderson, B. (1983). Imagined Communities: Reflections on the Origin and Spread of Nationalism. London: Verso.
  • Barzilai, G. (2003). Communities and Law: Politics and Cultures of Legal Identities. Ann Arbor: The University of Michigan Press.
  • Else, Liz & Turkle, Sherry. , New Scientist
    New Scientist

    New Scientist is a liberal weekly international science magazine and website covering recent developments in science and technology for a general English language-speaking audience....
    , issue 2569, 20 September 2006. (interview)
  • Farmer, F. R. (1993). "Social Dimensions of Habitat's Citizenry." Virtual Realities: An Anthology of Industry and Culture, C. Loeffler, ed., Gijutsu Hyoron Sha, Tokyo, Japan
  • Gouvêa, Mario de Paula Leite. , Internet Society INET 2000 conference proceedings, 18-21 July, 2000
  • Hafner, K.
    Katie Hafner

    Katie Hafner is a journalist who writes books and articles about technology and society. She is a technology reporter at The New York Times and was a contributing editor for Newsweek....
     2001. The WELL: A Story of Love, Death and Real Life in the Seminal Online Community Carroll & Graf Publishers (ISBN 0786708468)
  • Hagel, J. & Armstrong, A. (1997). Net Gain: Expanding Markets through Virtual Communities. Boston: Harvard Business School Press (ISBN 0875847595)
  • Jones, G. Ravid, G. and Rafaeli S.
    Sheizaf Rafaeli

    Professor Sheizaf Rafaeli , is an Israeli computer scientist. He is Professor at the School of Management , Israel and additionally Director of the Center for the Study of the Information Society and aIn the 1980s and 1990s he served as head of the Information Systems area at the GSB in the Hebrew University of Jerusalem....
     (2004) Information Overload and the Message Dynamics of Online Interaction Spaces: A Theoretical Model and Empirical Exploration, Information Systems Research Vol. 15 Issue 2, pp. 194-210.
  • Kim, A.J. (2000). Community Building on the Web: Secret Strategies for Successful Online Communities. London: Addison Wesley (ISBN 0201874849)
  • Kim, A.J. (2004). “Emergent Purpose.” Musings of a Social Architect. January 24, 2004. Retrieved April 4, 2006 .
  • Kollock, Peter. 1999. "The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace," in Communities in Cyberspace. Marc Smith and Peter Kollock (editors). London: Routledge.
    • The author has made available an
  • Kosorukoff, A. & Goldberg, D. E. (2002) Genetic algorithm as a form of organization, Proceedings of Genetic and Evolutionary Computation Conference, GECCO-2002, pp 965-972
  • Naone, Erica, "Who Owns Your Friends?: Social-networking sites are fighting over control of users' personal information.", MIT Technology Review
    Technology Review

    Technology Review is a magazine published by Technology Review, Inc, a media company owned by the Massachusetts Institute of Technology. It was originally founded in 1899, and was re-launched on April 23, 1998 under then publisher R....
    , July/August 2008
  • Neus, A. (2001). Managing Information Quality in Virtual Communities of Practice; Lessons learned from a decade's experience with exploding internet communication IQ 2001: The 6th International Conference on Information Quality at MIT.
  • Preece, J. (2000). Online Communities: Supporting Sociability, Designing Usability. Chichester: John Wiley & Sons Ltd. (ISBN 0471805998)
  • Rheingold, H.
    Howard Rheingold

    Howard Rheingold is a critic and writer; his specialties are on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual community ....
     (2000). The Virtual Community: Homesteading on the Electronic Frontier. London: MIT Press. (ISBN 0262681218)
    • The author has made available an
  • Seabrook, J.
    John Seabrook

    John Seabrook is an United States journalist who writes about technology and popular culture. He has been a staff writer at The New Yorker since 1993....
     1997. Deeper: My Two-Year Odyssey in Cyberspace Simon & Schuster (ISBN 0684801752)
  • Smith, M. UCLA Department of Sociology.
  • Sudweeks, F., McLaughlin, M.L. & Rafaeli,S.
    Sheizaf Rafaeli

    Professor Sheizaf Rafaeli , is an Israeli computer scientist. He is Professor at the School of Management , Israel and additionally Director of the Center for the Study of the Information Society and aIn the 1980s and 1990s he served as head of the Information Systems area at the GSB in the Hebrew University of Jerusalem....
     (1998) Network and Netplay Virtual Groups on the Internet, MIT Press.
    • Portions available online as: http://jcmc.indiana.edu/vol2/issue4/ Journal of Computer Mediated Communication, 2
  • Vanderbilt University. Communication in Virtual Communities.
  • Barry Wellman, "An Electronic Group is Virtually a Social Network." Pp. 179-205 in Culture of the Internet, edited by Sara Kiesler. Mahwah, NJ: Lawrence Erlbaum, 1997. www.chass.utoronto.ca/~wellman [Translated into German as “Die elektronische Gruppe als soziales Netzwerk.” Pp. 134-67 in Virtuelle Gruppen, edited by Udo Thiedeke. Wiesbaden: Westdeutscher Verlag, 2000.]
  • Trier, M. (2007) Virtual Knowledge Communities - IT-supported Visualization and Analysis. Saarbruecken, Germany: VDM (ISBN 3836415402).
  • Urstadt, Bryant, "Social Networking Is Not a Business: Web 2.0--the dream of the user-built, user-centered, user-run Internet--has delivered on just about every promise except profit. Will its most prominent example, social networking, ever make any money?", MIT Technology Review
    Technology Review

    Technology Review is a magazine published by Technology Review, Inc, a media company owned by the Massachusetts Institute of Technology. It was originally founded in 1899, and was re-launched on April 23, 1998 under then publisher R....
    , July/August 2008