All Topics  
Super Mario 128

 

   Email Print
   Bookmark   Link






 

Super Mario 128



 
 
Super Mario 128 is a name given to a series of development projects that were originally to be used only to create a sequel to Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
. What was displayed in the Super Mario 128 demo shown at Nintendo's Space World trade show was the rapid generation techniques that were later incorporated into titles such as Pikmin
Pikmin

is a real-time strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, designed by Shigeru Miyamoto....
, and "sphere walking" technology used in The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess

is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii and Nintendo GameCube video game consoles....
 and Super Mario Galaxy
Super Mario Galaxy

is a 3D platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australasia on November 27, 2007 and South Korea on September 4, 2008....
.






Discussion
Ask a question about 'Super Mario 128'
Start a new discussion about 'Super Mario 128'
Answer questions from other users
Full Discussion Forum



Encyclopedia


Super Mario 128 is a name given to a series of development projects that were originally to be used only to create a sequel to Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
. What was displayed in the Super Mario 128 demo shown at Nintendo's Space World trade show was the rapid generation techniques that were later incorporated into titles such as Pikmin
Pikmin

is a real-time strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, designed by Shigeru Miyamoto....
, and "sphere walking" technology used in The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess

is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii and Nintendo GameCube video game consoles....
 and Super Mario Galaxy
Super Mario Galaxy

is a 3D platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australasia on November 27, 2007 and South Korea on September 4, 2008....
. Other aspects include physics technology that was later incorporated into Super Mario Galaxy and Metroid Prime
Metroid Prime

title = Metroid Prime| image = | caption = North American box art| developer = Retro Studios| publisher = Nintendo| composer = Kenji Yamamoto , Kouichi Kyuma...
.

History


Origins

The name Super Mario 128 was first used by Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
 during an interview for Nintendo Power
Nintendo Power

Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. As of issue #222 , Nintendo contracted publishing duties to Future US....
 as early as January 1997, as a possible name for a Super Mario 64 sequel:

Super Mario 128 was not referred to again until the SpaceWorld
SpaceWorld

Space World was a video game trade fair hosted by Nintendo, typically to unveil new consoles or handhelds. Unlike most other video game trade events, Space World was not held annually or at any other set interval; Nintendo usually made a decision to hold the show or not by mid-July....
 event in August 2000, when Nintendo showed off a technology demo
Technology demo

A tech demo is a prototype, rough example or an otherwise incomplete version of a product, put together with the primary purpose of showcasing the idea, performance, method or the features of the product....
 titled Super Mario 128 to display the power behind their upcoming Nintendo GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 game console. In the demo, a large 2D
2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them....
 Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
 split off into 128 smaller Marios across a kind of circular board. The demo went on to display the technical power of the GameCube by rendering additional Marios at once, until the number of characters on the screen reached 128. The terrain in the demo was manipulated, rotated and spun to show the physics abilities of the system.

One year later, at SpaceWorld 2001, Super Mario Sunshine
Super Mario Sunshine

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002....
 was unveiled as the next Mario game; it was released in July 2002 in Japan, and a month later in North America. In an interview after E3
E3

The E3 Media and Business Summit, formerly known as Electronic Entertainment Expo and commonly known as E3, is an annual trade show for the video game industry presented by the Entertainment Software Association....
 with Computer and Video Games
Computer and Video Games (magazine)

Computer and Video Games is a video game magazine and website published in the United Kingdom. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games....
, Miyamoto confirmed that Super Mario 128 and Super Mario Sunshine were separate games.

Resurfacing

When Super Smash Bros. Melee
Super Smash Bros. Melee

, often abbreviated as SSBM or simply as Melee, is a Fictional crossover fighting game released for the Nintendo GameCube shortly after its launch in ....
 came out in 2001, it featured an event match named Super Mario 128, in which you had to fight 128 Mini Mario
Mario

is a fictional character in video games, created by Game designer#Video game designer Shigeru Miyamoto. Serving as Nintendo's mascot, Mario has appeared in List of Mario games by year since his creation....
s, thus raising anxiety for the game's release.

On December 10, 2002, IGN
IGN

IGN is a multimedia news and reviews website that focuses heavily on video games. Its corporate parent is IGN Entertainment, which owns and controls separate sites such as GameSpy, GameStats, Rotten Tomatoes and AskMen....
 reported that according to an interview in Japan's Weekly Playboy magazine Miyamoto had confirmed the continuing development of Mario 128.

Rumors later surfaced that Nintendo did not show Mario 128 at E3 2003 because the game was very innovative, and Nintendo did not want other developers stealing the ideas from the game. However, Miyamoto later confirmed in an interview with Nintendo Official Magazine UK that Super Mario 128 was still in development and that the development team had planned to take the Mario series in a new direction.

In 2003, Nintendo's George Harrison
George Harrison (executive)

George Harrison was the Senior Vice President of Marketing and Corporate Communication at Nintendo of America when he left at the end of December 2007....
 stated in an interview with CNN
CNN

Cable News Network, almost always referred to by its initialism CNN, is a major US Cable News Network founded in 1980 by Ted Turner. Upon its launch, CNN was the first station to provide 24-hour television news coverage, and the first all-news television network in the United States....
 Money that Super Mario 128 may not appear on GameCube at all.

It was thought that Nintendo would unveil the title at E3 2004. Miyamoto again confirmed the existence of Super Mario 128 in an interview during February 2004, but the game failed to surface. Some believed this was due to the announcements of The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess

is an action-adventure game developed by Nintendo Entertainment Analysis and Development, and published by Nintendo for the Wii and Nintendo GameCube video game consoles....
 and the Nintendo DS
Nintendo DS

The is a dual-screen handheld game console developed and manufactured by Nintendo. It was released in 2004 in video gaming in Canada, the United States, and Japan....
, both revealed at the 2004 show. GameSpy
GameSpy

GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software....
 asked Miyamoto about the game after E3:

IGN later in the year got a similar response. Miyamoto again asserted Super Mario 128s experimental nature.

In 2005, at the GDC
Game Developers Conference

The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking....
, Nintendo's VP of Marketing, Reggie Fils-Aime, stated that Super Mario 128 would be shown at E3 2005. This was the point where most people thought that the game would finally surface.

However, for the third year in a row, the game once again failed to surface during E3. During a GameSpot
GameSpot

GameSpot is a video game website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1996 by Pete Deemer and Vince Broady....
 video interview at E3, Reggie Fils-Aime stated, "I can only show what Mr. Miyamoto gives me to show." When a reporter asked if it exists, he responded, "I've seen bits and pieces."

In an interview with Miyamoto that year, a Wired News reporter confirmed that Super Mario 128 would not be produced for the GameCube, but rather that it had been definitively moved to the Wii (then code-named Revolution).

In September 2005, Shigeru Miyamoto
Shigeru Miyamoto

is a Japanese people video game designer. He created the Mario , Donkey Kong , The Legend of Zelda , F-Zero , Pikmin and Nintendogs franchises for Nintendo game consoles, and mostly works on games as a Game producer....
 gave his least ambiguous comments regarding Super Mario 128. Questioned as to the status of the game by a Japanese radio station, he revealed that Mario would have a new character by his side and reiterated that the game would appear on the Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 with a different name. Interestingly, he also mentioned that Super Mario 128 played a large role in the conception of the Wii (then known as Revolution), like Super Mario 64
Super Mario 64

is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, and later in North America and in Europe....
 did for the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
. He went as far to say that the Wii was based around "this new type of game". It was later confirmed that Super Mario Galaxy
Super Mario Galaxy

is a 3D platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii. It was released in Japan on November 1, 2007, the United States on November 12, 2007, Canada on November 14, 2007, Europe on November 16, 2007, Australasia on November 27, 2007 and South Korea on September 4, 2008....
 (the first Super Mario platform title for the Wii) was not Super Mario 128 when Miyamoto stated at E3
E3

The E3 Media and Business Summit, formerly known as Electronic Entertainment Expo and commonly known as E3, is an annual trade show for the video game industry presented by the Entertainment Software Association....
 2007 that Super Mario Galaxy was "created by the team that made Donkey Kong Jungle Beat
Donkey Kong Jungle Beat

is a Nintendo GameCube video game featuring the ape Donkey Kong and played with the DK Bongos. It was released in Japan on December 16, , Europe on February 4, and in North America on March 2, ....
, and development began as soon as that title was finished," (2005) while Super Mario 128 has been in development since at least 2000, when the technology demo was first shown. In 2006, Shigeru Miyamoto finally confirmed that the project was no more, and that bits and pieces of the concept had evolved into the Wii title Super Mario Galaxy.

Final word

During the GDC
Game Developers Conference

The Game Developers Conference is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking....
 2007, Miyamoto mentioned that Super Mario 128 was merely a demonstration to illustrate the power of the GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
. He also stated that most of the elements of Super Mario 128 were incorporated into Pikmin
Pikmin

is a real-time strategy video game developed and published by Nintendo for the Nintendo GameCube video game console in 2001. Pikmin is the first game in the Pikmin series of video games, designed by Shigeru Miyamoto....
, in that the player controlled a large number of characters on screen. Other elements such as walking on 3D spheres are seen in Super Mario Galaxy.