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Unreal is a first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 computer game developed by Epic Games
Epic Games

Epic Games, also known as Epic and formerly Epic MegaGames, is a video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology....
 and Digital Extremes
Digital Extremes

Digital Extremes is a Canada computer and video game developer founded in 1993 by James Schmalz, specifically noted for its part in the highly successful Unreal series of games....
 and published by GT Interactive
GT Interactive

GT Interactive Software Corporation was an United States video game publisher and distributor, which later became also a developer of video games and PC games....
 (now owned by Atari) in May 1998. It was powered by an original gameplay and computer engine that now bears the game's name
Unreal Engine

The 'Unreal Engine' is a popular game engine developed by Epic Games. First illustrated in the 1998 first-person shooter Video game Unreal, it has been the basis of many games since, including Unreal Tournament, Turok , Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, America's Ar...
, one that had been in development for over three years in founder Tim Sweeney
Tim Sweeney (game developer)

Tim Sweeney is a computer game game programmer and the founder of Epic Games, and is best known for his work on ZZT and the Unreal Engine.Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland, College Park....
's garage before the game was released.

Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe.






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Encyclopedia


Unreal is a first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 computer game developed by Epic Games
Epic Games

Epic Games, also known as Epic and formerly Epic MegaGames, is a video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology....
 and Digital Extremes
Digital Extremes

Digital Extremes is a Canada computer and video game developer founded in 1993 by James Schmalz, specifically noted for its part in the highly successful Unreal series of games....
 and published by GT Interactive
GT Interactive

GT Interactive Software Corporation was an United States video game publisher and distributor, which later became also a developer of video games and PC games....
 (now owned by Atari) in May 1998. It was powered by an original gameplay and computer engine that now bears the game's name
Unreal Engine

The 'Unreal Engine' is a popular game engine developed by Epic Games. First illustrated in the 1998 first-person shooter Video game Unreal, it has been the basis of many games since, including Unreal Tournament, Turok , Mass Effect, Tom Clancy's Rainbow Six 3: Raven Shield, Tom Clancy's Rainbow Six: Vegas, America's Ar...
, one that had been in development for over three years in founder Tim Sweeney
Tim Sweeney (game developer)

Tim Sweeney is a computer game game programmer and the founder of Epic Games, and is best known for his work on ZZT and the Unreal Engine.Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland, College Park....
's garage before the game was released.

Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe. One official bonus pack, the Fusion Map Pack released by Epic Games
Epic Games

Epic Games, also known as Epic and formerly Epic MegaGames, is a video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology....
, can be downloaded from the internet for free.

Unreal Mission Pack I: Return to Na Pali was released June 1999, and added new missions to the single player campaign of Unreal. Unreal and Unreal Mission Pack I: Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament
Unreal Tournament

Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive....
 version of the game engine.

Plot

The player takes on the part of Prisoner 849, an otherwise anonymous persona aboard the prison spacecraft Vortex Rikers. The ship crash-lands on the lip of a canyon
Canyon

A canyon, or gorge, is a deep valley between cliffs often carved from the landscape by a river. Most canyons were formed by a process of long-time erosion from a plateau level....
 on the planet Na Pali, home of the Nali, a primitive tribal race of four-armed humanoids. The Nali and their planet have been subjugated by the Skaarj, a race of brutish yet technologically advanced reptilian humanoids. Skaarj troops board the downed Vortex Rikers and kill the remaining survivors, save for Prisoner 849, who manages to arm himself/herself and escape from the ship.

The planet Na Pali is rich in "Tarydium", an exotic crystal
Crystal

A crystal or crystalline solid is a solid material whose constituent atoms, molecules, or ions are arranged in an orderly repeating pattern extending in all three spatial dimensions....
 that possesses a high energy yield, whose utility is the reason for which the Skaarj have invaded. The ship has crashed near one of the many Tarydium mines and processing facilities that the Skaarj have built. Prisoner 849 travels through the mines, meeting Nali slaves and eventually entering the ruins of Nali villages and cities, where the extent of the Nali's suffering and exploitation are made clear.

Throughout the game the player stumbles across the remains of other humans, often with electronic journal
Journal

__FORCETOC__A journal has several related meanings:* a daily record of events or business; a private journal is usually referred to as a diary....
s that detail their last days and hint at the cause of their demise. Usually the tales are of desperate struggles to hide from the Skaarj or other bloodthirsty inhabitants of the planet. The player never meets another live human.

Prisoner 849 continues to make his way through a series of alien installations, crashed spaceships, and ancient Nali temples infested with Skaarj troops and their minions, eventually arriving at the Nali Castle. Inside the castle, the prisoner locates a teleporter that leads to the Skaarj Mothership. The mothership proves to be a vast labyrinth
Labyrinth

In Greek mythology, the Labyrinth was an elaborate structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos....
, but Prisoner 849 manages to find the ship's reactor and destroys it, plunging the vessel into darkness. After navigating the corridors in the dark, the player arrives at the Skaarj Queen's chamber and kills her. Prisoner 849 jumps into an escape pod as the mothership disintegrates. Although the prisoner survives the Skaarj, the escape pod is left to float into space, with slim hopes of being found.

Novels

Two novel
Novel

File:2009 stapelweise Neuerscheinungen im Buchladen.JPGA novel is today a long narrative in literary prose. The genre has historical roots both in the fields of the medieval and early modern Romance and in the tradition of the novella....
s titled Hard Crash and Prophet's Power were published, expanding on the premise and story first introduced in Unreal. After the release of the two novels, both of the covers were accidentally switched, making it harder for readers to understand what happened in the story.

Expansion plot

The story picks up not long after Unreals ending; Prisoner 849 is found by a human warship, the UMS Bodega Bay. Upon learning of the prisoner's identity, the military conscripts him or her into service, forcing the prisoner to return to Na Pali in order to locate the downed ship UMS Prometheus. There, the prisoner is to retrieve some secret weapons research. In return, he/she will receive a full pardon and transportation back to Earth
Earth

Earth is the third planet from the Sun. Earth is the largest of the terrestrial planets in the Solar System in diameter, mass and density. It is also referred to as the World and Wiktionary:Terra.Note that by International Astronomical Union convention, the term "Terra" is used for naming extensive land masses, rather...
. At least, this is what the prisoner is told; the real plan is to maintain the secrecy of the mission by killing the prisoner immediately after the information is secured.

Upon arriving at the
Prometheus, Prisoner 849 finds the secret weapons log, but the ship's radio broadcasts a transmission from the Bodega Bay, exposing the military's treachery. As Prisoner 849 transmits the research log, a squad of marines beam onboard the ship, intending to eliminate the prisoner. However, he/she manages to escape into a nearby mine system.

Once again, Prisoner 849 is forced to traverse a series of alien facilities and Nali temples in an attempt to locate another way off the planet. Eventually the prisoner ends up at another Nali Castle, where a small spacecraft is stored. After fighting his/her way through the Skaarj, the prisoner manages to take off in the spacecraft. However, the
Bodega Bay is waiting in orbit, and launches a missile at the prisoner's ship. The prisoner outmaneuvers the missile, and leads it back on a collision course with the Bodega Bay. The large ship is disabled by the ensuing blast, and Prisoner 849 escapes into space.

Development

The
Unreal game engine
Game engine

A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X....
 was seen as a major rival to id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
's
id Tech 2 engine, and the Unreal game itself was considered to be technically superior to Quake II
Quake II

Quake II, released on December 9, 1997, is a first-person shooter Personal computer game developed by id Software and distributed by Activision....
, which was out on the market at the same time (between December 1997 and May 1998). Originally, Unreal was going to be a Quake-style shooter—earlier screens showed a large status bar and centered weapons, similar to Doom and Quake.

As development progressed, various levels were cut from development. A few of these levels reappeared in the
Return to Na Pali expansion pack. A number of enemies from early versions are present in the released software but with variations and improvements to their look. One monster that didn't make the cut was a dragon. The main character was going to be a woman, however in the final version the main character's gender is selectable in the game's "player setup" screen, though the default is a female character named Gina. One of the weapons shown in early screenshots was the "Quadshot"—a four-barreled shotgun. The model remains in-game, while there is no code for the weapon to function (several player-made mods bring the weapon back in the game). Another weapon shown was a different pistol, however this may have just been an early version of the Automag. At one point the rifle could fire three shots at once, which is wrongly stated as the alternate fire in the Unreal manual that comes with the Unreal Anthology.

Since
Unreal came packaged with its own scripting language called UnrealScript
UnrealScript

UnrealScript is the scripting language of the Unreal Engine and is used for authoring game code and gameplay events.Similar in basic design principles to Java , UnrealScript has object-oriented features and is recognizable as a member of the curly bracket programming language....
, it soon developed a large community on the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
 which was able to add new mod
Mod (computer gaming)

Mod or modification is a term generally applied to Personal computer game, especially first-person shooters, Role-playing games and real-time strategy games....
s (short for "modifications") in order to change or enhance gameplay. This feature greatly added to the overall longevity of the product and provided an incentive for new development. A map editor and overall complete modification program called
UnrealEd
UnrealEd

UnrealEd is the level editor used to create level for Unreal. It was also used for other games based on the Unreal engine, such as Deus Ex and Lineage II, although it has changed along with the engine for later games....
also came with the package. Epic Games
Epic Games

Epic Games, also known as Epic and formerly Epic MegaGames, is a video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology....
 has encouraged its community to contribute to creating modifications through sponsoring big dollar contests, including one for
Unreal Tournament for $150,000 in cash and prizes, and another for Unreal Tournament 2004
Unreal Tournament 2004

Unreal Tournament 2004, also known as UT2K4 and UT2004, is a futuristic first-person shooter Video game developed by Epic Games and Digital Extremes....
for one million in cash and prizes.

Graphics

Unreal is known for boosting the expectations of 3D graphics considerably. Compared to its peers in the genre, such as Quake II
Quake II

Quake II, released on December 9, 1997, is a first-person shooter Personal computer game developed by id Software and distributed by Activision....
, Unreal brought to life not only highly-detailed indoor environments, but also easily the most impressive outdoor landscapes ever seen at the time. They improved the lighting and surrounding in the game, giving them a grittier darker look. This graphical splendor brought with it the side effect of requiring powerful hardware to run the game fast enough to enjoy. The minimum requirements stated that a Pentium 166 MHz
Pentium

Introduced on March 22, 1993, the original Pentium was the first superscalar x86 architecture microprocessor. Its fifth-generation x86 microarchitecture was a direct extension of the 80486 architecture with dual integer pipeline s, a faster FPU unit, wider data bus, and features for further reduced address calculation latency....
 with a mere 16 MB RAM and no 3D accelerator would be capable of running the game. This was not realistic, however, and many gamers were very disappointed when they tried to play the game with such a system.

The
Unreal engine brought a host of graphical improvements, including colored lighting. Although Unreal is not the first major release with colored lighting (see Quake II), it is the first to have a software renderer
Software rendering

In the context of rendering , software rendering refers to a rendering process that is unaided by any specialized hardware, such as a graphics card....
 as feature rich as the hardware renderers of the time, including colored lighting and even a limited form of texture filtering referred to by programmer Tim Sweeney
Tim Sweeney (game developer)

Tim Sweeney is a computer game game programmer and the founder of Epic Games, and is best known for his work on ZZT and the Unreal Engine.Sweeney established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland, College Park....
 as an ordered "texture coordinate space" dither. Early pre-release versions of
Unreal were based entirely around software rendering. SIMD
SIMD

In computing, SIMD is a technique employed to achieve data level parallelism....
 technology is integral to allowing the software audio and 3D graphics engines to perform as well as they do.
Unreal uses several SIMD technologies, including AMD's 3DNow!
3DNow!

3DNow! is the trade name of a multimedia extension created by AMD for its processors, starting with the K6-2 in 1998. It is an addition of SIMD instructions to the traditional x86 instruction set, designed to improve a central processing unit's ability to perform the vector processing requirements of many graphic-intensive applications....
 along with Intel's MMX and SSE
Streaming SIMD Extensions

In computing, Streaming SIMD Extensions is a SIMD instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in their Pentium III series processors as a reply to AMD's 3DNow! ....
 (known as "KNI—Katmai New Instructions" within
Unreal).

Unreal Screenshot
Unreal was one of the first games to utilize detail texturing. This type of multiple texturing enhances the surfaces of objects with a second texture that shows material detail. When the player stands within a small distance from most surfaces, the detail texture will fade in and make the surface appear much more complex (high-resolution) instead of becoming increasingly blurry. Notable surfaces with these special detail textures included computer monitors and pitted metal surfaces aboard the prison ship, and golden metal doors and stone surfaces within Nali temples. This extra texture layer was not applied to character models. The resulting simulation of material detail on game objects was intended to aid the player's suspension of disbelief
Suspension of disbelief

Suspension of disbelief or "willing suspension of disbelief" is an aesthetics theory intended to characterize people's relationships to art. It was coined by the poet and aesthetic philosopher Samuel Taylor Coleridge in 1817....
. For many years after
Unreal's release (and Unreal Tournament
s release), detail texturing only worked well with the Glide
Glide API

File:Unreal-GlideVoodoo1flyby.jpgGlide was a proprietary 3D graphics application programming interface developed by 3dfx Interactive for their 3dfx Interactive graphics processing unit cards....
 renderer. It was, in fact, disabled in the Direct3D renderer by default (but could be re-enabled in the Unreal.ini file) due to performance and quality issues caused by the driver and present even on hardware many times more powerful than the original 3Dfx Voodoo Graphics.

Because of Unreals long development time, the course of development occurred during the emergence and rapid progression of hardware 3D accelerators. So, along with the advanced software 3D renderer, Unreal was built to take advantage of the 3Dfx Glide API
Application programming interface

An application programming interface is a set of subroutine, data structures, class and/or Protocol provided by library and/or operating system Service s in order to support the building of applications....
, which emerged as the dominant interface towards the end of the game's development. When
Unreal was finally released, Microsoft's Direct3D
Direct3D

Direct3D is part of Microsoft's DirectX application programming interface. Direct3D is only available for Microsoft's various Microsoft Windows operating systems and is the base for the graphics API on the Xbox and Xbox 360 console systems....
 API was growing almost exponentially in popularity and Epic was fairly quick to develop a renderer for their game engine. However, the Direct3D renderer, released initially to support the new Matrox G200
Matrox G200

The G200 is a 2D, 3D, and video accelerator chip for personal computers designed by Matrox. It was released in 1998....
, was less capable and slower than the Glide support, especially in the beginning when it was unstable, slow, and had many graphics quality issues. The Glide renderer's superiority can be seen in a review of the 3dfx Voodoo 5
Voodoo 5

The Voodoo 5 was the last and most powerful graphics card line that 3dfx released. All members of the family were based upon the VSA-100 chips....
, where it outperformed every other card in
Unreal Tournament
Unreal Tournament

Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive....
(same engine as Unreal), due to its native Glide support. Even video card
Video card

A video card, also known as a graphics accelerator card, display adapter, or graphics card, is an expansion card whose function is to generate and output images to a display....
s which consistently defeated the Voodoo 5 5500 in other games could not win against Glide's greater efficiency.
Unreal also had official OpenGL
OpenGL

OpenGL is a standard specification defining a cross-language cross-platform Application programming interface for writing applications that produce 2D computer graphics and 3D computer graphics....
 support, but its compatibility was very limited due to poor OpenGL client drivers from most hardware vendors at the time and Epic's resulting disinterest in furthering development. OpenGL could perform better in some rare situations, but Glide and Direct3D were usually the APIs of choice.

Sound effects

Unreal
s "Galaxy" audio system is highly optimized for speed and quality, utilizing Intel's MMX extensively. It manages both music and sound effects. For sound effects it uses uncompressed waveforms in 8-bit or 16-bit monaural format. The engine is capable of playing back at all common sample rates but is set by default to 22 kHz playback to reduce CPU load on computers available at the time of release. One can change the unreal.ini file's sample rate setting to 44.1 kHz ("44100" in the file) and receive a boost in quality for both music and effects.

Galaxy supports rudimentary software-based 3D audio positioning as well as hardware 3D sound support (although this is quite buggy). In software mode, sounds are only stereo-panned. Phase shifting and band-pass filter
Band-pass filter

A band-pass filter is a device that passes frequency within a certain range and rejects frequencies outside that range. An example of an analog circuitue electronic band-pass electronic filter is an RLC circuit ....
ing are used to imitate changes in position and distance. The sound system is limited to mixing and playing back a maximum of 64 channels, but the default is 16 channels because of CPU power limitations. This option is also user configurable within the unreal.ini file.

In hardware 3D audio mode, the engine is designed to support sound cards with hardware 3D audio
3D audio effect

3D audio effects are a group of sound effects that attempt to widen the stereoscopic image produced by two loudspeakers or stereo headphones, or to create the illusion of sound sources placed anywhere in 3 dimensional space, including behind, above or below the listener....
 mixing and positioning capabilities. At the time of release this included primarily the Aureal
Aureal Semiconductor

Aureal Semiconductor Inc. was an United States electronics manufacturer, best known throughout the mid-late 1990s for their PC sound card technologies including A3D and the Aureal Vortex The company was the reincarnation of the, at the time, bankrupt Media Vision Technology....
 Vortex line of audio cards. In this mode, the sound card takes over sound placement with the game providing only positional information to the hardware. If the game uses more channels than the sound card supports, then the extra channels will be run on the game's software engine; this can cause sound consistency problems.

If the processor Unreal is running on lacks MMX support (i.e. a Pentium Pro
Pentium Pro

The Pentium Pro is a sixth-generation x86-based microprocessor developed and manufactured by Intel introduced in November 1995. It introduced the Intel P6 and was originally intended to replace the original Pentium in a full range of applications....
), then the game will automatically reduce sound quality to low. Quality can be turned back up to full, but the audio engine is less efficient without MMX support. On non-MMX machines, the sound code does make some quality and speed trade-offs by limiting sound effects to having only 64 volume levels. This limitation can be heard by setting up an ambient sound effect with a high radius in an otherwise quiet area; the discrete steps between volume levels are quite audible. Epic also noted nearly a twofold speed boost with MMX code.

The sound system supports both the legacy WinMM sound system, and DirectSound
DirectSound

DirectSound is a software component of the DirectX library, supplied by Microsoft, that resides on a computer with the Microsoft Windows operating system....
. DirectSound generally achieves the lowest latency
Latency (engineering)

Latency is a time delay between the moment something is initiated, and the moment one of its effects begins or becomes detectable. The word derives from the fact that during the period of latency the effects of an action are latent, meaning "potential" or "not yet observed"....
, while WinMM works on Windows 95
Windows 95

Windows 95 is a consumer-oriented graphical user interface-based operating system. It was released on August 24, 1995 by Microsoft, and was a significant progression from the company's previous Microsoft Windows products....
 without DirectSound or Windows NT 4.0
Windows NT 4.0

Windows NT 4.0 is a Preemption , Graphical user interface and business-oriented operating system designed to work with either uniprocessor or Symmetric multiprocessing computers....
 machines.

Music

While many game companies went from FM synthesis or General MIDI
General MIDI

General MIDI or GM is a standardized specification for music synthesizers that respond to MIDI messages. GM was developed by the MIDI Manufacturers Association and the Japan MIDI Standards Committee and first published in 1991....
 in the early 1990s to CD audio and pre-rendered audio, many of the Epic games used the less common system of module music
MOD (file format)

MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the ?.MOD? file extension, except on the Amiga where the original trackers instead use a ?mod.? prefix scheme, e.g....
, composed with a tracker
Tracker

Tracker is the generic term for a class of software music sequencers which, in their purest form, allow the user to arrange sound samples stepwise on a timeline across several Monaural Channel ....
, which used stored PCM sound effects sequenced together to produce music. Epic had been using this technology for other games such as Jazz Jackrabbit and One Must Fall: 2097
One Must Fall: 2097

One Must Fall: 2097 is a fighting game for the IBM PC compatible, programmed by Diversions Entertainment. It has a sequel, One Must Fall: Battlegrounds....
, which allowed relatively rich music to be stored in files usually smaller than one megabyte. Naturally, this technology allowed easy implementation of dynamic music for mood changes in Unreal. The Unreal soundtrack was written by MOD music authors Alexander Brandon
Alexander Brandon

Alexander Brandon is a US musician, former member of Straylight Productions, who composed music mostly for games produced by Epic Games, or games based on Epic technology, including Unreal, Unreal Tournament, Deus Ex, Tyrian , Jazz Jackrabbit 2 and the cancelled game Jazz Jackrabbit 3D....
 and Michiel van den Bos
Michiel van den Bos

Michiel "M.C.A." van den Bos is a Dutch musician who composes primarily for games from Epic Games, or for games based on Epic technology. He began composing on the Commodore 64 and Amiga before making the transition to composing professional soundtracks for games....
 with a few select tracks by Dan Gardopée
Dan Gardopée

Dan Gardop?e aka Dan Grandpre is an electronic musician and former member of game music production company Straylight Productions. He was active in the tracking community during the 1990s and was a member of the groups Five Musicians and Kosmic Free Music Foundation....
 and Andrew Sega
Andrew Sega

Andrew Gregory Sega , also known by the pseudonym Necros, is a musician best known for tracker module file in the demo scene in the 1990s....
. Alex Brandon and Michiel van den Bos
Michiel van den Bos

Michiel "M.C.A." van den Bos is a Dutch musician who composes primarily for games from Epic Games, or for games based on Epic technology. He began composing on the Commodore 64 and Amiga before making the transition to composing professional soundtracks for games....
 were also responsible for the soundtracks for Unreal Tournament
Unreal Tournament

Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive....
 and Deus Ex
Deus Ex

Deus Ex is a cyberpunk-themed action role-playing game developed by Ion Storm Inc. and published by Eidos Interactive in the year 2000, which combines gameplay elements of first-person shooters with those of computer role-playing game....
, which also use the Unreal Engine; Michiel van den Bos
Michiel van den Bos

Michiel "M.C.A." van den Bos is a Dutch musician who composes primarily for games from Epic Games, or for games based on Epic technology. He began composing on the Commodore 64 and Amiga before making the transition to composing professional soundtracks for games....
 also produced the soundtrack for Age of Wonders
Age of Wonders

Age of Wonders is a turn-based strategy IBM PC compatible-computer game often likened to Heroes of Might and Magic and Master of Magic....
.

Unreals music engine also supports CD audio tracks.

Reception

Upon release,
Unreal was praised not only for its graphics and environments, but also for above-average AI and gameplay. Enemies would dodge out of the way of projectiles and pose a competent threat. In addition to dodging, the enemy called Skaarj would sometimes feign their deaths, tricking the player into moving onwards only to be attacked by the same enemy. Headshots would do more damage as well, and the player could even decapitate enemies with weapons such as the Razorjack and the Sniper rifle. The planet of Na Pali was rich in atmosphere compared to many other FPS out at the time—outdoor levels were populated by many small creatures and birds, who did not attack the player. Its engine was considered revolutionary at the time, boasting huge environments and colourful lighting available in software as well as hardware-accelerated mode.

Map editing

Unreal
s method of creating maps differs in major ways from that of Quake. The bundled UnrealEd
UnrealEd

UnrealEd is the level editor used to create level for Unreal. It was also used for other games based on the Unreal engine, such as Deus Ex and Lineage II, although it has changed along with the engine for later games....
 map editor uses the Unreal engine to accurately render the exact scene, as opposed to external editors like Worldcraft attempting to recreate it with different methods. Whereas Quake maps are compiled from a variety of different components, Unreal maps are inherently editable on the fly. This allows anybody to edit any map that is created, including the originals from the developers. Though UnrealEd loads quite a bit slower than most map editors, it runs maps smoothly and swiftly: hitting rebuild automatically finalizes the level within minutes (or even within seconds, on a modern day computer), as opposed to the hours or (at the time) even days with a full Quake map compile.

In addition, Unreal starts with a completely solid world in which the user extract areas with primitives instead of starting with a void and building rooms by adding primitive shapes to fill it. Many map designers believe that this eliminates the tedium of matching up separate walls, floors and ceilings. It also makes creating a map with leaks into the void impossible. Such leaks can cause the lighting calculations of some game engines to compute incorrectly and are notoriously difficult to find and repair.

Mac OS version


The last update for the Mac OS
Mac OS

Mac OS is the trademarked name for a series of graphical user interface-based operating systems developed by Apple Inc. for their Macintosh line of computer systems....
 port was version 224b, which breaks network compatibility between it and the PC version, as well as lacking support for some user-created content made for 225 and 226f. Westlake Interactive, the company responsible for the port, claimed that previous patches were produced voluntarily in their free time, beyond their contractual obligations. They also stated that they did not receive the code for the 225 patch and that it had become unavailable due to Epic moving on to develop version 226.

Unofficial updates


Epic Games made the source code available externally in an effort to maintain the code, although Epic Games do not officially support these external sources they redirect from their own update page to this unofficial patch.