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Texture mapping unit

 

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Texture mapping unit



 
 
A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs), historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline
Graphics pipeline

In 3D computer graphics, the terms graphics pipeline or rendering pipeline most commonly refer to the current state of the art method of rasterization-based rendering as supported by commodity graphics hardware....
, whereas when first introduced it was implemented as a separate processor, e.g.






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A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs), historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline
Graphics pipeline

In 3D computer graphics, the terms graphics pipeline or rendering pipeline most commonly refer to the current state of the art method of rasterization-based rendering as supported by commodity graphics hardware....
, whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2
Voodoo2

The Voodoo2 was a set of three graphics processing units on a single board, made by 3dfx. It was released in February 1998 as a replacement for the original Voodoo Graphics chipset....
 graphics card.

See also

  • Texture mapping
    Texture mapping

    Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated imagery or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D....
  • Graphics pipeline
    Graphics pipeline

    In 3D computer graphics, the terms graphics pipeline or rendering pipeline most commonly refer to the current state of the art method of rasterization-based rendering as supported by commodity graphics hardware....