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The Elder Scrolls III: Morrowind

 
The Elder Scrolls III: Morrowind

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The Elder Scrolls III: Morrowind



 
 
The Elder Scrolls III: Morrowind, commonly referred to simply as Morrowind, is a single player
Single player

A single-player video game is a variant of a particular video game where input from only one player is expected throughout the course of the gaming session....
 computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 developed by Bethesda Game Studios, and published by Bethesda Softworks
Bethesda Softworks

Bethesda Softworks, LLC, a ZeniMax Media Company, is a video game developer and video game publisher of video games. The company, whose parent company is ZeniMax Media, is based in Rockville, Maryland, in the United States....
 and Ubisoft
Ubisoft

Ubisoft Entertainment is a computer game and video game publisher and video game developer with headquarters in Montreuil, Seine-Saint-Denis, France....
. It is the third installment in The Elder Scrolls
The Elder Scrolls

The Elder Scrolls is a computer role-playing game series video game developer by Bethesda Softworks....
 series of games. It was released in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 in 2002 for Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 and the Xbox
Xbox

The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
. Well-received publicly and critically, selling over four million copies and winning more than 60 awards, including Game of the Year
Game of the Year

Game of the Year is a distinction awarded by various magazines and websites to a deserving Personal computer game or Console game video game. Many publications will award a single "Game of the Year" to a single title that they feel represents the pinnacle of gaming achievement that year, as well as smaller awards ....
, Morrowind holds an average review score of 89% from both Metacritic
Metacritic

Metacritic is a website that collates reviews of music albums, console game, film, television program, DVDs, and books. For each product, a numerical score from each review is obtained and the total is averaged....
 and Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
.






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Encyclopedia


The Elder Scrolls III: Morrowind, commonly referred to simply as Morrowind, is a single player
Single player

A single-player video game is a variant of a particular video game where input from only one player is expected throughout the course of the gaming session....
 computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 developed by Bethesda Game Studios, and published by Bethesda Softworks
Bethesda Softworks

Bethesda Softworks, LLC, a ZeniMax Media Company, is a video game developer and video game publisher of video games. The company, whose parent company is ZeniMax Media, is based in Rockville, Maryland, in the United States....
 and Ubisoft
Ubisoft

Ubisoft Entertainment is a computer game and video game publisher and video game developer with headquarters in Montreuil, Seine-Saint-Denis, France....
. It is the third installment in The Elder Scrolls
The Elder Scrolls

The Elder Scrolls is a computer role-playing game series video game developer by Bethesda Softworks....
 series of games. It was released in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 in 2002 for Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 and the Xbox
Xbox

The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
. Well-received publicly and critically, selling over four million copies and winning more than 60 awards, including Game of the Year
Game of the Year

Game of the Year is a distinction awarded by various magazines and websites to a deserving Personal computer game or Console game video game. Many publications will award a single "Game of the Year" to a single title that they feel represents the pinnacle of gaming achievement that year, as well as smaller awards ....
, Morrowind holds an average review score of 89% from both Metacritic
Metacritic

Metacritic is a website that collates reviews of music albums, console game, film, television program, DVDs, and books. For each product, a numerical score from each review is obtained and the total is averaged....
 and Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
. The game spawned two expansion pack
Expansion pack

An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game....
s for the PC: Tribunal
The Elder Scrolls III: Tribunal

The Elder Scrolls III: Tribunal is the first expansion for Bethesda Softworks' The Elder Scrolls III: Morrowind. It takes place in the temple/city of Mournhold, the capital of Morrowind, located in the larger city of Almalexia....
 and Bloodmoon
The Elder Scrolls III: Bloodmoon

The Elder Scrolls III: Bloodmoon is the second expansion pack for Bethesda Softworks' The Elder Scrolls III: Morrowind. While it was originally released as an expansion set for Microsoft Windows, Bloodmoon is included within the Morrowind: Game of the Year edition for Microsoft Windows....
. Both were eventually repackaged into a full set containing all three, Morrowind: Game of the Year Edition, which shipped on October 30, 2003 for both PC and Xbox.

The story takes place on Vvardenfell, an island
Island

An island or isle is any piece of land that is surrounded by water. Very small islands such as emergent land features on atolls are called islets....
 in the Dunmer province of Morrowind, which lies in the empire of Tamriel and is far from the more civilized lands to the west and south that typified Daggerfall
The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1996 in video games....
 and Arena
The Elder Scrolls: Arena

The Elder Scrolls: Arena is the first game in the Elder Scrolls series. It is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1994....
. The central quests concern the deity
Deity

A deity is a postulated preternatural or supernatural immortal being, who may be thought of as holy, divinity, or sacred, held in high regard, and respected by human beings....
 Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign. Morrowind was designed with an open-ended free-form style of gameplay in mind, with a lessened emphasis on the game's main plot. This choice received mixed reviews in the gaming press, though such feelings were tempered by reviewers' appreciation of Morrowind's expansive and detailed game world.

Gameplay

Like previous entries in the series, Morrowind is primarily a first-person (with the option of playing in 3rd person) RPG
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
, playing from a character's eye view in a 3D environment. The player controls one character, though various NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s may join the character temporarily.

Character creation

Morrowind begins with the player--imprisoned for unknown reasons--arriving by boat in Morrowind to be set free. A well-received tutorial depicting the prisoner's release moves the player through the process of character creation. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, gender, race
Races of The Elder Scrolls

The races in The Elder Scrolls series of computer games are grouped into several basic categories: Mer , Humans, Beastfolk, and others. They are listed below....
, birthsign, and class
Character class

In role-playing games, a common method of arbitrating the capabilities of different fictional characters is to assign each one to a character class....
. These affect the player's starting attributes
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
, skills
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
, and abilities
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
. In a throwback to the Ultima series, the player has an opportunity to answer a series of moral questions to determine their class.

Skill system

The player character's proficiency with a skill is increased either by practice, training, or study. Practice involves performing the specific actions associated with a given skill, which gradually raises the character's proficiency in that skill. Raising weapon skills requires striking an enemy with the appropriate weapon; raising armor skills requires being struck while wearing the appropriate type of armor; raising magic skills requires casting magic from the appropriate school, etc. Training involves paying cash to NPCs in exchange for immediate proficiency increases in that skill. Study requires reading books found in the game, certain of which will immediately raise a skill when read. Weaponry skills (viz. Short Blade, Long Blade, Axe, etc.) affect the character's chance to hit. Armor skills (viz. Heavy Armor, Light Armor, Unarmored, etc.) affect the defensive strength of the armor. Magic skills (viz. Destruction, Alteration, Restoration) affect the chance to successfully cast spells from that school of magic. Other skills (viz. Alchemy, Athletics, Security) affect proficiency at other actions such as potion-making, running, lockpicking, etc.

Morrowind, like its predecessor Daggerfall, makes a distinction between "attributes" and "skills"; skills being those individual proficiencies in particular schools of magic or with particular armor classes, and attributes being broader proficiencies, such as "strength" and "endurance", which are either tied to important features unconnected to any skill, (viz. Health, Magicka
Magic point

Magic points are units of magical power that are used in many role-playing game, computer role-playing game and similar games as an expendable Game mechanic#Resource management that is needed to pay for magic s....
, evasion chance, etc.) or improve the efficiency of a wide variety of skills. Strength, for example, improves the damage of any physical blow dealt by the player character. Attributes, however, are improved only when the player levels up.

The player levels up their character by leveling up ten individual skills from their major and minor skill lists. Each time the player levels up their character, they select three attributes to augment as well. The player is better able to augment attributes related to their skill set, as each level gained in a particular skill adds to the multiplier by which the attribute is augmented.

Combat


The simplest melee attack, a chop, is performed with a left click. The slightly more complex slash and thrust attacks are performed by clicking in unison with tapping a directional key, though by turning on the "always use best attack" option, players can eliminate the moving element, freeing them to focus on the combat. A melee weapon's damage potential is rated for each of these attacks. Reviewers found little value in choosing between the three types of attacks for most weapons, and an option is available to always use the best attack, which is recommended. Hidden arithmetic modifiers, applied to each combatant's skills, determines whether or not the attack hits. In the game's original release, the player was given no indication of the amount of health left in their enemies, and no indication of the strength of their attacks. Reviewers took the absence badly, wishing for more visible feedback. Bethesda eventually added enemy health bars in patch
Patch (computing)

A patch is a small piece of software designed to fix problems with or update a computer program or its supporting data. This includes fixing computer bug, replacing graphics and improving the usability or performance....
 1.1.0605, released one month after Morrowind's initial publication.

Free-form design

Morrowind, following the tradition established by its predecessors in The Elder Scrolls
The Elder Scrolls

The Elder Scrolls is a computer role-playing game series video game developer by Bethesda Softworks....
 series, attempts to establish a completely free-form world, with no constricting boundaries on the player's actions. From the beginning of the game, the player is put in a world where they are left to roam, steal, quest and explore, without necessarily following the main quest. Lead Designer Ken Rolston
Ken Rolston

Ken Rolston is an United States computer game and board game game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls....
, asked prior to Morrowind's release what he thought were the "core, untouchable design elements" of the Elder Scrolls series which "set them apart from other games", responded immediately: "Free-form experience." In Rolston's view, the game's central plot is a chance to introduce the player to a cross-current of conflicting factions, background themes, and to the characters of the game, rather than the primary focus of the player's experience. "Every TES game has to let you create the kind of character you want, and then do the things you want. We would never have a TES RPG force you to be a certain character or go down a certain path."

To allow for this behavior, Morrowind, in addition to creating an extensive main quest, provides detailed discursive quests for a variety of factions
Organizations of The Elder Scrolls

The organizations in The Elder Scrolls series are an element of play that The Elder Scrolls games have had in common since The Elder Scrolls II: Daggerfall....
, including various guilds, religious organizations and aristocratic houses, in addition to side-quests
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
 found by mere exploration. Even the main plot itself may be attacked in a number of directions. There are, in the words of critic Craig Lindley, "a very specific set of central plot points within this main plot. But the plot points are partially ordered: seven high level tasks must be completed, but their constituent sub-tasks...can be accomplished in any order, and this is repeated for the sub-tasks involved in those sub-tasks." The choices the player makes in their performance of these tasks thus become methods of character interpretation; a set of dramatic tools establishing the player's newly created self-identity.

According to Gamasutra
Gamasutra

Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by Think Services , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer ....
's Matt Barton, some have argued that these changes put Morrowind closer in spirit to the original D&D tabletop game, where players take a more creative role in their play, and where players are left to decide for themselves the "right" action. This is a view paralleled by Rolston, who has stated that "The goal of every TES game is to create something that resembles a pen and paper RPG on the computer." The sheer number of quest possibilities, combined with what developer Ken Rolston identified as a lack of "narrative urgency", left many critics dissatisfied with the main plot. Ken Rolston later stated that the main quest might have been presented with greater force, in the style of the game's successor, The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion is a single-player Computer role-playing game video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games....
, without losing the free-form design of the series, but such concerns were not addressed prior to Morrowind's release.

Story

The central quests of Morrowind concern the god Dagoth Ur, housed within the volcanic Red Mountain. Ur has used the Heart of Lorkhan, a large, heart-like artifact of great power, to make himself immortal, and now seeks to drive the Imperial occupiers from Morrowind using his network of spies, as well as an enormous golem, powered by the Heart of Lorkhan, a dwarven artifact the lord had originally been tasked to guard. In his stratagem for power, he blights the land of Vvardenfell and corrupts the minds of the weak by sending them dreams. The player begins fresh off a boat from the mainland in a town called Seyda Neen, freed from imprisonment by the string pulling of a distant and obscure emperor. At this point the player is under no obligation to follow through with the main quest, and may instead choose to take part in regional politics, to explore or adventure, or to pursue minor side quests. As with previous entries in the series, a particular emphasis in the design and execution of the game lays upon the freedom of the player. The plot soon reveals that the player is possibly the "Nerevarine", the re-incarnation of Nerevar, an ancient Dunmer hero. As the player moves through the main storyline, he/she begins to take on characteristics of the Nerevarine, all the while learning more of the tumultuous past of Vivec, Nerevar, and Dagoth Ur. The third test is to find the Moon-and-Star, the ring worn by Nerevar, which would instantly kill any other. The player finds the ring, and meets with the spirits of the previous potential reincarnations, and is given a blessing by Azura. After receiving the support and being declared "Hortator" of the Great Houses
Organizations of The Elder Scrolls

The organizations in The Elder Scrolls series are an element of play that The Elder Scrolls games have had in common since The Elder Scrolls II: Daggerfall....
 and "Nerevarine" of the nomadic Ashlander tribes, the player comes to be officially called "Nerevarine" by the "Tribunal Temple", who normally persecute anyone who claims to be the "Nerevarine" and sentence them to death. Thereafter, the player plots an assault on Dagoth Ur with the help of Vivec, one of the three living Tribunal gods that was able to partially resist corruption when they used the Heart of Lorkhan, who presents the player with the artifact gauntlet Wraithguard. He then tasks the player to recover the artifacts Sunder and Keening, the implements necessary to destroy the Heart of Lorkhan.





Now facing Lord Dagoth, the player breaks the Heart of Lorkhan with Kagrenac's tools, destroying the source of Dagoth's power and killing Dagoth Ur in the process. Red Mountain is cleared of blight, House Dagoth falls, and the player is congratulated for his/her efforts by the Daedric Lord Azura.

Setting

Morrowind takes place on Vvardenfell, an island in the Dunmer province of Morrowind, far from the typically European lands to the west and south of Daggerfall
The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1996 in video games....
 and Arena
The Elder Scrolls: Arena

The Elder Scrolls: Arena is the first game in the Elder Scrolls series. It is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1994....
. Along with graphical improvements
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
, one of the most obvious differences between Morrowind and the earlier games in the series is that Morrowind takes place in a much smaller area than the previous games. While Arena featured the entirety of Tamriel as an explorable area, and Daggerfall featured sizeable portions of two provinces of Tamriel, Hammerfell and High Rock, Morrowind includes only the "relatively small" island of Vvardenfell within the province of Morrowind. The change was a result of a conscious choice on the part of the developers to feature more detail and variety in the game. Whereas Daggerfall and Arena's dungeons were randomly generated, each area in Morrowind was specifically detailed, and each item specifically placed. As a result, reviewers were generally impressed with the game-world's variety, as this maintained the perception of an "enormous" game-world. The game area expands to Mournhold on Morrowind's mainland in the Tribunal
The Elder Scrolls III: Tribunal

The Elder Scrolls III: Tribunal is the first expansion for Bethesda Softworks' The Elder Scrolls III: Morrowind. It takes place in the temple/city of Mournhold, the capital of Morrowind, located in the larger city of Almalexia....
 expansion, and to the island of Solstheim to the northwest of Vvardenfell in the Bloodmoon
The Elder Scrolls III: Bloodmoon

The Elder Scrolls III: Bloodmoon is the second expansion pack for Bethesda Softworks' The Elder Scrolls III: Morrowind. While it was originally released as an expansion set for Microsoft Windows, Bloodmoon is included within the Morrowind: Game of the Year edition for Microsoft Windows....
 expansion.

Morrowind's developers, rather than developing the common Medieval European
Middle Ages

File:Karl 1 mit papst gelasius gregor1 sacramentar v karl d kahlen.jpgThe Middle Ages of European history are a period in history which lasted for roughly a millennium, commonly dated from the fall of the Roman Empire in the 5th century to the beginning of the Early Modern Period in the 16th century, marked by the division of Western Christi...
 setting of fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
 games, chose a more eclectic route, taking elements from Egypt
Egypt

Egypt is a country mainly in North Africa, with the Sinai Peninsula forming a land bridge in Western Asia. Covering an area of about , Egypt borders the Mediterranean Sea to the north, the Gaza Strip and Israel to the northeast, the Red Sea to the east, Sudan to the south and Libya to the west....
ian, early Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
ese, and Middle East
Middle East

File:GreaterMiddleEast1.pngThe Middle East is a region that spans southwestern Asia, western Asia, and northeastern Africa. It has no clear boundaries, often used as a synonym to Near East, in opposition to Far East....
ern cultures, with Middle Eastern architecture
Islamic architecture

Islamic architecture encompasses a wide range of both secular and religious styles from the History of Islam to the present day, influencing the design and construction of buildings and structures in Islamic culture....
 cited in particular for its major influence on Balmora's Hlaalu architecture. Executive Producer Todd Howard felt that the use of Morrowind as a backdrop was integral in the development of the game's style. While admixing some elements of the Imperial culture so typical of fantasy to retain familiarity, Morrowind's dark elven setting "opened huge new avenues for creating cultures and sites that are not traditionally seen in a fantasy setting". The development team also gave particular credit to the Ridley Scott
Ridley Scott

Sir Ridley Scott is a United Kingdom Academy Award nominated and Golden Globe Award, Emmy Award and British Academy of Film and Television Arts winning film director and film producer known for his stylish visuals and an obsession for detail....
 film Gladiator
Gladiator (2000 film)

Gladiator is a 2000 in film epic film directed by Ridley Scott, starring Russell Crowe, Joaquin Phoenix, Connie Nielsen, Oliver Reed, Djimon Hounsou, Derek Jacobi, and Richard Harris....
, high fantasy
High fantasy

High fantasy or epic fantasy is a Genre of fantasy that is set in invented or Parallel universe . Built upon the platform of a diverse body of works in the already very popular fantasy genre, high fantasy came to fruition through the work of authors such as C....
, The Dark Crystal
The Dark Crystal

The Dark Crystal is a cult film 1982 in film fantasy film directed by puppeteers Jim Henson and Frank Oz, creators of The Muppet Show. Although still marketed as a family film, it was notably darker than previous material created by them....
, and Conan the Barbarian
Conan the Barbarian

Conan the Barbarian is a fictional character often associated with the Fantasy subgenres sword and sorcery . This antiheroic character has been credited with being the most famous fictional barbarian, and one of the most well known iconic figures in American fantasy....
 as influences.

The game has over 300 books (not counting scrolls). One particular compilation of the text runs to 1,241 8.26 by 11.00 sheets of paper. PC Gamer
PC Gamer

PC Gamer is a magazine founded in Britain in 1993 devoted to PC game and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries....
 weighted the in-game text as equal to 6 standard-size novels. Many of these books provide long, serial stories, and provide hints as to the background and history of the game. One critic in particular, Phillip Scuderi, remembered Morrowind for its great literary richness. To him, the in-game literature and its integration within the game was Morrowind's "most original and lasting contribution to the history of games", one that would place it beside Planescape: Torment
Planescape: Torment

Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios and released in 1999 by Interplay Entertainment....
 as one of the most important games of all time. Such themes are echoed in other responses to the game, such as that of RPGamer
RPGamer

RPGamer is a media and news website dedicated to covering personal computer game and video game computer role-playing game. Its coverage includes North American game news, European game news, Asian game news, gaming industry news, game reviews, game previews, hands-on game impressions, gaming conventions, game merchandise, release dates, cont...
's Joseph Witham, who found a story "discreet" in its progression, with a dungeon-crawling feel, standing alongside a "whole world of unique history" with books forming the greater part of the player's interaction with that world. Most of the books were reused in Oblivion.

Development

Morrowind1
A third title in the Elder Scrolls series was first conceived during the development of Daggerfall, though it was originally to be set in the Summerset Isles and called Tribunal. Following the release of Daggerfall, it was set up around an SVGA version of XnGine
XnGine

XnGine was a 3D engine developed by Bethesda Softworks and one of the first true 3D engines.In 1997 support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards....
, which Bethesda later used in Battlespire
The Elder Scrolls Legends: Battlespire

An Elder Scrolls Legend: Battlespire is a 1997 in video gaming first-person action game computer role-playing game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls....
, and set in the province of Morrowind. The game was "much closer to Daggerfall in scope", encompassing the whole province of Morrowind, rather than the isle of Vvardenfell, and allowing the player to join all five Dunmer Great Houses. The blight was conceived as a dynamic force, progressively expanding and destroying cities in its wake. It was finally decided that the scope of the original design was too grand given the technology current at the time. According to Ken Rolston, something was said approximating "We’re not ready for it, we don’t want to jump into this and fail". The project was put on hold in 1997, as Bethesda went on to develop Redguard
The Elder Scrolls Adventures: Redguard

The Elder Scrolls Adventures: Redguard is an action-adventure game developed and published by Bethesda Softworks with a third person style, set in the world of The Elder Scrolls....
 and Battlespire, though the project remained in the back of the developers minds throughout this period.

The completion of Redguard in 1998 led to a return to the Morrowind project, as the developers felt a yearning in their audience to return to the classically epic forms of the earlier titles. Finding that the gaps between their own technical capacities and those of rival companies had grown in the interim, Bethesda sought to revitalize itself and return to the forefront of the industry, an effort spearheaded by project leader Todd Howard. The XnGine was scrapped and replaced with a Direct3D
Direct3D

Direct3D is part of Microsoft's DirectX application programming interface. Direct3D is only available for Microsoft's various Microsoft Windows operating systems and is the base for the graphics API on the Xbox and Xbox 360 console systems....
 powered engine, with transform and lighting capacity, 32-bit textures and skeletal animation. During their promotional campaign, Bethesda deliberately paralleled their screenshot releases with the announcement of NVIDIA
NVIDIA

Nvidia is a multinational corporation specializing in the manufacture of graphics processing unit technologies for workstations, desktop computers, and mobile devices....
's GeForce 4, as "being indicative of the outstanding water effects the technology is capable of".

The scale of the game was much reduced from the earlier concept, focusing primarily on Dagoth Ur and a smaller area of land. It was decided that the game world would be populated using the methods the team had developed in Redguard; that is, the game objects would be crafted by hand, rather than generated using the random algorithmic methods of Arena and Daggerfall. By 2000, Morrowind was to be unequivocally a single-player game, with no chance of multiplayer extension. In the words of Pete Hines, Bethesda's Director of Marketing and PR: "No. Not on release, not three months after, no no no." The project, despite the reduced scale, became a massive investment. According to the team's reasonings, the endeavor took "close to 100 man-years to create". To accomplish this feat, Bethesda tripled their staff and spent their first year of development on The Elder Scrolls Construction Set, allowing the game staff to easily balance the game and to modify it in small increments rather than large. According to project leader Todd Howard, the Construction Set came as the result of a communal yearning to develop a "role-playing operating system", capable of extension and modification, rather than a particular type of game. Despite the additional staff, designer Ken Rolston would later state that, compared to Oblivion, Morrowind had a small design team.

In May 2000, Bethesda set the first expected PC release date in late 2001. On May 5, 2001, Bethesda announced the development of an additional
Morrowind release for Microsoft's Xbox. The project was, according to the same release, something that Bethesda had been working on with Microsoft since they had first known of the console. Morrowind had an impressive showing at E3
E3

The E3 Media and Business Summit, formerly known as Electronic Entertainment Expo and commonly known as E3, is an annual trade show for the video game industry presented by the Entertainment Software Association....
 2001
History of E3

The history of the E3 began with its creation in 1995 and has continued through the current expo in 2008. The conference was known as the Electronic Entertainment Expo from 1995 to 2006....
, demonstrating a beta build to the public. The same beta build was demonstrated to the staff of
PC Gamer
PC Gamer

PC Gamer is a magazine founded in Britain in 1993 devoted to PC game and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries....
for another preview, and was kept around the office as late as June 19 as the subject of later previews, while another test build was developed alongside. Later order forms, such as those by Electronics Boutique
Electronics Boutique

EB Games is an international Video game retailer. First established as an American company in 1977 by James Kim with a single electronics-focused kiosk located in a suburban Philadelphia mall in King of Prussia, Pennsylvania, the company has grown into a international corporation....
, set the date in November. On October 10, 2001, GameSpot reported that
Morrowind's release date had been set back to March 2002. On October 12, a press release from Bethesda gave the date of "Spring 2002", confirming GameSpot's supposition of delay without agreeing on the more specific date of "March". Though no rationale behind the delay was given at the time, developer Pete Hines later attributed the delay to a need for game testing and balancing. Although the PC version of Morrowind had gone gold by April 23, 2002, and was released on May 1 in North America, the Xbox release was delayed further. On April 15, GameSpot suggested a Xbox release date sometime in May and a scheduled "going gold" date for the Xbox version in the first week of the same month. In contradiction of GameSpot's supposition, a June 4 Bethesda press release set June 7 as the Xbox release date.

On January 3, 2002, Bethesda announced that game publisher Ubisoft
Ubisoft

Ubisoft Entertainment is a computer game and video game publisher and video game developer with headquarters in Montreuil, Seine-Saint-Denis, France....
 would take control of the European distribution of
Morrowind and eight other Bethesda games. Under Ubisoft's supervision, Morrowind's European release took place in two stages. A "semilocalized" version of the game was released in May, containing a translated manual but leaving the game's text in untranslated English. A fully localized version of the game, with translated versions of both, was released in August. Ubisoft group brand manager Thomas Petersen described the difficulties of translating a "universe featuring more than a million words" as "quite a task".

In a break from standard industry practice, Bethesda decided to publish their strategy guide
Strategy guide

Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter....
 in-house, rather than contracting it out to a third party publisher like BradyGames or Prima Games
Prima Games

Prima Games, a division of Random House, is the largest publishing company of video game strategy guides in the United States. It is an imprint of the Random House Information Group, based in Roseville, California....
. The decision resulted from a belief among Bethesda staff that they believed in and understood
Morrowind more than any external agency, and deserved more royalties than were commonly rewarded. Bethesda hired Peter Olafson, a noted game journalist and friend of the company, and they began work on the guide in January 2002, four months prior to release. The resulting product, Morrowind Prophecies Strategy Guide, sold over 200,000 copies as of September 24, 2003. Although the royalties from most third-party game publishers approach 25% to 30% only infrequently, Bethesda managed a 70% profit margin on their own. In spite of this success, Bethesda decided to allow Prima Games to publish the "official" game guide for the release of The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Oblivion is a single-player Computer role-playing game video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games....
.

Audio


Morrowind's soundtrack was composed by Jeremy Soule
Jeremy Soule

Jeremy Soule is a BAFTA Award-winning United States composer of soundtracks for film, television and video games. Soule's soundtracks are often critically acclaimed as being among the best in the computer and video game industry and as rivaling the quality of many orchestral film soundtracks....
, a video game composer whose previous soundtracks for
Total Annihilation
Total Annihilation

Total Annihilation is a real-time strategy computer game created by Cavedog Entertainment and released on September 30, 1997 by GT Interactive for Microsoft Windows and Mac OS....
and Icewind Dale
Icewind Dale

|image = |developer = Black Isle Studios|publisher = Interplay Entertainment|designer =|engine = Infinity Engine|released = June 20, 2000|genre = Computer role-playing game...
had earned some acclaim from the gaming press. In a Bethesda press release, Soule stated that the "epic quality" of the Elder Scrolls series was "particularly compatible with the grand, orchestral style of music" that Soule enjoys composing "the most". Outside Bethesda press releases, some have criticized Morrowind's soundtrack. In their reviews of the game, both GameSpot and GameSpy criticized the length of the game's soundtrack and praised its general production quality. In the words of GameSpot's Greg Kasavin
Greg Kasavin

Gregory A. Kasavin is the former site director and executive editor at the gaming website GameSpot. He attended University of California, Berkeley, where he considered becoming an English professor....
: "The very first time you boot up Morrowind, you'll be treated to a memorable, stirring theme filled with soaring strings and booming percussion. You'll proceed to hear it literally every five minutes or so during play." Soule was aware of the problem, and chose to create a soft and minimalist score so as not to wear out users' ears.

In a feature for Gamasutra, Scott B. Morton, although praising the music itself, declared that
Morrowind's soundtrack did not work effectively with the game's gameplay, accomplishing little as an emotional device. Morrowind's soundtrack is ambient, with cues only for battle encounters. In Morton's view, the lack of variation, of response to the game's action, and of length—Morrowind's soundtrack is only 30 minutes long—leaves players detached from the game world. Alexander Brandon, in another Gamasutra feature, praised Morrowind's soundtrack for its innovative instrumentation. In Brandon's opinion, its use of orchestral elements in conjunction with synthesized ones, and the use of what Brandon termed "the 'Bolero
Bolero

Bolero is a name given to certain slow, romantic latin music and its associated dance and song. There are Spanish people and Cuban forms, which are both significant, and which have separate origins....
' approach", left the game's soundtrack feeling "incredibly dramatic". In February 2003,
Morrowind was nominated for the category of "Outstanding Achievement in Original Music Composition" at the 6th Annual Academy of Interactive Arts & Sciences
Academy of Interactive Arts & Sciences

The Academy of Interactive Arts & Sciences , founded in 1996, is a non-profit organization that promotes computer and video game entertainment with the annual D.I.C.E....
's Interactive Achievement Awards
Interactive Achievement Awards

The Academy of Interactive Arts & Sciences has been hosting the Interactive Achievement Awards for video game publication annually since 1998. The game award ceremony is presented at the annual D.I.C.E....
, but lost to
Medal of Honor: Frontline
Medal of Honor: Frontline

Medal of Honor: Frontline is the 4th installment of Electronic Arts' popular Medal of Honor series. The character controlled in the game is that of Lt....
.

Morrowind also contained a fair bit of voiced dialogue; an aspect somewhat better received by the gaming press. Of note is Lynda Carter
Lynda Carter

Lynda Carter is an United States actor and singer. She is best known for the Amazons title role in the fantasy-adventure television series Wonder Woman which aired from 1975 to 1979....
, television's
Wonder Woman
Wonder Woman (TV series)

Wonder Woman is an United States television series based on the DC Comics comic book character Wonder Woman, created by William Moulton Marston....
, promoted by Bethesda for her role in voicing the Nordic race in the game. Morrowind's race-specific voice acting received praise from some reviewers, though was met with disdain from others, who disliked the discord between a culturally inflected voice spoken in an alien dialect and the grammatically flawless dialogue printed in the dialogue boxes.



Reception


Morrowind was generally well-received, earning an average review score of 89% from both Metacritic
Metacritic

Metacritic is a website that collates reviews of music albums, console game, film, television program, DVDs, and books. For each product, a numerical score from each review is obtained and the total is averaged....
 and Game Rankings
Game Rankings

GameRankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game....
. It was congratulated most frequently for its breadth of scope, the richness of its visuals, and the freedom it worked into its design. Alongside the compliments, however, came criticism that the game designers had overstretched themselves, leaving glitches in various spots, and made a game too taxing to be run on an average machine. One reviewer concluded that
Morrowind was "a resource pig". In spite of this, reviewers generally felt that the drawbacks of the game were minor in comparison to its strengths. IGN concluded that "Morrowind isn't perfect and its system requirements are huge; but its accomplishments outweigh any reservations." GameSpot's review concluded with a similar summation. "Morrowind does have numerous drawbacks...But they're all generally minor enough that most anyone should be able to look past them...They'll otherwise find that Morrowind fulfills its many ambitious intentions. It's a beautiful-looking, sprawling, and completely open-ended game that allows you to play pretty much however you like".

The game environment of
Morrowind was applauded as large and richly detailed, particularly for its real-time
Real-time (media)

Real time within the media is a method of narratology within a motion picture, television series, radio program, Video game, comic book, or comic strip wherein events being represented or portrayed exactly as it occurs....
 weather effects, day/night cycle, and its great variety of plant and animal life. Xbox Nation commended the game for its "sheer scope", and credited that aspect as the game's "biggest selling point", though it criticized the slowdowns, travel times and questing complexities that resulted from it. In contrast to the "generic" nature of
Daggerfall's design, reviewers found Morrowind's design spectacular, varied, and stunning. GameSpot stated that "Simply exploring Morrowind is possibly the best thing about it."

The mildly complex reciprocal skill system was generally praised, with some few exceptions. IGN, though finding the manual's description of the system unclear, found the classes well balanced and well designed for all play styles. GameSpot found the system clear and sensible.
PC Gamer, by contrast, found the system unbalanced, with combat privileged over other features. Computer Gaming World
Computer Gaming World

Computer Gaming World was founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford ....
felt the system's privileging of combinations of single-handed combat weapons and shields over double-handed weapons unnecessarily exploitable, but appreciated the freedom offered by the broad skillset and action-dependent leveling. GameSpy gave strong commendation to the system, stating that "The advancement system makes so much sense that it makes other games, even games set in the D&D world such as Baldur's Gate, look silly by comparison". Morrowind's combat system was poorly received by the gaming press. GameSpot characterized it as one of the game's major weak points and GameSpy devoted the majority of their review's minor complaints to it. The system was disparaged for its simplicity and for its tendency to bore.

One element about
Morrowind that received particular, and near-universal, criticism, was the game's journal system. In Morrowind, the player has a journal which is automatically updated with information from time to time following conversations with NPCs and important developments in the plot, each new entry following all those previous. Though IGN and GamePro
GamePro

GamePro is an United States video game magazine published monthly. The magazine was first established in Redwood City, California in 1989 by Pat Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish....
commended the general interface for its relative ease of use, the journal was almost universally reviled. The journal was found to quickly become a "muddled mess", "hundreds of pages long", without any useful method of organization by quest title or completion level. Computer Gaming World simply called the feature an "anal-retentive nightmare of confusion", and called it one of the game's two greatest shortcomings.

Despite being Bethesda's first major title to be produced for a console,
Morrowind's Xbox release was well-received in the gaming press. The inability to use modifications on the Xbox was unhappily felt, as was non-native resolution, but the qualities of detail and open-endedness which had similarly graced the PC release made good the Xbox release's faults. Morrowind's Xbox release sold very well; it continued to rank among the top 10 sellers on the console one year after its initial release—a feat matched only by Halo: Combat Evolved
Halo: Combat Evolved

Halo: Combat Evolved is a first-person shooter video game developed by Bungie Studios. The first game of the Halo series, it was released on November 15, 2001 as a launch title for the Xbox video game console, and is considered the platform's "killer application." With more than five million copies sold worldwide as of November 9,...
. In spite of its critical and commercial success, Morrowind did not win any end-of-year press awards for its Xbox release.

Awards

Morrowind won GameSpy's PC RPG Game of the Year Award, though it lost to Neverwinter Nights
Neverwinter Nights

Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on Editions of Dungeons & Dragons#3rd edition Dungeons & Dragons and Forgotten Realms rules....
in reader polls, ranking 24% against Neverwinter's 34.9% popular support. It won IGN's RPG Vault's Game of the Year Award, IGN's PC Roleplaying Game Game of the Year Award in both its editorial and popular forms, and was IGN's reader's choice for Best Story. Morrowind lost GameSpot's RPG competition to Neverwinter Nights, and failed to win any other awards from the site. Morrowind, in addition to its nomination in music composition, was also nominated in the category of "Computer Role-Playing Game of the Year" at the 2003 Interactive Achievement Awards, but lost, again, to Neverwinter Nights. In September 2003, Morrowind received the dubious honour of ranking 21st on GameSpy's "25 Most Overrated Games" list, for its buggy, repetitive, and dull gameplay.

Modification

Tes Construction Set
Bethesda Softworks, the developer
Video game developer

A video game developer is a Computer software Software developer that creates video games. A developer may specialize in a certain video game console, such as Sony's PlayStation 3, Microsoft's Xbox 360, Nintendo's Wii, or may develop for a variety of systems, including personal computers....
 of
Morrowind, offers gamer
Gamer

Historically, the term "gamer" usually referred to someone who played role-playing games, wargaming, or those who are virgins. More recently, however, the term has grown to include players of video games....
s the ability to recreate the world with a variety of mod making tools, such as
The Elder Scrolls Construction Set, which allows the modder to create and edit different races, signs, abilities, and skills. Characters can be made as strong or as fast as the user wants, and allows the player to experience the game in a way that would not normally be possible within the game's mechanics.

Morrowind is well known for its ability to be changed by plugin
Plugin

In computing, a plug-in consists of a computer program that interacts with a host application software to provide a certain, usually very specific, function "on demand"....
s (often referred to as Modifications or mods
Mod (computer gaming)

Mod or modification is a term generally applied to Personal computer game, especially first-person shooters, Role-playing games and real-time strategy games....
 for short) using the
Elder Scrolls Construction Set, which comes with the PC version of the game. These plugins are usually easy to install and can change almost everything in the game. Plugins can include new creatures, weapons, armor, quests, people, playable species, Easter eggs, stores, player owned houses, cities, expand on the size of cities, and introduce new plotlines. Others create immensely powerful "god items" and place them in convenient locations. Still other mods change the graphical aspects of the game, such as lighting, 3D models, colors, and textures. There are also official mods made by Bethesda, such as "Siege at Firemoth". They can be found at the official site.

Expansions


The Elder Scrolls III: Tribunal

The Elder Scrolls III: Tribunal, announced on September 2, 2002 and scheduled for a PC-only release, went gold on November 1 and was released, with little fanfare, on November 6. Tribunal puts the player in the self-contained, walled city of Mournhold, the capitol of the province of Morrowind; the new city is not connected to Morrowind's land mass, Vvardenfell, and the player must teleport to it. The storyline continues the story of the Tribunal deities.

The choice to produce the expansion was primarily inspired by the success of
Morrowind's release, as well as a general feeling that Elder Scrolls series games are ongoing experiences, that merit new things for their players to do. Development on the game began immediately after Morrowind shipped, giving the developers a mere five-month development cycle to release the game—a very fast cycle for the industry. The prior existence of the Construction Set, however, meant that the team "already had the tools in place to add content and features very quickly."

Interface improvements—specifically, an overhaul of
Morrowind's journal system—were among the key goals for Tribunal's release. The new journal allowed the player to sort quests individually and by completion, reducing the confusion caused by the original's jumbling together of every quest into a single chronological stream. The game's reviewers took well to the change, although some criticized the incomplete implementation of the system, and others found the system continued to be "a bit unwieldy."

Reviews of
Tribunal were generally positive, though to lesser amounts than was the case for Morrowind. Aggregate scoring sites Metacritic and Gamerankings both gave the game generally favourable scores: Metacritic, a score of 80; Game Rankings, a score of 82. Most critics commented on the greater linearity of the experience, combined with a reduction in the total size of the play area, giving the changes mixed reviews. GameSpot reported sullenly on the change: "it's somewhat surprising that the Tribunal expansion confines your adventures to the relatively small setting of the municipality Mournhold," and that, in light of this change, "Tribunal doesn't have many of the features that made Morrowind so appealing." IGN stated that although "you'll rarely lose sight of what you're doing or why," a fact that may make the game more "comprehensible" for some players, "the lack of interaction with the rest of the world is pretty depressing." RPGamer, by contrast, was unequivocally positive about the change: "Bethesda...neatly sidesteps two of the most difficult atmospheric flaws of Morrowind—the constant sense of emptiness, and the bland outdoor landscapes—by having the story take place entirely within the city of Mournhold...This smaller, tighter playing field ensures that every minor detail can and does get attention."

The Elder Scrolls III: Bloodmoon

The Elder Scrolls III: Bloodmoon, announced on February 14, 2003, and scheduled for release in May of the same year, went gold by May 23, and was released on June 6. Bethesda began work on the expansion immediately following the release of Tribunal in November 2002. Bloodmoon is a larger expansion than Tribunal, in terms of area covered and content created; it expands the game's main map to include the untamed island of Solstheim, a frigid northern tundra sprinkled with forests, located to the northwest of Vvardenfell. These additions marked a return to the "open-ended gameplay" and "free-form exploration" of the original, in contrast to the linearity and confinement of Tribunal. Reviews for Bloodmoon were, again, generally positive. Aggregate scoring sites Metacritic and Game Rankings both gave the game generally favorable scores: Metacritic, a score of 85; Gamerankings, a score of 83.

One of the key selling points of
Bloodmoon was its reintegration of werewolves
Werewolf

Werewolves, also known as lycanthropes from the Greek ????????p??, ????? and ?????p?? , are Mythology or folklore humans with the ability to shape shifting into Gray Wolf or anthropomorphism wolf-like creatures, either purposely, by being bitten by another werewolf, or after being placed under a curse....
; a feature that had been included in
Daggerfall, but absent in Morrowind; a feature prominently advertised in previews prior to the game's release, in contrast to Morrowind's vampirism
Vampire

Vampires are mythology or folklore Revenant who subsist by feeding on the blood of the living. In folkloric tales, the undead vampires often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited when they were alive....
, which was almost an "Easter Egg" in terms of how many players remained unfamiliar with the feature. Players become werewolves by catching the lycanthropic disease "Sanies Lupinus" and leaving it be for three days without attempting to cure it. Once the disease has been fully integrated, the player transforms every night, regardless of the lunar cycle. Being a werewolf provides ability increases, though their strength was reduced relative to the major bonuses offered by lycanthropy in
Daggerfall. Some reviewers found the addition a welcome challenge, but others thought the addition frustrating and poorly implemented.

The Elder Scrolls III: Morrowind Game of the Year Edition

The Elder Scrolls III: Morrowind Game of the Year Edition was announced May 12, 2003 and released October 30 of the same year. It compiled both the Tribunal and Bloodmoon expansions, along with patches available only for the PC release, and offered them up in one single package for both PC and Xbox platforms; something which, previously, Xbox owners had not had access to.

Absent, however, from the Xbox version was the improved journal included in Bethesda's
Bloodmoon and Tribunal releases, as well as the later patched editions of Morrowind's original release. Reviewers responded to the absence negatively. Nonetheless, reviews for the GOTY set were generally positive; more so than all previous releases. Metacritic gave the game a score of 88; Game Rankings, a 90.

External links

  • — A wiki focusing on the Elder Scrolls series of games.