Super Mario Bros. 2, often abbreviated
SMB2, is a
platform gameA platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
developed and published by
Nintendois a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
for the
Nintendo Entertainment SystemThe Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
as a sequel to the 1985 game
Super Mario Bros.is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
The game was also remade as part of the
Super Mario All-StarsSuper Mario All-Stars, known as in Japan, is a collection of platforming video games that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels , Super Mario Bros...
collection for the
Super Nintendo Entertainment SystemThe Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
(SNES), released on August 1, 1993 in North America and December 16, 1993 in Europe. It was rereleased on the
WiiThe Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
's
Virtual ConsoleA virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...
in Europe, Australia and New Zealand on May 25, 2007 and the U.S. on July 2, 2007.
Unlike the majority of other
Mario titles,
Super Mario Bros. 2 was not developed from the ground up. Rather, it is a redesign of the Japanese Family Computer Disk System game . Nintendo's original sequel to
Super Mario Bros.is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
was released in Japan as
Super Mario Bros. 2, also known as Super Mario Bros.: The Lost Levels, is a platforming video game developed and published by Nintendo for the Family Computer Disk System...
in 1986; however, because of that game's difficulty and its close similarities to the original game, Nintendo decided not to release it in the
WestThe Western world, also known as the West and the Occident , is a term referring to the countries of Western Europe , the countries of the Americas, as well all countries of Northern and Central Europe, Australia and New Zealand...
at that time. Because
Super Mario Bros. 2 is a redesign of a non-
Mario game, the game differs greatly from the original
Super Mario Bros., though many elements from the game have since become part of the
Mario series canon. The redesigned Western version of
Super Mario Bros. 2 was released in Japan in 1992 under the title , and in 1993 a 16-bit remake of the original Japanese version was released to the rest of the world as
Super Mario Bros.: The Lost Levels as part of
Super Mario All-Stars.
Gameplay
Super Mario Bros. 2 is set in the dream-land known as
Subcon. Mario's task is to free Subcon from
WartWart, also known as King Wart, is a fictional character from Nintendo. He is an anthropomorphic frog king who is the main antagonist and last boss of Nintendo's NES game, Yume Kojo: Doki Doki Panic, which, for Western audiences, was transformed into Super Mario Bros. 2...
, the game's final boss.
The game is a side-scrolling platform game. At the beginning of each stage, the player is given a choice of four protagonists to control:
Mariois a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...
,
Luigiis a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series,...
,
ToadToad, known in Japan as , is a fictional character belonging to an anthropomorphic mushroom-like species of the same name in the Mario series, created by Shigeru Miyamoto. A citizen of the Mushroom Kingdom, Toad is one of Princess Peach's most loyal attendants and is constantly working on her behalf...
, and
Princess Peach is a character in Nintendo's Mario series of video games. She is the Princess of the fictitious Mushroom Kingdom, and often plays the damsel in distress role within the adventure series. In 2007, Princess Peach landed on Forbes magazine's Wealthiest Fictional People list, with a fortune upwards of...
. Each character has different strengths; Mario is a well-rounded character; Luigi can jump the highest of the four; Toad can run and pluck vegetables the fastest but can't jump well; and Peach can jump the farthest, due to her ability to hover for a short time, though she is the slowest runner and slowest at plucking items from the ground. All characters have the ability to increase the height of their jump by ducking briefly before they jump.
Unlike the previous and following Mario games, no enemies can be defeated by jumping on them. Instead, the player character must throw objects at enemies, such as vegetables plucked from the ground. Certain opponents can be picked up and thrown as well, and several levels feature blocks marked with the word "POW", which when picked up and thrown kill all the enemies on screen at impact, similar to the one in
Mario Bros.is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games...
The game features a life meter, a then-unusual feature in the series. The player begins each stage with two points of health, represented by red hexagons (in remakes, they are shaped like hearts), and can increase the number of health points in the meter by collecting mushrooms. Health can be replenished by floating hearts, which appear after a certain number of opponents have been defeated. The invincibility star from the
previous gameis a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
appears, with a player needing to collect five pairs of cherries to acquire it.
Each stage contains one or more hidden flasks of potion. When plucked and thrown, a potion creates a door to Sub-Space, an alternate world in which coins are collected instead of vegetables when plucked. The mushrooms used to increase the health meter can also be found here. The player automatically leaves Sub-Space after a short time. The coins collected are used in a
slot machineA slot machine , informally fruit machine , the slots , poker machine or "pokies" or simply slot is a casino gambling machine with three or more reels which spin when a button is pushed...
mini-game played between stages. This mini-game is the chief means of obtaining additional lives. In addition to the mushrooms and slot machine coins, several Sub-Spaces are also used as
warp zoneA warp zone is usually an area in a video game where players can go from one place or level to another. They are sometimes used as cheats and sometimes as ways to avoid too much walking...
s; these involve the use of vases as pipes.
Development
The original Japanese version of
Super Mario Bros. 2 is known in North America, Europe and Australia as
Super Mario Bros.: The Lost Levels, also known as Super Mario Bros.: The Lost Levels, is a platforming video game developed and published by Nintendo for the Family Computer Disk System...
. Visually, it looked like
Super Mario Bros.is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
, with the same basic game format but with a completely different level design that delivers a higher difficulty setting. Nintendo of America disliked the Japanese
Super Mario Bros. 2, which they found to be frustratingly difficult and otherwise little more than a modification of
Super Mario Bros.. As they did not want to risk the franchise's popularity, they canceled its stateside release and eventually decided on reworking
Yume Kōjō: Doki Doki Panic into the Western
Super Mario Bros. 2.
Yume Kōjō: Doki Doki Panic (夢工場 ドキドキパニック) is a platforming game that follows a family of four, each with different abilities, on a quest to rescue kidnapped kids in a fantasy world. The title was a license cooperation between Nintendo and
Fuji Televisionis a Japanese television station based in Daiba, Minato, Tokyo, Japan, also known as or CX, based on the station's callsign "JOCX-DTV". It is the flagship station of the Fuji News Network and the ....
to promote the broadcaster's Yume Kōjō '87 event, which showcased several of their latest TV shows and other products at the time. The game features the mascots of the Yume Kōjō festival – a family consisting of siblings Imajin and Lina and their parents, Papa and Mama – as protagonists. The rest of the characters, including the main villain, Mamu, are creations by Nintendo for the game.
Yume Kōjō: Doki Doki Panic takes place within a book with an
ArabianThe Arabian Peninsula is a land mass situated north-east of Africa. Also known as Arabia or the Arabian subcontinent, it is the world's largest peninsula and covers 3,237,500 km2...
setting. All four characters are playable, and the game is not fully completed until the player clears all levels with each protagonist. In
Super Mario Bros. 2, Mario, Luigi, Peach, and Toad were built on Imajin, Mama, Lina, and Papa's models, respectively, marking the first time that Mario and Luigi had noticeably different heights. Some elements from the Mario universe already existed in
Yume Kōjō: Doki Doki Panic, such as Starmen, coin and jumping sound effects, the POW blocks and
level warpingA warp zone is usually an area in a video game where players can go from one place or level to another. They are sometimes used as cheats and sometimes as ways to avoid too much walking...
. Additionally, the game's soundtrack was composed by
Koji Kondois a Japanese video game composer and sound director who has been employed at Nintendo since 1984. He is best known for scoring numerous titles in the Mario and The Legend of Zelda series.-Early life:...
, the original
Super Mario Bros. composer, and needed only a few alterations and new compositions throughout the conversion. Both
Yume Kōjō: Doki Doki Panic and
Super Mario Bros. 2 were directed by
Kensuke Tanabeis a Japanese video game designer and producer working for Nintendo. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the video game industry, and joined Nintendo in April 1986. At first, Tanabe was part of the Entertainment...
.
Doki Doki Panic originally started as a Mario game prototype developed by Kensuke Tanabe. The prototype emphasized vertically scrolling levels and throwing blocks. Notably, it was originally intended to be a two player co-op game allowing players to toss each other around. The gameplay was considered not fun enough at the time and was scrapped until later when Tanabe received instruction to use the Yume Kojo mascots in a game, at which point he expanded the gameplay and developed
Doki Doki Panic.
Re-releases
In 1993, Nintendo released an enhanced
SNESThe Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
compilation titled
Super Mario All-StarsSuper Mario All-Stars, known as in Japan, is a collection of platforming video games that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels , Super Mario Bros...
. It included all of the
Super Mario Bros. games released for the Nintendo Entertainment System and Famicom. The version of
Super Mario Bros. 2 included in the compilation had improved graphics and sound to match the SNES's 16-bit capabilities, as well as minor alterations in some collision mechanics. Among other enhancements, it was also possible to change the character after losing a single life, while the original version allowed to change it only after completing a level or when the player lost all its lives and chose "Continue", making the game much more forgiving when choosing a character not adept at some specific level. Also, the player began with 5 lives instead of 3, and the slot game gained an additional character: if he could get three "7", the player could win ten lives.
In March–April 1996, Nintendo (in collaboration with the
St.GIGAis the name of a defunct satellite radio company that was formed as a subsidiary of satellite television company WOWOW and later became semi-independent, forming a keiretsu with its parent. Using the BS network to broadcast digital radio via direct broadcast satellite as a test on November 30,...
satellite radio station) released an
ura- or
gaidenis a Japanese-language word meaning "side story" or "tale", used to refer to an anecdote or supplementary biography of a person. This use of gaiden is commonly used in popular Japanese fiction to refer to a spin-off of a previously published work that is neither officially considered a sequel nor...
-version of the game for the
SatellaviewThe is a satellite modem add-on for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders as early as February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 and came bundled with the BS-X Game Pak and an 8M Memory Pak.The...
system featuring graphical enhancements similar to
Super Mario All-StarsSuper Mario All-Stars, known as in Japan, is a collection of platforming video games that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros.: The Lost Levels , Super Mario Bros...
. This new game was entitled , and like all Satellaview titles it was released episodically in a number of weekly volumes.
BS Super Mario USA Power Challenge was never released outside of Japan and as with all other Satellaview titles it has never been re-released as a stand-alone title. The game exists today solely in
ROMRead-only memory is a class of storage medium used in computers and other electronic devices. Data stored in ROM cannot be modified, or can be modified only slowly or with difficulty, so it is mainly used to distribute firmware .In its strictest sense, ROM refers only...
-format and is traded online by Satellaview emulation enthusiasts.
Super Mario Advance
In 2001,
Super Mario Bros. 2 received another release (this time based on the All-Stars remake) as part of
Super Mario Advance (which also contained a remake of
Mario Bros.is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games...
).
Super Mario Advance was developed by
Nintendo Entertainment Analysis and Development, commonly abbreviated as EAD, is the largest division inside Nintendo. It was preceded by the , a team of designers with an art background responsible for many different tasks, which Shigeru Miyamoto and Takashi Tezuka originally belonged to...
, and was a launch title for the
Game Boy AdvanceThe is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
. The
Super Mario Advance version of
Super Mario Bros. 2 includes several new features such as the addition of the enemy Robirdo (a robotic Birdo acting as the boss of World 3, replacing Mouser), the addition of the
Yoshi, is a fictional dragon-like character who appears in video games published by Nintendo. His debut was in Super Mario World on the Super Nintendo Entertainment System as Mario and Luigi's sidekick , and he later established his own series with several platform and puzzle games, including Super...
Challenge (in which players may revisit stages to search for Yoshi Eggs), and an all-new point-scoring system (a first for the game). Graphical and audio enhancements were also added in the form of enlarged sprites, multiple hit combos, digital voice acting, and such minor stylistic and aesthetic changes as an altered default health-meter level, boss-order, backgrounds, the size of hearts, Princess Toadstool being renamed to the now-standard "Princess Peach," and the inclusion of a chime to announce Stars.
Reception
Super Mario Bros. 2 sold ten million copies, and was the third highest-selling game ever released on the Nintendo Entertainment System at that time.
Nintendo PowerNintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
listed
Super Mario Bros. 2 as the eighth best
Nintendo Entertainment SystemThe Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
video game, mentioning that in spite of not being originally a
Mario game, it was able to stand on its own merits and its unique takes on the series' trademark format.
Super Mario Bros. 2 was ranked 108th out of 200 of the "Greatest Games of Their Time" by
Electronic Gaming MonthlyElectronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...
.
When it was re-released in 2001 as
Super Mario Advance it received generally positive reviews, garnering an aggregate score of 84% on
MetacriticMetacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
. One reviewer concluded "all nostalgia and historical influence aside,
Super Mario Bros. 2 is still a game worth playing on the merits of its gameplay alone", also saying that "the only reason you may not want to pick it up is if ... you already own it in another form." However,
GameSpotGameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
thought that
Super Mario Bros. 3 or
Super Mario World would have been a better choice for a launch game considering their respective popularity; both titles were eventually also remade as part of the
Super Mario Advance series. Conversely,
IGNIGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
praised the choice, calling it "one of the most polished and creative platformers of the era". The game was named one of the
NES best games ever by IGN, saying that the game offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES Mario titles. The game was ranked as the ninth worst game in the Mario game series by
ScrewAttackScrewAttack . is a video game-related website that showcases original entertainment for an audience of video game enthusiasts. Its content is also shown on GameTrailers and IGN...
; they said that while it was a good game, it felt like a lie because they weren't playing the real Super Mario Bros. 2. They also named the music played in the battle against the final boss Wart in the eight best 8-Bit Boss Themes.
Legacy
Many elements in
Super Mario Bros. 2 stayed for the game's sequels and related games in the series. The game added the ability to pick up and toss enemies and objects, a move that has become part of Mario's permanent repertoire, appearing in other Mario games including
Super Mario Bros. 3, also referred to as Super Mario 3 and SMB3, is a platform video game developed and published by Nintendo for the Nintendo Entertainment System , and is the third game in the Super Mario series. The game was released in Japan in 1988, in the United States in 1990, and in Europe in 1991...
,
Super Mario World, subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System , and is the fourth game in the Super Mario series...
,
Super Mario 64is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over...
,
Super Paper Mariois a platform style console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo GameCube, it was released for the Wii in 2007. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles...
,
Super Mario Sunshineis a platforming video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan in July 2002, in North America in August 2002, and in Europe and Australia in October 2002...
,
New Super Mario Bros.is a side-scrolling platform video game published and developed by Nintendo for the Nintendo DS handheld game console. The game was released in North America and Japan in May 2006 and in Australia and Europe in June 2006...
,
New Super Mario Bros. Wiiis a 2009 side-scrolling platform video game published and developed by Nintendo for the Wii video game console. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan...
,
Super Mario Galaxyis a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. It was released in most regions in November 2007, and is the third 3D original platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. The game follows the protagonist, Mario, on a...
and
Super Mario Galaxy 2is a platforming video game developed by Nintendo EAD and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010, in Japan on May 27, 2010, in Europe on June 11, 2010, and in Australia on July 1,...
. Other elements of Super Mario Bros. 2 have been assimilated into the greater Mario universe as well -–
BirdoBirdo, known in Japan as , is a fictional character in the Mario series of video games, who first appeared in Yume Kōjō: Doki Doki Panic, which was localized for English audiences as Super Mario Bros. 2 and is an enemy to Mario...
, Pokey, and Shy Guys are notable examples. This is the first game in which Princess Peach and Toad are featured as playable characters. Princess Peach herself has gone on to star in other
Mario games such as
Super Princess Peachis a platform video game published by Nintendo for the Nintendo DS handheld game console. It was released in Japan in October 2005, the United States in February 2006, Australia in March 2006, and Europe in May 2006....
while Toad has received supporting roles in later
Mario games and has starred in games like
Wario's Woodsis a puzzle game, developed and published by Nintendo, for both the Nintendo Entertainment System and Super Nintendo Entertainment System. The NES version was released in Japan on February 19, 1994, and both versions were released simultaneously in North America on December 10, 1994...
and
New Super Mario Bros. Wiiis a 2009 side-scrolling platform video game published and developed by Nintendo for the Wii video game console. The game was released on November 12, 2009 in Australia, November 15, 2009 in North America, November 20, 2009 in Europe and December 3, 2009 in Japan...
. This is also the first game where Luigi received the appearance he has today (notably, he is taller than Mario). In the Super Smash Bros. series, Peach not only has the ability to pluck and throw vegetables, she can also float in mid-air both in the same vein as this game. The Subspace element from
Super Mario Bros. 2 made a reoccurring appearance in the
Scott PilgrimScott Pilgrim is a graphic novel series by Bryan Lee O'Malley. It consists of six digest size black-and-white volumes, released between August 2004 and July 2010, by Portland-based independent comic book publisher Oni Press. It was later republished by Fourth Estate, an imprint of HarperCollins...
series which, like the game, is accessed through magic doors.
External links