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Super Mario World

 
Super Mario World

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Super Mario World



 
 
is a platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 developed and published by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 as a pack-in
Pack-in game

A pack-in game is a game that is included with the purchase of a video game console....
 launch title for the Super Nintendo Entertainment System
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
. It has gone on to become a tremendous critical and commercial success, becoming the best seller for the platform, with 20 million copies sold worldwide. Like in previous games in the Mario series, the plot involves Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
 traversing different lands on a quest to rescue Princess Toadstool
Princess Peach

is a character in Nintendo's Super Mario Bros. series of video games. She is the princess of the fictitious Mushroom Kingdom, and often plays the "damsel in distress" role in the adventure series....
 who has been kidnapped by Bowser.

In Japan, Super Mario World is also known as Super Mario Bros.






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Encyclopedia


is a platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
 developed and published by Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
 as a pack-in
Pack-in game

A pack-in game is a game that is included with the purchase of a video game console....
 launch title for the Super Nintendo Entertainment System
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
. It has gone on to become a tremendous critical and commercial success, becoming the best seller for the platform, with 20 million copies sold worldwide. Like in previous games in the Mario series, the plot involves Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
 traversing different lands on a quest to rescue Princess Toadstool
Princess Peach

is a character in Nintendo's Super Mario Bros. series of video games. She is the princess of the fictitious Mushroom Kingdom, and often plays the "damsel in distress" role in the adventure series....
 who has been kidnapped by Bowser.

In Japan, Super Mario World is also known as Super Mario Bros. 4 and it was one of the launch games for the system, along with F-Zero
F-Zero

is a futuristic racing game developed and published by Nintendo for the Super Nintendo Entertainment System . The game was released in Japan on November 21, 1990, in North America on August 13, 1991, and in Europe on June 4, 1992....
.

The game has been re-released three times, first as part of a combo with Super Mario All-Stars
Super Mario All-Stars

Super Mario All-Stars, known in Japan as , is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993....
 on the SNES in 1993. Secondly, it was released on the Game Boy Advance
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
 with modified gameplay, as the second part of the Super Mario Advance series. The third re-release was for the Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
 in 2007; there were no changes from the original SNES version.

Gameplay


Super Mario World is a side-scrolling platformer
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
. The game consists of seven main worlds and two secret worlds. Super Mario World contains an overworld, which provides a passive overview of all the game's levels. Each of the game's 72 levels is accessed individually from the world map. Most levels have one exit, though some have a second exit which is usually hidden. In total, the game has 96 exits.

Mario is capable of a variety of new moves, including a "spin jump", which adds power to the typical jump. Mario can pick up and throw items, but is now also able to throw them upwards (a move necessary to complete the game) or set them down gently. In addition to the classic Fire Flower ability to project fireballs, the Cape Feather
Feather

Feathers are one of the epidermal growths that form the distinctive outer covering, or plumage, on birds. They are considered the most complex integumentary structures found in vertebrates....
, based on Super Mario Bros. 3
Super Mario Bros. 3

Super Mario Bros. 3 is a Platform game developed and published by Nintendo for the Nintendo Entertainment System , and is the fifth game in the Mario series....
's Super Leaf, allows Mario to fly with a cape. He can also use the cape to glide down slowly, travel long distances while airborne and attack enemies. Conveniently, Mario can receive power-ups even when he is regular Mario, eliminating the need to "power-up" to Super Mario first. The player has the ability to scroll the screen to the left or right by pressing the respective shoulder buttons, except in levels that scroll automatically.

Super Mario World introduced Yoshi
Yoshi

is a fictional dinosaur and also one of Nintendo's most popular creations. His debut was in Super Mario World on the Super Nintendo Entertainment System as Mario's accomplice, and he later established his own series with several platform game and Computer puzzle game games, including Super Mario World 2: Yoshi's Island....
, a dinosaur companion that Mario can ride. The Yoshis appear in four different colors (green, yellow, red, and blue), each with a unique ability. There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating five enemies, five coins, or any power-up, a baby Yoshi will become a fully grown Yoshi.

Super Mario World contains several new types of blocks, one of which is a yellow block, which spins on its horizontal axis when hit, rendering it temporarily passable, then reverts to its solid state after a few seconds. (To destroy these blocks permanently, Mario must get a Super Mushroom and then spin jump on top of them.) New red triangular blocks grant Mario the ability to walk on vertical surfaces such as walls or pipes, or can be used as a trampoline when riding on Yoshi. There are also blocks which function as a train
Train

A train is a connected series of vehicles that move along a track to rail transport from one place to another. The track usually consists of two rail tracks, but might also be a monorail or magnetic levitation train guideway....
-like platform, moving in various directions while the player attempts to keep up.

Most enemies hit by fireballs from Fire Mario will turn into coins which can be collected, rather than getting knocked off the screen. This action reappeared in New Super Mario Bros.
New Super Mario Bros.

New Super Mario Bros. is a side-scrolling platform game video game published and developed by Nintendo for the Nintendo DS handheld game console....
 For the first time Bowser does not breathe fire in the game, and uses a machine to attack Mario.

When the player has gained a power-up, additional power-ups are stored in reserve. The player can use this stored item at any time, and it will automatically deploy when Mario loses all power-ups.

Super Mario World was the first Mario game to provide the option of exiting a level without losing a life or completing it. This capability is only activated after the player has finished the level at least once. When replaying a level, players can exit to the map screen by pressing the START button to pause the game, then pressing SELECT. It was also the first Mario game to use a visible halfway point marker in levels; if the player is able to activate the marker, and dies or exits the level before reaching the end, they will arrive at the marker's location when re-entering the level. The marker will stay "set" even if the player does not immediately re-enter the level, and will not be reset until that level is completed. The marker will act as a power up, turning Regular Mario into Super Mario (if Mario is small when he crosses the line).

Star World and Special Zone

The secret exits in some levels lead to one of five portals to Star Road, an otherwise secret realm. Each portal gives the player access to a level in the Star World, though only one portal is needed to gain access and beat all the Star World levels. However, if all portals have been found it makes for quick travel between distant parts of the game world.

Each level in Star World has two exits. The normal exit simply counts toward the total number of exits found; to properly complete it, however, the player must find the key and the keyhole (i.e. the secret exit) in each level to complete the circuit around the Star World and advance to Special Zone by finding the secret exit in Star World 5.

In the Special World, there are eight additional levels which are often said to be of particular difficulty. Some have unique characteristics not seen in any other part of the game. In the American translation, the levels are named with expressions from surfer slang
Valspeak

Valspeak is a common name for an American sociolect, originally of Greater Los Angeles Area, in particular valley girls. This stereotype originated in the 1970s, but was at its peak in the 1980s and lost popularity in the late 1990s and 2000s....
 (in the following order: Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous and Funky) whereas the Japanese version has other names describing the approximate difficulty of the courses (each two levels would refer to itself as the same course). Save points are provided after every other level.

Completing the Special World results in a drastic change in graphics on whichever file the levels were completed. Piranha Plants become pumpkins, Koopa Troopas now wear Mario masks and their colors have been switched so purple and yellow shells are now more common, and Bullet Bills become Pidgits. The world map takes on a different color scheme, using more of an Autumn
Autumn

Autumn is one of the four temperate seasons. Autumn marks the transition from summer into winter, usually in late September or late March when the arrival of night becomes noticeably earlier....
 palette. However, the levels themselves do not change color. In the Game Boy Advance
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
 port, however, this change does not take effect until all 96 exits are found.

In the English SNES version, the redone enemies have new names, but in the Japanese version and Super Mario Advance 2, the enemies share the same name since they are basically the same enemy. In Super Mario Advance 2, two additional enemies receive a face-lift: Pokey and Goomba (the latter of which is thought to have been considered for it in the SNES version since it has two identical copies in the game data, one of which is used after Dinosaur Land changes).

Development

The game was directed by Takashi Tezuka
Takashi Tezuka

is a video game designer for Nintendo. He has worked on some of the most critically acclaimed Nintendo games, including the Mario , The Legend of Zelda , Pikmin and Animal Crossing series....
 and produced by Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
. The music was composed by Koji Kondo
Koji Kondo

is a Japanese composer and musician best known for his scores for various video games produced by Nintendo....
, with Shigefumi Hino
Shigefumi Hino

Shigefumi Hino is a graphics designer, game director, and planner from Nintendo EAD. He is known to be behind Yoshi from the Yoshi franchise. Super Mario World is the first game he worked on....
 as the graphics designer.

Music


Koji Kondo
Koji Kondo

is a Japanese composer and musician best known for his scores for various video games produced by Nintendo....
 composed all of the music used in Super Mario World, using only an electronic keyboard. Most of the music used in the game, with the exception of the Title Screen Theme, the Ending Theme, the Overworld Map Themes, and Bowser's Theme, is a variation on the same melody. The music is played normally on the overworld levels. It is then slowed down and made to echo in caverns, moves in a slow, wave-like fashion (in 3/4 or waltz time) in Underwater levels, and in the athletic theme it is played fast and lively to suit the level taking place in the air. When riding on Yoshi, the soundtrack of any level is accompanied by bongo drum
Bongo drum

Bongo drums or bongos are a Latin-American percussion instrument consisting of a pair of single-headed, open-ended drums attached to each other....
s.

The Castle Theme and Ghost House theme have remnants of the basic SMW theme, but played in a minor key
Key (music)

In music theory, the term key is used in many different and sometimes contradictory ways. A common use is to speak of music as being "in" a certain key, such as in the key of C or in the key of F-sharp....
 to evoke feelings of anxiety.

Waiting around on the Special Zone map screen for about two minutes (eight loops of the Special Zone theme, which is itself a variation of the Starman music) causes the map music to change to an updated steel drum
Steelpan

Steelpans is a musical instrument and a form of music originating from Trinidad. Steelpan musicians are called pannists....
 version of the original Super Mario Bros.
Super Mario Bros.

is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
 main theme. This resets to the original Special Zone music upon entering and exiting a level. A song comprising the title screen music and ending music is a musical option for the Isle Delfino stage in Super Smash Bros. Brawl
Super Smash Bros. Brawl

, is the third installment in the Super Smash Bros. series of gaming crossover fighting games, developed by Sora Ltd. and published by Nintendo for the Wii video game console....
. The castle theme as well has become available for play in the same game.

Reception

At the time, Nintendo was late to the 16 bit video game market, which was slowly being conquered by Sega
Sega

is a Multinational corporation video game software and hardware development company, and a home computer and console manufacturer headquartered in Ota, Tokyo, Tokyo, Japan....
 and their Mega Drive/Genesis
Sega Mega Drive

The is a History of video game consoles video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. Mega Drive was the name used in Japan and Europe, while it was sold under the name Sega Genesis in North America, as Sega was unable to secure legal rights to the Mega Drive name in that region....
 system. A new game, Sonic the Hedgehog
Sonic the Hedgehog (16-bit)

is a platform game video game developer by Sonic Team and video game publisher by Sega for the Sega Mega Drive system. It is the inaugural game in Sega's flagship Sonic the Hedgehog video game series, and was the first title developed by Sonic Team....
, helped create numerous sales and greater popularity for Sega. Shigeru Miyamoto stated at the time that because of the very limited production time, the game was not as good as he had hoped and that with time the quality of games for the system would increase allowing more emotion and story. Despite this, on GameRankings the game received positive scores, with a 97% average score and has been ranked number 4 on the voting average list with the average vote of 9.2. It was also rated the 8th best game made on a Nintendo System in Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
's Top 200 Games list. The game placed 7th in Official Nintendo Magazines "100 greatest Nintendo games of all time".

It was also placed in fourth best 'Mario' game of all time by ScrewAttack
ScrewAttack

ScrewAttack is a video game-related website that showcases original entertainment for an audience of video game enthusiasts. Its content is also shown on GameTrailers and IGN....
.

Impact and legacy

The game has often been compared to Super Mario Bros.
Super Mario Bros.

is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
, in the sense that both games established the standard for all subsequent side-scrollers released on their respective systems. Super Mario World was one of the first games to reward the player for "getting one-hundred percent" (finding all the secret exits in the level
Level (computer and video games)

In video games, a level is a discrete subdivision of a video game's virtual world or set of challenges.Each level almost always has an associated objective, which may be as simple as walking from point A to point B, though the objective can be far more elaborate than that....
s, many of which lead to secret levels), an idea that has since become very popular.

In addition, with the augmented capabilities of the SNES, Super Mario World advanced the graphics in Mario games. All of the objects and characters in the game moved from flat sprites
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
 to a more three-dimensional look. Super Mario World also used the SNES's multiple background layers for parallax scrolling
Parallax scrolling

Parallax scrolling is a special scrolling technique in computer graphics, seen first in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the "camera" slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion....
 and other background effects such as sparkling stars, as well as occasional sprite scaling and rotation effects.

A copy of Super Mario World came with each Super Nintendo upon the system's release in Europe and America. A prequel was made in 1995 entitled Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island

Super Mario World 2: Yoshi's Island, originally released as in Japan, is a Platform game video game developed and published by Nintendo for the Super Nintendo Entertainment System console....
 featuring Yoshi as the main protagonist.

Ports and remakes

Luigismassmw

Super Mario All-Stars

The game was packaged in a special version of Super Mario All-Stars
Super Mario All-Stars

Super Mario All-Stars, known in Japan as , is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993....
 titled Super Mario All-Stars + Super Mario World, which was released in 1994 only in the United States and in Europe as the pack-in game
Pack-in game

A pack-in game is a game that is included with the purchase of a video game console....
 for the Super NES
Super Nintendo Entertainment System

The Super Nintendo Entertainment System or Super NES is a History of video game consoles video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993....
 "Super Mario Set" bundle. This version included four save files (instead of three) and a different sprite set for Luigi, instead of being a green recolor of Mario's sprite like before (however, the sprites for Luigi crouching on Yoshi and running sideways via a Triangle Block were not changed, resulting in inconsistency). The PAL version was only available in Australia, the UK, the Scandinavia through Bergsala AB, and in the German-speaking countries (Germany, Switzerland, Austria).

NES/Famicom version

In 1995, a group of hackers/programmers released an unlicensed version for the Nintendo Entertainment System that was, unlike most unlicensed games made, faithful to the SNES title. The game kept many features of the original including the map screen (modified), Yoshi, Luigi (based on Mario), the ability to exit cleared stages at any time, and many of the original stages themselves (although modified due to the lack of Switch Palaces and the SNES' rotation hardware), however did not have the stars gained from clearing stages nor the ability to go into pipes.

The game was made on a tight budget and released with several levels (which, through ROM hacking, have been found to be unmodified copies of the parallel SNES levels) left inaccessible and hidden from regular play, the ending sequence having been placed after clearing the fourth castle.

Super Mario World: Super Mario Advance 2

Super Mario World was ported by Nintendo R&D2
Nintendo Research & Development 2

Nintendo Research and Development 2 was a team within Nintendo that developed software and peripherals. R&D2 did not develop any software titles for the first decade at Nintendo....
 to the Game Boy Advance
Game Boy Advance

The is a 32-bit Handheld game console developed, manufactured and marketed by Nintendo; resembling Sega's 8-bit Game Gear. It is the successor to the Game Boy Color....
 as Super Mario World: Super Mario Advance 2 in 2002. This version of Super Mario World adds a handful of features, such as a reward for getting every Yoshi Coin in all levels in the game, and some gameplay differences between Mario and Luigi (notably their jumping, their behavior on Yoshi and what happens upon hitting 10-coin blocks). It has been re-released as a Player's Choice
Player's Choice

Player's Choice is a marketing label used by Nintendo to promote video games on Nintendo game consoles which have sold well; Player's Choice titles are sold at a lower price point than other games....
 title. This game also includes a new sprite set for Luigi, entirely different from the All-Stars version.

Virtual Console

Super Mario World was one of the first games to be announced for Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
's Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 service with a cost of 800 Wii Points
Wii Points

Nintendo Points is a currency that Nintendo uses for its Wii and Nintendo DSi consoles through the Wii Shop Channel and/or the DSi Shop, respectively....
. Nintendo of America later removed the game from its list of Virtual Console games for 2006. Eventually it was released in Japan on December 2, in America on February 5, 2007March 2007/V213 Issue of Nintendo Power (page 40) and in Australia and Europe on February 9, 2007.

A timed playable demo of the Virtual Console
Virtual console

In computing, some operating systems such as UnixWare, Linux and BSD, feature a virtual console ? a conceptual combination of the keyboard and the display for a user interface....
 version is also available in Super Smash Bros. Brawl
Super Smash Bros. Brawl

, is the third installment in the Super Smash Bros. series of gaming crossover fighting games, developed by Sora Ltd. and published by Nintendo for the Wii video game console....
, which can be found in the "Masterpieces" section of the game.

Related products

Less than a month after the game's American release, DiC Entertainment
DiC Entertainment

DIC Entertainment was an international United States film and television production company which was founded in 1971 as DIC Audiovisuel by Jean Chalopin in Luxembourg, as a subsidiary of Radio-Television Luxembourg ....
 produced a Super Mario World
Super Mario World (TV series)

Super Mario World is an animated television series loosely based on Super Mario World. It is the third and thus far last Saturday morning cartoons based on the Super Mario Bros....
 animated series based on the game, although some of the game's elements and names were renamed or changed. It was the last Super Mario cartoon series. DiC Entertainment later released Super Mario All Stars, which was a compilation of previous Super Mario cartoons. While this compilation was technically the final Super Mario cartoon series, Super Mario World is regarded as the last original cartoons series.

There was a direct sequel to Super Mario World planned for the Philips CD-i
CD-i

CD-i, or Compact Disc Interactive, is the name of an interactive multimedia CD player developed and marketed by Philips CD-i also refers to the multimedia Compact Disc standard used by the CD-i console, also known as Green Book , which was co-developed by Philips and Sony in 1986 ....
, Super Mario's Wacky Worlds, but this game was canceled during development because of the CD-i's poor reception and limitations.

See also

  • List of Super Mario Bros. television series
  • Super Mario Bros.
    Super Mario Bros.

    is a Platform game video game developed by Nintendo in late 1985 and published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros.....
  • Super Mario World 2: Yoshi's Island
    Super Mario World 2: Yoshi's Island

    Super Mario World 2: Yoshi's Island, originally released as in Japan, is a Platform game video game developed and published by Nintendo for the Super Nintendo Entertainment System console....
  • Super Mario remake series
    Super Mario remake series

    Remakes of Super Mario Bros. games have been released over the years by Nintendo, often with updated graphics and added features. They feature updates of games spanning the Nintendo Entertainment System, the Super Nintendo Entertainment System, and the Nintendo 64....
  • SMW
    SMW (album)

    SMW, also known as XOC Plays SMW, is a cover album comprising 21 arrangements of music from the Super Nintendo Entertainment System game Super Mario World composed by Koji Kondo....


External links


  • - Game resources
  • - General information