Tom Clancy's Rainbow Six: Critical Hour
Encyclopedia
Tom Clancy's Rainbow Six: Critical Hour is the fifth game in the Rainbow Six series, and was released between Rainbow Six: Lockdown
Tom Clancy's Rainbow Six: Lockdown
Tom Clancy's Rainbow Six: Lockdown is the fourth game in the Rainbow Six series. The initial design and PlayStation 2 version were developed by Red Storm Entertainment and the Xbox version was developed by the Ubisoft Montreal studio. Both are published by Ubisoft...

and Rainbow Six: Vegas
Tom Clancy's Rainbow Six: Vegas
Tom Clancy's Rainbow Six: Vegas is the fifth game in the Rainbow Six series of video games. It was released for the Xbox 360 on November 21, 2006 and Windows on December 12, 2006. The PlayStation Portable version was released on June 12, 2007, while the PlayStation 3 version was released on June...

. Critical Hour is partially believed to have been made in response to criticism about Lockdown straying too far from the Rainbow Six roots, but even so it generally received poor ratings by many gaming sites due to its relatively small amount of content. A port of the game for the PS2 was planned for release alongside the Xbox version but was later canceled.

Storyline

In Critical Hour, John Clark
John Clark (Tom Clancy character)
John Clark is a fictional character created by Tom Clancy who appears in many of Clancy's novels. He is an Irish American Catholic.-Personal life:...

 is retiring and passing the leadership of Team Rainbow on to Domingo "Ding" Chavez
Domingo Chavez
Domingo "Ding" Chavez is a fictional character described as a "passionate Latino" by American author Tom Clancy and appearing in many of his novels and video games.-History:...

. He reminisces on the past missions of Team Rainbow. While cleaning out his office, he remembers seven missions from his years as the head of Team Rainbow. He leaves these missions for future members of Team Rainbow to study and to use for training.

Gameplay

Critical Hour goes back to the more realistic tactical formula seen in previous Rainbow Six games (before Lockdown), and also features nonlinear levels.
Classic weapons return to Critical Hour from the previous Rainbow Six games, as well as the tactical map from previous games.
Overall, the game returns to the classic gameplay from the original Rainbow Six and Rogue Spear by removing the Run and Gun element that was seen in Lockdown. Accuracy for the 20+ weapons is also affected by injuries and running.

Levels

Out of 7 total missions, there are 4 missions from the original Rainbow Six
Tom Clancy's Rainbow Six
Tom Clancy's Rainbow Six is a tactical shooter computer game and the first in the Rainbow Six series. It was developed and published by Red Storm Entertainment for the PC in 1998. It was later ported to Mac OS, Nintendo 64, PlayStation, Dreamcast and Game Boy Color. An expansion pack, Tom Clancy's...

, one from Rogue Spear
Tom Clancy's Rainbow Six: Rogue Spear
Tom Clancy's Rainbow Six: Rogue Spear is a tactical first-person shooter computer game developed and published by Red Storm Entertainment. It is the sequel to the critically acclaimed Rainbow Six game based on the Tom Clancy novel of the same name....

, and one from Rogue Spear: Urban Operations.

Multiplayer

There are eight new multiplayer maps for Critical Hour, with 18 maps in all.

The gametypes include the standard Rainbow Six gametypes, plus an assassin mode, sharpshooter, and last man standing. There is also a new skill for every PEC character type - 4 new total - and players can now have up to four PEC characters stored on one gamertag.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK