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Spawn point

 

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Spawn point



 
 
A Spawn point is a video game expression referring to where either items such as weapons, players or NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s are to reappear a set time after they have been killed (this is referred to as spawning).

Player-based spawn points are most often found in multiplayer first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 games, such as Half-Life 2
Half-Life 2

Half-Life 2 is a science fiction first-person shooter Video game and the sequel to the highly acclaimed Half-Life . It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game?s source code was leaked to the Internet....
 or Unreal Tournament
Unreal Tournament

Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive....
, but can also refer to checkpoints
Saved game

A saved game is a piece of computer file management information about the progress of a player character in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped....
 in other game genres, such as Arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
s or 2D shooter game
Shooter game

Shooter games are a subgenre of action game, which often test the player's speed and reaction time. Because "shooters make up the majority of action games", it is a fairly wide subgenre....
s.

One would most often find an NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
 spawn point in an RPG
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 or MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
, where a constant supply of NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s is required.

In common usage, spawn points can also refer to area
Area

Area is a quantity expressing the two-dimensional size of a defined part of a surface, typically a region bounded by a closed curve. The term surface area refers to the total area of the exposed surface of a 3-dimensional solid, such as the sum of the areas of the exposed sides of a polyhedron....
s or volume
Volume

The volume of any solid, liquid, plasma, vacuum or theoretical object is how much three-dimensional space it occupies, often quantified numerically....
s.






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Encyclopedia


A Spawn point is a video game expression referring to where either items such as weapons, players or NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s are to reappear a set time after they have been killed (this is referred to as spawning).

Player-based spawn points are most often found in multiplayer first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 games, such as Half-Life 2
Half-Life 2

Half-Life 2 is a science fiction first-person shooter Video game and the sequel to the highly acclaimed Half-Life . It was developed by Valve Corporation and was released on November 16, 2004, following a protracted five-year, $40 million development cycle during which the game?s source code was leaked to the Internet....
 or Unreal Tournament
Unreal Tournament

Unreal Tournament is a first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive....
, but can also refer to checkpoints
Saved game

A saved game is a piece of computer file management information about the progress of a player character in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped....
 in other game genres, such as Arcade game
Arcade game

An arcade game is a coin-operated entertainment machine, typically installed in businesses such as restaurants, public houses, video arcades, and Family Entertainment Centers....
s or 2D shooter game
Shooter game

Shooter games are a subgenre of action game, which often test the player's speed and reaction time. Because "shooters make up the majority of action games", it is a fairly wide subgenre....
s.

One would most often find an NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
 spawn point in an RPG
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 or MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
, where a constant supply of NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s is required.

In common usage, spawn points can also refer to area
Area

Area is a quantity expressing the two-dimensional size of a defined part of a surface, typically a region bounded by a closed curve. The term surface area refers to the total area of the exposed surface of a 3-dimensional solid, such as the sum of the areas of the exposed sides of a polyhedron....
s or volume
Volume

The volume of any solid, liquid, plasma, vacuum or theoretical object is how much three-dimensional space it occupies, often quantified numerically....
s. In these cases, a random point is usually selected each time a player or NPC spawns within.

Other types of spawn points


Command points

Often found in games like Team Fortress
Team Fortress

Team Fortress is a team and class based online multiplayer computer game mod based on id Software's Quake. Team Fortress was designed and written by Robin Walker, John Cook, and Ian Caughley in 1996 in video gaming....
 or the Battlefield series, these spawns are either assigned to a team at the start of a game and can be taken from them by standing near its flag, or they can be neutral where either team can capture them outright. When a team holds a command point in its control players may often spawn at them as a launching point to capture more.

In some instances like Team Fortress's assault maps, flags captured by the assaulting team and not be taken back by the defenders, allowing the attackers to have a fixed, unchangeable and indefinitely uncapturable spawn point. In instances like the Battlefield series, on its conquest maps, a team may start the match with one, two, all or no flags within their control with only one for them to spawn on, often a capturable spawn or an uncapturable spawn, when a point is capture by a team, they may spawn on that point as long as it remains within their control. Additionally, Battlefield increases the need to capture command points by making them subtract a number of points from the team's "death tickets" based on how many are held and how long they are held by the other team.

Player Spawn Points

Player spawns usually make a player an available spawn point for other players that are in the same squad. Points like these are often found in the Battlefield 2
Battlefield 2

Battlefield 2 is a video game by the Sweden developer Digital Illusions in which players fight in a modern battlefield, using modern Weapon....
 and 2142
Battlefield 2142

Battlefield 2142 is a first-person shooter Personal computer game developed by Digital Illusions CE and produced by Electronic Arts . It is the fourth game in Battlefield ....
, where a player/squad leader can either have his fellow squad mates spawn on him, or a placed "spawn beacon."

This also provides an alternative to a normal spawn point as it can counter spawn camping with a mobile method of spawning. Spawning on a player, however can prove difficult when the player mans a single, or three seater vehicle as all the players in the squad may not be able to spawn on the said player unless those who have spawned, exit the vehicle. It also can be a problem, if the spawn point player dies repeatedly in combat rather than remaining concealed and allowing his fellow squad mates to respawn.

Vehicle spawn points

Vehicle spawns are spawn points that are placed on certain vehicles, often a transport vehicle. These spawns can be moved and allow the player to spawn under the protection of the vehicle's armor.

Odd spawn points

Odd spawn points are points that have the player spawn in ways other than simply appearing or "phasing" into the game world. Some games, like the Battlefield series, have the player spawn with an automatically opened parachute, or via Battlefield 2142
Battlefield 2142

Battlefield 2142 is a first-person shooter Personal computer game developed by Digital Illusions CE and produced by Electronic Arts . It is the fourth game in Battlefield ....
's new drop pod. Some strange spawns, on edited maps, may have the player spawn in rather awkward if not unfair ways, like spawning in an enemies spawn or dropping randomly from the sky.