Space Quest II: Vohaul's Revenge
Encyclopedia
Space Quest II: Vohaul's Revenge was released on November 14, 1987 and it was the sequel to Space Quest: The Sarien Encounter; this game once again used Sierra's AGI
Adventure Game Interpreter
The Adventure Game Interpreter is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games...

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Plot

A comic is included in the manual to explain to the player what events have occurred since Space Quest I, when Roger became Hero of Xenon. The player also learns of the villain, Sludge Vohaul who was behind the original Sarien attack of the Arcada, and how he was driven mad.

Roger, despite his newfound status as hero, is transferred to the Xenon Orbital Station 4 and promoted to Head (and only) Janitor. All is quiet until he is abducted by Sludge Vohaul.

As Roger is being transported to the Labion labour mines as punishment for thwarting Sludge's original plan, the prison ship crash-lands in a nearby jungle upon the planet. He manages to escape his pursuers and the dangers of the Labion jungle and soon reaches Sludge's asteroid base. Once again, it is up to Roger alone to stop Vohaul's evil plan: to eradicate sentient life from Xenon by launching millions of cloned insurance salesmen at the planet!

In the end, before blowing up Vohaul's asteroid and saving the world, Roger is left in cryo sleep inside a capsule floating in space, setting up the sequel, Space Quest III: The Pirates of Pestulon
Space Quest III: The Pirates of Pestulon
Space Quest III: The Pirates of Pestulon, the third game in Sierra Entertainment's Space Quest series, was released on March 24, 1989, and was developed using an early version of Sierra's SCI engine.-Plot:...

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Reception

The game was well-received by both critics and consumers. As Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...

noted, "Though the game is similar to the original Space Quest, the addition of more detailed animation, more difficult puzzles, an improved parser (hurrah!), and greater scope makes a good game even better." Some criticisms leveled at the game included some objects' unclear descriptions, and some puzzles which are hidden from the player.

Space Quest II was listed number four in Sierra's Top 5 Bestsellers. Therefore it can be assumed Space Quest II sold over 100,000 copies, thus earning the coveted SPA (Software Publishers Association) Gold Medal.

Remake

Infamous Adventures
Infamous Adventures
Infamous Adventures is an amateur game development company, founded in 2004 by Shawn Mills and Steven Alexander , and is dedicated to making games in the classic adventure made famous by the releases of Sierra Entertainment and LucasArts in the 1980s and early 1990s.Their games are created using...

 announced that they were remaking Space Quest II in the style of past VGA remakes. Although many people were unsure whether or not it was serious after announcing it on April Fool's Day and having a past record of twisted humour, screenshots and a demo were released accompanying the announcement and has been claimed by IA it is far from a prank.
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