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Translation (geometry)
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In Euclidean geometry, a translation is moving every point a constant distance in a specified direction. It is one of the rigid motions (other rigid motions include rotation and reflection). A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. A translation operator is an operator such that
If v is a fixed vector, then the translation Tv will work as Tv(p) = p + v.
If T is a translation, then the image of a subset A under the function T is the translate of A by T.

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In Euclidean geometry, a translation is moving every point a constant distance in a specified direction. It is one of the rigid motions (other rigid motions include rotation and reflection). A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. A translation operator is an operator such that
If v is a fixed vector, then the translation Tv will work as Tv(p) = p + v.
If T is a translation, then the image of a subset A under the function T is the translate of A by T. The translate of A by Tv is often written A + v.
In an Euclidean space, any translation is an isometry. The set of all translations forms the translation group T, which is isomorphic to the space itself, and a normal subgroup of Euclidean group E(n ). The quotient group of E(n ) by T is isomorphic to the orthogonal group O(n ):
- E(n ) / T ? O(n ).
Matrix representation Since a translation is an affine transformation but not a linear transformation, homogeneous coordinates are normally used to represent the translation operator by a matrix and thus to make it linear. Thus we write the 3-dimensional vector w = (wx, wy, wz) using 4 homogeneous coordinates as w = (wx, wy, wz, 1).
To translate an object by a vector v, each homogeneous vector p (written in homogeneous coordinates) would need to be multiplied by this translation matrix:
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As shown below, the multiplication will give the expected result:
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The inverse of a translation matrix can be obtained by reversing the direction of the vector:
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Similarly, the product of translation matrices is given by adding the vectors:
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Because addition of vectors is commutative, multiplication of translation matrices is therefore also commutative (unlike multiplication of arbitrary matrices).
See also
External links
- at cut-the-knot
- at Math Is Fun
- and by Roger Germundsson, The Wolfram Demonstrations Project.
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